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Conferences in DBLP

Computer Animation Conference (CA) (ca)
2000 (conf/ca/2000)


  1. Program Committee and Auxiliary Reviewers. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:- [Conf]

  2. Chairs. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:- [Conf]

  3. Preface. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:- [Conf]
  4. Frederic Cordier, Nadia Magnenat-Thalmann
    Integrated System for Skin Deformation. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:2-8 [Conf]
  5. François Boux de Casson, Christian Laugier
    Simulating 2D Tearing Phenomena for Interactive Medical Surgery Simulators. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:9-14 [Conf]
  6. Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr
    Adaptive Simulation of Soft Bodies in Real-Time. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:15-20 [Conf]
  7. Hironobu Gotoda
    Moving Finite Elements for Simulating Creasing Phenomena of Nearly Unstretchable Sheet Materials. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:21-0 [Conf]
  8. Yilun Dianna Xu, Norman I. Badler
    Algorithms for Generating Motion Trajectories Described by Prepositions. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:30-35 [Conf]
  9. Katherine Pullen, Christoph Bregler
    Animating by Multi-Level Sampling. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:36-42 [Conf]
  10. Martin Jägersand
    Image based Animation from Learned Visual-Motor Models. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:43-48 [Conf]
  11. Frank Dachille, Arie E. Kaufman
    High-Degree Temporal Antialiasing. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:49-0 [Conf]
  12. Sandra Sudarsky, Donald H. House
    An Integrated Approach towards the Representation, Manipulation and Reuse of Pre-Recorded Motion. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:56-61 [Conf]
  13. Jonas Gomes, Luiz Velho, Fernando Wagner da Silva, Siome Goldenstein
    Motion Processing using Variable Harmonic Components. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:62-70 [Conf]
  14. Chan-Jong Park, Il-Kwon Jeong, Hyeong-Kyo Kim, KwangYun Wohn
    Sensor Fusion for Motion Capture System based on System Identification. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:71-76 [Conf]
  15. Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan Boulic, Daniel Thalmann
    Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:77-0 [Conf]
  16. Richard E. Parent
    Computer Animation: Algorithms and Techniques - A Historical Review. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:86-0 [Conf]
  17. Stefan Kopp, Ipke Wachsmuth
    Planning and Motion Control in Lifelike Gesture: A Refined Approach. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:92-97 [Conf]
  18. Liwei Zhao, Monica Costa, Norman I. Badler
    Interpreting Movement Manner. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:98-103 [Conf]
  19. Tae-Yong Kim, Ulrich Neumann
    A Thin Shell Volume for Modeling Human Hair. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:104-111 [Conf]
  20. Gwenola Thomas, Stéphane Donikian
    Virtual Humans Animation in Informed Urban Environments. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:112-0 [Conf]
  21. Daniel Thalmann
    Individual and Group Behaviors for Virtual Humans. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:122-0 [Conf]
  22. Kevin T. McDonnell, Hong Qin
    Dynamic Sculpting and Animation of Free-form Subdivision Solids. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:126-133 [Conf]
  23. V. Chandru, N. Mahesh, M. Manivannan, Swami Manohar
    Volume Sculpting and Keyframe Animation System. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:134-139 [Conf]
  24. Eric Fausett, Alexander A. Pasko, Valery Adzhiev
    Space-Time and Higher Dimensional Modeling for Animation. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:140-145 [Conf]
  25. Raymond Smith, Wei Sun, Adrian Hilton, John Illingworth
    Layered Animation using Displacement Maps. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:146-0 [Conf]
  26. Pascal Volino, Nadia Magnenat-Thalmann
    Accurate Collision Response on Polygonal Meshes. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:154-163 [Conf]
  27. Lawson Wade, Richard E. Parent
    Fast, Fully-Automated Generation of Control Skeletons for Use in Animation. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:164-169 [Conf]
  28. Luiz-Marcos Garcia, Fernando Wagner da Silva, Roderic A. Grupen, Ricardo C. Farias
    Towards an Architecture for Artificial Animated Creatures. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:170-175 [Conf]
  29. Wookho Son, Kyunghwan Kim, Nancy M. Amato
    An Interactive Generalized Motion Simulator (GMS) in an Object-Oriented Framework. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:176-0 [Conf]
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