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Conferences in DBLP
- Marc Olano, Bob Kuehne, Maryann Simmons
Automatic shader level of detail. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:7-14 [Conf]
- Le-Jeng Shiue, Vineet Goel, Jörg Peters
Mesh mutation in programmable graphics hardware. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:15-24 [Conf]
- Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:25-32 [Conf]
- Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Möller
An optimized soft shadow volume algorithm with real-time performance. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:33-40 [Conf]
- Timothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, Pat Hanrahan
Photon mapping on programmable graphics hardware. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:41-50 [Conf]
- Nathan A. Carr, Jesse D. Hall, John C. Hart
GPU algorithms for radiosity and subsurface scattering. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:51-59 [Conf]
- Masatoshi Kameyama, Yoshiyuki Kato, Hitoshi Fujimoto, Hiroyasu Negishi, Yukio Kodama, Yoshitsugu Inoue, Hiroyuki Kawai
3D graphics LSI core for mobile phone "Z3D". [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:60-67 [Conf]
- S. G. Lee, W. C. Park, W. J. Lee, T. D. Han, S. B. Yang
An effective hardware architecture for bump mapping using angular operation. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:68-75 [Conf]
- Urs Kanus, Gregor Wetekam, Johannes Hirche
VoxelCache: a cache-based memory architecture for volume graphics. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:76-83 [Conf]
- Simon Fenney
Texture compression using low-frequency signal modulation. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:84-91 [Conf]
- Mark J. Harris, William V. Baxter, Thorsten Scheuermann, Anselmo Lastra
Simulation of cloud dynamics on graphics hardware. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:92-101 [Conf]
- Nolan Goodnight, Cliff Woolley, Gregory Lewin, David P. Luebke, Greg Humphreys
A multigrid solver for boundary value problems using programmable graphics hardware. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:102-111 [Conf]
- Kenneth Moreland, Edward Angel
The FFT on a GPU. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:112-119 [Conf]
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