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Conferences in DBLP
Program Committee and Auxiliary Reviewers. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:- [Conf]
Chairs. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:- [Conf]
Preface. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:- [Conf]
- Frederic Cordier, Nadia Magnenat-Thalmann
Integrated System for Skin Deformation. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:2-8 [Conf]
- François Boux de Casson, Christian Laugier
Simulating 2D Tearing Phenomena for Interactive Medical Surgery Simulators. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:9-14 [Conf]
- Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr
Adaptive Simulation of Soft Bodies in Real-Time. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:15-20 [Conf]
- Hironobu Gotoda
Moving Finite Elements for Simulating Creasing Phenomena of Nearly Unstretchable Sheet Materials. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:21-0 [Conf]
- Yilun Dianna Xu, Norman I. Badler
Algorithms for Generating Motion Trajectories Described by Prepositions. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:30-35 [Conf]
- Katherine Pullen, Christoph Bregler
Animating by Multi-Level Sampling. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:36-42 [Conf]
- Martin Jägersand
Image based Animation from Learned Visual-Motor Models. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:43-48 [Conf]
- Frank Dachille, Arie E. Kaufman
High-Degree Temporal Antialiasing. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:49-0 [Conf]
- Sandra Sudarsky, Donald H. House
An Integrated Approach towards the Representation, Manipulation and Reuse of Pre-Recorded Motion. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:56-61 [Conf]
- Jonas Gomes, Luiz Velho, Fernando Wagner da Silva, Siome Goldenstein
Motion Processing using Variable Harmonic Components. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:62-70 [Conf]
- Chan-Jong Park, Il-Kwon Jeong, Hyeong-Kyo Kim, KwangYun Wohn
Sensor Fusion for Motion Capture System based on System Identification. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:71-76 [Conf]
- Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan Boulic, Daniel Thalmann
Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:77-0 [Conf]
- Richard E. Parent
Computer Animation: Algorithms and Techniques - A Historical Review. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:86-0 [Conf]
- Stefan Kopp, Ipke Wachsmuth
Planning and Motion Control in Lifelike Gesture: A Refined Approach. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:92-97 [Conf]
- Liwei Zhao, Monica Costa, Norman I. Badler
Interpreting Movement Manner. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:98-103 [Conf]
- Tae-Yong Kim, Ulrich Neumann
A Thin Shell Volume for Modeling Human Hair. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:104-111 [Conf]
- Gwenola Thomas, Stéphane Donikian
Virtual Humans Animation in Informed Urban Environments. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:112-0 [Conf]
- Daniel Thalmann
Individual and Group Behaviors for Virtual Humans. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:122-0 [Conf]
- Kevin T. McDonnell, Hong Qin
Dynamic Sculpting and Animation of Free-form Subdivision Solids. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:126-133 [Conf]
- V. Chandru, N. Mahesh, M. Manivannan, Swami Manohar
Volume Sculpting and Keyframe Animation System. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:134-139 [Conf]
- Eric Fausett, Alexander A. Pasko, Valery Adzhiev
Space-Time and Higher Dimensional Modeling for Animation. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:140-145 [Conf]
- Raymond Smith, Wei Sun, Adrian Hilton, John Illingworth
Layered Animation using Displacement Maps. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:146-0 [Conf]
- Pascal Volino, Nadia Magnenat-Thalmann
Accurate Collision Response on Polygonal Meshes. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:154-163 [Conf]
- Lawson Wade, Richard E. Parent
Fast, Fully-Automated Generation of Control Skeletons for Use in Animation. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:164-169 [Conf]
- Luiz-Marcos Garcia, Fernando Wagner da Silva, Roderic A. Grupen, Ricardo C. Farias
Towards an Architecture for Artificial Animated Creatures. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:170-175 [Conf]
- Wookho Son, Kyunghwan Kim, Nancy M. Amato
An Interactive Generalized Motion Simulator (GMS) in an Object-Oriented Framework. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:176-0 [Conf]
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