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Conferences in DBLP

Virtual Reality Software and Technology (vrst)
2006 (conf/vrst/2006)

  1. Mark H. Overmars
    Scientific challenges ingame technology. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:1- [Conf]
  2. Luc Robert
    Real images for virtual reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:2- [Conf]
  3. Eric Burns, Frederick P. Brooks Jr.
    Perceptual sensitivity to visual/kinesthetic discrepancy in hand speed, and why we might care. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:3-8 [Conf]
  4. Niklas Elmqvist, Mihail Eduard Tudoreanu
    Evaluating the effectiveness of occlusion reduction techniques for 3D virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:9-18 [Conf]
  5. Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug A. Bowman
    Evaluating the effects of real world distraction on user performance in virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:19-26 [Conf]
  6. Patrick Salamin, Daniel Thalmann, Frédéric Vexo
    The benefits of third-person perspective in virtual and augmented reality? [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:27-30 [Conf]
  7. Aaron Kotranza, John Quarles, Benjamin Lok
    Mixed reality: are two hands better than one? [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:31-34 [Conf]
  8. Zhiqiang Bian, Hirotake Ishii, Masanori Izumi, Hiroshi Shimoda, Hidekazu Yoshikawa, Yoshitsugu Morishita, Yoshiki Kanehira
    Development of a tracking method for augmented reality applied to NPP maintenance work and its experimental evaluation. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:35-44 [Conf]
  9. Christian Wienss, Igor N. Nikitin, Gernot Goebbels, Klaus Troche, Martin Göbel, Lialia Nikitina, Stefan Müller
    Sceptre: an infrared laser tracking system for virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:45-50 [Conf]
  10. Arjen van Rhijn, Jurriaan D. Mulder
    Spatial input device structure and bimanual object manipulation in virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:51-60 [Conf]
  11. R. Freeman, A. Steed
    Interactive modelling and tracking for mixed and augmented reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:61-64 [Conf]
  12. Peijie Huang, Wencheng Wang, Gang Yang, Enhua Wu
    Traversal fields for ray tracing dynamic scenes. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:65-74 [Conf]
  13. Kyoungsu Oh, Hyunwoo Ki, Cheol-Hi Lee
    Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:75-82 [Conf]
  14. Hua Chen, Peter F. Elzer
    Novel view generation for a real-time captured video object. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:83-86 [Conf]
  15. Chulhan Lee, Junho Cho, Kyoungsu Oh
    Hardware-accelerated jaggy-free visual hulls with silhouette maps. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:87-90 [Conf]
  16. Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita
    A fluid resistance map method for real-time haptic interaction with fluids. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:91-99 [Conf]
  17. Seokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Mark Billinghurst
    Interaction techniques in large display environments using hand-held devices. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:100-103 [Conf]
  18. Bernhard E. Riecke
    Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:104-107 [Conf]
  19. Ryan P. McMahan, Doug Gorton, Joe Gresock, Will McConnell, Doug A. Bowman
    Separating the effects of level of immersion and 3D interaction techniques. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:108-111 [Conf]
  20. Daisuke Iwai, Kosuke Sato
    Limpid desk: see-through access to disorderly desktop in projection-based mixed reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:112-115 [Conf]
  21. Panagiotis Petridis, Katerina Mania, Daniel Pletinckx, Martin White
    Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:116-122 [Conf]
  22. Ricardo Olanda, Manolo Pérez, Pedro Morillo, Marcos Fernández, Sergio Casas
    Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:123-132 [Conf]
  23. Chris Christou, Cameron Angus, Céline Loscos, Andrea Dettori, Maria Roussou
    A versatile large-scale multimodal VR system for cultural heritage visualization. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:133-140 [Conf]
  24. Athanasios M. Demiris, Vassilios Vlahakis, Nikolaos Ioannidis
    System and infrastructure considerations for the successful introduction of augmented reality guides in cultural heritage sites. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:141-144 [Conf]
  25. Bernhard Jung, Heni Ben Amor, Guido Heumer, Matthias Weber
    From motion capture to action capture: a review of imitation learning techniques and their application to VR-based character animation. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:145-154 [Conf]
  26. Luiz Gonzaga da Silveira, Soraia Raupp Musse
    Real-time generation of populated virtual cities. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:155-164 [Conf]
  27. Gaojin Wen, Zhaoqi Wang, Shihong Xia, Dengming Zhu
    From motion capture data to character animation. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:165-168 [Conf]
  28. Yoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa
    Learning system for human motion characters of traditional arts. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:169-172 [Conf]
  29. Guodong Rong, Tiow-Seng Tan
    Utilizing jump flooding in image-based soft shadows. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:173-180 [Conf]
  30. Yutaka Kunita, Masahiro Ueno, Keiji Tanaka
    Layered probability maps: basic framework and prototype system. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:181-188 [Conf]
  31. Tetsuro Ogi, Takaya Uchino
    Dynamic load-balanced rendering for a CAVE system. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:189-192 [Conf]
  32. Yvonne Jung, Christian Knöpfle
    Dynamic aspects of real-time face-rendering. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:193-196 [Conf]
  33. Alexander Bornik, Reinhard Beichel, Dieter Schmalstieg
    Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:197-206 [Conf]
  34. Fakhreddine Ababsa, Malik Mallem
    Robust line tracking using a particle filter for camera pose estimation. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:207-211 [Conf]
  35. E. J. Griffith, Michal Koutek, Frits H. Post, T. Heus, H. J. J. Jonker
    A reprocessing tool for quantitative data analysis in a virtual environment. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:212-215 [Conf]
  36. José Pascual Molina, Arturo S. García, Diego Martínez, Francisco J. Manjavacas, Victor Blasco, Víctor López-Jaquero, Pascual González
    The development of glove-based interfaces with the TRES-D methodology. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:216-219 [Conf]
  37. Rafael G. Barbosa, Maria Andréia F. Rodrigues
    Supporting guided navigation in mobile virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:220-226 [Conf]
  38. Luca Chittaro, Subramanian Venkataraman
    Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:227-235 [Conf]
  39. Martin Hachet, Fabrice Decle, Pascal Guitton
    Z-Goto for efficient navigation in 3D environments from discrete inputs. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:236-239 [Conf]
  40. Salvatore Livatino, Filippo Privitera
    3D visualization technologies for teleguided robots. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:240-243 [Conf]
  41. Yoshifumi Kitamura, Tomokazu Nakayama, Takashi Nakashima, Sumihiko Yamamoto
    The illusionhole with polarization filters. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:244-251 [Conf]
  42. Michael Kalkusch, Dieter Schmalstieg
    Extending the scene graph with a dataflow visualization system. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:252-260 [Conf]
  43. Athanasios Gaitatzes, Georgios Papaioannou, Dimitrios Christopoulos, Gjergji Zyba
    Media productions for a dome display system. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:261-264 [Conf]
  44. Yasuhiro Mukaigawa, Takayuki Kakinuma, Yuichi Ohta
    Analytical compensation of inter-reflection for pattern projection. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:265-268 [Conf]
  45. Romain Cavagna, Christian Bouville, Jérôme Royan
    P2P Network for very large virtual environment. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:269-276 [Conf]
  46. Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary
    Dynamic interactive VR network services for education. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:277-286 [Conf]
  47. Ilona Heldal, Maria Spante, Mike Connell
    Are two heads better than one?: object-focused work in physical and in virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:287-296 [Conf]
  48. Remis Balaniuk
    A differential method for the haptic rendering of deformable objects. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:297-304 [Conf]
  49. Maurizio de Pascale, Domenico Prattichizzo
    A framework for bounded-time collision detection in haptic interactions. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:305-311 [Conf]
  50. Ernst Kruijff, Gerold Wesche, Kai Riege, Gernot Goebbels, Martijn Kunstman, Dieter Schmalstieg
    Tactylus, a pen-input device exploring audiotactile sensory binding. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:312-315 [Conf]
  51. Ernst Kruijff, Dieter Schmalstieg, Steffi Beckhaus
    Using neuromuscular electrical stimulation for pseudo-haptic feedback. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:316-319 [Conf]
  52. Emanuele Ruffaldi, Antonio Frisoli, Massimo Bergamasco, C. Gottlieb, Franco Tecchia
    A haptic toolkit for the development of immersive and web-enabled games. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:320-323 [Conf]
  53. João Fradinho Oliveira, Bernard F. Buxton
    PNORMS: platonic derived normals for error bound compression. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:324-333 [Conf]
  54. Bram Pellens, Frederic Kleinermann, Olga De Troyer
    Intuitively specifying object dynamics in virtual environments using VR-WISE. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:334-337 [Conf]
  55. Yi Wei, Shihong Xia, Dengming Zhu
    A robust method for analyzing the physical correctness of motion capture data. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:338-341 [Conf]
  56. Edward Carpenter, Induk Kim, Laura L. Arns, Mohan J. Dutta-Berman, Krishna P. C. Madhavan
    Developing a 3D simulated bio-terror crises communication training module. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:342-345 [Conf]
  57. Tien-Lung Sun, Yu-Lun Chang
    Simplified animation circuit for metadata-based behavior model query and retrieval. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:346-349 [Conf]
  58. Michiteru Kitazaki, Tomoaki Nakano, Naoyuki Matsuzaki, Hiroaki Shigemasu
    Control of eye-movement to decrease VE-sickness. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:350-355 [Conf]
  59. Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
    Hand-held virtual reality: a feasibility study. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:356-363 [Conf]
  60. Pankaj Khanna, Insu Yu, Jesper Mortensen, Mel Slater
    Presence in response to dynamic visual realism: a preliminary report of an experiment study. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:364-367 [Conf]
  61. Ahmed Bayyari, Mihail Eduard Tudoreanu
    The impact of immersive virtual reality displays on the understanding of data visualization. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:368-371 [Conf]
  62. Hiroaki Shigemasu, Toshiya Morita, Naoyuki Matsuzaki, Takao Sato, Masamitsu Harasawa, Kiyoharu Aizawa
    Effects of physical display size and amplitude of oscillation on visually induced motion sickness. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:372-375 [Conf]
  63. Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Steed, Mel Slater
    Variations in physiological responses of participants during different stages of an immersive virtual environment experiment. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:376-382 [Conf]
  64. Franco Tecchia
    Building a complete virtual reality application. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:383- [Conf]
  65. Athanasios Gaitatzes, Georgios Papaioannou, Dimitrios Christopoulos
    Virtual reality systems and applications. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:384- [Conf]
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