Conferences in DBLP
Tosiyasu L. Kunii Cyber Graphics. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:- [Conf ] Nicoletta Adamo-Villani , Amit Chourasia , Clark A. Cory Production Interface for WEB-deliverable Realistic Interactive 3D Facial Animation. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:1-4 [Conf ] Antonio Aguilera , Ricardo Pérez-Aguila General n-Dimensional Rotations. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:1-8 [Conf ] Carol O'Sullivan Fidelity Metrics for Animation. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:1-6 [Conf ] Giancarlo Amati , Alfredo Liverani , Gianni Caligiana Free Form Modelling by Curve Features Manipulation. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:5-8 [Conf ] Penny Rheingans Expressive Volume Rendering. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:7-10 [Conf ] Muhammed Rafiq Asim , Ghulam Mustafa , Ken Brodlie Constrained Visualization of 2D Positive Data using Modified Quadratic Shepard Method. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:9-12 [Conf ] Bedrich Benes , J. M. Soto Guerrero Clustering in Virtual Plant Ecosystems. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:9-16 [Conf ] Jukka Arvo , Jan Westerholm Hardware Accelerated Soft Shadows using Penumbra Quads. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:11-18 [Conf ] Luísa Ferreira Bastos , João Manuel R. S. Tavares Objects Matching Improvement Using Optimization Techniques in a Geometric Modal Methodology. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:13-16 [Conf ] Bedrich Benes , Toney Roa Simulating Desert Scenery. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:17-22 [Conf ] Joachim Bauer , Konrad F. Karner , Andreas Klaus , Roland Perko Robust Range Image Registration using a Common Plane. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:17-20 [Conf ] Barnabás Aszódi , Szabolcs Czuczor , László Szirmay-Kalos NURBS Fairing by Knot Vector Optimization. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:19-26 [Conf ] Paul Benölken , Holger Graf , André Stork Texture Based Flow Visualization in Augmented and Virtual Reality Environments. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:21-24 [Conf ] Sanjiv K. Bhatia Creating Large Isotropic Textures Using Image Quilting. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:23-30 [Conf ] François Bernier , E. Boivin , Denis Laurendeau , Marielle Mokhtari , François Lemieux Conceptual Models for Describing Virtual Worlds. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:25-28 [Conf ] Ákos Balázs , Michael Guthe , Reinhard Klein Efficient Trimmed NURBS Tessellation. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:27-34 [Conf ] Norbert Braun , Thomas Rieger , M. Dietz V-NaSty: Virtual Character Narrator with Story based Suspense Support. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:29-32 [Conf ] Fernando Pedro Birra , Manuel Próspero dos Santos Stable Cloth Animation with Adaptive Level of Detail. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:31-38 [Conf ] Jose Maria Buades Rubio , Manuel González Hidalgo , Francisco J. Perales López Face and Hands Segmentation in Color Images and Initial Matching with a Biomechanical Model. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:33-36 [Conf ] Aurélien Barbier , Eric Galin , Samir Akkouche Complex Skeletal Implicit Surfaces with Levels of Detail. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:35-42 [Conf ] Martin Cadík , Pavel Slavík Comparing Image Processing Operators by Means of the Visible Differences Predictor. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:37-40 [Conf ] Iwona Dudek , Jean-Yves Blaise , A. Durand , P. Bénistant Online 2D/3D Graphic Interfaces using XML "Repurposable" Heritage Contents. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:39-46 [Conf ] Gabriel de Dietrich , Achille J.-P. Braquelaire A Framework for Tubular Organs Segmentation. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:41-44 [Conf ] Uwe Berner Optimized Face Animation with Morph-Targets. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:43-48 [Conf ] Ángel del Río , Margarita Amor , Montserrat Bóo , J. M. Pardo Visualization of Anatomical Structures Based on Implicit Surfaces and Displacement Mapping. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:45-48 [Conf ] Vania V. Estrela , Luís A. Rivera , Marcos H. S. Bassani Pel-Recursive Motion Estimation Using the Expectation-Maximization Technique and Spatial Adaptation. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:47-54 [Conf ] Jean-Philippe Farrugia , Stéphane Albin , Bernard Péroche A Perceptual Adaptive Metric for Computer Graphics. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:49-52 [Conf ] Sushil Bhakar , Liang Luo , Sudhir P. Mudur View Dependent Stochastic Sampling for Efficient Rendering of Point Sampled Surfaces. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:49-56 [Conf ] Reza Hasanzadeh Pak Rezaie , Karim Faez , Samira Aslanzadeh Feature Extraction of Scale Pattern in Animal Textile Fibers. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:53-56 [Conf ] Jan Fischer , Ángel del Río A Fast Method for Applying Rigid Transformations to Volume Data. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:55-62 [Conf ] Benjamín Hernández , Isaac Rudomín Styling by Painting and Real Time Animation of Hair using Basis-dependent Hair Strands. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:57-60 [Conf ] Hermann Birkholz Shape-Preserving Parametrization of Genus 0 Surfaces. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:57-64 [Conf ] Yanjun Hu , Li Gao , Xiaoping Ma , Zhigeng Pan , Li Li A Public-key Asymmetric Robust Watermarking Algorithm Based on Signal with Special Correlation Characteristic. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:61-64 [Conf ] Marta Franquesa-Niubó , Pere Brunet Collision Prediction Using MKtrees. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:63-70 [Conf ] Vittoria Bruni , Domenico Vitulano Old Movies Noise Reduction via Wavelets and Wiener Filters. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:65-72 [Conf ] Chunhong Cao , Wenhui Li New Method for Geometric Constraint Solving Based on the Genetic Quantum Algorithm. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:65-68 [Conf ] Nils Jensen , Ralf Einhorn , Gabriele von Voigt A Supply-Chain for Computer-Mediated Communication and Visualization. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:69-72 [Conf ] Thomas Fuchs , Jörg Haber , Hans-Peter Seidel MIMIC - A Language for Specifying Facial Animations. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:71-78 [Conf ] Zhefan Jin , Jiaoying Shi A Geometry Data Independent Load Balancing Method For Graphics Parallel Rendering. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:73-76 [Conf ] Vittoria Bruni , Domenico Vitulano , Umberto Maniscalco Fast Segmentation and Modeling of Range Data Via Steerable Pyramid and Superquadrics. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:73-80 [Conf ] Hamidreza Rashidy Kanan , Karim Faez Wave Height Forecasting Using Cascade Correlation Neural Network. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:77-80 [Conf ] Jean-Christophe Gonzato , Bernard Pont A Phenomenological Representation of Iridescent Colors in Butterfly Wings. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:79-86 [Conf ] Levente Kovács , Tamás Szirányi Coding of Stroke-Based Animations. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:81-84 [Conf ] Chiara Eva Catalano , Franca Giannini , Bianca Falcidieno Introducing Sweep Features in Modeling with Subdivision Surfaces. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:81-88 [Conf ] Frank-Lothar Krause , Martin Göbel , Alain Roger Biahmou Tchebetchou , Gerold Wesche A Three-stage Conceptual Design Process Using Virtual Environments. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:85-88 [Conf ] Eric Guilbert , Eric Saux , Marc Daniel Combining Geometrical and Mechanical Displacements for Suppressing Intersections in Cartographic Generalization. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:87-94 [Conf ] Rodolphe Crespin , Bernard Péroche Light Vectors for a Moving Observer. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:89-96 [Conf ] Filip Krolupper Recognition of Occluded Objects Using Curvature. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:89-92 [Conf ] Robert Laycock , Andy Day Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:93-96 [Conf ] Anders Hast , Tony Barrera , Ewert Bengtsson Fast Intensity Distribution Functions for Soft and Hard Edged Spotlights. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:95-100 [Conf ] Disi Lian , Ilias Oraifige , F. Richard Hall Real-time Finite Element Analysis with Virtual Hands: An Introduction. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:97-100 [Conf ] Farag I. Y. Elnagahy , Boris Simák Embedded Rate Scalable Wavelet-Based Image Coding Algorithm with RPSWS. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:97-104 [Conf ] Vlastimil Milér , Bohuslav Hudec Creating Virtual Worlds Using Adapting XML. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:101-104 [Conf ] Chih-I. Hung , Po-Lei Lee , Yu-Te Wu , Hui-Yun Chen , Li-Fen Chen , Tzu-Chen Yeh , Jen-Chuen Hsieh Recognition of Motor Imagery Electroencephalography Using Independent Component Analysis and Machine Classifiers. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:101-108 [Conf ] Maria Ferre , Anna Puig , Dani Tost Using a Classification Tree to Speed up Rendering of Hybrid Surface and Volumes Models. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:105-112 [Conf ] Mahdi Mirzabaki Depth Detection Through Interpolation Functions: A New Method. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:105-108 [Conf ] Vincent Cheutet , Jean-Philippe Pernot , Jean-Claude Léon , Bianca Falcidieno , Franca Giannini Inserting G1 Discontinuities into Free-form Features for Aesthetic Design. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:109-116 [Conf ] Marielle Mokhtari , François Bernier , François Lemieux , H. Martel , Jean-Marc Schwartz , Denis Laurendeau , Alexandra Branzan Albu Virtual Environment and Sensori-Motor Activities: Haptic, Auditory and Olfactory Devices. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:109-112 [Conf ] Toshio Moriya , Fumiko Beniyama , Kosei Matsumoto , Tsuyoshi Minakawa , Kei Utsugi , Haruo Takeda Properties of Three Shadows on a Plane. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:113-116 [Conf ] Mauricio Galo , Clesio L. Tozzi Feature-point Based Matching: A Sequential Approach Based on Relaxation Labeling and Relative Orientation. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:113-120 [Conf ] Lidia M. Ortega , Francisco R. Feito , Clara I. Grima , Alberto Márquez Collision Detection Using Polar Diagrams. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:117-120 [Conf ] Petr Kadlec , Marek Gayer , Pavel Slavík Data Visualization Using Hardware Accelerated Spline Interpolation. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:117-124 [Conf ] Inmaculada García , Ramón Mollá Vayá , Toni Barella GDESK: Game Discrete Event Simulation Kernel. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:121-128 [Conf ] Július Parulek , Milos Srámek , Ivan Zahradník Geometrical Modelling of Muscle Cells Based on Functional Representation of Polygons. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:121-124 [Conf ] Josef Pelikán , Jan Kostlivý JaGrLib: Library for Computer Graphics Education. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:125-128 [Conf ] V. P. Kong , B. H. Ong , K. H. Saw Range Restricted Interpolation Using Cubic Bezier Triangles. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:125-132 [Conf ] Carlos Pérez , Óscar Reinoso , Maria Asunción Vicente Robot Hand Visual Tracking Using an Adaptive Fuzzy Logic Controller. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:129-132 [Conf ] Marco Gillies , Daniel Ballin , Balázs Csanád Csáji Efficient Clothing Fitting from Data. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:129-136 [Conf ] Massimiliano B. Porcu , Riccardo Scateni Iterative Stripification of a Triangle Mesh: Focus on Data Structures. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:133-136 [Conf ] Robert Kosara , Gerald N. Sahling , Helwig Hauser Linking Scientific and Information Visualization with Interactive 3D Scatterplots. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:133-140 [Conf ] Michael Hauth , Wolfgang Straßer Corotational Simulation of Deformable Solids. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:137-144 [Conf ] Tomislav Pribanic , Mario Cifrek , Stanislav Peharec 3D Shape Recovery with no Explicit Video Projector Calibration. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:137-140 [Conf ] Przemyslaw Kozankiewicz Visualisation System Based on Image Warping and Delaunay Triangulation of the Space. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:141-148 [Conf ] Galina S. Rachkovskaya , Yuriy N. Kharabayev , Natalia S. Rachkovskaya Computer Graphics of Kinematic Surfaces. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:141-144 [Conf ] M. Isabel Ramos , Francisco R. Feito , José Antonio Gil Towards High Precission Digital Elevation Model. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:145-148 [Conf ] Bruno Heidelberger , Matthias Teschner , Markus H. Gross Detection of Collisions and Self-collisions Using Image-space Techniques. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:145-152 [Conf ] David Rehor , Pavel Slavík , David Kadlecek , Pavel Nahodil Visualization of Dynamic Behaviour of Multi-Agent Systems. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:149-152 [Conf ] Georgy Kukharev , Pawel Masicz , Piotr Masicz A Fast and Accurate Faces Localization using Gradient Method. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:149-156 [Conf ] Martin Held , Werner Weiser , Franz Wilhelmstötter Fully Automatic Elastic Registration of MR Images with Statistical Feature Extraction. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:153-160 [Conf ] S. Reruang , Withawat Withayachumnankul , Chuchart Pintavirooj , Surapan Airphaiboon 3D Shape Extraction Using Photographic Tomography with Its Applications. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:153-156 [Conf ] Georgy Kukharev , Adam Nowosielski Visitor Identification - Elaborating Real Time Face Recognition System. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:157-164 [Conf ] Vicente Rosell , Roberto Vivó Improving Form Factor Accuracy by Projecting into the Hemisphere Base. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:157-160 [Conf ] Raheel Siddiqui , Muhammad Sher , Khalid Rashid Face Identification based on Biological Trait using Infrared Images after Cold Effect Enhancement and Sunglasses Filtering. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:161-164 [Conf ] Benjamin Hohnhäuser , Günter Hommel 3D Pose Estimation using Coupled Snakes. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:161-166 [Conf ] Cornelius Malerczyk Interactive Museum Exhibit Using Pointing Gesture Recognition. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:165-172 [Conf ] Ingo Soetebier , Horst Birthelmer , Jörg Sahm Client-Server Infrastructure for Interactive 3D Multi-User Environments. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:165-168 [Conf ] Muhammad Hussain , Yoshihiro Okada , Koichi Niijima Efficient and Feature-Preserving Triangular Mesh Decimation. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:167-174 [Conf ] Jerzy Stachera , Slawomir S. Nikiel Fractal Image Compression for Efficient Texture Mapping. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:169-172 [Conf ] Paula N. Mallón , Montserrat Bóo , Margarita Amor , Javier D. Bruguera Algorithms and Hardware for Data Compression in Point Rendering Applications. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:173-180 [Conf ] Tet Toe , Tang Van To Curve Matching using B-spline curve. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:173-176 [Conf ] Chun-Yen Chen , Kuo-Young Cheng , Hong-Yuan Mark Liao Fairing of Polygon Meshes Via Bayesian Discriminant Analysis. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:175-182 [Conf ] Jan Vanek , Bruno Jezek Real-Time Terrain Visualization on PC. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:177-180 [Conf ] Joachim Diepstraten , Daniel Weiskopf , Martin Kraus , Thomas Ertl Vragments and Raxels - Relocatability as an Extension to Programmable Rasterization Hardware. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:181-188 [Conf ] Maria J. Vicent , Javier Lluch , Roberto Vivó Natural Lighting of Vegetation based on Polar Planes. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:181-184 [Conf ] Zur Izhakian New Visualization of Surfaces in Parallel Coordinates - Eliminating Ambiguity and Some Over-Plotting. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:183-190 [Conf ] Maria Asunción Vicente , César Fernández Peris , Óscar Reinoso , Carlos Pérez Robust Object Detection in Complex Background using ICA Compression. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:185-188 [Conf ] Domenico Vitulano , Fadil Santosa Information Retrieval of Color Images via Wavelets. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:189-192 [Conf ] Djamel Merad , Malik Mallem , Sylvie Lelandais Skeletonization of Two-Dimensional Regions Using Mixed Method. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:189-196 [Conf ] Juan José Jiménez , Rafael Jesús Segura , Francisco R. Feito Efficient Collision Detection between 2D Polygons. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:191-198 [Conf ] Qiqi Wang , Haiying Xu , Yinlong Sun Practical Construction of Reflectances for Spectral Rendering. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:193-196 [Conf ] Marielle Mokhtari , Robert Bergevin Extraction of Volumetric Structures in an Illuminance Image. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:197-204 [Conf ] Pengcheng Xiao , Tao Xu De-noising and Recovering Images Based on Kernel PCA Theory. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:197-200 [Conf ] Mark W. Jones Distance Field Compression. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:199-204 [Conf ] Roman Zenka , Pavel Slavík Non-Photorealistic Walkthroughs Using Flash. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:201-204 [Conf ] Michael Keckeisen , Stefan Kimmerle , Bernhard Thomaszewski , Markus Wacker Modelling Effects of Wind Fields in Cloth Animation. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:205-212 [Conf ] Danny Pearce , Andy Day Partial Visibility for Virual Reality Applications. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:205-218 [Conf ] Mohammad Ali Oghabian , F. I. Mohammadi , S. Sarkar , A. R. Karimian Motion Correction of SPEC Projection before Reconstruction. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:205-208 [Conf ] Edoardo Ardizzone , Vincenzo Cannella , Daniele Peri , Roberto Pirrone Automatic Generation of User Interface unisng the Set Description Language. [Citation Graph (0, 0)][DBLP ] WSCG (Posters), 2004, pp:209-212 [Conf ] Roland Perko , Horst Bischof Efficient Implementation of Higher Order Image Interpolation. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:213-226 [Conf ] Daniel A. Keim , Christian Panse , Jörn Schneidewind , Mike Sips Geo-Spatial Data Viewer: From Familiar Land-covering to Arbitrary Distorted Geo-Spatial Quadtree Maps. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:213-220 [Conf ] Luís A. Rivera , Vania V. Estrela , Paulo C. P. Carvalho Oriented Bounding Boxes Using Multiresolution Contours for Fast Interference Detection of Arbitrary Geometric Objects. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:219-212 [Conf ] Florian Kirsch , Jürgen Döllner Rendering Techniques for Hardware-Accelerated Image-Based CSG. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:221-228 [Conf ] Antonio J. Rueda Ruiz , Rafael Jesús Segura , Francisco R. Feito , Juan Ruiz de Miras , Carlos J. Ogáyar Voxelization of Solids Using Simplicial Coverings. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:227-234 [Conf ] Michael Knapp , Armin Kanitsar , Eduard Gröller Semi-Automatic Topology Independent Contour-Based 2 1/2 D Segmentation Using Live-Wire. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:229-236 [Conf ] Héctor Sánchez Santamaría , Aitor Moreno , David Oyarzun , Alex García-Alonso Evaluation of NURBS Surfaces: An Overview Based on Runtime Efficiency. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:235-242 [Conf ] Fabrizio Lamberti , Andrea Gamba , Bartolomeo Montrucchio Computer-assisted Analysis of in-vitro Vasculogenesis and Angiogenesis Processes. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:237-244 [Conf ] Yu Song , Joris S. M. Vergeest , Chensheng Wang Automatic Fitting and Control of Complex Freeform Shapes in 3-D. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:243-250 [Conf ] Guillaume Lavoué , Florent Dupont , Atilla Baskurt Constant Curvature Region Decomposition of 3D-Mesh by a Mixed Approach Vertex-Triangle. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:245-252 [Conf ] Francesca Taponecco User-defined Texture Synthesis. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:251-258 [Conf ] Tim Lewis , Mark W. Jones A System for the Non-Linear Modelling of Deformable Procedural Shapes. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:253-260 [Conf ] Daniel Weiskopf , Thomas Ertl GPU-Based 3D Texture Advection for the Visualization of Unsteady Flow Fields. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:259-266 [Conf ] Yang Liu , George Chen , Nelson Max , Christian Hofsetz , Peter McGuinness Visual Hull Rendering with Multi-view Stereo Refinement. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:261-268 [Conf ] Yu-Te Wu , Hui-Yun Chen , Chih-I. Hung , Yi-Hsuan Kao , Wan-Yuo Guo , Tzu-Chen Yeh , Jen-Chuen Hsieh Segmentation of Hemodynamics from Dynamic-Susceptibility-Contrast Magnetic Resonance Brain Images Using Sequential Independent Component Analysis. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:267-274 [Conf ] Jörn Loviscach Emulating an Offline Renderer by 3D Graphics Hardware. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:269-276 [Conf ] Christopher Zach , Konrad F. Karner , Horst Bischof Hierarchical Disparity Estimation with Programmable Graphics Hardware. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:275-282 [Conf ] Nelson Max , Greg Schussman , Ryo Miyazaki , Kei Iwasaki , Tomoyuki Nishita Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:277-284 [Conf ] Antonio C. Zimmermann , L. S. Encinas , Jorge Muniz Barreto , Armando A. Gonçalves Non Conventional 3D Human Face Verification System. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:283-288 [Conf ] Toshihiko Misu , Seiichi Gohshi , Yoshinori Izumi , Yoshihiro Fujita , Masahide Naemura Robust Tracking of Athletes Using Multiple Features of Multiple Views. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:285-292 [Conf ] Ting-Chieh Lin , Zen-Chung Shih , Yu-Ting Tsai Cinematic Camera Control in 3D Computer Games. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:289-296 [Conf ] Marielle Mokhtari , François Lemieux , François Bernier , Denis Ouellet , Richard Drouin , Denis Laurendeau , Alexandra Branzan Albu Virtual Environment and Sensori-Motor Activities: Visualization. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:293-300 [Conf ] Q. Li Blend Implicit Shapes using Smooth Unit Step Functions. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:297-304 [Conf ] Zoltán Nagy , Reinhard Klein High-Quality Silhouette Illustration for Texture-Based Volume Rendering. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:301-308 [Conf ] Jianfeng Yin , Jeremy R. Cooperstock Improving Depth Maps by Nonlinear Diffusion. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2004, pp:305-311 [Conf ] Michael Bang Nielsen , Anders Brodersen Inverse Rendering of Polished Materials under Constant Complex Uncontrolled Illumination. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:309-316 [Conf ] Paul Noble , Wen Tang , Alex Parkinson , Ciaran Wills Modelling and Animating 3D Cartoon Hair. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:317-324 [Conf ] Ying-Han Pang , Andrew Teoh Beng Jin , David Ngo Chek Ling , Fu San Hiew Palmprint Verification with Moments. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:325-332 [Conf ] Chuchart Pintavirooj , Adisak Romputtal , Akkapob Ngamlamiad , Withawat Withayachumnankul , Kazuhiko Hamamoto Ultrasonic Refractive Index Tomography. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:333-340 [Conf ] Parichart Putjarupong , Chuchart Pintavirooj , Withawat Withayachumnankul , Manas Sangworasil Image Registration Exploiting Five-Point Coplanar Perspective Invariant and Maximum-Curvature Point. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:341-348 [Conf ] J. Francisco Ramos , Miguel Chover , Oscar Belmonte , C. Rebollo An Approach to Improve Strip-based Multiresolution Schemes. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:349-354 [Conf ] Bernhard Reitinger , Christopher Zach , Alexander Bornik , Reinhard Beichel User-Centric Transfer Function Specification in Augmented Reality. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:355-362 [Conf ] Patrick Reuter , Benjamin Schmitt , Christophe Schlick , Alexander A. Pasko Interactive Solid Texturing using Point-based Multiresolution Representations. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:363-370 [Conf ] Alan Robinson , Lyuba Alboul , Marcos A. Rodrigues Methods for Indexing Stripes in Uncoded Structured Light Scanning Systems. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:371-378 [Conf ] Timo Ropinski , Klaus Hinrichs Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:379-386 [Conf ] Jörg Sahm , Ingo Soetebier A Client-Server-Scenegraph for the Visualization of Large and Dynamic 3D Scenes. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:387-394 [Conf ] Elena Sánchez-Nielsen , Luis Antón-Canalís , Mario Hernández-Tejera Hand Gesture Recognition for Human-Machine Interaction. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:395-402 [Conf ] Rafael Jesús Segura , Francisco R. Feito , Juan Ruiz de Miras Non-evaluated Manipulation of Complex CSG Solids. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:403-410 [Conf ] Bernd Schwald , Helmut Seibert Registration Tasks for a Hybrid Tracking System for Medical Augmented Reality. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:411-418 [Conf ] Salvatore Spinello , Pascal Guitton Contour Line Recognition From Scanned Topographic Maps. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:419-426 [Conf ] Sara L. Su , Chenyu Wu , Ying-Qing Xu , Heung-Yeung Shum A Hybrid Approach to Rendering Handwritten Characters. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:427-434 [Conf ] László Szécsi , László Szirmay-Kalos Efficient Approximate Visibility Testing Using Occluding Spheres. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:435-442 [Conf ] Gabor Szijártó , József Koloszár Real-time Hardware Accelerated Rendering of Forests at Human Scale. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:443-450 [Conf ] László Szirmay-Kalos , Bálazs Benedek , Mateu Sbert Metropolis Iteration for Global Illumination. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:451-458 [Conf ] Bernard Tiddeman Blending Textured Images Using a Non-parametric Multiscale MRF Method. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:459-466 [Conf ] Ireneusz Tobor , Patrick Reuter , Christophe Schlick Efficient Reconstruction of Large Scattered Geometric Datasets using the Partition of Unity and Radial Basis Functions. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:467-474 [Conf ] Oliver Matias van Kaick , Murilo Vicente Gonçalves da Silva , Hélio Pedrini Efficient Generation of Triangle Strips from Triangulated Meshes. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:475-482 [Conf ] Joris S. M. Vergeest , Yu Song , D. Hartge Freeform Object Positioning by 3D Shape Matching Without Artificial Feature Points. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:483-490 [Conf ] Chensheng Wang , Joris S. M. Vergeest , Yu Song Frequency-based Operators for Freeform Feature Shape Reuse. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:491-498 [Conf ] Jianfeng Yin , Jeremy R. Cooperstock Color Correction Methods with Application to Digital Projection Environments. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:499-506 [Conf ] Javier Lluch , Emilio Camahort , Roberto Vivó An Image-Based Multiresolution Model for Interactive Foliage Rendering. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:507-514 [Conf ] Zhigeng Pan , Zhaohua Dong , Mingmin Zhang A New Algorithm for Adding Color to Video or Animation Clips. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:515-520 [Conf ] Roland Wahl , Manuel Massing , Patrick Degener , Michael Guthe , Reinhard Klein Scalable Compression and Rendering of Textured Terrain Data. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:521-528 [Conf ] Albert Akhriev , Alexander Bonch-Osmolovsky , Alexander Prusakov , Fedor Chelnokov , Pavel Agapov Objects and Occlusion from Motion Labeling. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:529-536 [Conf ] Ivo Ihrke , Lars Ahrenberg , Marcus A. Magnor External Camera Calibration for Synchronized Multi-video Systems. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:537-544 [Conf ] Xianjie Qiu , Zhaoqi Wang , Shihong Xia A Novel Computer Vision Technique Used On Sport Video. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:545-553 [Conf ]