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Conferences in DBLP

Advances in Computer Graphics Hardware (egh)
2005 (conf/egh/2005)

  1. Daniel Wexler, Larry Gritz, Eric Enderton, Jonathan Rice
    GPU-accelerated high-quality hidden surface removal. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:7-14 [Conf]
  2. Tim Foley, Jeremy Sugerman
    KD-tree acceleration structures for a GPU raytracer. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:15-22 [Conf]
  3. Samuli Laine
    Split-plane shadow volumes. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:23-32 [Conf]
  4. Yosuke Bando, Takahiro Saito, Masahiro Fujita
    Hexagonal storage scheme for interleaved frame buffers and textures. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:33-40 [Conf]
  5. Justin Hensley, Montek Singh, Anselmo Lastra
    A fast, energy-efficient z-comparator. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:41-44 [Conf]
  6. Gregor Wetekam, Dirk Staneker, Urs Kanus, M. Wand
    A hardware architecture for multi-resolution volume rendering. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:45-51 [Conf]
  7. Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, Subodh Kumar
    Hardware-compatible vertex compression using quantization and simplification. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:53-61 [Conf]
  8. Jacob Ström, Tomas Akenine-Möller
    iPACKMAN: high-quality, low-complexity texture compression for mobile phones. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:63-70 [Conf]
  9. Jiawen Chen, Michael I. Gordon, William Thies, Matthias Zwicker, Kari Pulli, Frédo Durand
    A reconfigurable architecture for load-balanced rendering. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:71-80 [Conf]
  10. Turner Whitted, James T. Kajiya
    Fully procedural graphics. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:81-90 [Conf]
  11. Alan Heirich
    Optimal automatic multi-pass shader partitioning by dynamic programming. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:91-98 [Conf]
  12. Tamy Boubekeur, Christophe Schlick
    Generic mesh refinement on GPU. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:99-104 [Conf]
  13. Marc Olano
    Modified noise for evaluation on graphics hardware. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:105-110 [Conf]
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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