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Conferences in DBLP

(sca)
2006 (conf/sca/2006)

  1. Nils Thürey, Richard Keiser, Mark Pauly, Ulrich Rüde
    Detail-preserving fluid control. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:7-12 [Conf]
  2. Christopher Wojtan, Peter J. Mucha, Greg Turk
    Keyframe control of complex particle systems using the adjoint method. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:15-23 [Conf]
  3. Alexis Angelidis, Fabrice Neyret, Karan Singh, Derek Nowrouzezahrai
    A controllable, fast and stable basis for vortex based smoke simulation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:25-32 [Conf]
  4. Yootai Kim, Raghu Machiraju, David Thompson
    Path-based control of smoke simulations. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:33-42 [Conf]
  5. Liliya Kharevych, Weiwei Yang, Yiying Tong, Eva Kanso, J. E. Marsden, Peter Schröder, Mathieu Desbrun
    Geometric, variational integrators for computer animation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:43-51 [Conf]
  6. Fu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang
    Progressive deforming meshes based on deformation oriented decimation and dynamic connectivity updating. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:53-62 [Conf]
  7. Denis Steinemann, Miguel A. Otaduy, Markus H. Gross
    Fast arbitrary splitting of deforming objects. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:63-72 [Conf]
  8. Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin
    Fast simulation of deformable models in contact using dynamic deformation textures. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:73-82 [Conf]
  9. Nuttapong Chentanez, Tolga Goktekin, Bryan E. Feldman, James F. O'Brien
    Simultaneous coupling of fluids and deformable bodies. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:83-89 [Conf]
  10. Sunil Hadap
    Oriented strands: dynamics of stiff multi-body system. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:91-100 [Conf]
  11. Pascal Volino, Nadia Magnenat-Thalmann
    Simple linear bending stiffness in particle systems. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:101-105 [Conf]
  12. Bernhard Thomaszewski, Markus Wacker, Wolfgang Straßer
    A consistent bending model for cloth simulation with corotational subdivision finite elements. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:107-116 [Conf]
  13. Rachel McDonnell, Simon Dobbyn, Steven Collins, Carol O'Sullivan
    Perceptual evaluation of LOD clothing for virtual humans. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:117-126 [Conf]
  14. Guodong Liu, Leonard McMillan
    Segment-based human motion compression. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:127-135 [Conf]
  15. Meinard Müller, Tido Röder
    Motion templates for automatic classification and retrieval of motion capture data. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:137-146 [Conf]
  16. Brett Allen, Brian Curless, Zoran Popovic, Aaron Hertzmann
    Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:147-156 [Conf]
  17. Nils Thürey, Ulrich Rüde, Marc Stamminger
    Animation of open water phenomena with coupled shallow water and free surface simulations. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:157-164 [Conf]
  18. Theodore Kim, David Adalsteinsson, Ming C. Lin
    Modeling ice dynamics as a thin-film Stefan problem. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:167-176 [Conf]
  19. Hayley N. Iben, James F. O'Brien
    Generating surface crack patterns. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:177-185 [Conf]
  20. Julien Diener, Lionel Revéret, Eugene Fiume
    Hierarchical retargetting of 2D motion fields to the animation of 3D plant models. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:187-195 [Conf]
  21. Yeuhi Abe, Jovan Popovic
    Interactive animation of dynamic manipulation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:195-204 [Conf]
  22. James McCann, Nancy S. Pollard, S. Srinivasa
    Physics-based motion retiming. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:205-214 [Conf]
  23. C. Karen Liu, Aaron Hertzmann, Zoran Popovic
    Composition of complex optimal multi-character motions. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:215-222 [Conf]
  24. Christina N. de Juan, Bobby Bodenheimer
    Re-using traditional animation: methods for semi-automatic segmentation and inbetweening. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:223-232 [Conf]
  25. Q. L. Li, W. D. Geng, T. Yu, X. J. Shen, N. Lau, G. Yu
    MotionMaster: authoring and choreographing Kung-fu motions by sketch drawings. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:233-241 [Conf]
  26. Z. Wang, M. van de Panne
    Walk to here: a voice driven animation system. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:243-251 [Conf]
  27. Zhigang Deng, Ulrich Neumann
    eFASE: expressive facial animation synthesis and editing with phoneme-isomap controls. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:251-260 [Conf]
  28. Eftychios Sifakis, Andrew Selle, Avram Robinson-Mosher, Ronald Fedkiw
    Simulating speech with a physics-based facial muscle model. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:261-270 [Conf]
  29. Edwin Chang, Odest Chadwicke Jenkins
    Sketching articulation and pose for facial animation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:271-280 [Conf]
  30. Benoît Le Callennec, Ronan Boulic
    Robust kinematic constraint detection for motion data. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:281-290 [Conf]
  31. Hyun Joon Shin, Hyun Seok Oh
    Fat graphs: constructing an interactive character with continuous controls. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:291-298 [Conf]
  32. Manfred Lau, James J. Kuffner
    Precomputed search trees: planning for interactive goal-driven animation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:299-308 [Conf]
  33. Anna Majkowska, Victor B. Zordan, Petros Faloutsos
    Automatic splicing for hand and body animations. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:309-316 [Conf]
  34. Viorel Mihalef, B. Unlusu, Dimitris N. Metaxas, Mark Sussman, M. Yousuff Hussaini
    Physics based boiling simulation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:317-324 [Conf]
  35. Wen Zheng, Jun-Hai Yong, Jean-Claude Paul
    Simulation of bubbles. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:325-333 [Conf]
  36. Janghee Kim, Deukhyun Cha, Byungjoon Chang, BonKi Koo, Insung Ihm
    Practical animation of turbulent splashing water. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:335-344 [Conf]
  37. Adam W. Bargteil, Funshing Sin, Jonathan E. Michaels, Tolga Goktekin, James F. O'Brien
    A texture synthesis method for liquid animations. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:345-351 [Conf]
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