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Conferences in DBLP

BCS HCI Conference (bcshci)
2007 (conf/bcshci/2007-2)


  1. Blogs, reflective practice and student-centered learning. [Citation Graph (, )][DBLP]


  2. Erotic life as a new frontier in HCI. [Citation Graph (, )][DBLP]


  3. An empirical investigation into dual-task trade-offs while driving and dialing. [Citation Graph (, )][DBLP]


  4. Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design. [Citation Graph (, )][DBLP]


  5. Lessons learned implementing an educational system in Second Life. [Citation Graph (, )][DBLP]


  6. Learning beans: design, implementation & evaluation. [Citation Graph (, )][DBLP]


  7. Designing for appropriation. [Citation Graph (, )][DBLP]


  8. Evaluating advanced interaction techniques for navigating Google Earth. [Citation Graph (, )][DBLP]


  9. Envisioning future mobile spatial applications. [Citation Graph (, )][DBLP]


  10. Thanks for the memory. [Citation Graph (, )][DBLP]


  11. Automatic vs. manual multi-display configuration: a study of user performance in a semi-cooperative task setting. [Citation Graph (, )][DBLP]


  12. Head-shaped tangible interface for affective expression. [Citation Graph (, )][DBLP]


  13. Expert habits vs. UI improvements: re-design of a room booking system. [Citation Graph (, )][DBLP]


  14. GazeSpace: eye gaze controlled content spaces. [Citation Graph (, )][DBLP]


  15. Contextualizing the blogosphere: a comparison of traditional and novel user interfaces for the web. [Citation Graph (, )][DBLP]


  16. Bluetooth friendly names: bringing classic HCI questions into the mobile space. [Citation Graph (, )][DBLP]


  17. Investigating the usability of PDAs with ageing users. [Citation Graph (, )][DBLP]


  18. ALT text and basic accessibility. [Citation Graph (, )][DBLP]


  19. Calling time: an effective and affective evaluation of two versions of the MIT Beer Game. [Citation Graph (, )][DBLP]


  20. Overcoming the distance between friends. [Citation Graph (, )][DBLP]


  21. Validating the unified theory of acceptance and use of technology (UTAUT) tool cross-culturally. [Citation Graph (, )][DBLP]


  22. Voice art: investigating paralinguistic voice as a mode of interaction to create visual art. [Citation Graph (, )][DBLP]


  23. Interaction design in the wild. [Citation Graph (, )][DBLP]


  24. Meaningful personalization at a self-service kiosk. [Citation Graph (, )][DBLP]


  25. A pattern-based usability inspection method: first empirical performance measures and future issues. [Citation Graph (, )][DBLP]


  26. Usability: not as we know it! [Citation Graph (, )][DBLP]


  27. Names and reference in user interfaces. [Citation Graph (, )][DBLP]


  28. Internalist and externalist HCI. [Citation Graph (, )][DBLP]


  29. Designing educational software inline with the creative learning process: just how important is the preparation phase? [Citation Graph (, )][DBLP]


  30. Is an apology enough?: how to resolve trust breakdowns in episodic online interactions. [Citation Graph (, )][DBLP]


  31. Use study on a home video editing system. [Citation Graph (, )][DBLP]


  32. Visualising Bluetooth interactions: combining the Arc diagram and DocuBurst techniques. [Citation Graph (, )][DBLP]


  33. Breaking the campus bubble: informed, engaged, connected. [Citation Graph (, )][DBLP]


  34. Teaching severely autistic children to recognise emotions: finding a methodology. [Citation Graph (, )][DBLP]


  35. MARPLE investigates: an 'adversarial' approach to evaluating user experience. [Citation Graph (, )][DBLP]


  36. Designing for photolurking. [Citation Graph (, )][DBLP]


  37. Mapping the demographics of virtual humans. [Citation Graph (, )][DBLP]


  38. Design in evaluation: reflections on designing for children's technology. [Citation Graph (, )][DBLP]


  39. How effective is it to design by voice? [Citation Graph (, )][DBLP]


  40. Ten emotion heuristics: guidelines for assessing the user's affective dimension easily and cost-effectively. [Citation Graph (, )][DBLP]


  41. Challenges of evaluating the information visualisation experience. [Citation Graph (, )][DBLP]


  42. Mental health issues and pervasive computing. [Citation Graph (, )][DBLP]


  43. Interaction manifolds: theory from experiments. [Citation Graph (, )][DBLP]


  44. The emotion sampling device (ESD). [Citation Graph (, )][DBLP]


  45. Clever tracking user behaviour over the web: enabling researchers to respect the user. [Citation Graph (, )][DBLP]


  46. HCI 2.0?: usability meets web 2.0. [Citation Graph (, )][DBLP]


  47. A conference panel: but not as we know it! [Citation Graph (, )][DBLP]


  48. HCI and creative problem-solving at Lancaster. [Citation Graph (, )][DBLP]


  49. Introducing the companions project: intelligent, persistent, personalised interfaces to the internet. [Citation Graph (, )][DBLP]


  50. 3rd International Workshop on Ubiquitous and Collaborative Computing (iUBICOM). [Citation Graph (, )][DBLP]


  51. 2nd International Workshop on Formal Methods for Interactive Systems. [Citation Graph (, )][DBLP]


  52. Design, use and experience of e-learning systems. [Citation Graph (, )][DBLP]


  53. Usability of user interfaces: from monomodal to multimodal. [Citation Graph (, )][DBLP]


  54. Towards a UX manifesto. [Citation Graph (, )][DBLP]


  55. Designing human centered technologies for the developing world: HCI but not as we know it. [Citation Graph (, )][DBLP]


  56. The end of cognition? [Citation Graph (, )][DBLP]


  57. Emotion in HCI. [Citation Graph (, )][DBLP]


  58. From HCI to media experience: methodological implications. [Citation Graph (, )][DBLP]


  59. Supporting human memory with interactive systems. [Citation Graph (, )][DBLP]


  60. Second International Workshop on Physicality. [Citation Graph (, )][DBLP]


  61. Using personas effectively. [Citation Graph (, )][DBLP]


  62. Introducing HCI: a practitioner's guide. [Citation Graph (, )][DBLP]


  63. Old cards, new tricks: applied techniques in card sorting. [Citation Graph (, )][DBLP]


  64. AJAX design and usability. [Citation Graph (, )][DBLP]


  65. Managing iterative projects more effectively: theories, techniques and heuristics for HCI practitioners. [Citation Graph (, )][DBLP]


  66. Introduction to social network analysis. [Citation Graph (, )][DBLP]


  67. Information architecture with IBM Task Modeler. [Citation Graph (, )][DBLP]


  68. Creating and analysing models in IBM Task Modeler. [Citation Graph (, )][DBLP]


  69. Eye tracking in practice. [Citation Graph (, )][DBLP]


  70. The role of input devices in the gaming experience. [Citation Graph (, )][DBLP]


  71. Figuring configuration: "everyday" users and end-user configuration of pervasive computing environments. [Citation Graph (, )][DBLP]


  72. Facilitating the communication between Malaysian grandparents and grandchildren living abroad through computer-mediated communication. [Citation Graph (, )][DBLP]


  73. Interaction manifolds: understanding behaviour around a shareable interface. [Citation Graph (, )][DBLP]


  74. Social support in empathic online communities for older people. [Citation Graph (, )][DBLP]


  75. Interaction designers' use of their repertoire in meetings with clients. [Citation Graph (, )][DBLP]


  76. The design and evaluation of an assistive multimodal interface. [Citation Graph (, )][DBLP]


  77. Issues with the construct of quality. [Citation Graph (, )][DBLP]


  78. Safer prescribing in intensive care: designing a system to reduce errors. [Citation Graph (, )][DBLP]

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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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