Conferences in DBLP
Nicolas Villar , Kiel Mark Gilleade , Devina Ramduny-Ellis , Hans-Werner Gellersen The VoodooIO gaming kit: a real-time adaptable gaming controller. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:1- [Conf ] Masaki Oshita Motion-capture-based avatar control framework in third-person view virtual environments. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:2- [Conf ] Kathryn Elizabeth Merrick , Mary Lou Maher Motivated reinforcement learning for non-player characters in persistent computer game worlds. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:3- [Conf ] Kuan-Ta Chen , Jhih-Wei Jiang , Polly Huang , Hao-hua Chu , Chin-Laung Lei , Wen-Chin Chen Identifying MMORPG bots: a traffic analysis approach. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:4- [Conf ] Kuan-Ta Chen , Chun-Ying Huang , Polly Huang , Chin-Laung Lei An empirical evaluation of TCP performance in online games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:5- [Conf ] Toshio Asano , Masahito Isamu , Yutaka Ishibashi A proactive file transfer scheme in a distributed haptic museum. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:6- [Conf ] Kyong Joon Lee , Sang Chul Ahn , Hyoung-Gon Kim Using a mobile device as an interface tool for HMD-based AR applications. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:7- [Conf ] Amitava Biswas , Tom Donaldson , Jagmit Singh , Sara Diamond , David Gauthier , Michael Longford Assessment of mobile experience engine, the development toolkit for context aware mobile applications. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:8- [Conf ] Filipe Barrenho , Teresa Romão , Tiago Martins , Nuno Correia InAuthoring environment: interfaces for creating spatial stories and gaming activities. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:9- [Conf ] Tobias Fritsch , Hartmut Ritter , Jochen H. Schiller User case study and network evolution in the mobile phone sector (a study on current mobile phone applications). [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:10- [Conf ] Will Bamford , Paul Coulton , Reuben Edwards A massively multi-authored mobile surrealist book. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:11- [Conf ] Philip Garner , Omer Rashid , Paul Coulton , Reuben Edwards The mobile phone as a digital SprayCan. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:12- [Conf ] Hiroyuki Tarumi , Kayo Yokoo , Shouji Nishimoto , Kazuya Matsubara , Yasushi Harada , Fusako Kusunoki , Sangtae Kim , Yuki Mizukubo Open experiments of mobile sightseeing support systems with shared virtual worlds. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:13- [Conf ] Shigeru Sakurazawa , Junichi Akita , Masashi Toda Development of the tool for artistic representation of internal information of the body. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:14- [Conf ] Carsten Magerkurth , Timo Engelke , Daniel H. Grollman A component based architecture for distributed, pervasive gaming applications. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:15- [Conf ] Ruck Thawonmas , Syota Osaka A method for online adaptation of computer-game AI rulebase. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:16- [Conf ] Antonio Barella , Carlos Carrascosa , Vicente J. Botti JGOMAS: game-oriented multi-agent system based on jade. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:17- [Conf ] Johan Peitz , Staffan Björk , Anu Jäppinen Wizard's apprentice gameplay-oriented design of a computer-augmented board game. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:18- [Conf ] Karim Sehaba , Pascal Estraillier Game execution control by analysis of player's behavior. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:19- [Conf ] J. David Smith , T. C. Nicholas Graham Use of eye movements for video game control. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:20- [Conf ] Yuu Shibata , Kei Hiraki Applying recent techniques for retro games: in the case of undo function. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:21- [Conf ] Magy Seif El-Nasr , Su Yan Visual attention in 3D video games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:22- [Conf ] Staffan Jonsson , Markus Montola , Annika Waern , Martin Ericsson Prosopopeia: experiences from a pervasive Larp. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:23- [Conf ] Anton Gustafsson , John Bichard , Liselott Brunnberg , Oskar Juhlin , Marco Combetto Believable environments: generating interactive storytelling in vast location-based pervasive games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:24- [Conf ] Jean-Luc Lugrin , Marc Cavazza AI-based world behaviour for emergent narratives. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:25- [Conf ] Jie Liu , Elaine Chew , Alexandre R. J. François From driving to expressive music performance: ensuring tempo smoothness. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:26- [Conf ] James Patten , Ben Recht , Hiroshi Ishii Interaction techniques for musical performance with tabletop tangible interfaces. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:27- [Conf ] Steven Dow , Manish Mehta , Annie Lausier , Blair MacIntyre , Michael Mateas Initial lessons from AR Façade, an interactive augmented reality drama. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:28- [Conf ] Lisbeth Klastrup Death matters: understanding gameworld experiences. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:29- [Conf ] Jun Usui , Hirotaka Hatayama , Takashi Sato , Yumi Furuoka , Naohito Okude Paravie: dance entertainment system for everyone to express oneself with movement. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:30- [Conf ] Yoshiro Sugano , Jumpei Ohtsuji , Toshiya Usui , Yuya Mochizuki , Naohito Okude Shootball: the tangible ball sport in ubiquitous computing. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:31- [Conf ] Marc Duke In game advertising: touching the elusive consumer. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:32- [Conf ] Omer Rashid , Will Bamford , Paul Coulton , Reuben Edwards PAC-LAN: the human arcade. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:33- [Conf ] Yuichiro Katsumoto , Erika Kanai , Nadya Kirillova , Kaori Higashi , Hokuto Miura , Takashi Matsumoto , Reiko Sasaki , Masa Inakage InScene: a communication device which uses incenses. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:34- [Conf ] Kenji Iguchi , Masa Inakage Morel: remotely launchable outdoor playthings. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:35- [Conf ] Shin'ichiro Eitoku , Kotaro Hashimoto , Tomohiro Tanikawa Controllable water particle display. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:36- [Conf ] Junji Watanabe , Yuki Hashimoto , Hideaki Nii , Masahiko Inami Visual resonator: sight-based auditory experience. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:37- [Conf ] Hirokatsu Sou , Ichiroh Kanaya , Kosuke Sato Computer aided drawing system based on prediction of drawing action. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:38- [Conf ] Kyoichi Sakamoto , Kenji Saito , Masa Inakage , Aya Shigefuji , Anna Takahashi POCOMZ: the ambient media device with IM "wija". [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:39- [Conf ] Satoshi Kuribayashi , Akira Wakita PlantDisplay: turning houseplants into ambient display. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:40- [Conf ] Naohisa Nagaya , Masashi Yoshidzumi , Maki Sugimoto , Hideaki Nii , Taro Maeda , Michiteru Kitazaki , Masahiko Inami Gravity jockey: a novel music experience with galvanic vestibular stimulation. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:41- [Conf ] Yuki Hashimoto , Naohisa Nagaya , Minoru Kojima , Satoru Miyajima , Junichiro Ohtaki , Akio Yamamoto , Tomoyasu Mitani , Masahiko Inami Straw-like user interface: virtual experience of the sensation of drinking using a straw. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:42- [Conf ] Nathan D. Nichols , Kristian J. Hammond , David A. Shamma , Sara Owsley Believable performance agents for interactive conversations. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:43- [Conf ] Tanja K. Gompf Mobile TV. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:44- [Conf ] Jim Bizzocchi Ambient video. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:45- [Conf ] Andy Yamada , Tomoyuki Nezu , Masa Inakage Andrew Rivolski: multi-display cooperation game. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:46- [Conf ] Masahiro Nakamura , Go Inaba , Jun Tamaoki , Kazuhito Shiratori , Junichi Hoshino Mounting and application of bubble display system: bubble cosmos. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:47- [Conf ] Akira Wakita , Midori Shibutani Mosaic textile: wearable ambient display with non-emissive color-changing modules. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:48- [Conf ] Naohisa Nagaya , Masashi Yoshidzumi , Maki Sugimoto , Hideaki Nii , Taro Maeda , Michiteru Kitazaki , Masahiko Inami Gravity Jockey: a novel music experience with galvanic vestibular stimulation. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:49- [Conf ] Yuki Hashimoto , Naohisa Nagaya , Minoru Kojima , Satoru Miyajima , Junichiro Ohtaki , Akio Yamamoto , Tomoyasu Mitani , Masahiko Inami Straw-like user interface: virtual experience of the sensation of drinking using a straw. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:50- [Conf ] Miki Namatame , Yasushi Harada , Fusako Kusunoki , Shigenori Inagaki , Takao Terano To use PYA tool or not for learning Japanese hand alphabets. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:51- [Conf ] Itaru Kuramoto , Buntaro Kaji , Yu Shibuya , Yoshihiro Tsujino Reflex flower: ambient work rhythm visualization system in computer-aided work environments. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:52- [Conf ] Soh Masuko , Junichi Hoshino A fitness game reflecting heart rate. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:53- [Conf ] Mirjam Eladhari , Rik Nieuwdorp , Mikael Fridenfalk The soundtrack of your mind: mind music - adaptive audio for game characters. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:54- [Conf ] Kaoru Sumi , Mizue Nagata Animated storytelling system via text. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:55- [Conf ] Yundong Cai , Chunyan Miao , Ah-Hwee Tan , Zhiqi Shen Fuzzy cognitive goal net for interactive storytelling plot design. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:56- [Conf ] Daniel Wagner , Mark Billinghurst , Dieter Schmalstieg How real should virtual characters be? [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:57- [Conf ] Atsushi Nakano , Kenta Shioiri , Junichi Hoshino Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:58- [Conf ] Katsuhide Tsushima , Masayuki Ueno , Takeshi Nishiki , Noboru Ashida , Kazuma Tanida 3DCG authoring system using turtle metaphor. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:59- [Conf ] Ueno Masayuki , Nishiki Takeshi , Tsushima Katsuhide NeGAS: logo based authoring environment for 3D computer animation. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:60- [Conf ] Chen Mao , Sheng Feng Qin , David K. Wright Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:61- [Conf ] Yi Song , Li Bai , Yangsheng Wang 3D object modelling for entertainment applications. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:62- [Conf ] Magy Seif El-Nasr Projecting tension in virtual environments through lighting. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:63- [Conf ] Jung Shin , Michael Haller , R. Mukundan A stylized cartoon hair renderer. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:64- [Conf ] Shuchang Wang , Yangsheng Wang , Li Bai Face decorating system based on improved active shape models. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:65- [Conf ] David Steffen Bergman , Belgacem Ben Youssef , Jim Bizzocchi , John Bowes Interpolation techniques for the artificial construction of video slow motion in the postproduction process. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:66- [Conf ] Claudio E. Palazzi , Giovanni Pau , Marco Roccetti , Stefano Ferretti , Mario Gerla Wireless home entertainment center: reducing last hop delays for real-time applications. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:67- [Conf ] Ansar-Ul-Haque Yasar , M. A. Ansari , Sherjeel Farooqui Low cost solution for location determination of mobile nodes in a wireless local area network. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:68- [Conf ] Yutaka Ishibashi , Manabu Nagasaka , Noriyuki Fujiyoshi Subjective assessment of fairness among users in multipoint communications. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:69- [Conf ] Florian Mueller , Luke Cole , Shannon O'Brien , Wouter Walmink Airhockey over a distance: a networked physical game to support social interactions. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:70- [Conf ] Abdennour El Rhalibi , Madjid Merabti , Yuanyuan Shen AoIM in peer-to-peer multiplayer online games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:71- [Conf ] Keiichi Endo , Minoru Kawahara , Yutaka Takahashi A proposal of encoded computations for distributed massively multiplayer online services. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:72- [Conf ] Ian Frank , Nobuhisa Sanbou , Katsuaki Terashima Some positive effects of online gaming. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:73- [Conf ] Stéphane Natkin , Chen Yan User model in multiplayer mixed reality entertainment applications. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:74- [Conf ] Ansar-Ul-Haque Yasar , M. A. Ansari , Sherjeel Farooqui Low cost solution for location determination of mobile nodes in a wireless local area network. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:75- [Conf ] Chen Mao , Sheng Feng Qin , David K. Wright Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:76- [Conf ] Kotaro Hashimoto , Yasuhiro Suzuki , Tomohiro Tanikawa , Toshio Iwai , Michitaka Hirose Sharelog: digital public art interaction by using "Suica". [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:77- [Conf ] Jie Liu , Elaine Chew , Alexandre R. J. François From driving to expressive music performance: ensuring tempo smoothness. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:78- [Conf ] Johan Peitz , Staffan Björk , Anu Jäppinen Wizard's apprentice gameplay-oriented design of a computer-augmented board game. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:79- [Conf ] Junichi Osada , Shinichi Ohnaka , Miki Sato The scenario and design process of childcare robot, PaPeRo. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:80- [Conf ] Krystina S. Madej Early narrative experience: positive segue to narrative gameplay. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:81- [Conf ] Nicolas Villar , Kiel Mark Gilleade , Devina Ramduny-Ellis , Hans-Werner Gellersen The VoodooIO gaming kit: a real-time adaptable gaming controller. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:82- [Conf ] Sara Owsley , Kristian J. Hammond , David A. Shamma Computational support for compelling story telling. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:83- [Conf ] Shigeru Sakurazawa , Junichi Akita , Masashi Toda Development of the tool for artistic representation of internal information of the body. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:84- [Conf ] Stéphane Natkin , Chen Yan User model in multiplayer mixed reality entertainment applications. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:85- [Conf ] Jukka Holm , Juha Arrasvuori , Kai Havukainen Modifying game content with personal media. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:86- [Conf ] Maiko Kamata , Makoto Arisawa The four impression factors of music videos. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:87- [Conf ] Tatsuo Kamitani , Manabu Yano , Minoru Matsuda Accuracy of musician's response time for an electronic music score system with a moving marker. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:88- [Conf ] Roger Thomas Kok Chuen Tan , V. Todorovic , G. Andrejin , James Keng Soon Teh , Adrian David Cheok Metazoa Ludens. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:89- [Conf ] Takafumi Iwai , Sohei Kitada , Mariko Higaki , Mizuki Deguchi , Kazuya Kaijima , Akira Wakita Paravision: the entertaining visualizer in public space. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:90- [Conf ] Yuji Hoshi , Shinya Nakayama , Masami Kato A method of virtual walkthrough image space construction using plural omnidirectional images. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:91- [Conf ] Junichi Osada , Shinichi Ohnaka , Miki Sato Scenario and design process of childcare robot PaPeRo. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:92- [Conf ] Kotaro Hashimoto , Yasuhiro Suzuki , Tomohiro Tanikawa , Toshio Iwai , Michitaka Hirose Sharelog: digital public art interaction by using "Suica". [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:93- [Conf ] Khoo Eng Tat , Shang Ping Lee , Adrian David Cheok Age invaders. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:94- [Conf ] Xuetao Feng , Yangsheng Wang , Li Bai A fast eye location method using ordinal features. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:95- [Conf ] Kenji Yokoi , Katsumi Watanabe , Takashi Kawai Dynamic evaluation of distribution of visual attention during playing video game. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:96- [Conf ] Elina M. I. Koivisto , Mirjam Eladhari Paper prototyping a pervasive game. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:97- [Conf ] Atsushi Nakano , Junichi Hoshino Motion creation for online game characters. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:98- [Conf ] Yong-Moo Kwon , Kyeong-Won Jeon Gaze computer interaction on stereo display. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:99- [Conf ] Qonita M. Shahab , Yong-Moo Kwon , Heedong Ko Virtual experience: interactive domino simulation. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:100- [Conf ] Yuko Uematsu , Hideo Saito AR baseball presentation system based on registration with multiple markers. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:101- [Conf ] James Keng Soon Teh , Shang Ping Lee , Adrian David Cheok Internet pajama. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:102- [Conf ] Ronan Champagnat , Pascal Estraillier , Armelle Prigent Adaptative execution of game: unfolding a correct story. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:103- [Conf ] Sara Owsley , Kristian J. Hammond , David A. Shamma Computational support for compelling story telling. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:104- [Conf ] Seiko Myojin , Mie Nakatani , Hirokazu Kato Drop*STAR: support system of musical arrangement and performance for small groups. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:105- [Conf ] S. R. Subramanya , Byung K. Yi A model for mobile entertainment content consumption. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:106- [Conf ] Wei Liu , Adrian David Cheok , Sim Hwee , Ang Ivene Mixed reality for fun learning in primary school. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:107- [Conf ] Koji Miyazaki , Yurika Nagai , Ryohei Nakatsu Architecture of an authoring system to support the creation of interactive contents. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:108- [Conf ] Krystina S. Madej Early narrative experience: positive segue to narrative gameplay. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:109- [Conf ]