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Conferences in DBLP

(digitel)
2007 (conf/digitel/2007)

  1. Michael Eisenberg
    Technology and the Work of Children. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:3- [Conf]
  2. Clark Quinn
    Hard Fun: Cognition and Emotion at Play. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:4- [Conf]
  3. Masanori Sugimoto
    What can Children Learn through Game-based Learning Systems? [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:5-7 [Conf]
  4. Hercy N. H. Cheng, Yi-Chan Deng, Sung-Bin Chang, Tak-Wai Chan
    EduBingo: Design of Multi-level Challenges of a Digital Classroom Game. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:11-18 [Conf]
  5. Begoña Gros
    The Design of Learning Environments Using Videogames in Formal Education. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:19-24 [Conf]
  6. Mark D. Gross, Michael Eisenberg
    Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:25-32 [Conf]
  7. Daisaku Hayashi, Masayuki Takamura, Naoto Nakamura, Michio Kobayashi
    "Silhouette-Box": An Interactive Interface for Modeling and Direct Manipulation in Mixed Reality. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:33-40 [Conf]
  8. Sheng-Hui Hsu, Chih-Yueh Chou, Fei Ching Chen, Yuan-Kai, Tak-Wai Chan
    An investigation of the differences between robot and virtual learning companions' influences on students' engagement. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:41-48 [Conf]
  9. Ilkka Jormanainen, Yuejun Zhang, Kinshuk, Erkki Sutinen
    Pedagogical Agents for Teacher Intervention in Educational Robotics Classes: Implementation Issues. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:49-56 [Conf]
  10. Eric Schweikardt, Mark D. Gross
    A Brief Survey of Distributed Computational Toys. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:57-64 [Conf]
  11. Junjie Shang, Morris Siu Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee
    A Pilot Study on Virtual Interactive Student-Oriented Learning Environment. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:65-72 [Conf]
  12. Jason Tan, Gautam Biswas
    Simulation-Based Game Learning Environments: Building and Sustaining a Fish Tank. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:73-80 [Conf]
  13. Hiroyuki Tominaga, Yohei Onishi, Toshihiro Hayashi, Toshinori Yamasaki
    LEGO Robot Programming Exercise Support for Problem Solving Learning with Game Strategy Planning Tools. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:81-88 [Conf]
  14. Winston M. C. Wu, Hercy N. H. Cheng, Mong-Chen Chiang, Yi-Chan Deng, Chih-Yueh Chou, Chin-Chung Tsai, Tak-Wai Chan
    AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:89-98 [Conf]
  15. Sung-Bin Chang, Yi-Chan Deng, Hercy N. H. Cheng, Hui-Chun Liao, Fu-Yun Yu, Tak-Wai Chan
    Implementation and Evaluation of EduBingo for Arithmetic Drill. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:99-103 [Conf]
  16. Zhi-hong Chen, Calvin C. Y. Liao, Tak-Wai Chan
    My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:104-108 [Conf]
  17. Akcell
    Motivate AI Class with Interactive Computer Game. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:109-113 [Conf]
  18. Tsung-Yen Chuang, Wei-Fan
    Effect of Computer-Based Video Games on Children: An Experimental Study. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:114-118 [Conf]
  19. Willem Fontijn, Jettie Hoonhout
    Functional Fun with Tangible User Interfaces. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:119-123 [Conf]
  20. Hui-Chun Hsiao
    A Brief Review of Digital Games and Learning. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:124-129 [Conf]
  21. Owen W. S. Huang, Hercy N. H. Cheng, Tak-Wai Chan
    Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:130-134 [Conf]
  22. Mei-Jen Kuo
    How does an online game based learning environment promote students' intrinsic motivation for learning natural science and how does it affect their. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:135-142 [Conf]
  23. Tess Li, M. J. Le Brun
    Reflections on the IT Aspects of Writing, Designing, and Producing Law Games - Online, CD-Rom, or DVD? [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:143-146 [Conf]
  24. Sofia Mysirlaki, Fotini Paraskeva
    Digital games: Developing the Issues of Socio-cognitive Learning Theory in an Attempt to Shift an Entertainment Gadget to an Educational Tool. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:147-151 [Conf]
  25. Frankie Tam, John Milton
    The Challenges of Deploying Educational Games in Hong Kong Schools: a developer's perspective. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:152-158 [Conf]
  26. Cheng-Su Wang, Yeu-Ruey Tzeng
    Framework for Bloom's Knowledge Placement in Computer Games. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:159-166 [Conf]
  27. Shigeki Doi, Yasuhiro Kawada, Satoshi Fujii
    Chatterer Ping-pong Table. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:167-169 [Conf]
  28. Siti Hafizah Ab Hamid, Leong Yu Fung
    Learn Programming by Using Mobile Edutainment Game Approach. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:170-172 [Conf]
  29. Tadahiro Hata, Naoki Ushijima, Hiroyuki Hiraga, Kenzi Watanabe
    Development and Experiment of a Game Based Learning Program for e-Money Literacy Education. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:173-175 [Conf]
  30. Michu M. Hu, Ben Chang
    Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:176-178 [Conf]
  31. Chun-Chieh Huang, Tsai-Yen Li, Hao-Chuan Wang, Chun-Yen Chang
    Idea Storming Cube: A Game-based System to Support Creative Thinking. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:179-181 [Conf]
  32. Yu-Hong Lin
    Pokémon: Game Play as Multi-Subject Learning Experience. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:182-184 [Conf]
  33. Pasi Mattila, Jukka Miettunen, Tony Manninen
    An approach to a virtual learning environment through a game. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:185-187 [Conf]
  34. Akiyuki Minamide, Kazuya Takemata, Nobuyuki Naoe, Pee Suat Hoon
    Development of a Long-Distance-Controlled Robot System Using the Web for International Exchange. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:188-190 [Conf]
  35. Hiroyuki Mitsuhara, Hiroaki Ogata, Kazuhide Kanenishi, Yoneo Yano
    Do Children Understand Binary Numbers by Electric Card Game? [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:191-192 [Conf]
  36. Masahiro Ohno, Shigeki Doi
    3-Dimensional Shape Capture Using Intelligent Blocks as Direct Modeling. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:194-196 [Conf]
  37. Satoshi Ohtsuka, Nobuyuki Sasaki, Sadao Hasegawa, Tetsumi Harakawa
    A New Game Device Using Body-Braille for Visually Impaired People. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:197-199 [Conf]
  38. Chihhsiong Shih, William C. Chu
    A Vision Based Interactive Billiard Ball Entertainment System. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:200-202 [Conf]
  39. Jeetinder Singh, Jayanthi Sivaswamy, Krishnarajulu Naidu
    MuDiS - A Virtual Learning Environment. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:203-205 [Conf]
  40. Ja-young Sung, Aaron Levisohn, Ji-won Song, Ben Tomassetti, Ali Mazalek
    Shadow Box: an interactive learning toy for children. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:206-208 [Conf]
  41. Takashi Tachino, Yuuki Kato, Shogo Kato
    An Approach to Utilize Ubiquitous device for Game-based Learning Environment. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:209-211 [Conf]
  42. Fu-Hsing Tsai, Kuang-Chao Yu, Hsien-Sheng Hsiao
    Designing Constructivist Learning Environment in Online Game. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:212-214 [Conf]
  43. Peter James Vial, Giancarlos Serafini, Ibrahim Raad
    Soccer RoBot Toy within an Educational Enviro. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:215-217 [Conf]
  44. Jie Chi Yang, Yi Ho Chen, Chih Hung Chen
    PILE: Physical Interactive Learning Environment. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:218-220 [Conf]
  45. Charles Y. C. Yeh, Calvin C. Y. Liao, Jen-Hang Wang, Tak-Wai Chan
    Design of Dyad Game for Developing Fluency in Multiplication Facts. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:221-223 [Conf]
  46. Ruwei Yun, Huimin Shi, Yi Li, Zhigeng Pan
    The Procedure Model and Implementation Technology of VE for Science Education. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:224-226 [Conf]
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