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Conferences in DBLP

Computers and Games (cg)
2006 (conf/cg/2006)

  1. Matej Guid, Ivan Bratko
    Computer Analysis of Chess Champions. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:1-12 [Conf]
  2. Aleksander Sadikov, Martin Mozina, Matej Guid, Jana Krivec, Ivan Bratko
    Automated Chess Tutor. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:13-25 [Conf]
  3. Keh-Hsun Chen, Peigang Zhang
    A New Heuristic Search Algorithm for Capturing Problems in Go. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:26-36 [Conf]
  4. Xiaozhen Niu, Martin Müller 0003
    An Open Boundary Safety-of-Territory Solver for the Game of Go. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:37-49 [Conf]
  5. Jahn-Takeshi Saito, Guillaume Chaslot, Jos W. H. M. Uiterwijk, H. Jaap van den Herik
    Monte-Carlo Proof-Number Search for Computer Go. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:50-61 [Conf]
  6. Tristan Cazenave
    Virtual Global Search: Application to 9×9 Go. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:62-71 [Conf]
  7. Rémi Coulom
    Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:72-83 [Conf]
  8. John Tromp, Gunnar Farnebäck
    Combinatorics of Go. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:84-99 [Conf]
  9. Bo-Nian Chen, Pangfang Liu, Shun-chin Hsu, Tsan-sheng Hsu
    Abstracting Knowledge from Annotated Chinese-Chess Game Records. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:100-111 [Conf]
  10. Ryan B. Hayward, Broderick Arneson, Philip Henderson
    Automatic Strategy Verification for Hex. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:112-121 [Conf]
  11. Nathan R. Sturtevant, Adam M. White
    Feature Construction for Reinforcement Learning in Hearts. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:122-134 [Conf]
  12. Sebastian Kupferschmid, Malte Helmert
    A Skat Player Based on Monte-Carlo Simulation. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:135-147 [Conf]
  13. James Glenn, Haw-ren Fang, Clyde P. Kruskal
    A Retrograde Approximation Algorithm for One-Player Can't Stop. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:148-159 [Conf]
  14. Jakub Pawlewicz, Lukasz Lew
    Improving Depth-First PN-Search: 1 + epsilon Trick. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:160-171 [Conf]
  15. Aleksander Sadikov, Ivan Bratko
    Search Versus Knowledge Revisited Again. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:172-180 [Conf]
  16. Alessandro Cincotti
    Counting the Number of Three-Player Partizan Cold Games. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:181-189 [Conf]
  17. Greg Aloupis, Jean Cardinal, Sébastien Collette, Stefan Langerman
    LUMINESStrategies. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:190-199 [Conf]
  18. Peter Bro Miltersen, Troels Bjerre Sørensen
    Computing Proper Equilibria of Zero-Sum Games. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:200-211 [Conf]
  19. Cherif R. S. Andraos, Manal M. Zaky, Salma A. Ghoneim
    Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:212-219 [Conf]
  20. Sébastien Collette, Jean-François Raskin, Frédéric Servais
    On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:220-233 [Conf]
  21. Shunsaku Kato, Shuichi Miyazaki, Yusuke Nishimura, Yasuo Okabe
    Cheat-Proof Serverless Network Games. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:234-243 [Conf]
  22. Will Leckie, Michael A. Greenspan
    Monte-Carlo Methods in Pool Strategy Game Trees. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:244-255 [Conf]
  23. Jean-Pierre Dussault, Jean-François Landry
    Optimization of a Billiard Player - Tactical Play. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:256-270 [Conf]
  24. Lizette de Wet, Theo McDonald
    Gender and Cultural Differences (If Any!): South African School Children and Computer Games. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:271-282 [Conf]
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