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Conferences in DBLP

Virtual Reality Software and Technology (vrst)
2000 (conf/vrst/2000)

  1. Thomas B. Sheridan
    Interaction, imagination and immersion some research needs. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:1-7 [Conf]
  2. Kyoung Shin Park, Yongjoo Cho, Naveen K. Krishnaprasad, Chris Scharver, Michael J. Lewis, Jason Leigh, Andrew E. Johnson
    CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:8-15 [Conf]
  3. William L. Mitchell, Daphne Economou, Steve Pettifer, Adrian J. West
    Choosing and using a driving problem for CVE technology development. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:16-24 [Conf]
  4. Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann
    Advanced real-time collaboration over the internet. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:25-32 [Conf]
  5. Steve Pettifer, Jonathan Cook, James Marsh, Adrian J. West
    DEVA3: architecture for a large-scale distributed virtual reality system. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:33-40 [Conf]
  6. Simon Gibson, Toby Howard
    Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:41-48 [Conf]
  7. Sujin Liu, Zhiyong Huang
    Interactive 3D modeling using only one image. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:49-54 [Conf]
  8. Xuehui Liu, Hanqiu Sun, Enhua Wu
    A hybrid method of image synthesis in IBR for novel viewpoints. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:55-60 [Conf]
  9. Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann
    A framework for rapid evaluation of prototypes with augmented reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:61-66 [Conf]
  10. Masatoshi Matsumiya, Haruo Takemura, Naokazu Yokoya
    An immersive modeling system for 3D free-form design using implicit surfaces. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:67-74 [Conf]
  11. Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach
    A framework for the structured design of VR/AR content. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:75-82 [Conf]
  12. Gerold Wesche, Marc Droske
    Conceptual free-form styling on the responsive workbench. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:83-91 [Conf]
  13. ChangHun Park, Heedong Ko, Taiyun Kim
    Multi-resolution spatial model for large-scale virtual environment. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:92-96 [Conf]
  14. Helmuth Trefftz, Ivan Marsic
    Message caching for local and global resource optimization in shared virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:97-102 [Conf]
  15. Seunghyun Han, Mingyu Lim, Dongman Lee
    Scalable interest management using interest group based filtering for large networked virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:103-108 [Conf]
  16. Dongman Lee, Jeonghwa Yang, Soon J. Hyun
    Scalable predictive concurrency control for large distributed virtual environments with densely populated objects. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:109-114 [Conf]
  17. JunHyeok Heo, Jaeho Kim, KwangYun Wohn
    Conservative visibility preprocessing for walkthroughs of complex urban scenes. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:115-128 [Conf]
  18. Jurriaan D. Mulder, Robert van Liere
    Fast perception-based depth of field rendering. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:129-133 [Conf]
  19. Zhigeng Pan, Zhiliang Tao, Chiyi Cheng, Jiaoying Shi
    A new BSP tree framework incorporating dynamic LoD models. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:134-141 [Conf]
  20. Chang Geun Song, No Jun Kwak, Dong Hyun Jeong
    Developing an efficient technique of selection and manipulation in immersive V.E.. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:142-146 [Conf]
  21. Noritaka Osawa, Kikuo Asai, Yuji Y. Sugimoto
    Immersive graph navigation using direct manipulation and gestures. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:147-152 [Conf]
  22. Ching-Rong Lin, R. Bowen Loftin
    VR user interface: closed world interaction. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:153-159 [Conf]
  23. Don Allison, Larry F. Hodges
    Virtual reality for education? [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:160-165 [Conf]
  24. Jun-yong Noh, Douglas Fidaleo, Ulrich Neumann
    Animated deformations with radial basis functions. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:166-174 [Conf]
  25. Sang-Won Ghyme, Ki Hong Kim, Hyun-Bin Kim
    A simplified deformation for real-time 3D character animation. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:175-182 [Conf]
  26. Yong-Moo Kwon, Ig-Jae Kim, Sang Chul Ahn, Hyoung-Gon Kim
    Web-based 3D media information system. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:183-187 [Conf]
  27. Kwong-Wai Chen, Pheng-Ann Heng, Hanqiu Sun
    Direct haptic rendering of isosurface by intermediate representation. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:188-194 [Conf]
  28. Sang-Hun Nam, Dong Hoon Lee, Jang-Hwan Im, Young-Ho Chai
    Dual projection-based VR system for the light weight motion-based driving simulator. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:195-198 [Conf]
  29. Seahak Kim, Masahiro Ishii, Yasuharu Koike, Makoto Sato
    Development of tension based haptic interface and possibility of its application to virtual reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:199-205 [Conf]
  30. Byungdae Jung, Jaein Hwang, Sangyoon Lee, Gerard Jounghyun Kim, Hyunbin Kim
    Incorporating co-presence in distributed virtual music environment. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:206-211 [Conf]
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