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Conferences in DBLP

Virtual Reality Conference (vr)
1993 (conf/vr/1993)

  1. Haruo Amari, Toshiki Nagumo, Mikio Okada, Michitaka Hirose, Takemochi Ishii
    A Virtual Reality Application for Software Visualization. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:1-6 [Conf]
  2. Paul J. Metzger
    Adding Reality to the Virtual. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:7-13 [Conf]
  3. Steve Tanner
    The Use of Virtual Reality at Boeing's Huntsville Laboratories. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:14-19 [Conf]
  4. Steve Bryson
    The Virtual Windtunnel: A High-Performance Virtual Reality Application. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:20-26 [Conf]
  5. Louis B. Rosenberg
    The Effect of Interocular Distance upon Operator Performance using Stereoscopic Displays to Perform Virtual Depth Tasks. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:27-32 [Conf]
  6. Daniel Henry, Thomas A. Furness
    Spatial Perception in Virtual Environments: Evaluating an Architectural Application. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:33-40 [Conf]
  7. Barry J. Shepherd
    Rationale and Strategy for VR Standards. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:41-46 [Conf]
  8. Kim M. Fairchild, Beng Hai Lee, Joel Loo, Ng Hern, Luis Serra
    The Heaven and Earth Virtual Reality: Designing Applications for Novice Users. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:47-53 [Conf]
  9. Steven Feiner, Michelle X. Zhou, Laurence A. Crutcher, Aurel A. Lazar
    A Virtual World for Network Management. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:55-61 [Conf]
  10. Chris Faigle, Geoffrey Fox, Wojtek Furmanski, Janusz Niemiec, Diglio A. Simoni
    Integrating Virtual Environments with High Performance Computing. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:62-68 [Conf]
  11. R. Scott Askew, Myron A. Diftler
    Ground Control Testbed for Space Station Freedom Robot Manipulators. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:69-75 [Conf]
  12. Louis B. Rosenberg
    Virtual Fixtures: Perceptual Tools for Telerobotic Manipulation. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:76-82 [Conf]
  13. J. Michael Moshell, Brian S. Blau, Bruce W. Knerr, Donald R. Lampton, James P. Bliss
    A Research Testbed for Virtual Environment Training Applications. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:83-89 [Conf]
  14. Mel Slater, Martin Usoh
    Presence in Immersive Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:90-96 [Conf]
  15. Christian Stary
    Task-Oriented Design of Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:97-103 [Conf]
  16. Fumihito Arai, Toshio Fukuda, Yoshihiro Yamamoto, Toru Naito, Teruyuki Matsui
    Interactive Adaptive Interface Using Recursive Fuzzy Reasoning. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:104-110 [Conf]
  17. Deyang Song, Michael Norman
    Nonlinear Interactive Motion Control Techniques for Virtual Space Navigation. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:111-117 [Conf]
  18. Christoph Maggioni
    A Novel Gestural Input Device for Virtual Reality. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:118-124 [Conf]
  19. Michitaka Hirose, Kensuke Yokoyama, Shin-ichi Sato
    Transmission of Relistic Sensation: Development of a Virtual Dome. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:125-131 [Conf]
  20. Henry Sowizral, James C. Barnes
    Tracking Position and Orientation in a Large Volume. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:132-139 [Conf]
  21. Michael F. Deering
    Explorations of Display Interfaces for Virtual Reality. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:141-147 [Conf]
  22. Sonia Kandel, Louis-Jean Boë, Jean Pierre Orliaguet
    Visual Detection of Coarticulatory Anticipation or... Guessing What Has Not Yet Been Written. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:148-154 [Conf]
  23. Shumin Zhai, Paul Milgram
    Human Performance Evaluation of Manipulation Schemes in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:155-161 [Conf]
  24. Yoshitaka Adachi
    Touch and Trace on the Free-Form Surface of Virtual Object. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:162-168 [Conf]
  25. Ben Gross, Jim Brain
    Limbo Champion in the Low Cost VR Competition: The Power Glove Serial Interface. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:169-175 [Conf]
  26. Stephen Travis Pope, Lennart E. Fahlén
    The Use of 3-D Audio in a Synthetic Environment: An Aural Renderer for a Distributed Virtual Reality System. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:176-182 [Conf]
  27. Tatsuhiro Yonekura, Nobuyuki Ariyoshi, Yoshiki Watanabe
    ASPECT: Audio SPatial Environment for Communication - as a Three Dimensional Auditory Interaction Tool. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:183-187 [Conf]
  28. Jiashu Chen, Barry D. Van Veen, Kurt E. Hecox
    Synthesis of 3D Virtual Auditory Space via a Spatial Feature Extraction and Regularization Model. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:188-193 [Conf]
  29. Silvio P. Eberhardt, Lynne E. Bernstein, David C. Coulter, Laura A. Hunckler
    OMAR - A Haptic Display for Speech Perception by Deaf and Deaf-blind Individuals. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:195-201 [Conf]
  30. J. Edward Colgate, Paul E. Grafing, Michael C. Stanley, Gerd Schenkel
    Implementation of Stiff Virtual Walls in Force-Reflecting Interfaces. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:202-208 [Conf]
  31. Hideki Hashimoto, Yasuharu Kunii, Martin Buss, Fumio Harashima
    Dynamic Force Simulator for Force Feedback Human-Machine Interaction. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:209-215 [Conf]
  32. Paul A. Millman, Michael C. Stanley, J. Edward Colgate
    Design of a High Performance Haptic Interface to Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:216-222 [Conf]
  33. Emily K. Edwards, Jannick P. Rolland, Kurtis Keller
    Video See-through Design for Merging of Real and Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:223-233 [Conf]
  34. Paul K. Manhart, Roger J. Malcolm, John G. Frazee
    Augeye - A Compact, Solid Schmidt Optical Relay for Helmet Mounted Displays. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:234-245 [Conf]
  35. Adam L. Janin, David W. Mizell, Thomas P. Caudell
    Calibration of Head-Mounted Displays for Augmented Reality Applications. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:246-255 [Conf]
  36. Koichi Hirota, Michitaka Hirose
    Development of Surface Display. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:256-262 [Conf]
  37. Karun B. Shimoga
    A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part I. Finger Force Feedback. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:263-270 [Conf]
  38. Karun B. Shimoga
    A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part II. Finger Touch Feedback. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:271-279 [Conf]
  39. Mikael Bostrom, Sunil K. Singh, Christopher W. Wiley
    Design of An Interactive Lumbar Puncture Simulator With Tactile Feedback. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:280-286 [Conf]
  40. Hiroo Iwata
    Pen-based Haptic Virtual Environment. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:287-292 [Conf]
  41. Matthew Regan, Ronald Pose
    An Interactive Graphics Display Architecture. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:293-299 [Conf]
  42. Bruce A. Reichlen
    Sparcchair: A One Hundred Million Pixel Display. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:300-307 [Conf]
  43. Rick D. Bess
    Image Generation Implications for Networked Tactical Training Systems. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:308-317 [Conf]
  44. Brian Soderberg, Dale Miller
    Image Generation Design for Ground-based Network Training Environments. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:318-329 [Conf]
  45. Masahiro Ishii, Makoto Sato
    A 3D Interface Device with Force Feedback: A Virtual Work Space for Pick-and-Place Tasks. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:331-335 [Conf]
  46. William A. McNeely
    Robotic Graphics: A New Approach to Force Feedback for Virtual Reality. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:336-341 [Conf]
  47. Jürgen Emhardt, Jürgen Semmler, Thomas Strothotte
    Hyper-navigation in Virtual Buildings. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:342-348 [Conf]
  48. Mark Nelson, Mario Cavaiuolo, Andre Yakovleff
    A Heterogeneous Architecture for Stereoscopic Visualisation. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:349-355 [Conf]
  49. Michael F. Deering
    Data Complexity for Virtual Reality: Where do all the Triangles Go?. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:357-363 [Conf]
  50. David W. Allen
    A 1 High Resolution Field Sequential Display for Head Mounted Applications. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:364-370 [Conf]
  51. Philip J. Bos
    Performance Limits of Stereoscopic Viewing Systems Using Active and Passive Glasses. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:371-376 [Conf]
  52. W. Dan Curtis, Adam L. Janin, Karel Zikan
    A Note on Averaging Rotations. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:377-385 [Conf]
  53. S. Augustine Su, Richard Furuta
    The Virtual Panel Architecture: A 3D Gesture Framework. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:387-393 [Conf]
  54. Christer Carlsson, Olof Hagsand
    DIVE - a Multi User Virtual Reality System. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:394-400 [Conf]
  55. Christopher F. Codella, Reza Jalili, Lawrence Koved, J. Bryan Lewis
    A Toolkit for Developing Multi-User, Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:401-407 [Conf]
  56. Jun Ohya, Yasuichi Kitamura, Haruo Takemura, Fumio Kishino, Nobuyoshi Terashima
    Real-time Reproduction of 3D Human Images in Virtual Space Teleconferencing. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:408-414 [Conf]
  57. Ji-Hoon Youn, KwangYun Wohn
    Realtime Collision Detection for Virtual Reality Applications. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:415-421 [Conf]
  58. Sunil K. Singh, Alok Kumar, Lin Shi
    Generating Autonomous Dynamic Behavior for Computer Animation: A Constrained Optimal Control Approach. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:422-428 [Conf]
  59. David T. Chen, Steven D. Pieper, Sunil K. Singh, Joseph M. Rosen, David Zeltzer
    The Virtual Sailor: An Implementation of Interactive Human Body Modeling. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:429-435 [Conf]
  60. Hamed Elsimary, Samia Mashali, Samir I. Shaheen
    A Method for Training Feed Forward Neural Network to be Fault Tolerant. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:436-441 [Conf]
  61. Rick Kazman
    Making WAVES: On the Design of Architectures for Low-end Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:443-449 [Conf]
  62. James M. Calvin, Alan Dickens, Bob Gaines, Paul Metzger, Dale Miller, Dan Owen
    The Simnet Virtual World Architecture. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:450-455 [Conf]
  63. Michael C. Stanley, J. Edward Colgate
    Real Time Simulation of Stiff Dynamic Systems via Distributed Memory Parallel Processors. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:456-462 [Conf]
  64. Christopher D. Shaw, Mark Green
    The MR Toolkit Peers Package and Experiment. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:463-469 [Conf]
  65. Julie A. Dickerson, Bart Kosko
    Virtual Worlds as Fuzzy Cognitive Maps. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:471-477 [Conf]
  66. Thomas P. Caudell, Adam L. Janin, Sean K. Johnson
    Neural Modelling of Face Animation for Telecommuting in Virtual Reality. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:478-485 [Conf]
  67. Shigeo Morishima, Hiroshi Harashima
    Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication with Machine. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:486-491 [Conf]
  68. Alain Chanezon, Haruo Takemura, Yoshifumi Kitamura, Fumio Kishino
    A Study of an Operator Assistant for Virtual Space. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:492-498 [Conf]
  69. Juli Yamashita, Yukio Fukui
    A Direkt Deformation Method. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:499-504 [Conf]
  70. Kenji Yamamoto, Akio Ishiguro, Yoshiki Uchikawa
    A Development of Dynamic Deforming Algorithms for 3D Shape Modeling with Generation of Interactive Force Sensation. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:505-511 [Conf]
  71. Tim Poston, Kim M. Fairchild
    Virtual Aristotelean Physics. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:512-518 [Conf]
  72. Ken-ichi Kameyama, Koichi Ohtomi
    A Direct 3-D Shape Modeling System. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:519-524 [Conf]
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