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Conferences in DBLP

Computer Animation Conference (CA) (ca)
2003 (conf/ca/2003)

  1. Thomas Rist, Markus Schmitt, Catherine Pelachaud, Massimo Bilvi
    Towards a Simulation of Conversations with Expressive Embodied Speakers and Listeners. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:5-10 [Conf]
  2. Matthew Stone, Douglas DeCarlo
    Crafting the Illusion of Meaning: Template-Based Specification of Embodied Conversational Behavior. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:11-16 [Conf]
  3. Scott A. King, Alistair Knott, Brendan McCane
    Language-Driven Nonverbal Communication in a Bilingual Conversational Agent. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:17-22 [Conf]
  4. Douglas W. Cunningham, Martin Breidt, Mario Kleiner, Christian Wallraven, Heinrich H. Bülthoff
    How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:23-0 [Conf]
  5. The Duy Bui, Dirk Heylen, Anton Nijholt
    Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:33-40 [Conf]
  6. Kelly Ward, Ming C. Lin, Joohi Lee, Susan Fisher, Dean Macri
    Modeling Hair Using Level-of-Detail Representations. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:41-47 [Conf]
  7. Thomas Di Giacomo, Nadia Magnenat-Thalmann
    Bi-layered Mass-Spring Model for Fast Deformations of Flexible Linear Bodies. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:48-53 [Conf]
  8. Xiaoming Wei, Wei Li, Arie E. Kaufman
    Melting and Flowing of Viscous Volumes. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:54-59 [Conf]
  9. Christopher Carner, Hong Qin
    ElasticPaint: A Particle System for Feature Mapping with Minimum Distortion. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:60-0 [Conf]
  10. Sylvain Guerraz, Frank Perbet, David Raulo, François Faure, Marie-Paule Cani
    A Procedural Approach to Animate Interactive Natural Sceneries. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:73-78 [Conf]
  11. Sylvie Gibet, Pierre-Francois Marteau
    Expressive Gesture Animation Based on Non Parametric Learning of Sensory-Motor Models. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:79-85 [Conf]
  12. Ying Liu, Norman I. Badler
    Real-Time Reach Planning for Animated Characters Using Hardware Acceleration. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:86-93 [Conf]
  13. David C. Brogan, Nicholas L. Johnson
    Realistic Human Walking Paths. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:94-0 [Conf]
  14. Zhisheng Huang, Anton Eliëns, Cees T. Visser
    XSTEP: A Markup Language for Embodied Agents. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:105-110 [Conf]
  15. Christopher Peters, Carol O'Sullivan
    Bottom-Up Visual Attention for Virtual Human Animation. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:111-117 [Conf]
  16. Brian R. Duffy, Gregory M. P. O'Hare, Alan N. Martin, John F. Bradley, Bianca Schön
    Agent Chameleons: Agent Minds and Bodies. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:118-125 [Conf]
  17. Bedrich Benes, Enrique David Espinosa
    Modeling Virtual Ecosystems with the Proactive Guidance of Agents. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:126-0 [Conf]
  18. Arunachalam Somasundaram, Rick Paren
    Inserting Synthetic Characters into Live-Action Scenes of Multiple People. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:137-142 [Conf]
  19. Adriana Braun, Soraia Raupp Musse, Luiz Paulo Luna de Oliveira, Bardo E. J. Bodmann
    Modeling Individual Behaviors in Crowd Simulation. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:143-148 [Conf]
  20. Ronald A. Metoyer, Jessica K. Hodgins
    Reactive Pedestrian Path Following from Examples. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:149-0 [Conf]
  21. Barry G. Silverman, Michael Johns, Ransom Weaver
    Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:161-167 [Conf]
  22. Tony Manninen
    Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model for Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:168-0 [Conf]
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