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Conferences in DBLP

Vision Modeling and Visualization (vmv)
2004 (conf/vmv/2004)

  1. Avideh Zakhor
    3D modeling of static and dynamic scenes. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:1- [Conf]
  2. Marc Pollefeys
    Visual 3D Modeling from Images. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:3- [Conf]
  3. Torsten Rohlfing, Joachim Denzler, Daniel B. Russakoff, Christoph Gräßl, Calvin R. Maurer Jr.
    Markerless Real-Time Target Region Tracking: Application to Frameless Sterotactic Radiosurgery. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:5-12 [Conf]
  4. Sanjit Jhala, Suresh K. Lodha
    Stereo and Lidar-Based Pose Estimation with Uncertainty for 3D Reconstruction. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:13-20 [Conf]
  5. Jochen Schmidt, Florian Vogt, Heinrich Niemann
    Vector Quantization Based Data Selection for Hand-Eye Calibration. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:21-28 [Conf]
  6. Stefan K. Gehrig, Jens Klappstein, Uwe Franke
    Active Stereo for Intersection Assistance. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:29-35 [Conf]
  7. Narcís Parés, Anna Carreras, Miquel Soler
    Non-invasive attitude detection for full-body interaction in MEDIATE, a multisensory interactive environment for children with autism. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:37-45 [Conf]
  8. Roland Brockers, Marcus Hund, Bärbel Mertsching
    A Fast Cost Relaxation Stereo Algorithm with Occlusion Detection for Mobile Robot Applications. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:47-53 [Conf]
  9. Yannick Caulier, Klaus Spinnler
    Calibration of lD cameras - Determination of 3D reconstruction accuracy. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:55-62 [Conf]
  10. Nizam Anuar, Igor Guskov
    Extracting Animated Meshes with Adaptive Motion Estimation. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:63-71 [Conf]
  11. Geremy Heitz, Torsten Rohlfing, Calvin R. Maurer Jr.
    Automatic Generation of Shape Models Using Nonrigid Registration with a Single Segmented Template Mesh. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:73-80 [Conf]
  12. Christoph Gräßl, Timo Zinßer, Heinrich Niemann
    A Probabilistic Model-based Template Matching Approach for Robust Object Tracking in Real-Time. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:81-88 [Conf]
  13. Hui Chen
    Gradient-based Approach for Fine Registration of Panorama Images. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:89-96 [Conf]
  14. Marc Levoy
    High-performance imaging using dense camera arrays and projectors. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:97- [Conf]
  15. Paul E. Debevec
    Digitizing the Parthenon: Estimating Surface Reflectance Properties of a Complex Scene under Captured Natural Illumination. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:99- [Conf]
  16. Ingo Bauermann, Eckehard G. Steinbach
    Low-complexity Image-based 3D Gaming. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:101-107 [Conf]
  17. Benjamin Deutsch, Ingo Scholz, Christoph Gräßl, Heinrich Niemann
    Extending Light Fields using Object Tracking Techniques. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:109-116 [Conf]
  18. Volker Scholz, Marcus A. Magnor
    Cloth Motion from Optical Flow. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:117-124 [Conf]
  19. Emric Epstein, Martin Granger-Piché, Pierre Potilin
    Exploiting Mirrors in Interactive Reconstruction with Structured Light. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:125-132 [Conf]
  20. H. Harlyn Baker, Donald Tanguay
    Graphics-Accelerated Panoramic Mosaicking from a Video Camera Array. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:133-140 [Conf]
  21. Richard Roussel, André Gagalowicz
    Realistic Face Reconstruction From Uncalibrated Images. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:141-149 [Conf]
  22. Thomas Schiwietz, Rüdiger Westermann
    GPU-PIV. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:151-158 [Conf]
  23. Martin Granger-Piché, Emric Epstein, Pierre Poulin
    Interactive Hierarchical Space Carving with Projector-based Calibrations. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:159-166 [Conf]
  24. Jan Meseth, Reinhard Klein
    Memory Efficient Billboard Clouds for BTF Textured Objects. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:167-174 [Conf]
  25. Peter Eisert, Yong Guo, Anke Riechers, Jürgen Rurainsky
    High-Resolution Interactive Panoramas with MPEG-4. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:175-182 [Conf]
  26. Thomas Malzbender
    Enhancement of Shape Perception by Surface Reflectance Transformation. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:183- [Conf]
  27. Leonidas J. Guibas
    Local and Global Analysis for Point Cloud Data. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:185- [Conf]
  28. Pietro Perona
    A taxonomy of visual recognition. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:187- [Conf]
  29. Jitendra Malik
    Recognition and synthesis of human actions from video. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:189- [Conf]
  30. Arno Zinke, Gerrit Sobottka, Andreas Weber 0004
    Photo-Realistic Rendering of Blond Hair. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:191-198 [Conf]
  31. Nils Thuerey, Ulrich Ruede
    Free Surface Lattice-Boltzmann fluid simulations with and without level sets. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:199-207 [Conf]
  32. Veronica Sundstedt, Alan Chalmers, Kirsten Cater, Kurt Debattista
    Top-Down Visual Attention for Efficient Rendering of Task Related Scenes. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:209-216 [Conf]
  33. Jens Krokowski, Harald Räcke, Christian Sohler, Matthias Westermann
    Reducing State Changes with a Pipeline Buffer. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:217- [Conf]
  34. Stefan Kimmerle, Markus Wacker, C. Holzer
    Multilayered Wrinkle Textures from Strain. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:225-232 [Conf]
  35. Rosario De Chiara, Ugo Erra, Vittorio Scarano, Maurizio Tatafiore
    Massive Simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:233-240 [Conf]
  36. Nicolas Fritz, Philipp Lucas, Philipp Slusallek
    CGiS, a new Language for Data-parallel GPU Programming. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:241-248 [Conf]
  37. Kirill Dmitriev, Hans-Peter Seidel
    Progressive path tracing with lightweight local error estimation. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:249-253 [Conf]
  38. Manfred Ernst, Christian Vogelgsang, Günther Greiner
    Stack Implementation on Programmable Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:255-262 [Conf]
  39. Martin Sunkel, Jan Kautz, Hans-Peter Seidel
    Rendering and Simulation of Liquid Foams. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:263-269 [Conf]
  40. Marco Winter, Marc Slamminger
    Depth-Buffer based Navigation. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:271-278 [Conf]
  41. Seth J. Teller
    Pervasive Multi-Sensor Egomotion Estimation for Direct Interaction and Unstructured Robotics. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:279- [Conf]
  42. Holly E. Rushmeier
    Problems Revealed by Applications in Art History and Archaeology. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:281- [Conf]
  43. Stefan Röttger, Stefan Guthe, Andreas Schieber, Thomas Ertl
    Convexification of Unstructured Grids. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:283-292 [Conf]
  44. Stefan Gumhold
    Hierarchical Shape-Adaptive Quantization for Geometry Compression. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:293-298 [Conf]
  45. Thomas Lewiner, Luiz Velho, Hélio Lopes, Vinícius Mello
    Simplicial Isosurface Compression. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:299-306 [Conf]
  46. Stefan Kimmerle, Matthieu Nesme, François Faure
    Hierarchy Accelerated Stochastic Collision Detection. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:307-314 [Conf]
  47. Richard Keiser, Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus H. Gross
    Contact Handling for Deformable Point-Based Objects. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:315-322 [Conf]
  48. Michael Guthe, Ákos Balázs, Reinhard Klein
    Real-time out-of-core trimmed NURBS rendering and editing. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:323-330 [Conf]
  49. Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Reinhard Klein
    Hardware-accelerated ambient occlusion computation. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:331-338 [Conf]
  50. Bruno Heidelberger, Matthias Teschner, Richard Keiser, Matthias Müller, Markus H. Gross
    Consistent penetration depth estimation for deformable collision response. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:339-346 [Conf]
  51. Rhaleb Zayer, Christian Rössl, Hans-Peter Seidel
    Efficient Iterative Solvers for Angle Based Flattening. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:347-354 [Conf]
  52. Roberto Scopigno
    3D Scanning: Improving completeness, processing speed and visualization. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:355- [Conf]
  53. Eugene Fiume
    Estimation of Indirect Physical Properties from Images. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:357- [Conf]
  54. Brian A. Wandell
    Development and Plasticity in Visual Cortex. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:359- [Conf]
  55. Thomas Ertl
    GPU-based Visualization: New Approaches and Advanced Algorithms. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:361- [Conf]
  56. Balázs Csébfalvi, József Koloszár, Zsolt Tarjan
    Vector Quantization for Feature-Preserving Volume Filtering. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:363-370 [Conf]
  57. Dorit Merhof, Peter Hastreiter, Grzegorz Soza, Christopher Nimsky
    Non-linear Integration of DTI-based Fiber Tracts into Standard 3D MR Data. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:371-378 [Conf]
  58. Sören Grimm, Stefan Bruckner, Armin Kanitsar, Eduard Gröller
    Flexible Direct Multi-Volume Rendering in Dynamic Scenes. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:379-386 [Conf]
  59. Thomas Klein, Thomas Ertl
    Illustrating Magnetic Field Lines using a Discrete Particle Model. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:387-394 [Conf]
  60. Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Hanssen, Erwin Keeve
    Fourier Volume Rendering on the GPU Using a Split-Stream-FFT. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:395-403 [Conf]
  61. Itay Cohen, Dan Gordon
    The Voxel-Sweep: A Boundary-based Algorithm for Object Segmentation and Connected-Components Detection. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:405-411 [Conf]
  62. Xiaohong Bao, Renato Pajarola, Michael Shafae
    SMART: An Efficient Technique for Massive Terrain Visualization from Out-of-core. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:413-420 [Conf]
  63. Holger Theisel, Tino Weinkauf, Hans-Christian Hege, Hans-Peter Seidel
    Grid-independent Detection of Closed Stream Lines in 2D Vector Fields. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:421-428 [Conf]
  64. Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Friedrich, Philipp Slusallek
    Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:429-435 [Conf]
  65. Michael Meißner, Klaus Engel
    Pre-Integrated Non-Photorealistic Volume Rendering. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:437-445 [Conf]
  66. Richard Szeliski
    Video-Based Rendering. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:447- [Conf]
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