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International Conference in Central Europe on Computer Graphics and Visualization (WSCG) (wscg)
2003 (conf/wscg/2003)

  1. Bent Salgaard Larsen, Niels Jørgen Christensen
    Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  2. André Neubauer, Rainer Wegenkittl
    Analysis of Four-Dimensional Cardiac Data Sets Using Skeleton-Based Segmentation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  3. Ramón Mollá Vayá, P. Jorquera, Roberto Vivó
    Fixed-Point Arithmetic Line Clipping. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  4. Robert Mooney, Carol O'Sullivan, John Ryan, Christopher Bell
    The Construction of a Volumetric Cardiac Model for Real-time ECG Simulation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  5. Arnold Müller, Stefan Conrad 0003, Ernst Kruijff
    Multifaceted Interaction with a Virtual Engineering Environment using a Scenegraph-oriented Approach. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  6. A. Pérez, M. L. Córdoba, A. García, R. Méndez, M. L. Muñoz, J. L. Pedraza, F. Sánchez
    A Precise Eye-Gaze Detection and Tracking System. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  7. N. Pessel, Jan Opderbecke, Marie-José Aldon
    Camera Self-Calibration in Underwater Environment. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  8. Christopher Peters, Simon Dobbyn, Brian MacNamee, Carol O'Sullivan
    Smart Objects for Attentive Agents. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  9. Dorin Mircea Popovici, Luca-Dan Serbanati, Fabrice Harrouet
    The Virtual Environment - Another Approach. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  10. Bernhard Reitinger, Dieter Kranzlmüller, Andrej Ferko
    Program Visualization through Visual Metaphors. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  11. Inmaculada Remolar, Miguel Chover, José Ribelles, Oscar Belmonte
    View-Dependent Multiresolution Model For Foliage. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  12. J. Revelles, M. Lastra, R. Montes, P. Cano
    A Formal Framework for Analysis and Comparison of Simple Ray-Scene Intersection Test Improvement. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  13. Thomas Rieger
    Avatar Gestures. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  14. Ángel del Río, Dirk Bartz, Rainer Jäger, Özlem Gürvit, Dirk Freudenstein
    Efficient Steoroscopic Rendering in Virtual Endoscopy Applications. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  15. Marco Rittermann, Michael Schuldt
    3D Television Production Based on MPEG-4 Principles. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  16. Yves Mineur
    A Shape Constrained Curve Approximation Method for Styling Surfaces Modeling. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  17. João Fradinho Oliveira, Dongliang Zhang, Bernhard Spanlang, Bernard F. Buxton
    Animating Scanned Human Models. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  18. Bent Salgaard Larsen, Niels Jørgen Christensen
    Optimizing Photon Mapping Using Multiple Photon Maps for Irradiance Estimates. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  19. Stephen D. Laycock, A. M. Day
    Simulating Deformable Tools with Haptic Feedback in a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  20. R. G. Laycock, A. M. Day
    Automatically Generating Roof Models from Building Footprints. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  21. Leena Lepistö, Iivari Kunttu, Jorma Autio, Ari Visa
    Rock Image Classification Using Non-Homogeous Textures and Spectral Imaging. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  22. Ming Li, Marcus A. Magnor, Hans-Peter Seidel
    Online Accelerated Rendering of Visual Hulls in Real Scenes. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  23. Jörn Loviscach
    Complex Water Effects at Interactive Frame Rates. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  24. C. Malerczyk, K. Klein, T. Wiebesiek
    3D Reconstruction of Sports Events for Digital TV. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  25. Marc Nienhaus, Jürgen Döllner
    Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  26. Frederic Rick McKenzie, Mark W. Scerbo, Jean M. Catanzaro
    Generating Nonverbal Indicators of Deception in Virtual Reality Training. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  27. Karel Nechvíle, Petr Tobola, J. Sochor
    Comparison of Accelerating Techniques for Discontinuity Meshing. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  28. Anil Menon, B. Barnes, R. Mills, Cynthia Bruyns, A. Twombly, J. Smith, Kevin Montgomery, Richard Boyle
    Using Registration, Calibration, and Robotics to Build a More Accurate Virtual Reality Simulation for Astronaut Training and Telemedicine. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  29. Johannes Mezger, Stefan Kimmerle, Olaf Etzmuß
    Hierarchical Techniques in Collision Detection for Cloth Animation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  30. Sang-Keun Oh, Joon-Jae Lee, Chul-Hyun Park, Bum-Soo Kim, Kil-Houm Park
    New Fingerprint Image Enhancement Using Directional Filter Bank. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  31. Vlastimil Milér, Bohuslav Hudec
    Communication in Componentized 3D Graphics Multimedia Systems. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  32. W. L. Roque, D. Doering
    Constructing Approximate Voronoi Diagrams from Digital Images of Generalized Polygons and Circular Objects. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  33. René Rosenbaum, David Taubman
    Remote Display of Large Raster Images Using JPEG2000 and the Rectangular FishEye-View. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  34. Asla Medeiros Sá, Paulo Cezar Pinto Carvalho, Luiz Velho
    Recovering Registered Geometry and High Dynamic Range Texture with Coded Structured Light. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  35. Francisco Velasco, Juan Carlos Torres, Alejandro León
    Progressive Transmission of Cell Octrees. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  36. P. L. E. Velha, Antonio Elias Fabris
    A Global Propagation Technique for the Modeling of Plants. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  37. Joris S. M. Vergeest, Sander Spanjaard, Chensheng Wang, Yu Song
    Complex 3D Feature Registration Using a Marching Template. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  38. Jouke C. Verlinden, A. de Smit, Aernout W. J. Peeters, Martijn H. van Gelderen
    Development of a Flexible Augmented Prototyping System. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  39. Ana Piquer Vicent, Pedro C. Calleja, Ralph R. Martin
    Skewed Mirror Symmetry in the 3D Reconstruction of Polyhedral Models. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  40. Spyros Vosinakis, Themis Panayiotopoulos
    A Task Definition Language for Virtual Agents. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  41. Der-Lor Way, S.-W. Huang, Zen-Chung Shih
    Physical-based Model of Ink Diffusion in Chinese Paintings. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  42. Michael Werman
    Fast Convolution. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  43. Hao Yan, Yi Zhang, Zeng-Guang Hou, Min Tan
    Automatic Text Detection In Video Frames Based on Bootstrap Artificial Neural Network and CED. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  44. Young-Jung Yu, Do-Hoon Lee, Young Bok Lee, Hwan-Gue Cho
    Interactive Rendering Technique for Realistic Oriental Painting. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  45. Christopher Zach, Konrad F. Karner
    Progressive Compression of Visibility Data for View-dependent Multiresolution Meshes. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  46. Gabriel Zachmann, Günter Knittel
    An Architecture for Hierarchical Collision Detection. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  47. H. Zhang, Huazhong Shu, Limin Luo
    Mesh Simplification Based on Shading Characteristic. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  48. Stavroula Zoi, John Melas, Panagiotis Kalliaras, Nikolas Mitrou
    An Open Framework for Prototyping the Delivery of Multimedia-rich Virtual Learning Experiences Through the Internet. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  49. Francesca Taponecco, Marc Alexa
    Piecewise Circular Approximation of Spirals and Polar Polynomials. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  50. Gabor Szijártó
    Hardware Architecture for Fast Camera Effects Rendering. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  51. R. Abdul Salam, M. A. Rodrigues
    Three-Dimensional Object Recognition: Statistical Approach. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  52. Muhammad Sarfraz
    Optimal Curve Fitting to Digital Data. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  53. Tetsu R. Satoh
    Symplectic Ray Tracing: A New Frontier in Non-linear Ray Tracing. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  54. Konrad Schindler, Joachim Bauer
    Towards Feature-Based Building Reconstruction from Images. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  55. Oliver Schneider, Norbert Braun, G. Habinger
    Storylining Suspense - An Authoring Environment for Structuring Non-linear Interactive Narratives. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  56. Sascha Schneider, Thorsten May, Michael Schmidt
    Rendering Large (Volume) Datasets: A new Parallel Visualization System. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  57. Bernd Schwald, Blandine de Laval
    An Augmented Reality System for Training and Assistence to Maintenance in the Industrial Context. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  58. Baudouin Denis de Senneville, Pascal Desbarats, Bruno Quesson, Chrit T. W. Moonen
    Real-Time Artefact Corrections for Quantitative MR Temperature Mapping. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  59. Kresimir Simunic
    Visualization of Stock Market Charts. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  60. Renate Sitte
    Visualizing Reliability in MEMS VR-CAD Tool. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  61. A. D. Styliadis, C. J. Karagiannidis, N. C. Zetas, K. N. Chatzara
    Pose Determination from a Single Image in a Controlled CAD Environment. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  62. José P. Suárez, Angel Plaza
    Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  63. Qingjie Sun, Enhua Wu
    Probability Estimation for People Detection. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  64. László Szécsi, László Szirmay-Kalos, Csaba Kelemen
    Variance Reduction for Russian-roulette. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  65. Li Zuo, J.-T. Li, Z.-Q. Wang
    Anatomical Human Musculature Modeling for Real-time Deformation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  66. Sandrine Lanquetin, Sebti Foufou, H. Kheddouci, Marc Neveu
    Computing Subdivision Surface Intersection. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  67. María José Abásolo, Francisco J. Perales López
    Wavelet Analysis for a New Multiresolution Model for Large-Scale Textured Terrains. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  68. J. Andreas Bærentzen, Niels Jørgen Christensen
    Hardware Accelerated Point Rendering of Isosurfaces. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  69. Dirk Bartz
    Large Model Visualization: Techniques and Applications. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  70. Sebastiano Battiato, Alfredo Pulvirenti, Diego Reforgiato Recupero
    Antipole Clustering for Fast Texture Synthesis. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  71. Momotaz Begum, Nurun Nahar, Kaneez Fatimah, M. K. Hasan, M. A. Rahman
    An Efficient Algorithm for Codebook Design in Transform Vector Quantization. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  72. Yin-Heung Pauline Ng, Guang-Zhong Yang
    Vector-valued Image Restoration with Applications to Magnetic Resonance Velocity Imaging. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  73. Sébastien Druon, André Crosnier, Loïc Brigandat
    Efficient Cellular Automata for 2D/3D Free-form Modeling. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  74. Bedrich Benes, Javier Abdul Cordóba, Juan Miguel Soto
    Interacting Agents with Memory in Virtual Ecosystems. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  75. Iwona Dudek, Jean-Yves Blaise
    New Experimentations of a Generic Framework for Architectural Heritage Data Visualisation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  76. Gintautas Dzemyda, Olga Kurasova
    Visualization of Multidimensional Data Taking into Account the Learning Flow of the Self-Organizing Neural Network. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  77. Alessandro Bevilacqua
    Effective Shadow Detection in Traffic Monitoring Applications. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  78. Alessandro Bevilacqua
    Optimizing Parameters of a Motion Detection System by Means of a Genetic Algorithm. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  79. Mohamed A. ElHelw, Guang-Zhong Yang
    Cylindrical Relief Textures Mapping. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  80. Venceslas Biri, Sylvain Michelin, Didier Arquès
    Dynamic Radiosity using Higher Order Functions Bases and Temporal Coherence. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  81. Luis Carlos Yano Endo, Carlos Hitoshi Morimoto, Antonio Elias Fabris
    Real-time Animation of Underbrushes. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  82. L. Chevalier, F. Jaillet, Atilla Baskurt
    Segmentation and Superquadric Modeling of 3D Objects. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  83. Mark Ashdown, Peter Robinson
    The Escritoire: A Personal Projected Display. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  84. M. Abdulghafour
    Image Segmentation using Fuzzy Logic and Genetic Algorithms. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  85. Andrea Bottino, Luc Jaulin, Aldo Laurentini
    Finding Feasible Parameter Sets for Shape from Silhouettes with Unknown Position of the Viewpoints. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  86. P. Boulenguez, Annie Luciani
    A Physical Particle Model of Morphogenesis. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  87. R. P. Aguilera, A. A. Ramirez
    Classifying Edges and Faces as Manifold or Non-Manifold Elements in 4D Orthogonal Pseudo-Polytopes. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  88. N. Al-Ghreimil, James K. Hahn
    Combined Partial Motion Clips. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  89. Riccardo Albertoni, Alessio Bertone, Monica De Martino
    A Visualization-based Approach to Explore Geographic Metadata. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  90. Norbert Braun
    Storytelling in Collaborative Augmented Reality Environments. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  91. Stéphane Albin, Bernard Péroche
    Directionally Dependent Light Sources. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  92. Marc Alexa, Tobias Klug, Carsten Stoll
    Direction Fields over Point-Sampled Geometry. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  93. Martin Cadík, Pavel Slavík, Jan Prikryl
    Experimental System for Visualization of the Light Load. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  94. Ahmad Aljamali, Ebad Banissi
    Grid Method Classification of Islamic Geometric Patterns. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  95. Pedro Cano, Juan Carlos Torres, Francisco Velasco
    Progressive Transmission of Polyhedral Solids Using a Hierarchical Representation Scheme. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  96. Luca Antiga, Bogdan Ene-Iordache, Andrea Remuzzi
    Centerline Computation and Geometric Analysis of Branching Tubular Surfaces with Application to Blood Vessel Modeling. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  97. Claus C. Aranha, Schubert R. Carvalho, Luiz M. G. Gonçalves
    Câmbio: A Realistic Simulated Robot for Vision Algorithms. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  98. Isabelle Blasquez, J.-F. Poiraudeau
    Efficient Processing of Minkowski Functionals on a 3D Binary Image Using Binary Decision Diagrams. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  99. F. J. Espino, Montserrat Bóo, Margarita Amor, Javier D. Bruguera
    Adaptive Tessellation of NURBS Surfaces. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  100. A. Ferko, M. Grabner, G. Schwann, M. Sormann, K. Schindler
    Navigation Functionality for Virtual Archaeology. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  101. David Guinnip, Christopher O. Jaynes, David Rice, Randall Stevens
    Efficent Image-Based Projective Mapping Using the Master Texture Space Encoding. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  102. Michael Guthe, Reinhard Klein
    Efficient NURBS Rendering using View-Dependent LOD and Normal Maps. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  103. M.-Z. Kang, Philippe de Reffye, Jean Francois Barczi, Bao-Gang Hu
    Fast Algorithm for Stochastic Tree Computation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  104. Markus Hadwiger, Helwig Hauser, Torsten Möller
    Quality Issues of Hardware-Accelerated High-Quality Filtering on PC Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  105. William Van Haevre, Philippe Bekaert
    A Simple but Effective Algorithm to Model the Competition of Virtual Plants for Light and Space. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  106. Ladislav Kavan, Jiri Zara
    Real Time Skin Deformation with Bones Blending. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  107. John Hamill, Carol O'Sullivan
    Virtual Dublin - A Framework for Real-Time Urban Simulation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  108. Csaba Kelemen, Bálazs Benedek, László Szirmay-Kalos
    Bi-directional Rays in Global Illumination. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  109. Anders Hast, Tony Barrera, Ewert Bengtsson
    Shading by Spherical Linear Interpolation using De Moivre's Formula. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  110. Florian Kirsch, Jürgen Döllner
    Real-Time Soft Shadows Using a Single Light Sample. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  111. Gabor T. Herman
    Blobs for Representing and Visualization 3D Objects. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  112. József Koloszár, Yi Jae-Young
    Accelerating Virtual Endoscopy. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  113. Iivari Kunttu, Leena Lepistö, Juhani Rauhamaa, Ari Visa
    Binary Histogram in Image Classification for Retrieval Purposes. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  114. Bogdan Kwolek
    Visual System for Tracking and Interpreting Selected Human Actions. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  115. Mark W. Jones
    Melting Objects. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  116. Cosmin Grigorescu, Nicolai Petkov, Michel A. Westenberg
    The Role of Non-CRF Inhibition in Contour Detection. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  117. Arnulph Fuhrmann, Clemens Groß, Volker Luckas
    Interactive Animation of Cloth Including Self Collision Detection. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  118. Seiji Igi, Mitsue Tamaru, Yasunori Yamamoto, Megumu Ujitani, Shigeharu Sugita
    Sign Language Synthesis for the Mobile Environments. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  119. S. Gao, H.-Q. Lu
    A Fast Algorithm for Delaunay Based Surface Reconstruction. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  120. Yvon Gardan, Christian Minich, Estelle Perrin
    Boolean Operations on Feature-based Models. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  121. Tommi Ilmonen, Janne Kontkanen
    The Second Order Particle System. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  122. Lionel Garnier, Sebti Foufou, Marc Neveu
    From Dupin Cyclides to Scaled Cyclides. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  123. Stefan Jeschke, Hermann Birkholz, Heidrun Schumann
    A Procedural Model for Interactive Animation of Breaking Ocean Waves. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  124. Franca Giannini, Marina Monti
    Design Intent-Oriented Modelling Tools for Aesthetic Design. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  125. B. Jezek, K. Antos
    Improved Gradient Estimation Methods for Rendering of Volume Data. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  126. Markus Grabner
    Compression of Arbitrary Triangle Meshes With Attributes For Selective Refinement. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  127. G. R. Greenfield, D. H. House
    Image Recoloring Induced by Palette Color Associations. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  128. R. Xu, Sumanta N. Pattanaik
    High Dynamic Range Image Display Using Level Set Framework. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  129. Michael Hesse, Marina L. Gavrilova
    Quantitative Analysis of Culling Techniques for Real-time Rendering of Digital Elevation Models. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  130. Tom Van Laerhoven, Chris Raymaekers, Frank Van Reeth
    Generalized Object Interactions in a Component based Simulation Environment. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  131. Roland Jesse, Tobias Isenberg
    Use of Hybrid Rendering Styles for Presentation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:57-60 [Conf]
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