Conferences in DBLP
(grapp) 2006 (conf/grapp/2006)
Peter Robinson Video user interfaces. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:- [Conf ] Ken Perlin Computer graphics and the illusion of life. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:- [Conf ] Marc Alexa Laplacian shape modeling. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:- [Conf ] André Gagalowicz Use of computer vision/computer graphics collaboration techniques for post-production applications. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:- [Conf ] Mathias Holst , Heidrun Schumann Efficient rendering of high-detailed objects using a reduced multi-resolution hierarchy. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:3-10 [Conf ] Marta Franquesa-Niubó , Omar Rodríguez González Sphere-trees generation as needed in real time. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:11-18 [Conf ] Hidetoshi Ando , Nobutaka Torigoe , Koji Toriyama , Koichi Ichimiya Real-time rendering of high quality glare images using vertex texture fetch on GPU. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:19-25 [Conf ] Manuel N. Gamito , Steve C. Maddock A progressive refinement approach for the visualisation of implicit surfaces. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:26-33 [Conf ] Jaya Sreevalsan-Nair , Bernd Hamann , Lars Linsen Using ray intersection for dual isosurfacing. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:34-42 [Conf ] Susana Mata , Luis Pastor , Angel Rodríguez Silhouette detection for adaptive polygonal mesh simplification using distance transforms. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:43-50 [Conf ] Esmeide A. Leal Narváez , Nallig Eduardo Leal Narváez Point cloud denoising using robust principal component analysis. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:51-58 [Conf ] Gaurav Khanduja , Bijaya B. Karki A systematic approach to multiple datasets visualization of scalar volume data. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:59-66 [Conf ] Chen Chen , Zhiyong Huang , Hang Yu , Ee-Chien Chang Progressive transmission and rendering of foveated volume data. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:67-75 [Conf ] Jocelyn Fréchot Realistic simulation of ocean surface using wave spectra. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:76-83 [Conf ] Greg Coombe , Anselmo Lastra An incremental weighted least squares approach to surface lights fields. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:84-91 [Conf ] Yinghua Hu Visual simulating dichromatic vision in CIE space. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:92-97 [Conf ] Daniel G. Aliaga , Yi Xu , Voicu Popescu Lag camera: A moving multi-camera array for scene acquisition. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:98-107 [Conf ] Shalini Aggarwal , Stephen Mann A comparison of cylindrical pasting methods. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:108-115 [Conf ] Uwe Berner , Thomas Rieger Surface simplification guided by morph-targets. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:116-121 [Conf ] John Brosz , Faramarz F. Samavati , Mario Costa Sousa Terrain synthesis by-example. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:122-133 [Conf ] Sandrine Lanquetin , Marc Neveu A new non-uniform loop scheme. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:134-141 [Conf ] Ayellet Tal , Emanuel Zuckerberger Mesh retrieval by components. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:142-149 [Conf ] Zur Izhakian Algebraic curves in parallel coordinates - avoiding the "over-plotting" problem. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:150-157 [Conf ] Youngsup Park , Kyunghyun Yoon Motion map generation for maintaining the temporal coherence of brush strokes. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:158-167 [Conf ] Lars Schjøth , Ole Fogh Olsen , Jon Sporring Diffusion based photon mapping. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:168-175 [Conf ] Biswarup Choudhury , Sharat Chandran A survey of image-based relighting techniques. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:176-183 [Conf ] Dmitry Sokolov , Dimitri Plemenos , Karim Tamine Viewpoint quality and global scene exploration strategies. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:184-191 [Conf ] Frank Steinicke , Timo Ropinski , Klaus Hinrichs , Jörg Mensmann Urban city planning in semi-immersive virtual reality systems. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:192-199 [Conf ] Helmut Seibert , Patrick Dähne System architecture of a mixed reality framework. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:200-207 [Conf ] Fotis Liarokapis , David Mountain , Stelios Papakonstantinou , Vesna Brujic-Okretic , Jonathan Raper Mixed reality for exploring urban environments. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:208-215 [Conf ] Tiago João Vieira Guerreiro , Joaquim Armando Pires Jorge EMG as a daily wearable interface. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:216-223 [Conf ] Davy Vanacken , Joan De Boeck , Chris Raymaekers , Karin Coninx NIMMIT: A notation for modeling multimodal interaction techniques. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:224-231 [Conf ] Pascal Müller , Simon Schubiger-Banz , Stefan Müller Arisona , Matthias Specht Interactive media and design editing for live visuals applications. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:232-242 [Conf ] Masahiro Tada , Masahide Naemura Dance evaluation system based on motion analysis. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:243-250 [Conf ] Dean Vucinic , Danny Deen , Emil Oanta , Zvonimir Batarilo , Chris Lacor Distributed 3D information visualization - towards integration of the dynamic 3D graphics and web services. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:251-258 [Conf ] Lorenz Ammon , Hanspeter Bieri Collaboration on scene graph based 3D data. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:259-266 [Conf ] Yu Zhang An efficient texture generation technique for human head cloning and morphing. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:267-278 [Conf ] Hermann Birkholz , Stefan Rahn Adaptive level of detail with occlusion culling. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:279-284 [Conf ] Francesca Taponecco Local control for temporal evolution of textured images. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:285-292 [Conf ] Nordin Zakaria , Bahari Belaton , Abdullah Zawawi Talib Simple and fast ray tracing of point-based geometry. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:293-298 [Conf ] Won-Il Hwang , Pyung-Jun Lee , Bong-Kyung Chun , Dong-Sung Ryu , Hwan-Gue Cho Cinema comics: Cartoon generation from video stream. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:299-304 [Conf ] J. F. Sanjuan-Estrada , Leocadio G. Casado , Inmaculada García Reliable computation of roots to render real polynomials in complex space. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:305-312 [Conf ] Azam Bastanfard , Nadia Magnenat-Thalmann Skin modeling and rendering based on visual perception. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:313-318 [Conf ] Shaojun Liu , Jia Li , Xiaojun Jing Surface construction using tricolor marching cubes. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:319-324 [Conf ] Thibault Marzais , Yan Gérard , Rémy Malgouyres LP fitting approach for reconstructing parametric surfaces from points clouds. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:325-330 [Conf ] Junta Doi , Wataru Sato , Masahiko Hoshi , Shinji Morishita , Tomohiro Morita , Kota Sudo , Youhei Nakanishi Precise modeling of archeological artifacts. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:331-334 [Conf ] Markus Lipp , Stefan Maierhofer , Robert F. Tobler A flexible real-time framework for pre-calculated global illumination solutions. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:335-341 [Conf ] Sun Hanxu , Song Jingzhou , Jia Qingxuan , Xin Gao , Yao Fusheng , Tao Cheng A new method for building large-format tiled displays systems. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:342-348 [Conf ] Annie Luciani , Matthieu Evrard , Damien Couroussé , Nicolas Castagné , Claude Cadoz , Jean-Loup Florens A basic gesture and motion format for virtual reality multisensory applications. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:349-356 [Conf ] Aitor Moreno , Carlos Toro , Iosu Arizkuren , Alvaro Segura , Jorge Posada , Marcelino Novo , Juanjo Falcón , Nieves Alcaín A geometric representation for the real-time simulation of NC machining processes. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:357-363 [Conf ] Tommy Jensen , Mikkel Sandberg Andersen , Claus B. Madsen Real-time image based lighting for outdoor augmented reality under dynamically changing illumination conditions. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:364-371 [Conf ] Danilo Medeiros Eler , Patrícia Shirley Herrera Cateriano , Luis Gustavo Nonato , Maria Cristina Ferreira de Oliveira , Haim Levkowitz Empowering iso-surfaces with volume data. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:372-377 [Conf ] Mark R. Titchener Towards visual-bandwidth: Getting close to one's experiment data. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:378-383 [Conf ] Tatiana Alexandrova , Olivier Terraz , Djamchid Ghazanfarpour Interaction between water and dynamic soft bodies. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:384-391 [Conf ] Li Han , Raffaele de Amicis , Giuseppe Conti Adaptive constraint and 3D sketch-based deformation for interactive free form surface styling. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:392-399 [Conf ] Lai Chui Yen , Daut Daman , Mohd Shafry Mohd Rahim Image matching using relational graph representation. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:400-406 [Conf ] Huiying Xu Data processing and compact representation of measured isotropic spectral BRDF. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:407-414 [Conf ] Xavier Heurtebise , Sébastien Thon Discrete tools for virtual sculpture. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:415-422 [Conf ] Nuttachai Tipprasert , Pizzanu Kanongchaiyos An interactive method for refractive water caustics rendering using color and depth textures. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:423-428 [Conf ] Anupam Agrawal , M. Radhakrishna , R. C. Joshi Out-of-core construction and 3D visualization of level-of-detail terrains populated with large collection of heterogeneous objects. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:429-435 [Conf ] Romain Raffin , Guillaume Thibault , Gilles Gesquière Simple and efficient tools for virsculpt. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:436-440 [Conf ]