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Conferences in DBLP

BCS HCI Conference (bcshci)
2008 (conf/bcshci/2008-2)


  1. Enabling storytelling by Aphasics in an augmented home environment. [Citation Graph (, )][DBLP]


  2. EZ phone: persuading mobile users to conserve energy. [Citation Graph (, )][DBLP]


  3. Walk 2 Win: towards designing a mobile game for elderly's social engagement. [Citation Graph (, )][DBLP]


  4. An eye tracking study of how font size and type influence online reading. [Citation Graph (, )][DBLP]


  5. The SenseCam as a tool for task observation. [Citation Graph (, )][DBLP]


  6. Understanding behaviors and needs for home videos. [Citation Graph (, )][DBLP]


  7. SMART: a SysteM of Augmented Reality for Teaching 2nd grade students. [Citation Graph (, )][DBLP]


  8. Eunomia: toward a framework for multi-touch information displays in public spaces. [Citation Graph (, )][DBLP]


  9. Distributed cognition and mobile healthcare work. [Citation Graph (, )][DBLP]


  10. Future mobile health systems: designing personal mobile applications to assist self diagnosis. [Citation Graph (, )][DBLP]


  11. Conveying availability and capability to communicate in naturalistic interaction. [Citation Graph (, )][DBLP]


  12. Dance.Draw: exquisite interaction. [Citation Graph (, )][DBLP]


  13. Ubiquitous healthcare: do we want it? [Citation Graph (, )][DBLP]


  14. A comparison of the impact of avoidance cues in hazard avoidance during evaluation of text entry. [Citation Graph (, )][DBLP]


  15. Understanding children's contributions during informant design. [Citation Graph (, )][DBLP]


  16. Comparing interaction strategies for constructing diagrams in an audio-only interface. [Citation Graph (, )][DBLP]


  17. Sharing vocabularies: tag usage in CiteULike. [Citation Graph (, )][DBLP]


  18. Office activity recognition using hand posture cues. [Citation Graph (, )][DBLP]


  19. What you see is what you worry about: errors -- real and imagined. [Citation Graph (, )][DBLP]


  20. Struggling with gift-giving obligations: when mobile messages are too laborious to reciprocate. [Citation Graph (, )][DBLP]


  21. Pixaura: supporting tentative decision making when selecting and sharing digital photos. [Citation Graph (, )][DBLP]


  22. A comparison of motion and keypad interaction for fine manipulation on mobile devices. [Citation Graph (, )][DBLP]


  23. In search of tangible magic. [Citation Graph (, )][DBLP]


  24. Why an emergency alert system isn't adopted: the impact of socio-technical context. [Citation Graph (, )][DBLP]


  25. Efficiency of multimodal metaphors in the presentation of learning information. [Citation Graph (, )][DBLP]


  26. Supporting scenario building in product design. [Citation Graph (, )][DBLP]


  27. News not noise: socially aware information filtering. [Citation Graph (, )][DBLP]


  28. Bodily awareness: an exploration in critical design. [Citation Graph (, )][DBLP]


  29. Usability framework for the design and evaluation of multimodal interaction. [Citation Graph (, )][DBLP]


  30. PDP: pen driven programming. [Citation Graph (, )][DBLP]


  31. Seam carving for enhancing image usability on mobiles. [Citation Graph (, )][DBLP]


  32. Can technology-rich spaces support multiple uses? [Citation Graph (, )][DBLP]


  33. Representing location in location-based social awareness systems. [Citation Graph (, )][DBLP]


  34. Exploring multimodal robotic interaction through storytelling for Aphasics. [Citation Graph (, )][DBLP]


  35. Interactive whiteboards in the living room?: asking children about their technologies. [Citation Graph (, )][DBLP]


  36. Experiences in designing personal health assistants for the impending aged generation. [Citation Graph (, )][DBLP]


  37. Design approach for touch based user interfaces. [Citation Graph (, )][DBLP]


  38. Are concepts useful for organizing search results? [Citation Graph (, )][DBLP]


  39. Involvement in video material: concept mapping. [Citation Graph (, )][DBLP]


  40. Seeding without leading: making space for participant contribution in design elicitation techniques. [Citation Graph (, )][DBLP]


  41. HCI: whose job is it anyway? [Citation Graph (, )][DBLP]


  42. The creativity and cognition studios. [Citation Graph (, )][DBLP]


  43. The HCI lab at UNC Charlotte. [Citation Graph (, )][DBLP]


  44. UsaLab: the experience of a usability lab from the Mexican perspective. [Citation Graph (, )][DBLP]


  45. SArt project: research in the intersection between software and art. [Citation Graph (, )][DBLP]


  46. e-health. [Citation Graph (, )][DBLP]


  47. Creating creative processes: a workshop demonstrating a methodological approach for subjects between the sciences and the arts. [Citation Graph (, )][DBLP]


  48. Critical issues in interaction design. [Citation Graph (, )][DBLP]


  49. HCI for technology enhanced learning. [Citation Graph (, )][DBLP]


  50. Evaluation instruments for creativity support tools. [Citation Graph (, )][DBLP]


  51. Emotion in HCI: designing for people. [Citation Graph (, )][DBLP]


  52. Workshop HCI for medicine and health care (HCI4MED). [Citation Graph (, )][DBLP]


  53. HCI and the older population. [Citation Graph (, )][DBLP]


  54. First international workshop on using ontologies in interactive systems, ONTORACT'08. [Citation Graph (, )][DBLP]


  55. Innovations in measuring accessibility: theoretical and practical perspectives. [Citation Graph (, )][DBLP]


  56. Aesthetics, digital technology and collaboration. [Citation Graph (, )][DBLP]


  57. Designing for people who do not read easily. [Citation Graph (, )][DBLP]


  58. The challenges faced by academia preparing students for industry: what we teach and what we do. [Citation Graph (, )][DBLP]


  59. Evaluating player experiences in location aware games. [Citation Graph (, )][DBLP]


  60. HCI and the analysis, design, and evaluation of services. [Citation Graph (, )][DBLP]


  61. Whole body interaction 2. [Citation Graph (, )][DBLP]


  62. Low cost prototyping: part 1, or how to produce better ideas faster by getting user reactions early and often. [Citation Graph (, )][DBLP]


  63. Using personas effectively. [Citation Graph (, )][DBLP]


  64. Low cost prototyping: part 2, or how to apply the thinking-aloud method efficiently. [Citation Graph (, )][DBLP]


  65. Provoking creative design: making it scale. [Citation Graph (, )][DBLP]


  66. Research methods for HCI. [Citation Graph (, )][DBLP]


  67. Are you searching for ways to find information? [Citation Graph (, )][DBLP]


  68. Label placement in forms: what's best? [Citation Graph (, )][DBLP]


  69. Mobile LifeDiaryTM: true life management service. [Citation Graph (, )][DBLP]


  70. Exploring the impulsion and vibration effects of tactile patterns. [Citation Graph (, )][DBLP]


  71. User test of soccer highlights application. [Citation Graph (, )][DBLP]


  72. Helping users create and remember more secure text passwords. [Citation Graph (, )][DBLP]


  73. MECE method for categorising typing errors. [Citation Graph (, )][DBLP]


  74. Determining value in informant design with children. [Citation Graph (, )][DBLP]


  75. Facilitating and measuring older people's creative engagement in a user centered design process. [Citation Graph (, )][DBLP]


  76. Human-centric framework for perceptually adaptive interfaces. [Citation Graph (, )][DBLP]


  77. Mobile location-based awareness and connectedness. [Citation Graph (, )][DBLP]


  78. Motivation for adopting emergency response technology in community settings. [Citation Graph (, )][DBLP]

NOTICE1
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002