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Conferences in DBLP

BCS HCI Conference (bcshci)
2008 (conf/bcshci/2008-2)

  1. Enabling storytelling by Aphasics in an augmented home environment. [Citation Graph (, )][DBLP]

  2. EZ phone: persuading mobile users to conserve energy. [Citation Graph (, )][DBLP]

  3. Walk 2 Win: towards designing a mobile game for elderly's social engagement. [Citation Graph (, )][DBLP]

  4. An eye tracking study of how font size and type influence online reading. [Citation Graph (, )][DBLP]

  5. The SenseCam as a tool for task observation. [Citation Graph (, )][DBLP]

  6. Understanding behaviors and needs for home videos. [Citation Graph (, )][DBLP]

  7. SMART: a SysteM of Augmented Reality for Teaching 2nd grade students. [Citation Graph (, )][DBLP]

  8. Eunomia: toward a framework for multi-touch information displays in public spaces. [Citation Graph (, )][DBLP]

  9. Distributed cognition and mobile healthcare work. [Citation Graph (, )][DBLP]

  10. Future mobile health systems: designing personal mobile applications to assist self diagnosis. [Citation Graph (, )][DBLP]

  11. Conveying availability and capability to communicate in naturalistic interaction. [Citation Graph (, )][DBLP]

  12. Dance.Draw: exquisite interaction. [Citation Graph (, )][DBLP]

  13. Ubiquitous healthcare: do we want it? [Citation Graph (, )][DBLP]

  14. A comparison of the impact of avoidance cues in hazard avoidance during evaluation of text entry. [Citation Graph (, )][DBLP]

  15. Understanding children's contributions during informant design. [Citation Graph (, )][DBLP]

  16. Comparing interaction strategies for constructing diagrams in an audio-only interface. [Citation Graph (, )][DBLP]

  17. Sharing vocabularies: tag usage in CiteULike. [Citation Graph (, )][DBLP]

  18. Office activity recognition using hand posture cues. [Citation Graph (, )][DBLP]

  19. What you see is what you worry about: errors -- real and imagined. [Citation Graph (, )][DBLP]

  20. Struggling with gift-giving obligations: when mobile messages are too laborious to reciprocate. [Citation Graph (, )][DBLP]

  21. Pixaura: supporting tentative decision making when selecting and sharing digital photos. [Citation Graph (, )][DBLP]

  22. A comparison of motion and keypad interaction for fine manipulation on mobile devices. [Citation Graph (, )][DBLP]

  23. In search of tangible magic. [Citation Graph (, )][DBLP]

  24. Why an emergency alert system isn't adopted: the impact of socio-technical context. [Citation Graph (, )][DBLP]

  25. Efficiency of multimodal metaphors in the presentation of learning information. [Citation Graph (, )][DBLP]

  26. Supporting scenario building in product design. [Citation Graph (, )][DBLP]

  27. News not noise: socially aware information filtering. [Citation Graph (, )][DBLP]

  28. Bodily awareness: an exploration in critical design. [Citation Graph (, )][DBLP]

  29. Usability framework for the design and evaluation of multimodal interaction. [Citation Graph (, )][DBLP]

  30. PDP: pen driven programming. [Citation Graph (, )][DBLP]

  31. Seam carving for enhancing image usability on mobiles. [Citation Graph (, )][DBLP]

  32. Can technology-rich spaces support multiple uses? [Citation Graph (, )][DBLP]

  33. Representing location in location-based social awareness systems. [Citation Graph (, )][DBLP]

  34. Exploring multimodal robotic interaction through storytelling for Aphasics. [Citation Graph (, )][DBLP]

  35. Interactive whiteboards in the living room?: asking children about their technologies. [Citation Graph (, )][DBLP]

  36. Experiences in designing personal health assistants for the impending aged generation. [Citation Graph (, )][DBLP]

  37. Design approach for touch based user interfaces. [Citation Graph (, )][DBLP]

  38. Are concepts useful for organizing search results? [Citation Graph (, )][DBLP]

  39. Involvement in video material: concept mapping. [Citation Graph (, )][DBLP]

  40. Seeding without leading: making space for participant contribution in design elicitation techniques. [Citation Graph (, )][DBLP]

  41. HCI: whose job is it anyway? [Citation Graph (, )][DBLP]

  42. The creativity and cognition studios. [Citation Graph (, )][DBLP]

  43. The HCI lab at UNC Charlotte. [Citation Graph (, )][DBLP]

  44. UsaLab: the experience of a usability lab from the Mexican perspective. [Citation Graph (, )][DBLP]

  45. SArt project: research in the intersection between software and art. [Citation Graph (, )][DBLP]

  46. e-health. [Citation Graph (, )][DBLP]

  47. Creating creative processes: a workshop demonstrating a methodological approach for subjects between the sciences and the arts. [Citation Graph (, )][DBLP]

  48. Critical issues in interaction design. [Citation Graph (, )][DBLP]

  49. HCI for technology enhanced learning. [Citation Graph (, )][DBLP]

  50. Evaluation instruments for creativity support tools. [Citation Graph (, )][DBLP]

  51. Emotion in HCI: designing for people. [Citation Graph (, )][DBLP]

  52. Workshop HCI for medicine and health care (HCI4MED). [Citation Graph (, )][DBLP]

  53. HCI and the older population. [Citation Graph (, )][DBLP]

  54. First international workshop on using ontologies in interactive systems, ONTORACT'08. [Citation Graph (, )][DBLP]

  55. Innovations in measuring accessibility: theoretical and practical perspectives. [Citation Graph (, )][DBLP]

  56. Aesthetics, digital technology and collaboration. [Citation Graph (, )][DBLP]

  57. Designing for people who do not read easily. [Citation Graph (, )][DBLP]

  58. The challenges faced by academia preparing students for industry: what we teach and what we do. [Citation Graph (, )][DBLP]

  59. Evaluating player experiences in location aware games. [Citation Graph (, )][DBLP]

  60. HCI and the analysis, design, and evaluation of services. [Citation Graph (, )][DBLP]

  61. Whole body interaction 2. [Citation Graph (, )][DBLP]

  62. Low cost prototyping: part 1, or how to produce better ideas faster by getting user reactions early and often. [Citation Graph (, )][DBLP]

  63. Using personas effectively. [Citation Graph (, )][DBLP]

  64. Low cost prototyping: part 2, or how to apply the thinking-aloud method efficiently. [Citation Graph (, )][DBLP]

  65. Provoking creative design: making it scale. [Citation Graph (, )][DBLP]

  66. Research methods for HCI. [Citation Graph (, )][DBLP]

  67. Are you searching for ways to find information? [Citation Graph (, )][DBLP]

  68. Label placement in forms: what's best? [Citation Graph (, )][DBLP]

  69. Mobile LifeDiaryTM: true life management service. [Citation Graph (, )][DBLP]

  70. Exploring the impulsion and vibration effects of tactile patterns. [Citation Graph (, )][DBLP]

  71. User test of soccer highlights application. [Citation Graph (, )][DBLP]

  72. Helping users create and remember more secure text passwords. [Citation Graph (, )][DBLP]

  73. MECE method for categorising typing errors. [Citation Graph (, )][DBLP]

  74. Determining value in informant design with children. [Citation Graph (, )][DBLP]

  75. Facilitating and measuring older people's creative engagement in a user centered design process. [Citation Graph (, )][DBLP]

  76. Human-centric framework for perceptually adaptive interfaces. [Citation Graph (, )][DBLP]

  77. Mobile location-based awareness and connectedness. [Citation Graph (, )][DBLP]

  78. Motivation for adopting emergency response technology in community settings. [Citation Graph (, )][DBLP]

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for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002