Conferences in DBLP
(aiide) 2007 (conf/aiide/2007)
Heather Barber , Daniel Kudenko Dynamic Generation of Dilemma-based Interactive Narratives. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:2-7 [Conf ] David K. Elson , Mark O. Riedl A Lightweight Intelligent Virtual Cinematography System for Machinima Production. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:8-13 [Conf ] Peter Gorniak , Ian Davis SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters . [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:14-19 [Conf ] Daniel Hewlett , Shane Hoversten , Wesley Kerr , Paul R. Cohen , Yu-Han Chang Wubble World. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:20-24 [Conf ] Joe Marks , Vincent Hom Automatic Design of Balanced Board Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:25-30 [Conf ] Nathan R. Sturtevant Memory-Efficient Abstractions for Pathfinding. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:31-36 [Conf ] Chek Tien Tan , Ho-Lun Cheng Personality-based Adaptation for Teamwork in Game Agents. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:37-42 [Conf ] David Thue , Vadim Bulitko , Marcia Spetch , Eric Wasylishen Interactive Storytelling: A Player Modelling Approach. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:43-48 [Conf ] Timor Timuri , Pieter Spronck , H. Jaap van den Herik Automatic Rule Ordering for Dynamic Scripting. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:49-54 [Conf ] Samuel Wintermute , Joseph Xu , John E. Laird SORTS: A Human-Level Approach to Real-Time Strategy AI. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:55-60 [Conf ] Dapeng Zhang , Bernhard Nebel Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:61-0 [Conf ] Leandro Motta Barros , Soraia Raupp Musse Improving Narrative Consistency in Planning-Based Interactive Storytelling. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:68-70 [Conf ] Dongkyu Choi , Tolga Könik , Negin Nejati , Chunki Park , Pat Langley A Believable Agent for First-Person Shooter Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:71-73 [Conf ] Maria Cutumisu , Duane Szafron , Jonathan Schaeffer , Kevin Waugh Motivational Ambient and Latent Behaviors in Computer RPGs. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:74-76 [Conf ] Christian Darken Level Annotation and Test by Autonomous Exploration: Abbreviated Version. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:77-79 [Conf ] Kenneth D. Forbus , Sven E. Kuehne Episodic Memory: A Final Frontier (Abbreviated Version). [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:80-83 [Conf ] M. Renee Jansen , Michael Buro HPA* Enhancements. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:84-87 [Conf ] Sandy Louchart , Ruth Aylett From Synthetic Characters to Virtual Actors. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:88-90 [Conf ] Brian Magerko A Comparative Analysis of Story Representations for Interactive Narrative Systems. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:91-94 [Conf ] David L. Roberts , Andrew Cantino , Charles Lee Isbell Jr. Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:95-97 [Conf ] Christina R. Strong , Manish Mehta , Kinshuk Mishra , Alistair Jones , Ashwin Ram Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:98-100 [Conf ] Marian F. Ursu , Jonathan J. Cook , Vilmos Zsombori , Ian Kegel , Doug Williams , Michael Hausenblas , Mika Luma Tuomola ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:101-0 [Conf ] Maria Cutumisu , Duane Szafron , Jonathan Schaeffer , Kevin Waugh , Curtis Onuczko , Jeff Siegel , Allan Schumacher A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:106-107 [Conf ] Paul Kruszewski Navigation Challenges in Massively Destructible Worlds. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:108-109 [Conf ] Curtis Onuczko , Duane Szafron , Jonathan Schaeffer , Maria Cutumisu , Jeff Siegel , Kevin Waugh , Allan Schumacher A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:110-111 [Conf ] Brian S. Stensrud Intelligent Storytelling Architecture for Training (ISAT). [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:112-113 [Conf ] Marian F. Ursu , Jonathan J. Cook , Vilmos Zsombori , Ian Kegel , Tim Stevens , Harald Mayer , Michael Hausenblas Authoring Environment for ShapeShifting Screen Media Productions. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:114-115 [Conf ]