Conferences in DBLP
Avideh Zakhor 3D modeling of static and dynamic scenes. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:1- [Conf ] Marc Pollefeys Visual 3D Modeling from Images. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:3- [Conf ] Torsten Rohlfing , Joachim Denzler , Daniel B. Russakoff , Christoph Gräßl , Calvin R. Maurer Jr. Markerless Real-Time Target Region Tracking: Application to Frameless Sterotactic Radiosurgery. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:5-12 [Conf ] Sanjit Jhala , Suresh K. Lodha Stereo and Lidar-Based Pose Estimation with Uncertainty for 3D Reconstruction. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:13-20 [Conf ] Jochen Schmidt , Florian Vogt , Heinrich Niemann Vector Quantization Based Data Selection for Hand-Eye Calibration. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:21-28 [Conf ] Stefan K. Gehrig , Jens Klappstein , Uwe Franke Active Stereo for Intersection Assistance. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:29-35 [Conf ] Narcís Parés , Anna Carreras , Miquel Soler Non-invasive attitude detection for full-body interaction in MEDIATE, a multisensory interactive environment for children with autism. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:37-45 [Conf ] Roland Brockers , Marcus Hund , Bärbel Mertsching A Fast Cost Relaxation Stereo Algorithm with Occlusion Detection for Mobile Robot Applications. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:47-53 [Conf ] Yannick Caulier , Klaus Spinnler Calibration of lD cameras - Determination of 3D reconstruction accuracy. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:55-62 [Conf ] Nizam Anuar , Igor Guskov Extracting Animated Meshes with Adaptive Motion Estimation. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:63-71 [Conf ] Geremy Heitz , Torsten Rohlfing , Calvin R. Maurer Jr. Automatic Generation of Shape Models Using Nonrigid Registration with a Single Segmented Template Mesh. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:73-80 [Conf ] Christoph Gräßl , Timo Zinßer , Heinrich Niemann A Probabilistic Model-based Template Matching Approach for Robust Object Tracking in Real-Time. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:81-88 [Conf ] Hui Chen Gradient-based Approach for Fine Registration of Panorama Images. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:89-96 [Conf ] Marc Levoy High-performance imaging using dense camera arrays and projectors. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:97- [Conf ] Paul E. Debevec Digitizing the Parthenon: Estimating Surface Reflectance Properties of a Complex Scene under Captured Natural Illumination. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:99- [Conf ] Ingo Bauermann , Eckehard G. Steinbach Low-complexity Image-based 3D Gaming. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:101-107 [Conf ] Benjamin Deutsch , Ingo Scholz , Christoph Gräßl , Heinrich Niemann Extending Light Fields using Object Tracking Techniques. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:109-116 [Conf ] Volker Scholz , Marcus A. Magnor Cloth Motion from Optical Flow. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:117-124 [Conf ] Emric Epstein , Martin Granger-Piché , Pierre Potilin Exploiting Mirrors in Interactive Reconstruction with Structured Light. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:125-132 [Conf ] H. Harlyn Baker , Donald Tanguay Graphics-Accelerated Panoramic Mosaicking from a Video Camera Array. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:133-140 [Conf ] Richard Roussel , André Gagalowicz Realistic Face Reconstruction From Uncalibrated Images. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:141-149 [Conf ] Thomas Schiwietz , Rüdiger Westermann GPU-PIV. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:151-158 [Conf ] Martin Granger-Piché , Emric Epstein , Pierre Poulin Interactive Hierarchical Space Carving with Projector-based Calibrations. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:159-166 [Conf ] Jan Meseth , Reinhard Klein Memory Efficient Billboard Clouds for BTF Textured Objects. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:167-174 [Conf ] Peter Eisert , Yong Guo , Anke Riechers , Jürgen Rurainsky High-Resolution Interactive Panoramas with MPEG-4. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:175-182 [Conf ] Thomas Malzbender Enhancement of Shape Perception by Surface Reflectance Transformation. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:183- [Conf ] Leonidas J. Guibas Local and Global Analysis for Point Cloud Data. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:185- [Conf ] Pietro Perona A taxonomy of visual recognition. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:187- [Conf ] Jitendra Malik Recognition and synthesis of human actions from video. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:189- [Conf ] Arno Zinke , Gerrit Sobottka , Andreas Weber 0004 Photo-Realistic Rendering of Blond Hair. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:191-198 [Conf ] Nils Thuerey , Ulrich Ruede Free Surface Lattice-Boltzmann fluid simulations with and without level sets. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:199-207 [Conf ] Veronica Sundstedt , Alan Chalmers , Kirsten Cater , Kurt Debattista Top-Down Visual Attention for Efficient Rendering of Task Related Scenes. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:209-216 [Conf ] Jens Krokowski , Harald Räcke , Christian Sohler , Matthias Westermann Reducing State Changes with a Pipeline Buffer. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:217- [Conf ] Stefan Kimmerle , Markus Wacker , C. Holzer Multilayered Wrinkle Textures from Strain. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:225-232 [Conf ] Rosario De Chiara , Ugo Erra , Vittorio Scarano , Maurizio Tatafiore Massive Simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:233-240 [Conf ] Nicolas Fritz , Philipp Lucas , Philipp Slusallek CGiS, a new Language for Data-parallel GPU Programming. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:241-248 [Conf ] Kirill Dmitriev , Hans-Peter Seidel Progressive path tracing with lightweight local error estimation. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:249-253 [Conf ] Manfred Ernst , Christian Vogelgsang , Günther Greiner Stack Implementation on Programmable Graphics Hardware. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:255-262 [Conf ] Martin Sunkel , Jan Kautz , Hans-Peter Seidel Rendering and Simulation of Liquid Foams. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:263-269 [Conf ] Marco Winter , Marc Slamminger Depth-Buffer based Navigation. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:271-278 [Conf ] Seth J. Teller Pervasive Multi-Sensor Egomotion Estimation for Direct Interaction and Unstructured Robotics. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:279- [Conf ] Holly E. Rushmeier Problems Revealed by Applications in Art History and Archaeology. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:281- [Conf ] Stefan Röttger , Stefan Guthe , Andreas Schieber , Thomas Ertl Convexification of Unstructured Grids. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:283-292 [Conf ] Stefan Gumhold Hierarchical Shape-Adaptive Quantization for Geometry Compression. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:293-298 [Conf ] Thomas Lewiner , Luiz Velho , Hélio Lopes , Vinícius Mello Simplicial Isosurface Compression. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:299-306 [Conf ] Stefan Kimmerle , Matthieu Nesme , François Faure Hierarchy Accelerated Stochastic Collision Detection. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:307-314 [Conf ] Richard Keiser , Matthias Müller , Bruno Heidelberger , Matthias Teschner , Markus H. Gross Contact Handling for Deformable Point-Based Objects. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:315-322 [Conf ] Michael Guthe , Ákos Balázs , Reinhard Klein Real-time out-of-core trimmed NURBS rendering and editing. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:323-330 [Conf ] Mirko Sattler , Ralf Sarlette , Gabriel Zachmann , Reinhard Klein Hardware-accelerated ambient occlusion computation. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:331-338 [Conf ] Bruno Heidelberger , Matthias Teschner , Richard Keiser , Matthias Müller , Markus H. Gross Consistent penetration depth estimation for deformable collision response. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:339-346 [Conf ] Rhaleb Zayer , Christian Rössl , Hans-Peter Seidel Efficient Iterative Solvers for Angle Based Flattening. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:347-354 [Conf ] Roberto Scopigno 3D Scanning: Improving completeness, processing speed and visualization. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:355- [Conf ] Eugene Fiume Estimation of Indirect Physical Properties from Images. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:357- [Conf ] Brian A. Wandell Development and Plasticity in Visual Cortex. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:359- [Conf ] Thomas Ertl GPU-based Visualization: New Approaches and Advanced Algorithms. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:361- [Conf ] Balázs Csébfalvi , József Koloszár , Zsolt Tarjan Vector Quantization for Feature-Preserving Volume Filtering. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:363-370 [Conf ] Dorit Merhof , Peter Hastreiter , Grzegorz Soza , Christopher Nimsky Non-linear Integration of DTI-based Fiber Tracts into Standard 3D MR Data. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:371-378 [Conf ] Sören Grimm , Stefan Bruckner , Armin Kanitsar , Eduard Gröller Flexible Direct Multi-Volume Rendering in Dynamic Scenes. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:379-386 [Conf ] Thomas Klein , Thomas Ertl Illustrating Magnetic Field Lines using a Discrete Particle Model. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:387-394 [Conf ] Thomas Jansen , Bartosz von Rymon-Lipinski , Nils Hanssen , Erwin Keeve Fourier Volume Rendering on the GPU Using a Split-Stream-FFT. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:395-403 [Conf ] Itay Cohen , Dan Gordon The Voxel-Sweep: A Boundary-based Algorithm for Object Segmentation and Connected-Components Detection. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:405-411 [Conf ] Xiaohong Bao , Renato Pajarola , Michael Shafae SMART: An Efficient Technique for Massive Terrain Visualization from Out-of-core. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:413-420 [Conf ] Holger Theisel , Tino Weinkauf , Hans-Christian Hege , Hans-Peter Seidel Grid-independent Detection of Closed Stream Lines in 2D Vector Fields. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:421-428 [Conf ] Gerd Marmitt , Andreas Kleer , Ingo Wald , Heiko Friedrich , Philipp Slusallek Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:429-435 [Conf ] Michael Meißner , Klaus Engel Pre-Integrated Non-Photorealistic Volume Rendering. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:437-445 [Conf ] Richard Szeliski Video-Based Rendering. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:447- [Conf ]