Conferences in DBLP
Daniel Cohen-Or Recent advances in visibility determination for large and complex virtual environments. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:1- [Conf ] Naga K. Govindaraju , Ming C. Lin , Dinesh Manocha Fast and reliable collision culling using graphics hardware. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:2-9 [Conf ] Wei Chen , Huagen Wan , Hongxin Zhang , Hujun Bao , Qunsheng Peng Interactive collision detection for complex and deformable models using programmable graphics hardware. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:10-15 [Conf ] Mark Green , Joe Lo The Grappl 3D interaction technique library. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:16-23 [Conf ] Wingo Sai-Keung Wong , George Baciu , Jinlian Hu Multi-layered deformable surfaces for virtual clothing. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:24-31 [Conf ] Taku Komura , Howard Leung , James Kuffner Animating reactive motions for biped locomotion. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:32-40 [Conf ] Pascal Volino , Nadia Magnenat-Thalmann Animating complex hairstyles in real-time. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:41-48 [Conf ] Katsuaki Kawachi , Takeo Kanade , Hiromasa Suzuki A lightweight algorithm for real-time motion synthesis. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:49-56 [Conf ] Christian Theobalt , Edilson de Aguiar , Marcus A. Magnor , Holger Theisel , Hans-Peter Seidel Marker-free kinematic skeleton estimation from sequences of volume data. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:57-64 [Conf ] Soteris Stylianou , Marios M. Fyrillas , Yiorgos Chrysanthou Scalable pedestrian simulation for virtual cities. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:65-72 [Conf ] Sungkil Lee , Gerard Jounghyun Kim , Janghan Lee Observing effects of attention on presence with fMRI. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:73-80 [Conf ] David Roberts , Robin Wolff , Oliver Otto , Dieter Kranzlmüller , Christoph Anthes , Anthony Steed Supporting social human communication between distributed walk-in displays. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:81-88 [Conf ] Jonghyun Ryu , Gerard Jounghyun Kim Using a vibro-tactile display for enhanced collision perception and presence. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:89-96 [Conf ] Hideyuki Nakanishi , Toru Ishida FreeWalk/Q: social interaction platform in virtual space. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:97-104 [Conf ] Steven Feiner Turning VR inside out: thoughts about where we are heading. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:105- [Conf ] Jiang Yu Zheng , Yu Zhou , Min Shi Scanning and rendering scene tunnels for virtual city traversing. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:106-113 [Conf ] Angus M. K. Siu , Ada S. K. Wan , Rynson W. H. Lau Modeling and rendering of walkthrough environments with panoramic images. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:114-121 [Conf ] Taeyong Moon , Gerard Jounghyun Kim Design and evaluation of a wind display for virtual reality. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:122-128 [Conf ] Frederick W. B. Li , Rynson W. H. Lau , Danny Kilis GameOD: an internet based game-on-demand framework. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:129-136 [Conf ] Kirill Dmitriev , Thomas Annen , Grzegorz Krawczyk , Karol Myszkowski , Hans-Peter Seidel A CAVE system for interactive modeling of global illumination in car interior. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:137-145 [Conf ] Robert W. Lindeman , Robert Page , Yasuyuki Yanagida , John L. Sibert Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:146-149 [Conf ] Wan-Chun Ma , Sung-Hsiang Chao , Bing-Yu Chen , Chun-Fa Chang , Ming Ouhyoung , Tomoyuki Nishita An efficient representation of complex materials for real-time rendering. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:150-153 [Conf ] Wei Hua , Huaisheng Zhang , Yanqing Lu , Hujun Bao , Qunsheng Peng Huge texture mapping for real-time visualization of large-scale terrain. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:154-157 [Conf ] Lenka Jerábková , Torsten Kuhlen , Timm P. Wolter , Norbert Pallua A voxel based multiresolution technique for soft tissue deformation. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:158-161 [Conf ] Yves Boussemart , François Rioux , Frank Rudzicz , Michael Wozniewski , Jeremy R. Cooperstock A framework for 3D visualisation and manipulation in an immersive space using an untethered bimanual gestural interface. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:162-165 [Conf ] Jan Ohlenburg , Iris Herbst , Irma Lindt , Torsten Fröhlich , Wolfgang Broll The MORGAN framework: enabling dynamic multi-user AR and VR projects. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:166-169 [Conf ] Alberto Sanson , Umberto Castellani , Andrea Fusiello Fast model tracking with multiple cameras for augmented reality. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:170-173 [Conf ] Jan Fischer , Dirk Bartz , Wolfgang Straßer Occlusion handling for medical augmented reality using a volumetric phantom model. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:174-177 [Conf ] Andreas Simon , Mario Doulis NOYO: 6DOF elastic rate control for virtual environments. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:178-181 [Conf ] Michael Keckeisen , Matthias Feurer , Markus Wacker Tailor tools for interactive design of clothing in virtual environments. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:182-185 [Conf ] Marcus A. Magnor Reality-augmented virtuality: modeling dynamic events from nature. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:186- [Conf ] Rieko Otsuka , Takeshi Hoshino , Youichi Horry Transpost: all-around display system for 3D solid image. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:187-194 [Conf ] Mario Gutiérrez , Patrick Lemoine , Daniel Thalmann , Frédéric Vexo Telerehabilitation: controlling haptic virtual environments through handheld interfaces. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:195-200 [Conf ] Hui Chen , Hanqiu Sun Multi-resolution haptic interaction of hybrid virtual environments. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:201-208 [Conf ] Akio Yamamoto , Shuichi Nagasawa , Hiroaki Yamamoto , Toshiro Higuchi Electrostatic tactile display with thin film slider and its application to tactile tele-presentation systems. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:209-216 [Conf ]