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Conferences in DBLP
- Manfred Weiler, Rüdiger Westermann, Charles D. Hansen, Kurt Zimmerman, Thomas Ertl
Level-of-detail volume rendering via 3D textures. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:7-13 [Conf]
- William R. Volz
Gigabyte volume viewing using split software/hardware interpolation. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:15-22 [Conf]
- Ross T. Whitaker
Reducing aliasing artifacts in iso-surfaces of binary volumes. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:23-32 [Conf]
- Valerio Pascucci, Chandrajit L. Bajaj
Time critical isosurface refinement and smoothing. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:33-42 [Conf]
- Shiaofen Fang, Duoduo Liao
Fast CSG voxelization by frame buffer pixel mapping. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:43-48 [Conf]
- David R. Nadeau
Volume scene graphs. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:49-56 [Conf]
- Nikhil Gagvani, Deborah Silver
Shape-based volumetric collision detection. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:57-61 [Conf]
- Benjamin Mora, Jean-Pierre Jessel, René Caubet
Accelerating volume rendering with quantized voxels. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:63-70 [Conf]
- Günter Knittel
The ULTRAVIS system. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:71-79 [Conf]
- Michael Meißner, Jian Huang, Dirk Bartz, Klaus Mueller, Roger Crawfis
A practical evaluation of popular volume rendering algorithms. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:81-90 [Conf]
- Ricardo C. Farias, Joseph S. B. Mitchell, Cláudio T. Silva
ZSWEEP: an efficient and exact projection algorithm for unstructured volume rendering. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:91-99 [Conf]
- Thomas Theußl, Helwig Hauser, Eduard Gröller
Mastering windows: improving reconstruction. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:101-108 [Conf]
- Frank Dachille, Klaus Mueller, Arie E. Kaufman
Volumetric backprojection. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:109-117 [Conf]
- David Ellsworth, Ling-Jen Chiang, Han-Wei Shen
Accelerating time-varying hardware volume rendering using TSP trees and color-based error metrics. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:119-128 [Conf]
- Kostas Anagnostou, Tim J. Atherton, Andrew E. Waterfall
4D volume rendering with the Shear Warp factorisation. [Citation Graph (0, 0)][DBLP] Volviz, 2000, pp:129-137 [Conf]
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