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Conferences in DBLP

Advances in Computer Entertainment Technology (ACMace)
2005 (conf/ACMace/2005)

  1. Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimura, Koji Yatani, Masanori Sugimoto
    Interactive and enjoyable interface in museum. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:1-8 [Conf]
  2. Frédéric Collé, Ronan Champagnat, Armelle Prigent
    Scenario analysis based on linear logic. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:1- [Conf]
  3. Keith Phillips, Wayne Piekarski
    Possession techniques for interaction in real-time strategy augmented reality games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:2- [Conf]
  4. Rui Prada, Ana Paiva
    Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:3- [Conf]
  5. Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi
    RoboGamer: a robotic tv game player. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:4- [Conf]
  6. Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi
    RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:5- [Conf]
  7. Martin Flintham
    Painting the town red: configuring location-based games by colouring maps. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:9-18 [Conf]
  8. Derek Bradley, Gerhard Roth
    Natural interaction with virtual objects using vision-based six DOF sphere tracking. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:19-26 [Conf]
  9. Andrew G. Brooks, Matt Berlin, Jesse Gray
    Untethered robotic play for repetitive physical tasks. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:27-34 [Conf]
  10. Leandro Motta Barros, Soraia Raupp Musse
    Introducing narrative principles into planning-based interactive storytelling. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:35-42 [Conf]
  11. Itaru Kuramoto, Kazumasa Kashiwagi, Tomomi Uemura, Yu Shibuya, Yoshihiro Tsujino
    Weekend battle: an entertainment system for improving workers' motivation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:43-50 [Conf]
  12. Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy
    Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:51-60 [Conf]
  13. Yugo Minomo, Yasuaki Kakehi, Makoto Iida
    Transforming your shadow into colorful visual media: multi-projection of complementary colors. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:61-68 [Conf]
  14. Michael Kwok, Gary Yeung
    Characterization of user behavior in a multi-player online game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:69-74 [Conf]
  15. Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami
    Teddy-bear based robotic user interface. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:75-82 [Conf]
  16. Lars Bo Larsen, Rene B. Jensen, Kasper L. Jensen, Søren Larsen
    Development of an automatic pool trainer. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:83-87 [Conf]
  17. Seah Hock Soon, Zhongke Wu, Feng Tian, Xian Xiao, Boya Xie
    Artistic brushstroke representation and animation with disk b-spline curve. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:88-93 [Conf]
  18. Doo Young Kwon, Markus Gross
    Combining body sensors and visual sensors for motion training. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:94-101 [Conf]
  19. Nuno Correia, Luís Alves, Helder Correia, Luís Romero, Carmen Morgado, Luís Soares, José C. Cunha, Teresa Romão, A. Eduardo Dias, Joaquim A. Jorge
    InStory: a system for mobile information access, storytelling and gaming activities in physical spaces. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:102-109 [Conf]
  20. Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä
    Designing sound for a pervasive mobile game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:110-116 [Conf]
  21. Sebastian Zander, Ian Leeder, Grenville J. Armitage
    Achieving fairness in multiplayer network games through automated latency balancing. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:117-124 [Conf]
  22. Jens Müller, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch
    Rokkatan: scaling an RTS game design to the massively multiplayer realm. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:125-132 [Conf]
  23. Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Antonio L. Furtado, Bruno Feijó
    A logic-based tool for interactive generation and dramatization of stories. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:133-140 [Conf]
  24. Sabrina A. Haskell, Andrew Hosmer, Eugenia Leu
    An extensible platform for interactive, entertaining social experiences with an animatronic character. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:141-148 [Conf]
  25. Shoichi Hasegawa, Ishikawa Toshiaki, Naoki Hashimoto
    Human scale haptic interaction with a reactive virtual human in a realtime physics simulator. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:149-155 [Conf]
  26. Abdennour El Rhalibi, Nick Baker, Madjid Merabti
    Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:156-163 [Conf]
  27. Jan Berg, Johnny Wingstedt
    Relations between selected musical parameters and expressed emotions: extending the potential of computer entertainment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:164-171 [Conf]
  28. István Barakonyi, Markus Weilguny, Thomas Psik, Dieter Schmalstieg
    MonkeyBridge: autonomous agents in augmented reality games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:172-175 [Conf]
  29. Bo Kampmann Walther
    Reflections on the methodology of pervasive gaming. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:176-179 [Conf]
  30. Rafael Bastos, José Miguel Salles Dias
    Fully automated texture tracking based on natural features extraction and template matching. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:180-183 [Conf]
  31. Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza
    The CaveUT system: immersive entertainment based on a game engine. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:184-187 [Conf]
  32. Nobuya Suzuki, Takahiro Kobayashi, Hiroshi Yasuda
    Networked equilibrium sharing system "balance seat". [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:188-191 [Conf]
  33. Marcello Carrozzino, Andrea Brogi, Franco Tecchia, Massimo Bergamasco
    The 3D interactive visit to Piazza dei Miracoli, Italy. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:192-195 [Conf]
  34. Gregorio Jimenez, Francisco Sanmartín, Emanuele Mazza
    "DELEM - Delayed Mirror". [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:196-199 [Conf]
  35. Laurent Mignonneau, Christa Sommerer
    Nano-Scape: experiencing aspects of nanotechnology through a magnetic force-feedback interface. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:200-203 [Conf]
  36. Belgacem Ben Youssef, Jim Bizzocchi, John Bowes
    The future of video: user experience in a large-scale, high-definition video display environment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:204-208 [Conf]
  37. Cristina Portalés, Francisco Giner, Francisco Sanmartín
    Back to the 70's. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:209-212 [Conf]
  38. Daisuke Iwai, Kosuke Sato
    Heat sensation in image creation with thermal vision. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:213-216 [Conf]
  39. Tom Jehaes, Peter Quax, Wim Lamotte
    Adapting a large scale networked virtual environment for display on a PDA. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:217-220 [Conf]
  40. Mitsuru Minakuchi, Katsumi Tanaka
    Automatic kinetic typography composer. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:221-224 [Conf]
  41. Mats Liljedahl, Stefan Lindberg, Jan Berg
    Digiwall: an interactive climbing wall. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:225-228 [Conf]
  42. Georgios Metaxas, Barbaros Metin, Jutta Schneider, G. Shapiro, W. Zhou, Panos Markopoulos
    SCORPIODROME: an exploration in mixed reality social gaming for children. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:229-232 [Conf]
  43. Widya Andyardja Weliamto, Hock Soon Seah, Tian Feng, Li Li
    Enhancement of aligning accuracy on zooming camera for augmented reality. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:233-237 [Conf]
  44. Annika Waern, Anna Larsson, Carina Nerén
    Hypersexual avatars: who wants them? [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:238-241 [Conf]
  45. Zhigeng Pan, Xiaochao Wei, Jian Yang
    Geometric model reconstruction from streams of DirectX 3D game application. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:242-245 [Conf]
  46. Toshio Asano, Yutaka Ishibashi, Satoshi Minezawa, Masaki Fujimoto
    Surveys of exhibition planners and visitors about a distributed haptic museum. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:246-249 [Conf]
  47. Inmaculada García, Ramón Mollá Vayá
    Improving quality of service in videogames. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:250-253 [Conf]
  48. Javier Lluch, Rafael Gaitán, Emilio Camahort, Roberto Vivó
    Interactive three-dimensional rendering on mobile computer devices. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:254-257 [Conf]
  49. Satoshi Nakamura, Mitsuru Minakuchi, Katsumi Tanaka
    Energy browser: to make exercise enjoyable and interesting. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:258-261 [Conf]
  50. Philippe Golle, Nicolas Ducheneaut
    Keeping bots out of online games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:262-265 [Conf]
  51. Narcís Parés, Jaume Durany, Anna Carreras
    Massive flux design for an interactive water installation: water games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:266-269 [Conf]
  52. Marcello Carrozzino, Franco Tecchia, Sandro Bacinelli, Carlo Cappelletti, Massimo Bergamasco
    Lowering the development time of multimodal interactive application: the real-life experience of the XVR project. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:270-273 [Conf]
  53. Timothy Roden, Ian Parberry
    Designing a narrative-based audio only 3D game engine. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:274-277 [Conf]
  54. Prashant Srinivasan, David Birchfield, Gang Qian, Assegid Kidané
    A pressure sensing floor for interactive media applications. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:278-281 [Conf]
  55. Greg Hale
    A qualitative exploration of entertainment experiences. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:282-285 [Conf]
  56. Annelies de Bruine, Huw Jeffries, Erik Geelhoed, Richard Hull 0002, Nick Piggott
    Augmenting digital audio broadcast with rich data. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:286-289 [Conf]
  57. Josephine Reid, Richard Hull 0002, Kirsten Cater, Constance Fleuriot
    Magic moments in situated mediascapes. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:290-293 [Conf]
  58. Bailin Yang, Xi Cheng, Zhigeng Pan
    A real-time collision detection algorithm for mobile billiards game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:294-297 [Conf]
  59. Jukka Holm, Kai Havukainen, Juha Arrasvuori
    Personalizing game content using audio-visual media. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:298-301 [Conf]
  60. Christian Reimann, Volker Paelke
    Adaptive mixed reality games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:302-305 [Conf]
  61. Matthew Chalmers, Marek Bell, Barry Brown, Malcolm Hall, Scott Sherwood, Paul Tennent
    Gaming on the edge: using seams in ubicomp games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:306-309 [Conf]
  62. Angie Chandler, Joe Finney
    Rendezvous: supporting real-time collaborative mobile gaming in high latency environments. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:310-313 [Conf]
  63. Satoru Tokuhisa, Alice Ding, Masa Inakage
    Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:314-317 [Conf]
  64. Kevin Gorman, Daneyand Singley, Yuichi Motai
    Synchronization methods for supporting distributed 3D virtual environments in JavaTM. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:318-321 [Conf]
  65. Jason But, Grenville J. Armitage
    Implementing encrypted streaming video in a distributed server environment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:322-325 [Conf]
  66. Sus Lundgren, Staffan Björk
    Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:326-329 [Conf]
  67. Tiago Rodrigues, Rui Pires, José Miguel Salles Dias
    D4MD: deformation system for a vehicle simulation game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:330-333 [Conf]
  68. Antti Salovaara, Mikael Johnson, Kalle Toiskallio, Sauli Tiitta, Marko Turpeinen
    Playmakers in multiplayer game communities: their importance and motivations for participation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:334-337 [Conf]
  69. Lucí Vera, Gerardo Herrera, Elias Vived
    Virtual reality school for children with learning difficulties. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:338-341 [Conf]
  70. Horace Ho-Shing Ip, Belton Kwong, Ken C. K. Law
    BodyMusic: a novel framework design for body-driven music composition. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:342-345 [Conf]
  71. Johnny Wingstedt, Jan Berg, Mats Liljedahl, Stefan Lindberg
    REMUPP: an interface for evaluation of relations between musical parameters and perceived properties. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:346-349 [Conf]
  72. Andrea Baroni, Chiara Evangelista, Marcello Carrozzino, Massimo Bergamasco
    Building 3D interactive environments for the children's narrative: a didactic project. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:350-353 [Conf]
  73. Haruhiro Katayose, Kazuhiko Imanishi
    ARMS: a trading card game using AR technology. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:354-355 [Conf]
  74. Moisés Mañas Carbonell, Francisco Giner Martínez, Javier Montesa Andrés
    Notbook AR. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:356-357 [Conf]
  75. Massimo Deriu
    A viable approach to deliver television events, having multiple and selectable plots: MultiChannelStory. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:358-360 [Conf]
  76. Carolina Cabral, Juana Dehanov, José Miguel Salles Dias, Rafael Bastos
    Developing games with Magic Playground: a gesture-based game engine. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:361-362 [Conf]
  77. Ronald Sidharta, Carolina Cruz-Neira
    Cyclone Uppercut, a boxing game for an immersive environment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:363-364 [Conf]
  78. Alejandro Ramírez
    Towards a cinematically enhanced narrative. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:365-366 [Conf]
  79. Amav Jhala, William H. Bares, R. Michael Young
    Towards an intelligent storyboarding tool for 3D games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:367-368 [Conf]
  80. Dan Amerson, Shaun Kime, R. Michael Young
    Real-time cinematic camera control for interactive narratives. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:369- [Conf]
  81. R. Michael Young, Mark O. Riedl
    Integrating plan-based behavior generation with game environments. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:370- [Conf]
  82. Laura Ermi, Frans Mäyrä
    Challenges for pervasive mobile game design: examining players' emotional responses. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:371-372 [Conf]
  83. Yasuaki Kakehi, Takeshi Naemura
    Through the looking glass: you can play against your own reflection. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:373-374 [Conf]
  84. Manfred Eckschlager, Michael Lankes, Regina Bernhaupt
    Real or unreal?: an evaluation setting for emotional characters using unreal technology. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:375-376 [Conf]
  85. Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano, Shigenori Inagaki
    What you look like when learning hand alphabets. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:377-378 [Conf]
  86. Mari C. Juan, Beatriz Rey, D. Perez, D. Tomas, Mariano Alcañiz Raya
    The memory book. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:379-380 [Conf]
  87. Yongjin Kim, Jaehoon Jung, Seokhee Jeon, Sangyoon Lee, Gerard Jounghyun Kim
    Telepresence meets racing games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:381-382 [Conf]
  88. Ginés García-Mateos, Sergio Fructuoso Muñoz
    Tierra Inhospita: exploring a virtual world with your face. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:383-384 [Conf]
  89. Seah Hock Soon, Zhongke Wu, Feng Tian, Xian Xiao, Boya Xie
    Interactive free-hand drawing and in-between generation with DBSC. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:385-386 [Conf]
  90. Christian Reimann
    Kick-real, a mobile mixed reality game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:387- [Conf]
  91. Widya Andyardja Weliamto, Seah Hock Soon, Feng Tian, Hu Meiqun
    Augmented reality with zooming camera: accurate pose and focal length estimation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:388- [Conf]
  92. Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami
    Teddy-bear based robotic user interface for interactive entertainment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:389-390 [Conf]
  93. Mika Hakkarainen, Charles Woodward
    SymBall: camera driven table tennis for mobile phones. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:391-392 [Conf]
  94. Shoichi Hasegawa, Ishikawa Toshiaki, Naoki Hashimoto
    Demonstration for human scale haptic interaction with a reactive virtual human in a realtime physics simulator. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:393- [Conf]
  95. Yongjin Kim, Jaehoon Jung, Seokhee Jeon, Sangyoon Lee, Gerard Jounghyun Kim
    Telepresence racing game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:394- [Conf]
  96. Clara Boj, Diego J. Díaz, Adrian David Cheok, Ke Xu, Wei Liu
    Free network visible network. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:395-396 [Conf]
  97. Craig A. Lindley
    Game space design foundations for trans-reality games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:397-404 [Conf]
  98. Stefano Ferretti, Marco Roccetti
    Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:405-412 [Conf]
  99. Jaroslaw Francik, Adam Szarowicz
    Integrate and conquer: the next generation of intelligent avatars. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:413-420 [Conf]
  100. Alasdair Macleod
    Game design through self-play experiments. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:421-428 [Conf]
  101. Robin Hunicke
    The case for dynamic difficulty adjustment in games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:429-433 [Conf]
  102. Timothy Roden, Ian Parberry
    Clouds and stars: efficient real-time procedural sky rendering using 3D hardware. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:434-437 [Conf]
  103. Iulia Dobai, Léon J. M. Rothkrantz, Charles van der Mast
    Personality model for a companion AIBO. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:438-441 [Conf]
  104. Börje Karlsson, Bruno Feijó
    AI middleware as means for improving gameplay. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:442-445 [Conf]
  105. Christian Thurau, Christian Bauckhage
    Towards manifold learning for gamebot behavior modeling. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:446-449 [Conf]
  106. Dominique Archambault, Damien Olivier
    How to make games for visually impaired children. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:450-453 [Conf]
  107. Yoshihiro Okada
    IntelligentBox as component based development system for body action 3D games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:454-457 [Conf]
  108. Ahmed BinSubaih, Steve Maddock, Daniela Romano
    Game logic portability. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:458-461 [Conf]
  109. Guillaume Denis, Pierre Jouvelot
    Motivation-driven educational game design: applying best practices to music education. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:462-465 [Conf]
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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