The SCEAS System
Navigation Menu

Conferences in DBLP

(cig)
2006 (conf/cig/2006)

  1. Colin Frayn, Carlos Justiniano, Kevin Lew
    ChessBrain II - A Hierarchical Infrastructure for Distributed Inhomogeneous Speed-Critical Computation. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:13-18 [Conf]
  2. Daniel A. Ashlock
    Grid-Robot Drivers: an Evolutionary Multi-agent Virtual Robotics Task. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:19-26 [Conf]
  3. Tristan Cazenave
    Optimizations of data structures, heuristics and algorithms for path-finding on maps. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:27-33 [Conf]
  4. Edwin Soedarmadji
    Decentralized Decision Making in the Game of Tic-tac-toe. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:34-38 [Conf]
  5. Igor Karpov, Thomas D'Silva, Craig Varrichio, Kenneth O. Stanley, Risto Miikkulainen
    Integration and Evaluation of Exploration-Based Learning in Games. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:39-44 [Conf]
  6. Peter I. Cowling, M. H. Naveed, M. A. Hossain
    A Coevolutionary Model for The Virus Game. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:45-51 [Conf]
  7. Simon M. Lucas, Thomas Philip Runarsson
    Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:52-59 [Conf]
  8. Tomoharu Nakashima, Hisao Ishibuchi, Masahiro Takatani, Manabu Nii
    The Effect of Using Match History on the Evolution of RoboCup Soccer Team Strategies. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:60-66 [Conf]
  9. Johan Conradie, Andries Petrus Engelbrecht
    Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:67-74 [Conf]
  10. Chris Miles, Sushil J. Louis
    Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:75-82 [Conf]
  11. Aaron J. Rice, John R. McDonnell, Andy Spydell, Stewart Stremler
    A Player for Tactical Air Strike Games Using Evolutionary Computation. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:83-89 [Conf]
  12. Bobby D. Bryant, Risto Miikkulainen
    Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:90-97 [Conf]
  13. Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, David Bannach, Paul Lukowicz
    Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:98-102 [Conf]
  14. Siang Yew Chong, Xin Yao
    Self-Adapting Payoff Matrices in Repeated Interactions. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:103-110 [Conf]
  15. Daniel A. Ashlock
    Training Function Stacks to play the Iterated Prisoner's Dilemma. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:111-118 [Conf]
  16. Robert G. Reynolds, Mostafa Ali, Raja Alomari
    Optimization Problem Solving using Predator/Prey Games and Cultural Algorithms. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:119-125 [Conf]
  17. Eric Saund
    Capturing The Information Conveyed By Opponents' Betting Behavior in Poker. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:126-133 [Conf]
  18. Georgios N. Yannakakis, Henrik Hautop Lund, John Hallam
    Modeling Children's Entertainment in the Playware Playground. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:134-141 [Conf]
  19. Dana Vrajitoru
    NPCs and Chatterbots with Personality and Emotional Response. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:142-147 [Conf]
  20. Adam Olenderski, Monica Nicolescu, Sushil J. Louis
    A Behavior-Based Architecture for Realistic Autonomous Ship Control. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:148-155 [Conf]
  21. D. Dean, P. Syms, K. Hynd, B. Mistry, A. Vincent
    Modelling and Simulation of Combat ID - the INCIDER Model. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:156-163 [Conf]
  22. Mark Wittkamp, Luigi Barone
    Evolving Adaptive Play for the Game of Spoof Using Genetic Programming. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:164-172 [Conf]
  23. Anthony Di Pietro, Luigi Barone, R. Lyndon While
    A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:173-180 [Conf]
  24. Benoit Chaperot, Colin Fyfe
    Improving Artificial Intelligence In a Motocross Game. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:181-186 [Conf]
  25. Bruno Bouzy, Guillaume Chaslot
    Monte-Carlo Go Reinforcement Learning Experiments. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:187-194 [Conf]
  26. Shashi Mittal, Kalyanmoy Deb
    Optimal Strategies of the Iterated Prisoner's Dilemma Problem for Multiple Conflicting Objectives. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:197-204 [Conf]
  27. V. Scott Gordon, Ahmed Reda
    Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:205-210 [Conf]
  28. Andrés Gómez de Silva Garza
    Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing Environment. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:211-216 [Conf]
  29. D. Jenkins, Colin Frayn
    Highly Volatile Game Tree Search in Chain Reaction. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:217-223 [Conf]
  30. Telmo L. T. Menezes, Tiago R. Baptista, Ernesto J. F. Costa
    Towards Generation of Complex Game Worlds. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:224-229 [Conf]
  31. David B. Fogel, Timothy J. Hays, Sarah L. Hahn, James Quon
    The Blondie25 Chess Program Competes Against Fritz 8.0 and a Human Chess Master. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:230-235 [Conf]
  32. Iain Miller, Stephen McGlinchey, Benoit Chaperot
    Anomaly Detection in Magnetic Motion Capture using a 2-Layer SOM network. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:236-242 [Conf]
  33. Carl G. Looney
    Intelligent Battle Gaming Pragmatics with Belief Network Trees. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:243-248 [Conf]
  34. Kevin Burns
    Fun in Slots. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:249-256 [Conf]
  35. Kevin Burns
    Style in Poker. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:257-264 [Conf]
  36. Sachio Teramoto, Erik D. Demaine, Ryuhei Uehara
    Voronoi game on graphs and its complexity. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:265-271 [Conf]
  37. Ernesto Sánchez, Massimiliano Schillaci, Giovanni Squillero
    Evolving Warriors for the Nano Core. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:272-278 [Conf]
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002