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Conferences in DBLP
- Daniel Wexler, Larry Gritz, Eric Enderton, Jonathan Rice
GPU-accelerated high-quality hidden surface removal. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:7-14 [Conf]
- Tim Foley, Jeremy Sugerman
KD-tree acceleration structures for a GPU raytracer. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:15-22 [Conf]
- Samuli Laine
Split-plane shadow volumes. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:23-32 [Conf]
- Yosuke Bando, Takahiro Saito, Masahiro Fujita
Hexagonal storage scheme for interleaved frame buffers and textures. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:33-40 [Conf]
- Justin Hensley, Montek Singh, Anselmo Lastra
A fast, energy-efficient z-comparator. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:41-44 [Conf]
- Gregor Wetekam, Dirk Staneker, Urs Kanus, M. Wand
A hardware architecture for multi-resolution volume rendering. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:45-51 [Conf]
- Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, Subodh Kumar
Hardware-compatible vertex compression using quantization and simplification. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:53-61 [Conf]
- Jacob Ström, Tomas Akenine-Möller
iPACKMAN: high-quality, low-complexity texture compression for mobile phones. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:63-70 [Conf]
- Jiawen Chen, Michael I. Gordon, William Thies, Matthias Zwicker, Kari Pulli, Frédo Durand
A reconfigurable architecture for load-balanced rendering. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:71-80 [Conf]
- Turner Whitted, James T. Kajiya
Fully procedural graphics. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:81-90 [Conf]
- Alan Heirich
Optimal automatic multi-pass shader partitioning by dynamic programming. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:91-98 [Conf]
- Tamy Boubekeur, Christophe Schlick
Generic mesh refinement on GPU. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:99-104 [Conf]
- Marc Olano
Modified noise for evaluation on graphics hardware. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:105-110 [Conf]
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