|
Conferences in DBLP
- Mark H. Overmars
Scientific challenges ingame technology. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:1- [Conf]
- Luc Robert
Real images for virtual reality. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:2- [Conf]
- Eric Burns, Frederick P. Brooks Jr.
Perceptual sensitivity to visual/kinesthetic discrepancy in hand speed, and why we might care. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:3-8 [Conf]
- Niklas Elmqvist, Mihail Eduard Tudoreanu
Evaluating the effectiveness of occlusion reduction techniques for 3D virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:9-18 [Conf]
- Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug A. Bowman
Evaluating the effects of real world distraction on user performance in virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:19-26 [Conf]
- Patrick Salamin, Daniel Thalmann, Frédéric Vexo
The benefits of third-person perspective in virtual and augmented reality? [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:27-30 [Conf]
- Aaron Kotranza, John Quarles, Benjamin Lok
Mixed reality: are two hands better than one? [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:31-34 [Conf]
- Zhiqiang Bian, Hirotake Ishii, Masanori Izumi, Hiroshi Shimoda, Hidekazu Yoshikawa, Yoshitsugu Morishita, Yoshiki Kanehira
Development of a tracking method for augmented reality applied to NPP maintenance work and its experimental evaluation. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:35-44 [Conf]
- Christian Wienss, Igor N. Nikitin, Gernot Goebbels, Klaus Troche, Martin Göbel, Lialia Nikitina, Stefan Müller
Sceptre: an infrared laser tracking system for virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:45-50 [Conf]
- Arjen van Rhijn, Jurriaan D. Mulder
Spatial input device structure and bimanual object manipulation in virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:51-60 [Conf]
- R. Freeman, A. Steed
Interactive modelling and tracking for mixed and augmented reality. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:61-64 [Conf]
- Peijie Huang, Wencheng Wang, Gang Yang, Enhua Wu
Traversal fields for ray tracing dynamic scenes. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:65-74 [Conf]
- Kyoungsu Oh, Hyunwoo Ki, Cheol-Hi Lee
Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:75-82 [Conf]
- Hua Chen, Peter F. Elzer
Novel view generation for a real-time captured video object. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:83-86 [Conf]
- Chulhan Lee, Junho Cho, Kyoungsu Oh
Hardware-accelerated jaggy-free visual hulls with silhouette maps. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:87-90 [Conf]
- Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita
A fluid resistance map method for real-time haptic interaction with fluids. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:91-99 [Conf]
- Seokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Mark Billinghurst
Interaction techniques in large display environments using hand-held devices. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:100-103 [Conf]
- Bernhard E. Riecke
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:104-107 [Conf]
- Ryan P. McMahan, Doug Gorton, Joe Gresock, Will McConnell, Doug A. Bowman
Separating the effects of level of immersion and 3D interaction techniques. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:108-111 [Conf]
- Daisuke Iwai, Kosuke Sato
Limpid desk: see-through access to disorderly desktop in projection-based mixed reality. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:112-115 [Conf]
- Panagiotis Petridis, Katerina Mania, Daniel Pletinckx, Martin White
Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:116-122 [Conf]
- Ricardo Olanda, Manolo Pérez, Pedro Morillo, Marcos Fernández, Sergio Casas
Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:123-132 [Conf]
- Chris Christou, Cameron Angus, Céline Loscos, Andrea Dettori, Maria Roussou
A versatile large-scale multimodal VR system for cultural heritage visualization. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:133-140 [Conf]
- Athanasios M. Demiris, Vassilios Vlahakis, Nikolaos Ioannidis
System and infrastructure considerations for the successful introduction of augmented reality guides in cultural heritage sites. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:141-144 [Conf]
- Bernhard Jung, Heni Ben Amor, Guido Heumer, Matthias Weber
From motion capture to action capture: a review of imitation learning techniques and their application to VR-based character animation. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:145-154 [Conf]
- Luiz Gonzaga da Silveira, Soraia Raupp Musse
Real-time generation of populated virtual cities. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:155-164 [Conf]
- Gaojin Wen, Zhaoqi Wang, Shihong Xia, Dengming Zhu
From motion capture data to character animation. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:165-168 [Conf]
- Yoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa
Learning system for human motion characters of traditional arts. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:169-172 [Conf]
- Guodong Rong, Tiow-Seng Tan
Utilizing jump flooding in image-based soft shadows. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:173-180 [Conf]
- Yutaka Kunita, Masahiro Ueno, Keiji Tanaka
Layered probability maps: basic framework and prototype system. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:181-188 [Conf]
- Tetsuro Ogi, Takaya Uchino
Dynamic load-balanced rendering for a CAVE system. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:189-192 [Conf]
- Yvonne Jung, Christian Knöpfle
Dynamic aspects of real-time face-rendering. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:193-196 [Conf]
- Alexander Bornik, Reinhard Beichel, Dieter Schmalstieg
Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:197-206 [Conf]
- Fakhreddine Ababsa, Malik Mallem
Robust line tracking using a particle filter for camera pose estimation. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:207-211 [Conf]
- E. J. Griffith, Michal Koutek, Frits H. Post, T. Heus, H. J. J. Jonker
A reprocessing tool for quantitative data analysis in a virtual environment. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:212-215 [Conf]
- José Pascual Molina, Arturo S. García, Diego Martínez, Francisco J. Manjavacas, Victor Blasco, Víctor López-Jaquero, Pascual González
The development of glove-based interfaces with the TRES-D methodology. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:216-219 [Conf]
- Rafael G. Barbosa, Maria Andréia F. Rodrigues
Supporting guided navigation in mobile virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:220-226 [Conf]
- Luca Chittaro, Subramanian Venkataraman
Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:227-235 [Conf]
- Martin Hachet, Fabrice Decle, Pascal Guitton
Z-Goto for efficient navigation in 3D environments from discrete inputs. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:236-239 [Conf]
- Salvatore Livatino, Filippo Privitera
3D visualization technologies for teleguided robots. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:240-243 [Conf]
- Yoshifumi Kitamura, Tomokazu Nakayama, Takashi Nakashima, Sumihiko Yamamoto
The illusionhole with polarization filters. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:244-251 [Conf]
- Michael Kalkusch, Dieter Schmalstieg
Extending the scene graph with a dataflow visualization system. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:252-260 [Conf]
- Athanasios Gaitatzes, Georgios Papaioannou, Dimitrios Christopoulos, Gjergji Zyba
Media productions for a dome display system. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:261-264 [Conf]
- Yasuhiro Mukaigawa, Takayuki Kakinuma, Yuichi Ohta
Analytical compensation of inter-reflection for pattern projection. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:265-268 [Conf]
- Romain Cavagna, Christian Bouville, Jérôme Royan
P2P Network for very large virtual environment. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:269-276 [Conf]
- Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary
Dynamic interactive VR network services for education. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:277-286 [Conf]
- Ilona Heldal, Maria Spante, Mike Connell
Are two heads better than one?: object-focused work in physical and in virtual environments. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:287-296 [Conf]
- Remis Balaniuk
A differential method for the haptic rendering of deformable objects. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:297-304 [Conf]
- Maurizio de Pascale, Domenico Prattichizzo
A framework for bounded-time collision detection in haptic interactions. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:305-311 [Conf]
- Ernst Kruijff, Gerold Wesche, Kai Riege, Gernot Goebbels, Martijn Kunstman, Dieter Schmalstieg
Tactylus, a pen-input device exploring audiotactile sensory binding. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:312-315 [Conf]
- Ernst Kruijff, Dieter Schmalstieg, Steffi Beckhaus
Using neuromuscular electrical stimulation for pseudo-haptic feedback. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:316-319 [Conf]
- Emanuele Ruffaldi, Antonio Frisoli, Massimo Bergamasco, C. Gottlieb, Franco Tecchia
A haptic toolkit for the development of immersive and web-enabled games. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:320-323 [Conf]
- João Fradinho Oliveira, Bernard F. Buxton
PNORMS: platonic derived normals for error bound compression. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:324-333 [Conf]
- Bram Pellens, Frederic Kleinermann, Olga De Troyer
Intuitively specifying object dynamics in virtual environments using VR-WISE. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:334-337 [Conf]
- Yi Wei, Shihong Xia, Dengming Zhu
A robust method for analyzing the physical correctness of motion capture data. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:338-341 [Conf]
- Edward Carpenter, Induk Kim, Laura L. Arns, Mohan J. Dutta-Berman, Krishna P. C. Madhavan
Developing a 3D simulated bio-terror crises communication training module. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:342-345 [Conf]
- Tien-Lung Sun, Yu-Lun Chang
Simplified animation circuit for metadata-based behavior model query and retrieval. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:346-349 [Conf]
- Michiteru Kitazaki, Tomoaki Nakano, Naoyuki Matsuzaki, Hiroaki Shigemasu
Control of eye-movement to decrease VE-sickness. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:350-355 [Conf]
- Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
Hand-held virtual reality: a feasibility study. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:356-363 [Conf]
- Pankaj Khanna, Insu Yu, Jesper Mortensen, Mel Slater
Presence in response to dynamic visual realism: a preliminary report of an experiment study. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:364-367 [Conf]
- Ahmed Bayyari, Mihail Eduard Tudoreanu
The impact of immersive virtual reality displays on the understanding of data visualization. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:368-371 [Conf]
- Hiroaki Shigemasu, Toshiya Morita, Naoyuki Matsuzaki, Takao Sato, Masamitsu Harasawa, Kiyoharu Aizawa
Effects of physical display size and amplitude of oscillation on visually induced motion sickness. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:372-375 [Conf]
- Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Steed, Mel Slater
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:376-382 [Conf]
- Franco Tecchia
Building a complete virtual reality application. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:383- [Conf]
- Athanasios Gaitatzes, Georgios Papaioannou, Dimitrios Christopoulos
Virtual reality systems and applications. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:384- [Conf]
|