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Conferences in DBLP

Advances in Computer Entertainment Technology (ACMace)
2006 (conf/ACMace/2006)

  1. Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen
    The VoodooIO gaming kit: a real-time adaptable gaming controller. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:1- [Conf]
  2. Masaki Oshita
    Motion-capture-based avatar control framework in third-person view virtual environments. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:2- [Conf]
  3. Kathryn Elizabeth Merrick, Mary Lou Maher
    Motivated reinforcement learning for non-player characters in persistent computer game worlds. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:3- [Conf]
  4. Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-hua Chu, Chin-Laung Lei, Wen-Chin Chen
    Identifying MMORPG bots: a traffic analysis approach. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:4- [Conf]
  5. Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei
    An empirical evaluation of TCP performance in online games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:5- [Conf]
  6. Toshio Asano, Masahito Isamu, Yutaka Ishibashi
    A proactive file transfer scheme in a distributed haptic museum. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:6- [Conf]
  7. Kyong Joon Lee, Sang Chul Ahn, Hyoung-Gon Kim
    Using a mobile device as an interface tool for HMD-based AR applications. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:7- [Conf]
  8. Amitava Biswas, Tom Donaldson, Jagmit Singh, Sara Diamond, David Gauthier, Michael Longford
    Assessment of mobile experience engine, the development toolkit for context aware mobile applications. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:8- [Conf]
  9. Filipe Barrenho, Teresa Romão, Tiago Martins, Nuno Correia
    InAuthoring environment: interfaces for creating spatial stories and gaming activities. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:9- [Conf]
  10. Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller
    User case study and network evolution in the mobile phone sector (a study on current mobile phone applications). [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:10- [Conf]
  11. Will Bamford, Paul Coulton, Reuben Edwards
    A massively multi-authored mobile surrealist book. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:11- [Conf]
  12. Philip Garner, Omer Rashid, Paul Coulton, Reuben Edwards
    The mobile phone as a digital SprayCan. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:12- [Conf]
  13. Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kazuya Matsubara, Yasushi Harada, Fusako Kusunoki, Sangtae Kim, Yuki Mizukubo
    Open experiments of mobile sightseeing support systems with shared virtual worlds. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:13- [Conf]
  14. Shigeru Sakurazawa, Junichi Akita, Masashi Toda
    Development of the tool for artistic representation of internal information of the body. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:14- [Conf]
  15. Carsten Magerkurth, Timo Engelke, Daniel H. Grollman
    A component based architecture for distributed, pervasive gaming applications. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:15- [Conf]
  16. Ruck Thawonmas, Syota Osaka
    A method for online adaptation of computer-game AI rulebase. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:16- [Conf]
  17. Antonio Barella, Carlos Carrascosa, Vicente J. Botti
    JGOMAS: game-oriented multi-agent system based on jade. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:17- [Conf]
  18. Johan Peitz, Staffan Björk, Anu Jäppinen
    Wizard's apprentice gameplay-oriented design of a computer-augmented board game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:18- [Conf]
  19. Karim Sehaba, Pascal Estraillier
    Game execution control by analysis of player's behavior. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:19- [Conf]
  20. J. David Smith, T. C. Nicholas Graham
    Use of eye movements for video game control. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:20- [Conf]
  21. Yuu Shibata, Kei Hiraki
    Applying recent techniques for retro games: in the case of undo function. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:21- [Conf]
  22. Magy Seif El-Nasr, Su Yan
    Visual attention in 3D video games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:22- [Conf]
  23. Staffan Jonsson, Markus Montola, Annika Waern, Martin Ericsson
    Prosopopeia: experiences from a pervasive Larp. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:23- [Conf]
  24. Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin, Marco Combetto
    Believable environments: generating interactive storytelling in vast location-based pervasive games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:24- [Conf]
  25. Jean-Luc Lugrin, Marc Cavazza
    AI-based world behaviour for emergent narratives. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:25- [Conf]
  26. Jie Liu, Elaine Chew, Alexandre R. J. François
    From driving to expressive music performance: ensuring tempo smoothness. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:26- [Conf]
  27. James Patten, Ben Recht, Hiroshi Ishii
    Interaction techniques for musical performance with tabletop tangible interfaces. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:27- [Conf]
  28. Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas
    Initial lessons from AR Façade, an interactive augmented reality drama. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:28- [Conf]
  29. Lisbeth Klastrup
    Death matters: understanding gameworld experiences. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:29- [Conf]
  30. Jun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka, Naohito Okude
    Paravie: dance entertainment system for everyone to express oneself with movement. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:30- [Conf]
  31. Yoshiro Sugano, Jumpei Ohtsuji, Toshiya Usui, Yuya Mochizuki, Naohito Okude
    Shootball: the tangible ball sport in ubiquitous computing. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:31- [Conf]
  32. Marc Duke
    In game advertising: touching the elusive consumer. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:32- [Conf]
  33. Omer Rashid, Will Bamford, Paul Coulton, Reuben Edwards
    PAC-LAN: the human arcade. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:33- [Conf]
  34. Yuichiro Katsumoto, Erika Kanai, Nadya Kirillova, Kaori Higashi, Hokuto Miura, Takashi Matsumoto, Reiko Sasaki, Masa Inakage
    InScene: a communication device which uses incenses. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:34- [Conf]
  35. Kenji Iguchi, Masa Inakage
    Morel: remotely launchable outdoor playthings. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:35- [Conf]
  36. Shin'ichiro Eitoku, Kotaro Hashimoto, Tomohiro Tanikawa
    Controllable water particle display. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:36- [Conf]
  37. Junji Watanabe, Yuki Hashimoto, Hideaki Nii, Masahiko Inami
    Visual resonator: sight-based auditory experience. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:37- [Conf]
  38. Hirokatsu Sou, Ichiroh Kanaya, Kosuke Sato
    Computer aided drawing system based on prediction of drawing action. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:38- [Conf]
  39. Kyoichi Sakamoto, Kenji Saito, Masa Inakage, Aya Shigefuji, Anna Takahashi
    POCOMZ: the ambient media device with IM "wija". [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:39- [Conf]
  40. Satoshi Kuribayashi, Akira Wakita
    PlantDisplay: turning houseplants into ambient display. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:40- [Conf]
  41. Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami
    Gravity jockey: a novel music experience with galvanic vestibular stimulation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:41- [Conf]
  42. Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami
    Straw-like user interface: virtual experience of the sensation of drinking using a straw. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:42- [Conf]
  43. Nathan D. Nichols, Kristian J. Hammond, David A. Shamma, Sara Owsley
    Believable performance agents for interactive conversations. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:43- [Conf]
  44. Tanja K. Gompf
    Mobile TV. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:44- [Conf]
  45. Jim Bizzocchi
    Ambient video. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:45- [Conf]
  46. Andy Yamada, Tomoyuki Nezu, Masa Inakage
    Andrew Rivolski: multi-display cooperation game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:46- [Conf]
  47. Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori, Junichi Hoshino
    Mounting and application of bubble display system: bubble cosmos. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:47- [Conf]
  48. Akira Wakita, Midori Shibutani
    Mosaic textile: wearable ambient display with non-emissive color-changing modules. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:48- [Conf]
  49. Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami
    Gravity Jockey: a novel music experience with galvanic vestibular stimulation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:49- [Conf]
  50. Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami
    Straw-like user interface: virtual experience of the sensation of drinking using a straw. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:50- [Conf]
  51. Miki Namatame, Yasushi Harada, Fusako Kusunoki, Shigenori Inagaki, Takao Terano
    To use PYA tool or not for learning Japanese hand alphabets. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:51- [Conf]
  52. Itaru Kuramoto, Buntaro Kaji, Yu Shibuya, Yoshihiro Tsujino
    Reflex flower: ambient work rhythm visualization system in computer-aided work environments. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:52- [Conf]
  53. Soh Masuko, Junichi Hoshino
    A fitness game reflecting heart rate. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:53- [Conf]
  54. Mirjam Eladhari, Rik Nieuwdorp, Mikael Fridenfalk
    The soundtrack of your mind: mind music - adaptive audio for game characters. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:54- [Conf]
  55. Kaoru Sumi, Mizue Nagata
    Animated storytelling system via text. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:55- [Conf]
  56. Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen
    Fuzzy cognitive goal net for interactive storytelling plot design. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:56- [Conf]
  57. Daniel Wagner, Mark Billinghurst, Dieter Schmalstieg
    How real should virtual characters be? [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:57- [Conf]
  58. Atsushi Nakano, Kenta Shioiri, Junichi Hoshino
    Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:58- [Conf]
  59. Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki, Noboru Ashida, Kazuma Tanida
    3DCG authoring system using turtle metaphor. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:59- [Conf]
  60. Ueno Masayuki, Nishiki Takeshi, Tsushima Katsuhide
    NeGAS: logo based authoring environment for 3D computer animation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:60- [Conf]
  61. Chen Mao, Sheng Feng Qin, David K. Wright
    Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:61- [Conf]
  62. Yi Song, Li Bai, Yangsheng Wang
    3D object modelling for entertainment applications. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:62- [Conf]
  63. Magy Seif El-Nasr
    Projecting tension in virtual environments through lighting. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:63- [Conf]
  64. Jung Shin, Michael Haller, R. Mukundan
    A stylized cartoon hair renderer. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:64- [Conf]
  65. Shuchang Wang, Yangsheng Wang, Li Bai
    Face decorating system based on improved active shape models. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:65- [Conf]
  66. David Steffen Bergman, Belgacem Ben Youssef, Jim Bizzocchi, John Bowes
    Interpolation techniques for the artificial construction of video slow motion in the postproduction process. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:66- [Conf]
  67. Claudio E. Palazzi, Giovanni Pau, Marco Roccetti, Stefano Ferretti, Mario Gerla
    Wireless home entertainment center: reducing last hop delays for real-time applications. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:67- [Conf]
  68. Ansar-Ul-Haque Yasar, M. A. Ansari, Sherjeel Farooqui
    Low cost solution for location determination of mobile nodes in a wireless local area network. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:68- [Conf]
  69. Yutaka Ishibashi, Manabu Nagasaka, Noriyuki Fujiyoshi
    Subjective assessment of fairness among users in multipoint communications. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:69- [Conf]
  70. Florian Mueller, Luke Cole, Shannon O'Brien, Wouter Walmink
    Airhockey over a distance: a networked physical game to support social interactions. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:70- [Conf]
  71. Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen
    AoIM in peer-to-peer multiplayer online games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:71- [Conf]
  72. Keiichi Endo, Minoru Kawahara, Yutaka Takahashi
    A proposal of encoded computations for distributed massively multiplayer online services. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:72- [Conf]
  73. Ian Frank, Nobuhisa Sanbou, Katsuaki Terashima
    Some positive effects of online gaming. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:73- [Conf]
  74. Stéphane Natkin, Chen Yan
    User model in multiplayer mixed reality entertainment applications. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:74- [Conf]
  75. Ansar-Ul-Haque Yasar, M. A. Ansari, Sherjeel Farooqui
    Low cost solution for location determination of mobile nodes in a wireless local area network. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:75- [Conf]
  76. Chen Mao, Sheng Feng Qin, David K. Wright
    Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:76- [Conf]
  77. Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose
    Sharelog: digital public art interaction by using "Suica". [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:77- [Conf]
  78. Jie Liu, Elaine Chew, Alexandre R. J. François
    From driving to expressive music performance: ensuring tempo smoothness. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:78- [Conf]
  79. Johan Peitz, Staffan Björk, Anu Jäppinen
    Wizard's apprentice gameplay-oriented design of a computer-augmented board game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:79- [Conf]
  80. Junichi Osada, Shinichi Ohnaka, Miki Sato
    The scenario and design process of childcare robot, PaPeRo. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:80- [Conf]
  81. Krystina S. Madej
    Early narrative experience: positive segue to narrative gameplay. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:81- [Conf]
  82. Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen
    The VoodooIO gaming kit: a real-time adaptable gaming controller. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:82- [Conf]
  83. Sara Owsley, Kristian J. Hammond, David A. Shamma
    Computational support for compelling story telling. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:83- [Conf]
  84. Shigeru Sakurazawa, Junichi Akita, Masashi Toda
    Development of the tool for artistic representation of internal information of the body. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:84- [Conf]
  85. Stéphane Natkin, Chen Yan
    User model in multiplayer mixed reality entertainment applications. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:85- [Conf]
  86. Jukka Holm, Juha Arrasvuori, Kai Havukainen
    Modifying game content with personal media. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:86- [Conf]
  87. Maiko Kamata, Makoto Arisawa
    The four impression factors of music videos. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:87- [Conf]
  88. Tatsuo Kamitani, Manabu Yano, Minoru Matsuda
    Accuracy of musician's response time for an electronic music score system with a moving marker. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:88- [Conf]
  89. Roger Thomas Kok Chuen Tan, V. Todorovic, G. Andrejin, James Keng Soon Teh, Adrian David Cheok
    Metazoa Ludens. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:89- [Conf]
  90. Takafumi Iwai, Sohei Kitada, Mariko Higaki, Mizuki Deguchi, Kazuya Kaijima, Akira Wakita
    Paravision: the entertaining visualizer in public space. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:90- [Conf]
  91. Yuji Hoshi, Shinya Nakayama, Masami Kato
    A method of virtual walkthrough image space construction using plural omnidirectional images. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:91- [Conf]
  92. Junichi Osada, Shinichi Ohnaka, Miki Sato
    Scenario and design process of childcare robot PaPeRo. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:92- [Conf]
  93. Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose
    Sharelog: digital public art interaction by using "Suica". [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:93- [Conf]
  94. Khoo Eng Tat, Shang Ping Lee, Adrian David Cheok
    Age invaders. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:94- [Conf]
  95. Xuetao Feng, Yangsheng Wang, Li Bai
    A fast eye location method using ordinal features. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:95- [Conf]
  96. Kenji Yokoi, Katsumi Watanabe, Takashi Kawai
    Dynamic evaluation of distribution of visual attention during playing video game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:96- [Conf]
  97. Elina M. I. Koivisto, Mirjam Eladhari
    Paper prototyping a pervasive game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:97- [Conf]
  98. Atsushi Nakano, Junichi Hoshino
    Motion creation for online game characters. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:98- [Conf]
  99. Yong-Moo Kwon, Kyeong-Won Jeon
    Gaze computer interaction on stereo display. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:99- [Conf]
  100. Qonita M. Shahab, Yong-Moo Kwon, Heedong Ko
    Virtual experience: interactive domino simulation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:100- [Conf]
  101. Yuko Uematsu, Hideo Saito
    AR baseball presentation system based on registration with multiple markers. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:101- [Conf]
  102. James Keng Soon Teh, Shang Ping Lee, Adrian David Cheok
    Internet pajama. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:102- [Conf]
  103. Ronan Champagnat, Pascal Estraillier, Armelle Prigent
    Adaptative execution of game: unfolding a correct story. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:103- [Conf]
  104. Sara Owsley, Kristian J. Hammond, David A. Shamma
    Computational support for compelling story telling. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:104- [Conf]
  105. Seiko Myojin, Mie Nakatani, Hirokazu Kato
    Drop*STAR: support system of musical arrangement and performance for small groups. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:105- [Conf]
  106. S. R. Subramanya, Byung K. Yi
    A model for mobile entertainment content consumption. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:106- [Conf]
  107. Wei Liu, Adrian David Cheok, Sim Hwee, Ang Ivene
    Mixed reality for fun learning in primary school. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:107- [Conf]
  108. Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu
    Architecture of an authoring system to support the creation of interactive contents. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:108- [Conf]
  109. Krystina S. Madej
    Early narrative experience: positive segue to narrative gameplay. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:109- [Conf]
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
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