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Conferences in DBLP

Computer Human Interaction (CHI) (chi)
2008 (conf/chi/2008)


  1. Ambient social tv: drawing people into a shared experience. [Citation Graph (, )][DBLP]


  2. Re-placing faith: reconsidering the secular-religious use divide in the United States and Kenya. [Citation Graph (, )][DBLP]


  3. From meiwaku to tokushita!: lessons for digital money design from japan. [Citation Graph (, )][DBLP]


  4. Human-Currency Interaction: learning from virtual currency use in China. [Citation Graph (, )][DBLP]


  5. CueFlik: interactive concept learning in image search. [Citation Graph (, )][DBLP]


  6. Knowledge in the head and on the web: using topic expertise to aid search. [Citation Graph (, )][DBLP]


  7. MQSearch: image search by multi-class query. [Citation Graph (, )][DBLP]


  8. AutoTypography: what can physical mementos tell us about digital memories? [Citation Graph (, )][DBLP]


  9. Mobile multimedia presentation editor: enabling creation of audio-visual stories on mobile devices. [Citation Graph (, )][DBLP]


  10. Temporal trajectories in shared interactive narratives. [Citation Graph (, )][DBLP]


  11. Communication chains and multitasking. [Citation Graph (, )][DBLP]


  12. Effects of intelligent notification management on users and their tasks. [Citation Graph (, )][DBLP]


  13. Attention by proxy? issues in audience awareness for webcasts to distributed groups. [Citation Graph (, )][DBLP]


  14. The cost of interrupted work: more speed and stress. [Citation Graph (, )][DBLP]


  15. Usability evaluation considered harmful (some of the time). [Citation Graph (, )][DBLP]


  16. Exploring the use of tangible user interfaces for human-robot interaction: a comparative study. [Citation Graph (, )][DBLP]


  17. Precision timing in human-robot interaction: coordination of head movement and utterance. [Citation Graph (, )][DBLP]


  18. The see-Puck: a platform for exploring human-robot relationships. [Citation Graph (, )][DBLP]


  19. Explore! possibilities and challenges of mobile learning. [Citation Graph (, )][DBLP]


  20. Pause, predict, and ponder: use of narrative videos to improve cultural discussion and learning. [Citation Graph (, )][DBLP]


  21. WallCology: designing interaction affordances for learner engagement in authentic science inquiry. [Citation Graph (, )][DBLP]


  22. Measuring trust in wi-fi hotspots. [Citation Graph (, )][DBLP]


  23. Undercover: authentication usable in front of prying eyes. [Citation Graph (, )][DBLP]


  24. Access control by testing for shared knowledge. [Citation Graph (, )][DBLP]


  25. Love and authentication. [Citation Graph (, )][DBLP]


  26. Reality-based interaction: a framework for post-WIMP interfaces. [Citation Graph (, )][DBLP]


  27. Inflatable mouse: volume-adjustable mouse with air-pressure-sensitive input and haptic feedback. [Citation Graph (, )][DBLP]


  28. MightyTrace: multiuser tracking technology on lc-displays. [Citation Graph (, )][DBLP]


  29. Quickdraw: the impact of mobility and on-body placement on device access time. [Citation Graph (, )][DBLP]


  30. Using tags to assist near-synchronous communication. [Citation Graph (, )][DBLP]


  31. Improving meeting capture by applying television production principles with audio and motion detection. [Citation Graph (, )][DBLP]


  32. Video browsing by direct manipulation. [Citation Graph (, )][DBLP]


  33. DRAGON: a direct manipulation interface for frame-accurate in-scene video navigation. [Citation Graph (, )][DBLP]


  34. Handsaw: tangible exploration of volumetric data by direct cut-plane projection. [Citation Graph (, )][DBLP]


  35. Do I live in a flood basin?: synthesizing ten thousand maps. [Citation Graph (, )][DBLP]


  36. Integrating statistics and visualization: case studies of gaining clarity during exploratory data analysis. [Citation Graph (, )][DBLP]


  37. Your place or mine?: visualization as a community component. [Citation Graph (, )][DBLP]


  38. Escape: a target selection technique using visually-cued gestures. [Citation Graph (, )][DBLP]


  39. Rubbing and tapping for precise and rapid selection on touch-screen displays. [Citation Graph (, )][DBLP]


  40. Graffiti vs. unistrokes: an empirical comparison. [Citation Graph (, )][DBLP]


  41. The cone and the lazy bubble: two efficient alternatives between the point cursor and the bubble cursor. [Citation Graph (, )][DBLP]


  42. A bright green perspective on sustainable choices. [Citation Graph (, )][DBLP]


  43. Breaking the disposable technology paradigm: opportunities for sustainable interaction design for mobile phones. [Citation Graph (, )][DBLP]


  44. Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies. [Citation Graph (, )][DBLP]


  45. Children attribute moral standing to a personified agent. [Citation Graph (, )][DBLP]


  46. Mischief: supporting remote teaching in developing regions. [Citation Graph (, )][DBLP]


  47. Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children. [Citation Graph (, )][DBLP]


  48. Collaborative editing for improved usefulness and usability of transcript-enhanced webcasts. [Citation Graph (, )][DBLP]


  49. Collaborative interaction with volumetric displays. [Citation Graph (, )][DBLP]


  50. Multimodal collaborative handwriting training for visually-impaired people. [Citation Graph (, )][DBLP]


  51. ArtLinks: fostering social awareness and reflection in museums. [Citation Graph (, )][DBLP]


  52. K-sketch: a 'kinetic' sketch pad for novice animators. [Citation Graph (, )][DBLP]


  53. The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education. [Citation Graph (, )][DBLP]


  54. A diary study of mobile information needs. [Citation Graph (, )][DBLP]


  55. Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems. [Citation Graph (, )][DBLP]


  56. Crowdsourcing user studies with Mechanical Turk. [Citation Graph (, )][DBLP]


  57. Aligning temporal data by sentinel events: discovering patterns in electronic health records. [Citation Graph (, )][DBLP]


  58. Celebratory technology: new directions for food research in HCI. [Citation Graph (, )][DBLP]


  59. MAHI: investigation of social scaffolding for reflective thinking in diabetes management. [Citation Graph (, )][DBLP]


  60. Accountabilities of presence: reframing location-based systems. [Citation Graph (, )][DBLP]


  61. From awareness to repartee: sharing location within social groups. [Citation Graph (, )][DBLP]


  62. Lean and zoom: proximity-aware user interface and content magnification. [Citation Graph (, )][DBLP]


  63. Stirring up experience through movement in game play: effects on engagement and social behaviour. [Citation Graph (, )][DBLP]


  64. Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces. [Citation Graph (, )][DBLP]


  65. Improving eye cursor's stability for eye pointing tasks. [Citation Graph (, )][DBLP]


  66. Detecting the direction of listening with the emg signals measured behind ears. [Citation Graph (, )][DBLP]


  67. Predicting postcompletion errors using eye movements. [Citation Graph (, )][DBLP]


  68. A user study of policy creation in a flexible access-control system. [Citation Graph (, )][DBLP]


  69. Competence articulation: alignment of competences and responsibilities in synchronous telemedical collaboration. [Citation Graph (, )][DBLP]


  70. Results from deploying a participation incentive mechanism within the enterprise. [Citation Graph (, )][DBLP]


  71. Automatic whiteout++: correcting mini-QWERTY typing errors using keypress timing. [Citation Graph (, )][DBLP]


  72. EdgeWrite with integrated corner sequence help. [Citation Graph (, )][DBLP]


  73. Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing. [Citation Graph (, )][DBLP]


  74. Design, adoption, and assessment of a socio-technical environment supporting independence for persons with cognitive disabilities. [Citation Graph (, )][DBLP]


  75. Ingimp: introducing instrumentation to an end-user open source application. [Citation Graph (, )][DBLP]


  76. Testing vs. code inspection vs. what else?: male and female end users' debugging strategies. [Citation Graph (, )][DBLP]


  77. Designs on dignity: perceptions of technology among the homeless. [Citation Graph (, )][DBLP]


  78. Empathy and experience in HCI. [Citation Graph (, )][DBLP]


  79. Interactional empowerment. [Citation Graph (, )][DBLP]


  80. Experience sampling for building predictive user models: a comparative study. [Citation Graph (, )][DBLP]


  81. Investigating statistical machine learning as a tool for software development. [Citation Graph (, )][DBLP]


  82. CiteSense: supporting sensemaking of research literature. [Citation Graph (, )][DBLP]


  83. The personal project planner: planning to organize personal information. [Citation Graph (, )][DBLP]


  84. CareLog: a selective archiving tool for behavior management in schools. [Citation Graph (, )][DBLP]


  85. Observing presenters' use of visual aids to inform the design of classroom presentation software. [Citation Graph (, )][DBLP]


  86. Readability of scanned books in digital libraries. [Citation Graph (, )][DBLP]


  87. Choice: abidcating or exercising? [Citation Graph (, )][DBLP]


  88. MySong: automatic accompaniment generation for vocal melodies. [Citation Graph (, )][DBLP]


  89. PlaceAndPlay: a digital tool for children to create and record music. [Citation Graph (, )][DBLP]


  90. The sound of touch: physical manipulation of digital sound. [Citation Graph (, )][DBLP]


  91. Asynchronous remote medical consultation for Ghana. [Citation Graph (, )][DBLP]


  92. E-imci: improving pediatric health care in low-income countries. [Citation Graph (, )][DBLP]


  93. Participant and interviewer attitudes toward handheld computers in the context of HIV/AIDS programs in sub-Saharan Africa. [Citation Graph (, )][DBLP]


  94. It's on my other computer!: computing with multiple devices. [Citation Graph (, )][DBLP]


  95. Targeting across displayless space. [Citation Graph (, )][DBLP]


  96. Wedge: clutter-free visualization of off-screen locations. [Citation Graph (, )][DBLP]


  97. Assessing attractiveness in online dating profiles. [Citation Graph (, )][DBLP]


  98. Keeping in touch by technology: maintaining friendships after a residential move. [Citation Graph (, )][DBLP]


  99. Friends and foes: ideological social networking. [Citation Graph (, )][DBLP]


  100. Life scheduling to support multiple social roles. [Citation Graph (, )][DBLP]


  101. Collaborating to remember: a distributed cognition account of families coping with memory impairments. [Citation Graph (, )][DBLP]


  102. Feasibility and pragmatics of classifying working memory load with an electroencephalograph. [Citation Graph (, )][DBLP]


  103. Human-aided computing: utilizing implicit human processing to classify images. [Citation Graph (, )][DBLP]


  104. Framing the user experience: information biases on website quality judgement. [Citation Graph (, )][DBLP]


  105. Predictors of answer quality in online Q&A sites. [Citation Graph (, )][DBLP]


  106. AutoCardSorter: designing the information architecture of a web site using latent semantic analysis. [Citation Graph (, )][DBLP]


  107. Designing for bystanders: reflections on building a public digital forum. [Citation Graph (, )][DBLP]


  108. Electronic voting machines versus traditional methods: improved preference, similar performance. [Citation Graph (, )][DBLP]


  109. Introducing item response theory for measuring usability inspection processes. [Citation Graph (, )][DBLP]


  110. Making use of business goals in usability evaluation: an experiment with novice evaluators. [Citation Graph (, )][DBLP]


  111. Evaluating visual cues for window switching on large screens. [Citation Graph (, )][DBLP]


  112. Impromptu: a new interaction framework for supporting collaboration in multiple display environments and its field evaluation for co-located software development. [Citation Graph (, )][DBLP]


  113. Ninja cursors: using multiple cursors to assist target acquisition on large screens. [Citation Graph (, )][DBLP]


  114. Generalized selection via interactive query relaxation. [Citation Graph (, )][DBLP]


  115. Implicit user-adaptive system engagement in speech and pen interfaces. [Citation Graph (, )][DBLP]


  116. Mixed-initiative dialog management for speech-based interaction with graphical user interfaces. [Citation Graph (, )][DBLP]


  117. Augmented information assimilation: social and algorithmic web aids for the information long tail. [Citation Graph (, )][DBLP]


  118. What to do when search fails: finding information by association. [Citation Graph (, )][DBLP]


  119. Conversation pivots and double pivots. [Citation Graph (, )][DBLP]


  120. Query suggestions for mobile search: understanding usage patterns. [Citation Graph (, )][DBLP]


  121. Harvesting with SONAR: the value of aggregating social network information. [Citation Graph (, )][DBLP]


  122. Looking at, looking up or keeping up with people?: motives and use of facebook. [Citation Graph (, )][DBLP]


  123. Lifting the veil: improving accountability and social transparency in Wikipedia with wikidashboard. [Citation Graph (, )][DBLP]


  124. Social tagging roles: publishers, evangelists, leaders. [Citation Graph (, )][DBLP]


  125. Sesame: informing user security decisions with system visualization. [Citation Graph (, )][DBLP]


  126. Talc: using desktop graffiti to fight software vulnerability. [Citation Graph (, )][DBLP]


  127. You've been warned: an empirical study of the effectiveness of web browser phishing warnings. [Citation Graph (, )][DBLP]


  128. The adaptation of visual search strategy to expected information gain. [Citation Graph (, )][DBLP]


  129. PeerChooser: visual interactive recommendation. [Citation Graph (, )][DBLP]


  130. Pick me!: link selection in expertise search results. [Citation Graph (, )][DBLP]


  131. Searching for expertise. [Citation Graph (, )][DBLP]


  132. What drives content tagging: the case of photos on Flickr. [Citation Graph (, )][DBLP]


  133. Don't look now, but we've created a bureaucracy: the nature and roles of policies and rules in wikipedia. [Citation Graph (, )][DBLP]


  134. Exploring the role of the reader in the activity of blogging. [Citation Graph (, )][DBLP]


  135. Emotion rating from short blog texts. [Citation Graph (, )][DBLP]


  136. Word usage and posting behaviors: modeling blogs with unobtrusive data collection methods. [Citation Graph (, )][DBLP]


  137. Topobo in the wild: longitudinal evaluations of educators appropriating a tangible interface. [Citation Graph (, )][DBLP]


  138. You can touch, but you can't look: interacting with in-vehicle systems. [Citation Graph (, )][DBLP]


  139. Touchers and mousers: commonalities and differences in co-located collaboration with multiple input devices. [Citation Graph (, )][DBLP]


  140. Information distance and orientation in liquid layout. [Citation Graph (, )][DBLP]


  141. Activity-based serendipitous recommendations with the Magitti mobile leisure guide. [Citation Graph (, )][DBLP]


  142. Performing thrill: designing telemetry systems and spectator interfaces for amusement rides. [Citation Graph (, )][DBLP]


  143. Understanding geocaching practices and motivations. [Citation Graph (, )][DBLP]


  144. Exploring multi-session web tasks. [Citation Graph (, )][DBLP]


  145. Large scale analysis of web revisitation patterns. [Citation Graph (, )][DBLP]


  146. SearchBar: a search-centric web history for task resumption and information re-finding. [Citation Graph (, )][DBLP]


  147. An exploratory study of visual information analysis. [Citation Graph (, )][DBLP]


  148. Do visualizations improve synchronous remote collaboration? [Citation Graph (, )][DBLP]


  149. Supporting the analytical reasoning process in information visualization. [Citation Graph (, )][DBLP]


  150. Impact of screen size on performance, awareness, and user satisfaction with adaptive graphical user interfaces. [Citation Graph (, )][DBLP]


  151. Improving the performance of motor-impaired users with automatically-generated, ability-based interfaces. [Citation Graph (, )][DBLP]


  152. Evaluation of a role-based approach for customizing a complex development environment. [Citation Graph (, )][DBLP]


  153. Predictability and accuracy in adaptive user interfaces. [Citation Graph (, )][DBLP]


  154. Indirect mappings of multi-touch input using one and two hands. [Citation Graph (, )][DBLP]


  155. It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre. [Citation Graph (, )][DBLP]


  156. PressureFish: a method to improve control of discrete pressure-based input. [Citation Graph (, )][DBLP]


  157. Stane: synthesized surfaces for tactile input. [Citation Graph (, )][DBLP]


  158. Activity-based prototyping of ubicomp applications for long-lived, everyday human activities. [Citation Graph (, )][DBLP]


  159. Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces. [Citation Graph (, )][DBLP]


  160. Using information scent to model the dynamic foraging behavior of programmers in maintenance tasks. [Citation Graph (, )][DBLP]


  161. Melange: space folding for multi-focus interaction. [Citation Graph (, )][DBLP]


  162. Sigma lenses: focus-context transitions combining space, time and translucence. [Citation Graph (, )][DBLP]


  163. FacetZoom: a continuous multi-scale widget for navigating hierarchical metadata. [Citation Graph (, )][DBLP]


  164. LivOlay: interactive ad-hoc registration and overlapping of applications for collaborative visual exploration. [Citation Graph (, )][DBLP]


  165. PieCursor: merging pointing and command selection for rapid in-place tool switching. [Citation Graph (, )][DBLP]


  166. Tilt menu: using the 3D orientation information of pen devices to extend the selection capability of pen-based user interfaces. [Citation Graph (, )][DBLP]


  167. AAMU: adaptive activation area menus for improving selection in cascading pull-down menus. [Citation Graph (, )][DBLP]


  168. Genetic algorithm can optimize hierarchical menus. [Citation Graph (, )][DBLP]


  169. Blindsight: eyes-free access to mobile phones. [Citation Graph (, )][DBLP]


  170. One-handed touchscreen input for legacy applications. [Citation Graph (, )][DBLP]


  171. Target acquisition with camera phones when used as magic lenses. [Citation Graph (, )][DBLP]


  172. Sonic interventions: understanding and extending the domestic soundscape. [Citation Graph (, )][DBLP]


  173. Threshold devices: looking out from the home. [Citation Graph (, )][DBLP]


  174. Requirements engineering for home care technology. [Citation Graph (, )][DBLP]


  175. Game over: learning by dying. [Citation Graph (, )][DBLP]


  176. Heuristic evaluation for games: usability principles for video game design. [Citation Graph (, )][DBLP]


  177. Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system. [Citation Graph (, )][DBLP]


  178. Expandable grids for visualizing and authoring computer security policies. [Citation Graph (, )][DBLP]


  179. LiveRAC: interactive visual exploration of system management time-series data. [Citation Graph (, )][DBLP]


  180. Metrics for measuring human interaction with interactive visualizations for information analysis. [Citation Graph (, )][DBLP]


  181. On the benefits of confidence visualization in speech recognition. [Citation Graph (, )][DBLP]


  182. A latent semantic analysis methodology for the identification and creation of personas. [Citation Graph (, )][DBLP]


  183. The effects of empathetic virtual characters on presence in narrative-centered learning environments. [Citation Graph (, )][DBLP]


  184. Data-driven persona development. [Citation Graph (, )][DBLP]


  185. Cross-channel mobile social software: an empirical study. [Citation Graph (, )][DBLP]


  186. Social copresence in anonymous social interactions using a mobile video telephone. [Citation Graph (, )][DBLP]


  187. Use and reuse of shared lists as a social content type. [Citation Graph (, )][DBLP]


  188. Emotional and behavioral responses to haptic stimulation. [Citation Graph (, )][DBLP]


  189. Evaluating tactile feedback and direct vs. indirect stylus input in pointing and crossing selection tasks. [Citation Graph (, )][DBLP]


  190. Investigating the effectiveness of tactile feedback for mobile touchscreens. [Citation Graph (, )][DBLP]


  191. A co-located interface for narration to support reconciliation in a conflict: initial results from Jewish and Palestinian youth. [Citation Graph (, )][DBLP]


  192. Cultural theory and real world design: Dystopian and Utopian Outcomes. [Citation Graph (, )][DBLP]


  193. The network in the garden: an empirical analysis of social media in rural life. [Citation Graph (, )][DBLP]


  194. An error model for pointing based on Fitts' law. [Citation Graph (, )][DBLP]


  195. Optimal parameters for efficient crossing-based dialog boxes. [Citation Graph (, )][DBLP]


  196. Fitts' throughput and the speed-accuracy tradeoff. [Citation Graph (, )][DBLP]


  197. Articulating common ground in cooperative work: content and process. [Citation Graph (, )][DBLP]


  198. CoSearch: a system for co-located collaborative web search. [Citation Graph (, )][DBLP]


  199. A survey of collaborative web search practices. [Citation Graph (, )][DBLP]


  200. OpenMessenger: gradual initiation of interaction for distributed workgroups. [Citation Graph (, )][DBLP]


  201. How accurate must an in-car information system be?: consequences of accurate and inaccurate information in cars. [Citation Graph (, )][DBLP]


  202. In-car gps navigation: engagement with and disengagement from the environment. [Citation Graph (, )][DBLP]


  203. In-car interaction using search-based user interfaces. [Citation Graph (, )][DBLP]


  204. Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces. [Citation Graph (, )][DBLP]


  205. Peephole pointing: modeling acquisition of dynamically revealed targets. [Citation Graph (, )][DBLP]


  206. The effect of spring stiffness and control gain with an elastic rate control pointing device. [Citation Graph (, )][DBLP]


  207. CoScripter: automating & sharing how-to knowledge in the enterprise. [Citation Graph (, )][DBLP]


  208. The buzz: supporting user tailorability in awareness applications. [Citation Graph (, )][DBLP]


  209. Photos on the go: a mobile application case study. [Citation Graph (, )][DBLP]


  210. Photospread: a spreadsheet for managing photos. [Citation Graph (, )][DBLP]


  211. Picbreeder: evolving pictures collaboratively online. [Citation Graph (, )][DBLP]


  212. Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments. [Citation Graph (, )][DBLP]


  213. Navigation techniques for dual-display e-book readers. [Citation Graph (, )][DBLP]


  214. Idea navigation: structured browsing for unstructured text. [Citation Graph (, )][DBLP]


  215. Rendering navigation and information space with honeycombTM. [Citation Graph (, )][DBLP]


  216. Activity sensing in the wild: a field trial of ubifit garden. [Citation Graph (, )][DBLP]


  217. Healthcare in everyday life: designing healthcare services for daily life. [Citation Graph (, )][DBLP]


  218. SuperBreak: using interactivity to enhance ergonomic typing breaks. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002