Keith Phillips, Wayne Piekarski Possession techniques for interaction in real-time strategy augmented reality games. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:2- [Conf]
Rui Prada, Ana Paiva Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:3- [Conf]
Martin Flintham Painting the town red: configuring location-based games by colouring maps. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:9-18 [Conf]
Derek Bradley, Gerhard Roth Natural interaction with virtual objects using vision-based six DOF sphere tracking. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:19-26 [Conf]
Yugo Minomo, Yasuaki Kakehi, Makoto Iida Transforming your shadow into colorful visual media: multi-projection of complementary colors. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:61-68 [Conf]
Michael Kwok, Gary Yeung Characterization of user behavior in a multi-player online game. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:69-74 [Conf]
Abdennour El Rhalibi, Nick Baker, Madjid Merabti Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:156-163 [Conf]
Jan Berg, Johnny Wingstedt Relations between selected musical parameters and expressed emotions: extending the potential of computer entertainment. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:164-171 [Conf]
Bo Kampmann Walther Reflections on the methodology of pervasive gaming. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:176-179 [Conf]
Rafael Bastos, José Miguel Salles Dias Fully automated texture tracking based on natural features extraction and template matching. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:180-183 [Conf]
Laurent Mignonneau, Christa Sommerer Nano-Scape: experiencing aspects of nanotechnology through a magnetic force-feedback interface. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:200-203 [Conf]
Daisuke Iwai, Kosuke Sato Heat sensation in image creation with thermal vision. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:213-216 [Conf]
Greg Hale A qualitative exploration of entertainment experiences. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:282-285 [Conf]
Angie Chandler, Joe Finney Rendezvous: supporting real-time collaborative mobile gaming in high latency environments. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:310-313 [Conf]
Satoru Tokuhisa, Alice Ding, Masa Inakage Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:314-317 [Conf]
Jason But, Grenville J. Armitage Implementing encrypted streaming video in a distributed server environment. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:322-325 [Conf]
Sus Lundgren, Staffan Björk Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:326-329 [Conf]
Massimo Deriu A viable approach to deliver television events, having multiple and selectable plots: MultiChannelStory. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:358-360 [Conf]
Alejandro Ramírez Towards a cinematically enhanced narrative. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:365-366 [Conf]
Laura Ermi, Frans Mäyrä Challenges for pervasive mobile game design: examining players' emotional responses. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:371-372 [Conf]
Craig A. Lindley Game space design foundations for trans-reality games. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:397-404 [Conf]
Stefano Ferretti, Marco Roccetti Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:405-412 [Conf]
Alasdair Macleod Game design through self-play experiments. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:421-428 [Conf]
Robin Hunicke The case for dynamic difficulty adjustment in games. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:429-433 [Conf]
Timothy Roden, Ian Parberry Clouds and stars: efficient real-time procedural sky rendering using 3D hardware. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:434-437 [Conf]
Yoshihiro Okada IntelligentBox as component based development system for body action 3D games. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:454-457 [Conf]
Guillaume Denis, Pierre Jouvelot Motivation-driven educational game design: applying best practices to music education. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:462-465 [Conf]
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP