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Conferences in DBLP

Virtual Reality Software and Technology (vrst)
2004 (conf/vrst/2004)

  1. Daniel Cohen-Or
    Recent advances in visibility determination for large and complex virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:1- [Conf]
  2. Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha
    Fast and reliable collision culling using graphics hardware. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:2-9 [Conf]
  3. Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng
    Interactive collision detection for complex and deformable models using programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:10-15 [Conf]
  4. Mark Green, Joe Lo
    The Grappl 3D interaction technique library. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:16-23 [Conf]
  5. Wingo Sai-Keung Wong, George Baciu, Jinlian Hu
    Multi-layered deformable surfaces for virtual clothing. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:24-31 [Conf]
  6. Taku Komura, Howard Leung, James Kuffner
    Animating reactive motions for biped locomotion. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:32-40 [Conf]
  7. Pascal Volino, Nadia Magnenat-Thalmann
    Animating complex hairstyles in real-time. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:41-48 [Conf]
  8. Katsuaki Kawachi, Takeo Kanade, Hiromasa Suzuki
    A lightweight algorithm for real-time motion synthesis. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:49-56 [Conf]
  9. Christian Theobalt, Edilson de Aguiar, Marcus A. Magnor, Holger Theisel, Hans-Peter Seidel
    Marker-free kinematic skeleton estimation from sequences of volume data. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:57-64 [Conf]
  10. Soteris Stylianou, Marios M. Fyrillas, Yiorgos Chrysanthou
    Scalable pedestrian simulation for virtual cities. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:65-72 [Conf]
  11. Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee
    Observing effects of attention on presence with fMRI. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:73-80 [Conf]
  12. David Roberts, Robin Wolff, Oliver Otto, Dieter Kranzlmüller, Christoph Anthes, Anthony Steed
    Supporting social human communication between distributed walk-in displays. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:81-88 [Conf]
  13. Jonghyun Ryu, Gerard Jounghyun Kim
    Using a vibro-tactile display for enhanced collision perception and presence. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:89-96 [Conf]
  14. Hideyuki Nakanishi, Toru Ishida
    FreeWalk/Q: social interaction platform in virtual space. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:97-104 [Conf]
  15. Steven Feiner
    Turning VR inside out: thoughts about where we are heading. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:105- [Conf]
  16. Jiang Yu Zheng, Yu Zhou, Min Shi
    Scanning and rendering scene tunnels for virtual city traversing. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:106-113 [Conf]
  17. Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
    Modeling and rendering of walkthrough environments with panoramic images. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:114-121 [Conf]
  18. Taeyong Moon, Gerard Jounghyun Kim
    Design and evaluation of a wind display for virtual reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:122-128 [Conf]
  19. Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
    GameOD: an internet based game-on-demand framework. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:129-136 [Conf]
  20. Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel
    A CAVE system for interactive modeling of global illumination in car interior. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:137-145 [Conf]
  21. Robert W. Lindeman, Robert Page, Yasuyuki Yanagida, John L. Sibert
    Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:146-149 [Conf]
  22. Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita
    An efficient representation of complex materials for real-time rendering. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:150-153 [Conf]
  23. Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng
    Huge texture mapping for real-time visualization of large-scale terrain. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:154-157 [Conf]
  24. Lenka Jerábková, Torsten Kuhlen, Timm P. Wolter, Norbert Pallua
    A voxel based multiresolution technique for soft tissue deformation. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:158-161 [Conf]
  25. Yves Boussemart, François Rioux, Frank Rudzicz, Michael Wozniewski, Jeremy R. Cooperstock
    A framework for 3D visualisation and manipulation in an immersive space using an untethered bimanual gestural interface. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:162-165 [Conf]
  26. Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Fröhlich, Wolfgang Broll
    The MORGAN framework: enabling dynamic multi-user AR and VR projects. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:166-169 [Conf]
  27. Alberto Sanson, Umberto Castellani, Andrea Fusiello
    Fast model tracking with multiple cameras for augmented reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:170-173 [Conf]
  28. Jan Fischer, Dirk Bartz, Wolfgang Straßer
    Occlusion handling for medical augmented reality using a volumetric phantom model. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:174-177 [Conf]
  29. Andreas Simon, Mario Doulis
    NOYO: 6DOF elastic rate control for virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:178-181 [Conf]
  30. Michael Keckeisen, Matthias Feurer, Markus Wacker
    Tailor tools for interactive design of clothing in virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:182-185 [Conf]
  31. Marcus A. Magnor
    Reality-augmented virtuality: modeling dynamic events from nature. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:186- [Conf]
  32. Rieko Otsuka, Takeshi Hoshino, Youichi Horry
    Transpost: all-around display system for 3D solid image. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:187-194 [Conf]
  33. Mario Gutiérrez, Patrick Lemoine, Daniel Thalmann, Frédéric Vexo
    Telerehabilitation: controlling haptic virtual environments through handheld interfaces. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:195-200 [Conf]
  34. Hui Chen, Hanqiu Sun
    Multi-resolution haptic interaction of hybrid virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:201-208 [Conf]
  35. Akio Yamamoto, Shuichi Nagasawa, Hiroaki Yamamoto, Toshiro Higuchi
    Electrostatic tactile display with thin film slider and its application to tactile tele-presentation systems. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:209-216 [Conf]
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for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002