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Conferences in DBLP
- Hiroaki Nishino, Kouichi Utsumiya, Daisuke Kuraoka, Kenji Yoshioka, Kazuyoshi Korida
Interactive two-handed gesture interface in 3D virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:1-8 [Conf]
- Youichi Shinomiya, Junji Nomura, Yukio Yoshida, Tetsuhiko Kimura
Horseback riding therapy simulator with VR technology. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:9-14 [Conf]
- Jiann-Rong Wu, Cha-Dong Duh, Ming Ouhyoung, Jei-Tun Wu
Head motion and latency compensation on localization of 3D sound in virtual reality. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:15-20 [Conf]
- Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst, Tadao Ichikawa
A framework and testbed for studying manipulation techniques for immersive VR. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:21-28 [Conf]
- Adrian Bullock, Steve Benford
Access control in virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:29-35 [Conf]
- Jolanda G. Tromp, Dave Snowdon
Virtual body language: providing appropriate user interfaces in collaborative virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:37-44 [Conf]
- Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann
A versatile navigation interface for virtual humans in collaborative virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:45-49 [Conf]
- Ping Yuan, Mark Green, Rynson W. H. Lau
A framework for performance evaluation of real-time rendering algorithms in virtual reality. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:51-58 [Conf]
- Benjamin Watson, Neff Walker, Larry F. Hodges
Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:59-63 [Conf]
- Desmond Hii
zLayer: simulating depth with extended parallax scrolling. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:65-69 [Conf]
- Mel Slater, Yiorgos Chrysanthou
View volume culling using a probabilistic caching scheme. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:71-77 [Conf]
- Max Froumentin, Eric Varlet
Dynamic implicit surface tesselation. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:79-86 [Conf]
- Dieter Koller, Gudrun Klinker, Eric Rose, David E. Breen, Ross T. Whitaker, Mihran Tuceryan
Real-time vision-based camera tracking for augmented reality applications. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:87-94 [Conf]
- Marc Proesmans, Luc J. Van Gool
Reading between the lines - a method for extracting dynamic 3D with texture. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:95-102 [Conf]
- Shai Avidan, Theodoros Evgeniou, Amnon Shashua, Tomaso Poggio
Image-based view synthesis by combining trilinear tensors and learning techniques. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:103-110 [Conf]
- Ronan Boulic, Pascal Bécheiraz, Luc Emering, Daniel Thalmann
Integration of motion control techniques for virtual human and avatar real-time animation. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:111-118 [Conf]
- SonOu Lee, JunHyeok Heo, KwangYun Wohn
An efficient collision detection algorithm using range data for walk-through systems. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:119-123 [Conf]
- Achim Hummel, Bernd Girod
Fast dynamic simulation of flexible and rigid bodies with kinematic constraints. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:125-132 [Conf]
- Yoshifumi Kitamura, Fumio Kishino
Consolidated manipulation of virtual and real objects. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:133-138 [Conf]
- Gareth Smith, John A. Mariani
Using subjective views to enhance 3D applications. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:139-146 [Conf]
- Cheng-Chin Chiang, Alex Huang, Tsing-Shin Wang, Matthew Huang, Yunn Yen Chen, Jun-Wei Hsieh, Ju-Wei Chen, Tse Cheng
PanoVR SDK - a software development kit for integrating photo-realistic panoramic images and 3-D graphical objects into virtual worlds. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:147-154 [Conf]
- Mark Billinghurst, Sisinio Baldis, Lydia Matheson, Mark Philips
3D palette: a virtual reality content creation tool. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:155-156 [Conf]
- Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee
NetEffect: a network architecture for large-scale multi-user virtual worlds. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:157-163 [Conf]
- Warren Blumenow, George Spanellis, Barry Dwolatzky
The process agent model and message passing in a distributed processing VR system. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:165-172 [Conf]
- Anthony Steed
Efficient navigation around complex virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:173-180 [Conf]
- James Boritz, Kellogg S. Booth
A study of interactive 3D point location in a computer simulated virtual environment. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:181-187 [Conf]
- Lizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong
Surface deformation using the sensor glove. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:189-196 [Conf]
- Ken-ichi Kameyama
Virtual clay modeling system. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:197-200 [Conf]
- Frank Schöffel
Online radiosity in interactive virtual reality applications. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:201-208 [Conf]
- Dieter Schmalstieg, Michael Gervautz
Modeling and rendering of outdoor scenes for distributed virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:209-215 [Conf]
- Oded Sudarsky, Craig Gotsman
Output-senstitive rendering and communication in dynamic virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 1997, pp:217-223 [Conf]
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