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Conferences in DBLP

(candc)
2002 (conf/candc/2002)

  1. Ben Shneiderman
    Creativity support tools: a tutorial overview. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:1-2 [Conf]
  2. John S. Gero
    Computational models of creative designing based on situated cognition. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:3-10 [Conf]
  3. Brent MacGregor
    Cybernetic serendipity revisited. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:11-13 [Conf]
  4. Nigel Cross
    Creative cognition in design: processes of exceptional designers. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:14-19 [Conf]
  5. Jack Ox
    2 performances in the 21st century virtual color organ. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:20-24 [Conf]
  6. Linda Candy, Bronac Ferran, Judith Mottram, Ernest A. Edmonds, John Haworth, Jon Pettigrew
    Panel: research into art and technology. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:25-30 [Conf]
  7. Marc Vass, John M. Carroll, Clifford A. Shaffer
    Supporting creativity in problem solving environments. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:31-37 [Conf]
  8. Michael A. Terry, Elizabeth D. Mynatt
    Recognizing creative needs in user interface design. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:38-44 [Conf]
  9. Geoff Cox
    Generator: the dialectics of orderly disorder. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:45-49 [Conf]
  10. Robert Pepperell
    Computer aided creativity: practical experience and theoretical concerns. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:50-56 [Conf]
  11. Winger Tseng, Stephen A. R. Scrivener, Linden J. Ball
    The impact of functional knowledge on sketching. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:57-64 [Conf]
  12. George Whale
    Why use computers to make drawings? [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:65-71 [Conf]
  13. Remko van der Lugt
    Functions of sketching in design idea generation meetings. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:72-79 [Conf]
  14. Rob Saunders, John S. Gero
    How to study artificial creativity. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:80-87 [Conf]
  15. Mike King
    Computers and modern art: digital art museum. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:88-94 [Conf]
  16. Kari Kuutti, Giulio Iacucci, Carlo Iacucci
    Acting to know: improving creativity in the design of mobile services by using performances. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:95-102 [Conf]
  17. Kumiyo Nakakoji, Yasuhiro Yamamoto, Atsushi Aoki
    Interaction design as a collective creative process. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:103-110 [Conf]
  18. Chika Oshima, Kazushi Nishimoto, Yohei Miyagawa, Takashi Shirosaki
    A concept to facilitate musical expression. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:111-117 [Conf]
  19. Yukari Nagai, Hisataka Noguchi
    How designers transform keywords into visual images. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:118-125 [Conf]
  20. Liane Gabora
    Cognitive mechanisms underlying the creative process. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:126-133 [Conf]
  21. Linda Candy, Ernest A. Edmonds
    Modeling co-creativity in art and technology. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:134-141 [Conf]
  22. Hirohito Shibata, Koichi Hori
    A system to support long-term creative thinking in daily life and its evaluation. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:142-149 [Conf]
  23. Josephine Anstey, Dave Pape
    Scripting the interactor: an approach to VR drama. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:150-156 [Conf]
  24. Steven Abrams, Ralph Bellofatto, Robert Fuhrer, Daniel Oppenheim, James L. Wright, Richard Boulanger, Neil Leonard, David Mash, Michael Rendish, Joe Smith
    QSketcher: an environment for composing music for film. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:157-164 [Conf]
  25. Shigeki Amitani, Koichi Hori
    Supporting musical composition by externalizing the composer's mental space. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:165-172 [Conf]
  26. Eduardo Reck Miranda
    Sounds of artificial life. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:173-177 [Conf]
  27. Norio Ishii, Kazuhisa Miwa
    Interactive processes between mental and external operations in creative activity: a comparison of experts' and novices' performance. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:178-185 [Conf]
  28. Johan F. Hoorn
    A model for information technologies that can be creative. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:186-191 [Conf]
  29. Andruid Kerne
    Concept-context-design: a creative model for the development of interactivity. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2002, pp:192-199 [Conf]
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