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Conferences in DBLP
Single-Player Monte-Carlo Tree Search. [Citation Graph (, )][DBLP]
Amazons Discover Monte-Carlo. [Citation Graph (, )][DBLP]
Monte-Carlo Tree Search Solver. [Citation Graph (, )][DBLP]
An Analysis of UCT in Multi-player Games. [Citation Graph (, )][DBLP]
Multi-player Go. [Citation Graph (, )][DBLP]
Parallel Monte-Carlo Tree Search. [Citation Graph (, )][DBLP]
A Parallel Monte-Carlo Tree Search Algorithm. [Citation Graph (, )][DBLP]
Using Artificial Boundaries in the Game of Go. [Citation Graph (, )][DBLP]
A Fast Indexing Method for Monte-Carlo Go. [Citation Graph (, )][DBLP]
An Improved Safety Solver in Go Using Partial Regions. [Citation Graph (, )][DBLP]
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength. [Citation Graph (, )][DBLP]
Frequency Distribution of Contextual Patterns in the Game of Go. [Citation Graph (, )][DBLP]
A New Proof-Number Calculation Technique for Proof-Number Search. [Citation Graph (, )][DBLP]
About the Completeness of Depth-First Proof-Number Search. [Citation Graph (, )][DBLP]
Weak Proof-Number Search. [Citation Graph (, )][DBLP]
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games. [Citation Graph (, )][DBLP]
Knowledge Inferencing on Chinese Chess Endgames. [Citation Graph (, )][DBLP]
Learning Positional Features for Annotating Chess Games: A Case Study. [Citation Graph (, )][DBLP]
Extended Null-Move Reductions. [Citation Graph (, )][DBLP]
GTQ: A Language and Tool for Game-Tree Analysis. [Citation Graph (, )][DBLP]
Probing the 4-3-2 Edge Template in Hex. [Citation Graph (, )][DBLP]
The Game of Synchronized Domineering. [Citation Graph (, )][DBLP]
A Retrograde Approximation Algorithm for Multi-player Can't Stop. [Citation Graph (, )][DBLP]
AWT: Aspiration with Timer Search Algorithm in Siguo. [Citation Graph (, )][DBLP]
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