Conferences in DBLP
(cig) 2006 (conf/cig/2006)
Colin Frayn , Carlos Justiniano , Kevin Lew ChessBrain II - A Hierarchical Infrastructure for Distributed Inhomogeneous Speed-Critical Computation. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:13-18 [Conf ] Daniel A. Ashlock Grid-Robot Drivers: an Evolutionary Multi-agent Virtual Robotics Task. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:19-26 [Conf ] Tristan Cazenave Optimizations of data structures, heuristics and algorithms for path-finding on maps. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:27-33 [Conf ] Edwin Soedarmadji Decentralized Decision Making in the Game of Tic-tac-toe. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:34-38 [Conf ] Igor Karpov , Thomas D'Silva , Craig Varrichio , Kenneth O. Stanley , Risto Miikkulainen Integration and Evaluation of Exploration-Based Learning in Games. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:39-44 [Conf ] Peter I. Cowling , M. H. Naveed , M. A. Hossain A Coevolutionary Model for The Virus Game. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:45-51 [Conf ] Simon M. Lucas , Thomas Philip Runarsson Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:52-59 [Conf ] Tomoharu Nakashima , Hisao Ishibuchi , Masahiro Takatani , Manabu Nii The Effect of Using Match History on the Evolution of RoboCup Soccer Team Strategies. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:60-66 [Conf ] Johan Conradie , Andries Petrus Engelbrecht Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:67-74 [Conf ] Chris Miles , Sushil J. Louis Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:75-82 [Conf ] Aaron J. Rice , John R. McDonnell , Andy Spydell , Stewart Stremler A Player for Tactical Air Strike Games Using Evolutionary Computation. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:83-89 [Conf ] Bobby D. Bryant , Risto Miikkulainen Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:90-97 [Conf ] Ernst A. Heinz , Kai S. Kunze , Matthias Gruber , David Bannach , Paul Lukowicz Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:98-102 [Conf ] Siang Yew Chong , Xin Yao Self-Adapting Payoff Matrices in Repeated Interactions. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:103-110 [Conf ] Daniel A. Ashlock Training Function Stacks to play the Iterated Prisoner's Dilemma. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:111-118 [Conf ] Robert G. Reynolds , Mostafa Ali , Raja Alomari Optimization Problem Solving using Predator/Prey Games and Cultural Algorithms. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:119-125 [Conf ] Eric Saund Capturing The Information Conveyed By Opponents' Betting Behavior in Poker. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:126-133 [Conf ] Georgios N. Yannakakis , Henrik Hautop Lund , John Hallam Modeling Children's Entertainment in the Playware Playground. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:134-141 [Conf ] Dana Vrajitoru NPCs and Chatterbots with Personality and Emotional Response. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:142-147 [Conf ] Adam Olenderski , Monica Nicolescu , Sushil J. Louis A Behavior-Based Architecture for Realistic Autonomous Ship Control. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:148-155 [Conf ] D. Dean , P. Syms , K. Hynd , B. Mistry , A. Vincent Modelling and Simulation of Combat ID - the INCIDER Model. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:156-163 [Conf ] Mark Wittkamp , Luigi Barone Evolving Adaptive Play for the Game of Spoof Using Genetic Programming. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:164-172 [Conf ] Anthony Di Pietro , Luigi Barone , R. Lyndon While A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:173-180 [Conf ] Benoit Chaperot , Colin Fyfe Improving Artificial Intelligence In a Motocross Game. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:181-186 [Conf ] Bruno Bouzy , Guillaume Chaslot Monte-Carlo Go Reinforcement Learning Experiments. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:187-194 [Conf ] Shashi Mittal , Kalyanmoy Deb Optimal Strategies of the Iterated Prisoner's Dilemma Problem for Multiple Conflicting Objectives. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:197-204 [Conf ] V. Scott Gordon , Ahmed Reda Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:205-210 [Conf ] Andrés Gómez de Silva Garza Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing Environment. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:211-216 [Conf ] D. Jenkins , Colin Frayn Highly Volatile Game Tree Search in Chain Reaction. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:217-223 [Conf ] Telmo L. T. Menezes , Tiago R. Baptista , Ernesto J. F. Costa Towards Generation of Complex Game Worlds. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:224-229 [Conf ] David B. Fogel , Timothy J. Hays , Sarah L. Hahn , James Quon The Blondie25 Chess Program Competes Against Fritz 8.0 and a Human Chess Master. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:230-235 [Conf ] Iain Miller , Stephen McGlinchey , Benoit Chaperot Anomaly Detection in Magnetic Motion Capture using a 2-Layer SOM network. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:236-242 [Conf ] Carl G. Looney Intelligent Battle Gaming Pragmatics with Belief Network Trees. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:243-248 [Conf ] Kevin Burns Fun in Slots. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:249-256 [Conf ] Kevin Burns Style in Poker. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:257-264 [Conf ] Sachio Teramoto , Erik D. Demaine , Ryuhei Uehara Voronoi game on graphs and its complexity. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:265-271 [Conf ] Ernesto Sánchez , Massimiliano Schillaci , Giovanni Squillero Evolving Warriors for the Nano Core. [Citation Graph (0, 0)][DBLP ] CIG, 2006, pp:272-278 [Conf ]