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Conferences in DBLP

(aiide)
2007 (conf/aiide/2007)

  1. Heather Barber, Daniel Kudenko
    Dynamic Generation of Dilemma-based Interactive Narratives. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:2-7 [Conf]
  2. David K. Elson, Mark O. Riedl
    A Lightweight Intelligent Virtual Cinematography System for Machinima Production. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:8-13 [Conf]
  3. Peter Gorniak, Ian Davis
    SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters . [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:14-19 [Conf]
  4. Daniel Hewlett, Shane Hoversten, Wesley Kerr, Paul R. Cohen, Yu-Han Chang
    Wubble World. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:20-24 [Conf]
  5. Joe Marks, Vincent Hom
    Automatic Design of Balanced Board Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:25-30 [Conf]
  6. Nathan R. Sturtevant
    Memory-Efficient Abstractions for Pathfinding. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:31-36 [Conf]
  7. Chek Tien Tan, Ho-Lun Cheng
    Personality-based Adaptation for Teamwork in Game Agents. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:37-42 [Conf]
  8. David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen
    Interactive Storytelling: A Player Modelling Approach. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:43-48 [Conf]
  9. Timor Timuri, Pieter Spronck, H. Jaap van den Herik
    Automatic Rule Ordering for Dynamic Scripting. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:49-54 [Conf]
  10. Samuel Wintermute, Joseph Xu, John E. Laird
    SORTS: A Human-Level Approach to Real-Time Strategy AI. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:55-60 [Conf]
  11. Dapeng Zhang, Bernhard Nebel
    Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:61-0 [Conf]
  12. Leandro Motta Barros, Soraia Raupp Musse
    Improving Narrative Consistency in Planning-Based Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:68-70 [Conf]
  13. Dongkyu Choi, Tolga Könik, Negin Nejati, Chunki Park, Pat Langley
    A Believable Agent for First-Person Shooter Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:71-73 [Conf]
  14. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh
    Motivational Ambient and Latent Behaviors in Computer RPGs. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:74-76 [Conf]
  15. Christian Darken
    Level Annotation and Test by Autonomous Exploration: Abbreviated Version. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:77-79 [Conf]
  16. Kenneth D. Forbus, Sven E. Kuehne
    Episodic Memory: A Final Frontier (Abbreviated Version). [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:80-83 [Conf]
  17. M. Renee Jansen, Michael Buro
    HPA* Enhancements. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:84-87 [Conf]
  18. Sandy Louchart, Ruth Aylett
    From Synthetic Characters to Virtual Actors. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:88-90 [Conf]
  19. Brian Magerko
    A Comparative Analysis of Story Representations for Interactive Narrative Systems. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:91-94 [Conf]
  20. David L. Roberts, Andrew Cantino, Charles Lee Isbell Jr.
    Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:95-97 [Conf]
  21. Christina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones, Ashwin Ram
    Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:98-100 [Conf]
  22. Marian F. Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Doug Williams, Michael Hausenblas, Mika Luma Tuomola
    ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:101-0 [Conf]
  23. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
    A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:106-107 [Conf]
  24. Paul Kruszewski
    Navigation Challenges in Massively Destructible Worlds. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:108-109 [Conf]
  25. Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher
    A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:110-111 [Conf]
  26. Brian S. Stensrud
    Intelligent Storytelling Architecture for Training (ISAT). [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:112-113 [Conf]
  27. Marian F. Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Tim Stevens, Harald Mayer, Michael Hausenblas
    Authoring Environment for ShapeShifting Screen Media Productions. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:114-115 [Conf]
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