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Conferences in DBLP

Advances in Computer Graphics Hardware (egh)
2007 (conf/egh/2007)

  1. Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren
    Stochastic rasterization using time-continuous triangles. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:7-16 [Conf]
  2. Brandon Lloyd, Naga K. Govindaraju, Steven E. Molnar, Dinesh Manocha
    Practical logarithmic rasterization for low-error shadow maps. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:17-24 [Conf]
  3. Diego F. Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John Isidoro
    Accelerating real-time shading with reverse reprojection caching. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:25-35 [Conf]
  4. Jacob Munkberg, Ola Olsson, Jacob Ström, Tomas Akenine-Möller
    Tight frame normal map compression. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:37-40 [Conf]
  5. Jim Rasmusson, Jon Hasselgren, Tomas Akenine-Möller
    Exact and error-bounded approximate color buffer compression and decompression. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:41-48 [Conf]
  6. Jacob Ström, Martin Pettersson
    ETC2: texture compression using invalid combinations. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:49-54 [Conf]
  7. Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron
    A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:55-64 [Conf]
  8. F. Hassan, J. E. Carletta
    A real-time FPGA-based architecture for a Reinhard-like tone mapping operator. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:65-71 [Conf]
  9. Byeong-Gyu Nam, Jeabin Lee, Kwanho Kim, Seung-Jin Lee, Hoi-Jun Yoo
    A low-power handheld GPU using logarithmic arithmetic and triple DVFS power domains. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:73-80 [Conf]
  10. Magnus Strengert, Thomas Klein, Thomas Ertl
    A hardware-aware debugger for the OpenGL shading language. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:81-88 [Conf]
  11. Carlos D. Correa, Deborah Silver
    Programmable shaders for deformation rendering. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:89-96 [Conf]
  12. Shubhabrata Sengupta, Mark Harris, Yao Zhang, John D. Owens
    Scan primitives for GPU computing. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:97-106 [Conf]
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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