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Conferences in DBLP

BCS HCI Conference (bcshci)
2007 (conf/bcshci/2007-2)

  1. Blogs, reflective practice and student-centered learning. [Citation Graph (, )][DBLP]

  2. Erotic life as a new frontier in HCI. [Citation Graph (, )][DBLP]

  3. An empirical investigation into dual-task trade-offs while driving and dialing. [Citation Graph (, )][DBLP]

  4. Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design. [Citation Graph (, )][DBLP]

  5. Lessons learned implementing an educational system in Second Life. [Citation Graph (, )][DBLP]

  6. Learning beans: design, implementation & evaluation. [Citation Graph (, )][DBLP]

  7. Designing for appropriation. [Citation Graph (, )][DBLP]

  8. Evaluating advanced interaction techniques for navigating Google Earth. [Citation Graph (, )][DBLP]

  9. Envisioning future mobile spatial applications. [Citation Graph (, )][DBLP]

  10. Thanks for the memory. [Citation Graph (, )][DBLP]

  11. Automatic vs. manual multi-display configuration: a study of user performance in a semi-cooperative task setting. [Citation Graph (, )][DBLP]

  12. Head-shaped tangible interface for affective expression. [Citation Graph (, )][DBLP]

  13. Expert habits vs. UI improvements: re-design of a room booking system. [Citation Graph (, )][DBLP]

  14. GazeSpace: eye gaze controlled content spaces. [Citation Graph (, )][DBLP]

  15. Contextualizing the blogosphere: a comparison of traditional and novel user interfaces for the web. [Citation Graph (, )][DBLP]

  16. Bluetooth friendly names: bringing classic HCI questions into the mobile space. [Citation Graph (, )][DBLP]

  17. Investigating the usability of PDAs with ageing users. [Citation Graph (, )][DBLP]

  18. ALT text and basic accessibility. [Citation Graph (, )][DBLP]

  19. Calling time: an effective and affective evaluation of two versions of the MIT Beer Game. [Citation Graph (, )][DBLP]

  20. Overcoming the distance between friends. [Citation Graph (, )][DBLP]

  21. Validating the unified theory of acceptance and use of technology (UTAUT) tool cross-culturally. [Citation Graph (, )][DBLP]

  22. Voice art: investigating paralinguistic voice as a mode of interaction to create visual art. [Citation Graph (, )][DBLP]

  23. Interaction design in the wild. [Citation Graph (, )][DBLP]

  24. Meaningful personalization at a self-service kiosk. [Citation Graph (, )][DBLP]

  25. A pattern-based usability inspection method: first empirical performance measures and future issues. [Citation Graph (, )][DBLP]

  26. Usability: not as we know it! [Citation Graph (, )][DBLP]

  27. Names and reference in user interfaces. [Citation Graph (, )][DBLP]

  28. Internalist and externalist HCI. [Citation Graph (, )][DBLP]

  29. Designing educational software inline with the creative learning process: just how important is the preparation phase? [Citation Graph (, )][DBLP]

  30. Is an apology enough?: how to resolve trust breakdowns in episodic online interactions. [Citation Graph (, )][DBLP]

  31. Use study on a home video editing system. [Citation Graph (, )][DBLP]

  32. Visualising Bluetooth interactions: combining the Arc diagram and DocuBurst techniques. [Citation Graph (, )][DBLP]

  33. Breaking the campus bubble: informed, engaged, connected. [Citation Graph (, )][DBLP]

  34. Teaching severely autistic children to recognise emotions: finding a methodology. [Citation Graph (, )][DBLP]

  35. MARPLE investigates: an 'adversarial' approach to evaluating user experience. [Citation Graph (, )][DBLP]

  36. Designing for photolurking. [Citation Graph (, )][DBLP]

  37. Mapping the demographics of virtual humans. [Citation Graph (, )][DBLP]

  38. Design in evaluation: reflections on designing for children's technology. [Citation Graph (, )][DBLP]

  39. How effective is it to design by voice? [Citation Graph (, )][DBLP]

  40. Ten emotion heuristics: guidelines for assessing the user's affective dimension easily and cost-effectively. [Citation Graph (, )][DBLP]

  41. Challenges of evaluating the information visualisation experience. [Citation Graph (, )][DBLP]

  42. Mental health issues and pervasive computing. [Citation Graph (, )][DBLP]

  43. Interaction manifolds: theory from experiments. [Citation Graph (, )][DBLP]

  44. The emotion sampling device (ESD). [Citation Graph (, )][DBLP]

  45. Clever tracking user behaviour over the web: enabling researchers to respect the user. [Citation Graph (, )][DBLP]

  46. HCI 2.0?: usability meets web 2.0. [Citation Graph (, )][DBLP]

  47. A conference panel: but not as we know it! [Citation Graph (, )][DBLP]

  48. HCI and creative problem-solving at Lancaster. [Citation Graph (, )][DBLP]

  49. Introducing the companions project: intelligent, persistent, personalised interfaces to the internet. [Citation Graph (, )][DBLP]

  50. 3rd International Workshop on Ubiquitous and Collaborative Computing (iUBICOM). [Citation Graph (, )][DBLP]

  51. 2nd International Workshop on Formal Methods for Interactive Systems. [Citation Graph (, )][DBLP]

  52. Design, use and experience of e-learning systems. [Citation Graph (, )][DBLP]

  53. Usability of user interfaces: from monomodal to multimodal. [Citation Graph (, )][DBLP]

  54. Towards a UX manifesto. [Citation Graph (, )][DBLP]

  55. Designing human centered technologies for the developing world: HCI but not as we know it. [Citation Graph (, )][DBLP]

  56. The end of cognition? [Citation Graph (, )][DBLP]

  57. Emotion in HCI. [Citation Graph (, )][DBLP]

  58. From HCI to media experience: methodological implications. [Citation Graph (, )][DBLP]

  59. Supporting human memory with interactive systems. [Citation Graph (, )][DBLP]

  60. Second International Workshop on Physicality. [Citation Graph (, )][DBLP]

  61. Using personas effectively. [Citation Graph (, )][DBLP]

  62. Introducing HCI: a practitioner's guide. [Citation Graph (, )][DBLP]

  63. Old cards, new tricks: applied techniques in card sorting. [Citation Graph (, )][DBLP]

  64. AJAX design and usability. [Citation Graph (, )][DBLP]

  65. Managing iterative projects more effectively: theories, techniques and heuristics for HCI practitioners. [Citation Graph (, )][DBLP]

  66. Introduction to social network analysis. [Citation Graph (, )][DBLP]

  67. Information architecture with IBM Task Modeler. [Citation Graph (, )][DBLP]

  68. Creating and analysing models in IBM Task Modeler. [Citation Graph (, )][DBLP]

  69. Eye tracking in practice. [Citation Graph (, )][DBLP]

  70. The role of input devices in the gaming experience. [Citation Graph (, )][DBLP]

  71. Figuring configuration: "everyday" users and end-user configuration of pervasive computing environments. [Citation Graph (, )][DBLP]

  72. Facilitating the communication between Malaysian grandparents and grandchildren living abroad through computer-mediated communication. [Citation Graph (, )][DBLP]

  73. Interaction manifolds: understanding behaviour around a shareable interface. [Citation Graph (, )][DBLP]

  74. Social support in empathic online communities for older people. [Citation Graph (, )][DBLP]

  75. Interaction designers' use of their repertoire in meetings with clients. [Citation Graph (, )][DBLP]

  76. The design and evaluation of an assistive multimodal interface. [Citation Graph (, )][DBLP]

  77. Issues with the construct of quality. [Citation Graph (, )][DBLP]

  78. Safer prescribing in intensive care: designing a system to reduce errors. [Citation Graph (, )][DBLP]

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for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002