Conferences in DBLP
Haruo Amari , Toshiki Nagumo , Mikio Okada , Michitaka Hirose , Takemochi Ishii A Virtual Reality Application for Software Visualization. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:1-6 [Conf ] Paul J. Metzger Adding Reality to the Virtual. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:7-13 [Conf ] Steve Tanner The Use of Virtual Reality at Boeing's Huntsville Laboratories. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:14-19 [Conf ] Steve Bryson The Virtual Windtunnel: A High-Performance Virtual Reality Application. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:20-26 [Conf ] Louis B. Rosenberg The Effect of Interocular Distance upon Operator Performance using Stereoscopic Displays to Perform Virtual Depth Tasks. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:27-32 [Conf ] Daniel Henry , Thomas A. Furness Spatial Perception in Virtual Environments: Evaluating an Architectural Application. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:33-40 [Conf ] Barry J. Shepherd Rationale and Strategy for VR Standards. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:41-46 [Conf ] Kim M. Fairchild , Beng Hai Lee , Joel Loo , Ng Hern , Luis Serra The Heaven and Earth Virtual Reality: Designing Applications for Novice Users. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:47-53 [Conf ] Steven Feiner , Michelle X. Zhou , Laurence A. Crutcher , Aurel A. Lazar A Virtual World for Network Management. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:55-61 [Conf ] Chris Faigle , Geoffrey Fox , Wojtek Furmanski , Janusz Niemiec , Diglio A. Simoni Integrating Virtual Environments with High Performance Computing. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:62-68 [Conf ] R. Scott Askew , Myron A. Diftler Ground Control Testbed for Space Station Freedom Robot Manipulators. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:69-75 [Conf ] Louis B. Rosenberg Virtual Fixtures: Perceptual Tools for Telerobotic Manipulation. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:76-82 [Conf ] J. Michael Moshell , Brian S. Blau , Bruce W. Knerr , Donald R. Lampton , James P. Bliss A Research Testbed for Virtual Environment Training Applications. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:83-89 [Conf ] Mel Slater , Martin Usoh Presence in Immersive Virtual Environments. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:90-96 [Conf ] Christian Stary Task-Oriented Design of Virtual Worlds. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:97-103 [Conf ] Fumihito Arai , Toshio Fukuda , Yoshihiro Yamamoto , Toru Naito , Teruyuki Matsui Interactive Adaptive Interface Using Recursive Fuzzy Reasoning. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:104-110 [Conf ] Deyang Song , Michael Norman Nonlinear Interactive Motion Control Techniques for Virtual Space Navigation. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:111-117 [Conf ] Christoph Maggioni A Novel Gestural Input Device for Virtual Reality. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:118-124 [Conf ] Michitaka Hirose , Kensuke Yokoyama , Shin-ichi Sato Transmission of Relistic Sensation: Development of a Virtual Dome. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:125-131 [Conf ] Henry Sowizral , James C. Barnes Tracking Position and Orientation in a Large Volume. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:132-139 [Conf ] Michael F. Deering Explorations of Display Interfaces for Virtual Reality. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:141-147 [Conf ] Sonia Kandel , Louis-Jean Boë , Jean Pierre Orliaguet Visual Detection of Coarticulatory Anticipation or... Guessing What Has Not Yet Been Written. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:148-154 [Conf ] Shumin Zhai , Paul Milgram Human Performance Evaluation of Manipulation Schemes in Virtual Environments. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:155-161 [Conf ] Yoshitaka Adachi Touch and Trace on the Free-Form Surface of Virtual Object. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:162-168 [Conf ] Ben Gross , Jim Brain Limbo Champion in the Low Cost VR Competition: The Power Glove Serial Interface. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:169-175 [Conf ] Stephen Travis Pope , Lennart E. Fahlén The Use of 3-D Audio in a Synthetic Environment: An Aural Renderer for a Distributed Virtual Reality System. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:176-182 [Conf ] Tatsuhiro Yonekura , Nobuyuki Ariyoshi , Yoshiki Watanabe ASPECT: Audio SPatial Environment for Communication - as a Three Dimensional Auditory Interaction Tool. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:183-187 [Conf ] Jiashu Chen , Barry D. Van Veen , Kurt E. Hecox Synthesis of 3D Virtual Auditory Space via a Spatial Feature Extraction and Regularization Model. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:188-193 [Conf ] Silvio P. Eberhardt , Lynne E. Bernstein , David C. Coulter , Laura A. Hunckler OMAR - A Haptic Display for Speech Perception by Deaf and Deaf-blind Individuals. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:195-201 [Conf ] J. Edward Colgate , Paul E. Grafing , Michael C. Stanley , Gerd Schenkel Implementation of Stiff Virtual Walls in Force-Reflecting Interfaces. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:202-208 [Conf ] Hideki Hashimoto , Yasuharu Kunii , Martin Buss , Fumio Harashima Dynamic Force Simulator for Force Feedback Human-Machine Interaction. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:209-215 [Conf ] Paul A. Millman , Michael C. Stanley , J. Edward Colgate Design of a High Performance Haptic Interface to Virtual Environments. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:216-222 [Conf ] Emily K. Edwards , Jannick P. Rolland , Kurtis Keller Video See-through Design for Merging of Real and Virtual Environments. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:223-233 [Conf ] Paul K. Manhart , Roger J. Malcolm , John G. Frazee Augeye - A Compact, Solid Schmidt Optical Relay for Helmet Mounted Displays. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:234-245 [Conf ] Adam L. Janin , David W. Mizell , Thomas P. Caudell Calibration of Head-Mounted Displays for Augmented Reality Applications. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:246-255 [Conf ] Koichi Hirota , Michitaka Hirose Development of Surface Display. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:256-262 [Conf ] Karun B. Shimoga A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part I. Finger Force Feedback. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:263-270 [Conf ] Karun B. Shimoga A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part II. Finger Touch Feedback. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:271-279 [Conf ] Mikael Bostrom , Sunil K. Singh , Christopher W. Wiley Design of An Interactive Lumbar Puncture Simulator With Tactile Feedback. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:280-286 [Conf ] Hiroo Iwata Pen-based Haptic Virtual Environment. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:287-292 [Conf ] Matthew Regan , Ronald Pose An Interactive Graphics Display Architecture. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:293-299 [Conf ] Bruce A. Reichlen Sparcchair: A One Hundred Million Pixel Display. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:300-307 [Conf ] Rick D. Bess Image Generation Implications for Networked Tactical Training Systems. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:308-317 [Conf ] Brian Soderberg , Dale Miller Image Generation Design for Ground-based Network Training Environments. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:318-329 [Conf ] Masahiro Ishii , Makoto Sato A 3D Interface Device with Force Feedback: A Virtual Work Space for Pick-and-Place Tasks. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:331-335 [Conf ] William A. McNeely Robotic Graphics: A New Approach to Force Feedback for Virtual Reality. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:336-341 [Conf ] Jürgen Emhardt , Jürgen Semmler , Thomas Strothotte Hyper-navigation in Virtual Buildings. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:342-348 [Conf ] Mark Nelson , Mario Cavaiuolo , Andre Yakovleff A Heterogeneous Architecture for Stereoscopic Visualisation. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:349-355 [Conf ] Michael F. Deering Data Complexity for Virtual Reality: Where do all the Triangles Go?. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:357-363 [Conf ] David W. Allen A 1 High Resolution Field Sequential Display for Head Mounted Applications. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:364-370 [Conf ] Philip J. Bos Performance Limits of Stereoscopic Viewing Systems Using Active and Passive Glasses. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:371-376 [Conf ] W. Dan Curtis , Adam L. Janin , Karel Zikan A Note on Averaging Rotations. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:377-385 [Conf ] S. Augustine Su , Richard Furuta The Virtual Panel Architecture: A 3D Gesture Framework. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:387-393 [Conf ] Christer Carlsson , Olof Hagsand DIVE - a Multi User Virtual Reality System. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:394-400 [Conf ] Christopher F. Codella , Reza Jalili , Lawrence Koved , J. Bryan Lewis A Toolkit for Developing Multi-User, Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:401-407 [Conf ] Jun Ohya , Yasuichi Kitamura , Haruo Takemura , Fumio Kishino , Nobuyoshi Terashima Real-time Reproduction of 3D Human Images in Virtual Space Teleconferencing. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:408-414 [Conf ] Ji-Hoon Youn , KwangYun Wohn Realtime Collision Detection for Virtual Reality Applications. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:415-421 [Conf ] Sunil K. Singh , Alok Kumar , Lin Shi Generating Autonomous Dynamic Behavior for Computer Animation: A Constrained Optimal Control Approach. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:422-428 [Conf ] David T. Chen , Steven D. Pieper , Sunil K. Singh , Joseph M. Rosen , David Zeltzer The Virtual Sailor: An Implementation of Interactive Human Body Modeling. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:429-435 [Conf ] Hamed Elsimary , Samia Mashali , Samir I. Shaheen A Method for Training Feed Forward Neural Network to be Fault Tolerant. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:436-441 [Conf ] Rick Kazman Making WAVES: On the Design of Architectures for Low-end Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:443-449 [Conf ] James M. Calvin , Alan Dickens , Bob Gaines , Paul Metzger , Dale Miller , Dan Owen The Simnet Virtual World Architecture. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:450-455 [Conf ] Michael C. Stanley , J. Edward Colgate Real Time Simulation of Stiff Dynamic Systems via Distributed Memory Parallel Processors. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:456-462 [Conf ] Christopher D. Shaw , Mark Green The MR Toolkit Peers Package and Experiment. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:463-469 [Conf ] Julie A. Dickerson , Bart Kosko Virtual Worlds as Fuzzy Cognitive Maps. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:471-477 [Conf ] Thomas P. Caudell , Adam L. Janin , Sean K. Johnson Neural Modelling of Face Animation for Telecommuting in Virtual Reality. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:478-485 [Conf ] Shigeo Morishima , Hiroshi Harashima Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication with Machine. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:486-491 [Conf ] Alain Chanezon , Haruo Takemura , Yoshifumi Kitamura , Fumio Kishino A Study of an Operator Assistant for Virtual Space. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:492-498 [Conf ] Juli Yamashita , Yukio Fukui A Direkt Deformation Method. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:499-504 [Conf ] Kenji Yamamoto , Akio Ishiguro , Yoshiki Uchikawa A Development of Dynamic Deforming Algorithms for 3D Shape Modeling with Generation of Interactive Force Sensation. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:505-511 [Conf ] Tim Poston , Kim M. Fairchild Virtual Aristotelean Physics. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:512-518 [Conf ] Ken-ichi Kameyama , Koichi Ohtomi A Direct 3-D Shape Modeling System. [Citation Graph (0, 0)][DBLP ] VR, 1993, pp:519-524 [Conf ]