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Conferences in DBLP
(cgvr) 2009 (conf/cgvr/2009)
Multimodal Visualization. [Citation Graph (, )][DBLP]
Automated Local Adaptive Thresholding for Real-time Feature Detection and Rendering of 3D Endomicroscopic Images on GPU. [Citation Graph (, )][DBLP]
Footprint Splatting for Interactive Visualization of Large Data Sets. [Citation Graph (, )][DBLP]
Computer Visualization of Parameter Computation of Joukowski Airfoils Using Kriging. [Citation Graph (, )][DBLP]
Molecular Modeling for Deformable Object Simulation. [Citation Graph (, )][DBLP]
Dynamic Character Animation Based on User?s Motion on Pressure Pad. [Citation Graph (, )][DBLP]
Interactive Models From Images of a Static Scene. [Citation Graph (, )][DBLP]
A Driver Interface for Electric Vehicles. [Citation Graph (, )][DBLP]
Sinusoidal Parametrization for Speech Synthesis in Mobile Phones. [Citation Graph (, )][DBLP]
Make Math Learning Game Like and Bridge Between Math and Engineering. [Citation Graph (, )][DBLP]
Computer Supported Education: The Second Life Way. [Citation Graph (, )][DBLP]
Game Development using Workflow. [Citation Graph (, )][DBLP]
Overcoming Premature Terminated Rendering Operation in a Disadvantaged Working Environment. [Citation Graph (, )][DBLP]
Explicit Generation of 3D Models of Solution Caves for Virtual Environments. [Citation Graph (, )][DBLP]
Personal Style and Non-Negative Matrix Factorization Based Exaggerative Expressions of Face. [Citation Graph (, )][DBLP]
Efficient Real-Time Rendering of Building Information Models. [Citation Graph (, )][DBLP]
An Overview of Technology for 3D Acquisition and Registration. [Citation Graph (, )][DBLP]
New Circular Nonlinear Subdivision Schemes for Curve Design. [Citation Graph (, )][DBLP]
A Lossless Buffer Compression Scheme for 3D Graphic System. [Citation Graph (, )][DBLP]
Study into Segmentation Approach of 3D Mesh Surface. [Citation Graph (, )][DBLP]
Real-time Caustics for Deformable Objects. [Citation Graph (, )][DBLP]
Rendering Animations with Distributed Applets. [Citation Graph (, )][DBLP]
An Automated Calibration Method for Non-See-Through Head Mounted Displays. [Citation Graph (, )][DBLP]
A Generic Framework to Exploit Virtual Worlds as Normative and Dynamic Interactive Spaces. [Citation Graph (, )][DBLP]
Virtual Humans and Social Interaction. [Citation Graph (, )][DBLP]
A Highly Scalable Rendering Framework for Arbitrary Display and Display-in-Display Configurations. [Citation Graph (, )][DBLP]
Virtual Agents for Teaching Diagnostic Skills in Clinical Psychology and Psychiatry. [Citation Graph (, )][DBLP]
Finding Blockers in Two and Three-Dimensional Virtual Environments. [Citation Graph (, )][DBLP]
A Generic Model for the Behavioral Simulation of Crowds. [Citation Graph (, )][DBLP]
A Survey of Empirical/Co-Relation Models for Explosion Modeling. [Citation Graph (, )][DBLP]
Markerless Pose Tracking Based on Local Image Features and Accelerometer Data. [Citation Graph (, )][DBLP]
3D Correspondence by Breadth-First Search Frontiers. [Citation Graph (, )][DBLP]
An Interactive Cutting Algorithm With Pattern Recognition For Triangular Meshes. [Citation Graph (, )][DBLP]
Integrating Virtual Environments with Multimedia contents in a Web Application. [Citation Graph (, )][DBLP]
Doppler Speckles - A Multi-Purpose Vector field Visualization Technique for Arbitrary Meshes. [Citation Graph (, )][DBLP]
Terrain Rendering Based On GeoMipMapping Algorithm Using OpenGL. [Citation Graph (, )][DBLP]
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