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Conferences in DBLP

Computer Human Interaction (CHI) (chi)
2010 (conf/chi/2010a)


  1. Shadows no. [Citation Graph (, )][DBLP]


  2. Sequential art for science and CHI. [Citation Graph (, )][DBLP]


  3. Early explorations of CAT: canine amusement and training. [Citation Graph (, )][DBLP]


  4. The coffee lab: developing a public usability space. [Citation Graph (, )][DBLP]


  5. Augmented reality, surface style: extending displays through fiber optics. [Citation Graph (, )][DBLP]


  6. There's a monster in my kitchen: using aversive feedback to motivate behaviour change. [Citation Graph (, )][DBLP]


  7. Blowtooth: pervasive gaming in unique and challenging environments. [Citation Graph (, )][DBLP]


  8. Hard-to-use interfaces considered beneficial (some of the time). [Citation Graph (, )][DBLP]


  9. Communicating software agreement content using narrative pictograms. [Citation Graph (, )][DBLP]


  10. There's methodology in the madness: toward critical HCI ethnography. [Citation Graph (, )][DBLP]


  11. Interaction design in the university: designing disciplinary interactions. [Citation Graph (, )][DBLP]


  12. Design situations and methodological innovation in interaction design. [Citation Graph (, )][DBLP]


  13. Experience in social affective applications: methodologies and case study. [Citation Graph (, )][DBLP]


  14. Tangible interfaces for download: initial observations from users' everyday environments. [Citation Graph (, )][DBLP]


  15. Tangible video bubbles. [Citation Graph (, )][DBLP]


  16. Adaptive mouse: a deformable computer mouse achieving form-function synchronization. [Citation Graph (, )][DBLP]


  17. Manual deskterity: an exploration of simultaneous pen + touch direct input. [Citation Graph (, )][DBLP]


  18. Planz to put our digital information in its place. [Citation Graph (, )][DBLP]


  19. Only one Fitts' law formula please! [Citation Graph (, )][DBLP]


  20. Edits & credits: exploring integration and attribution in online creative collaboration. [Citation Graph (, )][DBLP]


  21. Multi-lifespan information system design in post-conflict societies: an evolving project in Rwanda. [Citation Graph (, )][DBLP]


  22. Cross currents: water scarcity and sustainable CHI. [Citation Graph (, )][DBLP]


  23. Connect 2 congress: visual analytics for civic oversight. [Citation Graph (, )][DBLP]


  24. Who are the crowdworkers?: shifting demographics in mechanical turk. [Citation Graph (, )][DBLP]


  25. Public issues on projected user interface. [Citation Graph (, )][DBLP]


  26. Exploring mobile technologies for the urban homeless. [Citation Graph (, )][DBLP]


  27. Evaluating the social acceptability of multimodal mobile interactions. [Citation Graph (, )][DBLP]


  28. HCI methods for including adults with disabilities in the design of CHAMPION. [Citation Graph (, )][DBLP]


  29. Heads-up engagement with the real world: multimodal techniques for bridging the physical-digital divide. [Citation Graph (, )][DBLP]


  30. Supporting medical communication with a multimodal surface computer. [Citation Graph (, )][DBLP]


  31. Interfaces beyond the surface: a structural approach to embodiment. [Citation Graph (, )][DBLP]


  32. Lowering the barrier to applying machine learning. [Citation Graph (, )][DBLP]


  33. The role of tangible technologies for special education. [Citation Graph (, )][DBLP]


  34. Improved window switching interfaces. [Citation Graph (, )][DBLP]


  35. Creating salient summaries of home activity lifelog data. [Citation Graph (, )][DBLP]


  36. Emotions experienced by families living at a distance. [Citation Graph (, )][DBLP]


  37. Studying and tackling temporal challenges in mobile HCI. [Citation Graph (, )][DBLP]


  38. Supporting and transforming leadership in online creative collaboration. [Citation Graph (, )][DBLP]


  39. Real-time interaction with supervised learning. [Citation Graph (, )][DBLP]


  40. HCI on the move: methods, culture, values. [Citation Graph (, )][DBLP]


  41. Cultural versioning of mobile user experience. [Citation Graph (, )][DBLP]


  42. Supporting effective user navigation in digital documents. [Citation Graph (, )][DBLP]


  43. Thanatosensitively designed technologies for bereavement support. [Citation Graph (, )][DBLP]


  44. Mediated crafts: digital practices around creative handwork. [Citation Graph (, )][DBLP]


  45. LiquidText: active reading through multitouch document manipulation. [Citation Graph (, )][DBLP]


  46. Designing and evaluating voice-based virtual communities. [Citation Graph (, )][DBLP]


  47. TAVR: temporal-aural-visual representation for representing imperceptible spatial information. [Citation Graph (, )][DBLP]


  48. Building interpretable discussions: for effective public engagement. [Citation Graph (, )][DBLP]


  49. Grassroots heritage in the crisis context: a social media probes approach to studying heritage in a participatory age. [Citation Graph (, )][DBLP]


  50. Sawtooth: interactive clarity and aesthetic complexity. [Citation Graph (, )][DBLP]


  51. Critical point, a composition for cello and computer. [Citation Graph (, )][DBLP]


  52. The reactable: tangible and tabletop music performance. [Citation Graph (, )][DBLP]


  53. Exploring the design space in technology-augmented dance. [Citation Graph (, )][DBLP]


  54. The elocuter: I must remind you we live in Dada times. [Citation Graph (, )][DBLP]


  55. Layered surveillance. [Citation Graph (, )][DBLP]


  56. The generative visual renku project: integrating multimedia semantics, animation, and interface design. [Citation Graph (, )][DBLP]


  57. Robotany: breeze. [Citation Graph (, )][DBLP]


  58. Critical gameplay: software studies in computer gameplay. [Citation Graph (, )][DBLP]


  59. iFeel_IM: innovative real-time communication system with rich emotional and haptic channels. [Citation Graph (, )][DBLP]


  60. Interactive robot task learning. [Citation Graph (, )][DBLP]


  61. Rolling and shooting: two augmented reality games. [Citation Graph (, )][DBLP]


  62. Pinch-the-sky dome: freehand multi-point interactions with immersive omni-directional data. [Citation Graph (, )][DBLP]


  63. Exploring interfaces to botanical species classification. [Citation Graph (, )][DBLP]


  64. Visible and controllable RFID tags. [Citation Graph (, )][DBLP]


  65. Recognizing shapes and gestures using sound as feedback. [Citation Graph (, )][DBLP]


  66. The emoti-chair: an interactive tactile music exhibit. [Citation Graph (, )][DBLP]


  67. Shape-changing mobiles: tapering in two-dimensional deformational displays in mobile phones. [Citation Graph (, )][DBLP]


  68. Weight-shifting mobiles: automatic balancing in mobile phones. [Citation Graph (, )][DBLP]


  69. Weight-shifting mobiles: two-dimensional gravitational displays in mobile phones. [Citation Graph (, )][DBLP]


  70. Everybody to the power of one, for soprano T-stick. [Citation Graph (, )][DBLP]


  71. Shimon: an interactive improvisational robotic marimba player. [Citation Graph (, )][DBLP]


  72. The Biomuse trio. [Citation Graph (, )][DBLP]


  73. Ben Neill and Bill Jones: Posthorn. [Citation Graph (, )][DBLP]


  74. Radio healer. [Citation Graph (, )][DBLP]


  75. Sxratch for Metasaxophone. [Citation Graph (, )][DBLP]


  76. Addressing challenges in doing international field research. [Citation Graph (, )][DBLP]


  77. What makes a good design critic?: food design vs. product design criticism. [Citation Graph (, )][DBLP]


  78. Computing technology in international development: who, what, where, when, why and how? [Citation Graph (, )][DBLP]


  79. E-government: services for everyone, everywhere, eventually. [Citation Graph (, )][DBLP]


  80. Managing user experience: managing change. [Citation Graph (, )][DBLP]


  81. Making food, producing sustainability. [Citation Graph (, )][DBLP]


  82. HCI, communities and politics. [Citation Graph (, )][DBLP]


  83. Current issues in assessing and improving information usability. [Citation Graph (, )][DBLP]


  84. Understanding "cool". [Citation Graph (, )][DBLP]


  85. Can we all stand under our umbrella: the arts and design research in HCI. [Citation Graph (, )][DBLP]


  86. Best practices in longitudinal research. [Citation Graph (, )][DBLP]


  87. Sig: branding the changing enterprise - impact of mergers & acquisitions on user experience organizations. [Citation Graph (, )][DBLP]


  88. CHI 2010 engineering community SIG: the role of engineering work in CHI. [Citation Graph (, )][DBLP]


  89. Automotive user interfaces: human computer interaction in the car. [Citation Graph (, )][DBLP]


  90. How to bring HCI research and practice closer together. [Citation Graph (, )][DBLP]


  91. CHI 2010 special interest group: creating prosocial media for children. [Citation Graph (, )][DBLP]


  92. End user software engineering: CHI 2010 special interest group meeting. [Citation Graph (, )][DBLP]


  93. Designing user interfaces for multi-touch and surface-gesture devices. [Citation Graph (, )][DBLP]


  94. Contextual user experience: how to reflect it in interaction designs? [Citation Graph (, )][DBLP]


  95. Special interest group for the CHI 2010 management community. [Citation Graph (, )][DBLP]


  96. Vote-o-graph: a dishonest touchscreen voting system. [Citation Graph (, )][DBLP]


  97. Gestalt theory, engagement and interaction. [Citation Graph (, )][DBLP]


  98. Maintaining levels of activity using a haptic personal training application. [Citation Graph (, )][DBLP]


  99. Social and spatial interactions: shared co-located mobile phone use. [Citation Graph (, )][DBLP]


  100. Natural interaction enhanced remote camera control for teleoperation. [Citation Graph (, )][DBLP]


  101. The complexity of perception of image distortion: an initial study. [Citation Graph (, )][DBLP]


  102. CheekTouch: an affective interaction technique while speaking on the mobile phone. [Citation Graph (, )][DBLP]


  103. Making policy decisions disappear into the user's workflow. [Citation Graph (, )][DBLP]


  104. MotionBeam: designing for movement with handheld projectors. [Citation Graph (, )][DBLP]


  105. Service users' views of a mainstream telecare product: the personal trigger. [Citation Graph (, )][DBLP]


  106. GridOrbit public display: providing grid awareness in a biology laboratory. [Citation Graph (, )][DBLP]


  107. Hybrid groups of printed and digital documents on tabletops: a study. [Citation Graph (, )][DBLP]


  108. Cloudroom: a conceptual model for managing data in space and time. [Citation Graph (, )][DBLP]


  109. Who said what when?: capturing the important moments of a meeting. [Citation Graph (, )][DBLP]


  110. Using word spotting to evaluate roila: a speech recognition friendly artificial language. [Citation Graph (, )][DBLP]


  111. Integrated model based on the psychology of active/non-active computer users: activating technology holdouts. [Citation Graph (, )][DBLP]


  112. PhotoSense: emergent semantics based approach to image annotation. [Citation Graph (, )][DBLP]


  113. Eye tracking analysis of preferred reading regions on the screen. [Citation Graph (, )][DBLP]


  114. Pot à musique: tangible interaction with digital media. [Citation Graph (, )][DBLP]


  115. Auditory menus are not just spoken visual menus: a case study of "unavailable" menu items. [Citation Graph (, )][DBLP]


  116. Video microblogging: your 12 seconds of fame. [Citation Graph (, )][DBLP]


  117. Tagliatelle: social tagging to encourage healthier eating. [Citation Graph (, )][DBLP]


  118. Green tracker: a tool for estimating the energy consumption of software. [Citation Graph (, )][DBLP]


  119. Touch your way: haptic sight for visually impaired people to walk with independence. [Citation Graph (, )][DBLP]


  120. MobiGaze: development of a gaze interface for handheld mobile devices. [Citation Graph (, )][DBLP]


  121. A multi-touch enabled steering wheel: exploring the design space. [Citation Graph (, )][DBLP]


  122. Mobile questionnaires for user experience evaluation. [Citation Graph (, )][DBLP]


  123. Trouble-spotting photoshows: capturing everyday HCI experiences. [Citation Graph (, )][DBLP]


  124. Scaffolding science inquiry in museums with Zydeco. [Citation Graph (, )][DBLP]


  125. Socially cued mental models. [Citation Graph (, )][DBLP]


  126. Location aware applications to support mobile food vendors in the developing world. [Citation Graph (, )][DBLP]


  127. SocialCRC: a social- and context-aware rendezvous coordination system. [Citation Graph (, )][DBLP]


  128. Video play: playful interactions in video conferencing for long-distance families with young children. [Citation Graph (, )][DBLP]


  129. First-person cooking: a dual-perspective interactive kitchen counter. [Citation Graph (, )][DBLP]


  130. Navigation for the blind through audio-based virtual environments. [Citation Graph (, )][DBLP]


  131. Interface-to-face: sharing information with customers in service encounters. [Citation Graph (, )][DBLP]


  132. On improving application utility prediction. [Citation Graph (, )][DBLP]


  133. The tiresias effect: feedforward using light versus temperature in a tangible user interface. [Citation Graph (, )][DBLP]


  134. Computational objects and expressive forms: a design exploration. [Citation Graph (, )][DBLP]


  135. BioTISCH: the interactive molecular biology lab bench. [Citation Graph (, )][DBLP]


  136. Digitizer auditory graph: making graphs accessible to the visually impaired. [Citation Graph (, )][DBLP]


  137. Free-space pointing with constrained hand movements. [Citation Graph (, )][DBLP]


  138. The effect of preference elicitation methods on the user experience of a recommender system. [Citation Graph (, )][DBLP]


  139. Mobile product customization. [Citation Graph (, )][DBLP]


  140. Toward an ecological sensibility: tools for evaluating sustainable HCI. [Citation Graph (, )][DBLP]


  141. MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin. [Citation Graph (, )][DBLP]


  142. Human performance modeling for all: importing UI prototypes into cogtool. [Citation Graph (, )][DBLP]


  143. Designing for children: a fear therapy tool. [Citation Graph (, )][DBLP]


  144. Improving remote collaboration through side-by-side telepresence. [Citation Graph (, )][DBLP]


  145. Real time eye movement identification protocol. [Citation Graph (, )][DBLP]


  146. Re-connect: designing accessible email communication support for persons with aphasia. [Citation Graph (, )][DBLP]


  147. Cleanly: trashducation urban system. [Citation Graph (, )][DBLP]


  148. Extended KLM for mobile phone interaction: a user study result. [Citation Graph (, )][DBLP]


  149. Graaasp: a web 2.0 research platform for contextual recommendation with aggregated data. [Citation Graph (, )][DBLP]


  150. New media and folk music in rural India. [Citation Graph (, )][DBLP]


  151. Mobile interaction techniques for interrelated videos. [Citation Graph (, )][DBLP]


  152. Design by physical composition for complex tangible user interfaces. [Citation Graph (, )][DBLP]


  153. Personal, public: using DIY to explore citizen-led efforts in urban computing. [Citation Graph (, )][DBLP]


  154. Making friends by killing them: using location-based urban gaming to expand personal networks. [Citation Graph (, )][DBLP]


  155. Stimulating everyday creativity: harnessing the potential of customizable UIs. [Citation Graph (, )][DBLP]


  156. Design of a web-based therapist tool to promote emotional closeness. [Citation Graph (, )][DBLP]


  157. Comparing awareness and distraction between desktop and peripheral-vision displays. [Citation Graph (, )][DBLP]


  158. TriggerHunter: designing an educational game for families with asthmatic children. [Citation Graph (, )][DBLP]


  159. Asthmon: empowering asthmatic children's self-management with a virtual pet. [Citation Graph (, )][DBLP]


  160. 'Castling rays' a decision support tool for UAV-switching tasks. [Citation Graph (, )][DBLP]


  161. Game-y information graphics. [Citation Graph (, )][DBLP]


  162. Towards predicting web searcher gaze position from mouse movements. [Citation Graph (, )][DBLP]


  163. GColl: enhancing trust in flexible group-to-group videoconferencing. [Citation Graph (, )][DBLP]


  164. Laugh enhancer using laugh track synchronized with the user's laugh motion. [Citation Graph (, )][DBLP]


  165. TOPAOKO: interactive construction kit. [Citation Graph (, )][DBLP]


  166. The haptic wheel: design & evaluation of a tactile password system. [Citation Graph (, )][DBLP]


  167. iLight: information flashlight on objects using handheld projector. [Citation Graph (, )][DBLP]


  168. VibroGlove: an assistive technology aid for conveying facial expressions. [Citation Graph (, )][DBLP]


  169. Eyebrowse: real-time web activity sharing and visualization. [Citation Graph (, )][DBLP]


  170. Social network games: exploring audience traits. [Citation Graph (, )][DBLP]


  171. Encouraging awareness of peers' learning activities using large displays in the periphery. [Citation Graph (, )][DBLP]


  172. Opportunities for computing to support healthy sleep behavior. [Citation Graph (, )][DBLP]


  173. A survey to assess the potential of mobile phones as a learning platform for panama. [Citation Graph (, )][DBLP]


  174. Measuring user experience of websites: think aloud protocols and an emotion word prompt list. [Citation Graph (, )][DBLP]


  175. Improving the form factor of a wrist-based mobile gesture interface. [Citation Graph (, )][DBLP]


  176. Sharing awareness information improves interruption timing and social attraction. [Citation Graph (, )][DBLP]


  177. Event maps: a collaborative calendaring system for navigating large-scale events. [Citation Graph (, )][DBLP]


  178. Guidelines for a costume designer's workbench. [Citation Graph (, )][DBLP]


  179. Touch2Annotate: generating better annotations with less human effort on multi-touch interfaces. [Citation Graph (, )][DBLP]


  180. 3D user interface combining gaze and hand gestures for large-scale display. [Citation Graph (, )][DBLP]


  181. Exploring social dimensions of personal information management with adults with AD/HD. [Citation Graph (, )][DBLP]


  182. Kairos Chat: a novel text-based chat system that has multiple streams of time. [Citation Graph (, )][DBLP]


  183. How do users interact with a pet-robot and a humanoid. [Citation Graph (, )][DBLP]


  184. MobiDev: a mobile development kit for combined paper-based and in-situ programming on the mobile phone. [Citation Graph (, )][DBLP]


  185. Real-time eye gaze tracking with an unmodified commodity webcam employing a neural network. [Citation Graph (, )][DBLP]


  186. Grip sensing in smart toys: a formative design method for user categorization. [Citation Graph (, )][DBLP]


  187. DigestManga: interactive movie summarizing through comic visualization. [Citation Graph (, )][DBLP]


  188. COMLEX: visualizing communication for research and saving lives. [Citation Graph (, )][DBLP]


  189. Behind the scenes of google maps navigation: enabling actionable user feedback at scale. [Citation Graph (, )][DBLP]


  190. Hands free mouse: comparative study on mouse clicks controlled by humming. [Citation Graph (, )][DBLP]


  191. Locked-out: investigating the effectiveness of system lockouts to reduce errors in routine tasks. [Citation Graph (, )][DBLP]


  192. The effect of avatar realism of virtual humans on self-disclosure in anonymous social interactions. [Citation Graph (, )][DBLP]


  193. A cross-device spatial workspace supporting artifact-mediated collaboration in interaction design. [Citation Graph (, )][DBLP]


  194. Learning basic dance choreographies with different augmented feedback modalities. [Citation Graph (, )][DBLP]


  195. Designing for collaboration: improving usability of complex software systems. [Citation Graph (, )][DBLP]


  196. Arranging touch screen software keyboard split-keys based on contact surface. [Citation Graph (, )][DBLP]


  197. Remote skincare advice system using life logs. [Citation Graph (, )][DBLP]


  198. Lightweight selective availability in instant messaging. [Citation Graph (, )][DBLP]


  199. Understanding information sharing from a cross-cultural perspective. [Citation Graph (, )][DBLP]


  200. Enhancing distributed corporate meetings with lightweight avatars. [Citation Graph (, )][DBLP]


  201. Investigation of cultural dependency in mobile technology and older adults. [Citation Graph (, )][DBLP]


  202. Measuring environments for public displays: a space syntax approach. [Citation Graph (, )][DBLP]


  203. Evaluating realistic visualizations for safety-related in-car information systems. [Citation Graph (, )][DBLP]


  204. Gen X and Ys attitudes on using social media platforms for opinion sharing. [Citation Graph (, )][DBLP]


  205. Embedding robotics in civic monuments for an information world. [Citation Graph (, )][DBLP]


  206. Wearable-object-based interaction for a mobile audio device. [Citation Graph (, )][DBLP]


  207. Behavior assessment and visualization tool. [Citation Graph (, )][DBLP]


  208. Participatory design for sustainable campus living. [Citation Graph (, )][DBLP]


  209. Enabling cross-device interaction with web history. [Citation Graph (, )][DBLP]


  210. PlayWrite: end-user adaptable games to support adolescent mental health. [Citation Graph (, )][DBLP]


  211. World-wide access to geospatial data by pointing through the earth. [Citation Graph (, )][DBLP]


  212. Leveraging gesture and voice data to improve group brainstorming. [Citation Graph (, )][DBLP]


  213. A method to get rich feedbacks from users in an interview for design concept decision. [Citation Graph (, )][DBLP]


  214. A classification scheme for user intentions in image search. [Citation Graph (, )][DBLP]


  215. An utterance attitude model in human-agent communication: from good turn-taking to better human-agent understanding. [Citation Graph (, )][DBLP]


  216. Opportunities and challenges for mobile-based financial services in rural Uganda. [Citation Graph (, )][DBLP]


  217. Beyond: collapsible tools and gestures for computational design. [Citation Graph (, )][DBLP]


  218. Using concept maps to evaluate the usability of APIs. [Citation Graph (, )][DBLP]


  219. Interaction techniques for hybrid piles of documents on interactive tabletops. [Citation Graph (, )][DBLP]


  220. Bridging the digital divide one tweet at a time: twitter-enabled devices for family communication. [Citation Graph (, )][DBLP]


  221. On presenting audio-tactile maps to visually impaired users for getting directions. [Citation Graph (, )][DBLP]


  222. Real time search user behavior. [Citation Graph (, )][DBLP]


  223. TAVR: temporal-aural-visual representation to convey imperceptible spatial information. [Citation Graph (, )][DBLP]


  224. Toward modeling auditory information seeking strategies on the web. [Citation Graph (, )][DBLP]


  225. Designing a CD augmentation for mobile phones. [Citation Graph (, )][DBLP]


  226. Heartbeats: a methodology to convey interpersonal distance through touch. [Citation Graph (, )][DBLP]


  227. Enhancing navigation skills through audio gaming. [Citation Graph (, )][DBLP]


  228. Pico-ing into the future of mobile projector phones. [Citation Graph (, )][DBLP]


  229. Text 2.0. [Citation Graph (, )][DBLP]


  230. Ubiquitous drums: a tangible, wearable musical interface. [Citation Graph (, )][DBLP]


  231. Cultural similarities and differences in user-defined gestures for touchscreen user interfaces. [Citation Graph (, )][DBLP]


  232. Empowering products: personal identity through the act of appropriation. [Citation Graph (, )][DBLP]


  233. Is a friend a friend?: investigating the structure of friendship networks in virtual worlds. [Citation Graph (, )][DBLP]


  234. Facilitating meetings with playful feedback. [Citation Graph (, )][DBLP]


  235. Competitive carbon counting: can social networking sites make saving energy more enjoyable? [Citation Graph (, )][DBLP]


  236. Bodies, boards, clubs and bugs: a study of bodily engaging artifacts. [Citation Graph (, )][DBLP]


  237. Let users tell the story: evaluating user experience with experience reports. [Citation Graph (, )][DBLP]


  238. MetAgora: a meta-community approach to guide users through the diversity of web communities. [Citation Graph (, )][DBLP]


  239. Using obstructed theatre with child designers to convey requirements. [Citation Graph (, )][DBLP]


  240. Does underlining links help or hurt? [Citation Graph (, )][DBLP]


  241. On the retrospective assessment of users' experiences over time: memory or actuality? [Citation Graph (, )][DBLP]


  242. Artex: artificial textures from every-day surfaces for touchscreens. [Citation Graph (, )][DBLP]


  243. Designing graphical interfaces for design rationale search & retrieval. [Citation Graph (, )][DBLP]


  244. pixSmix: visual ambiguity as a means of designing interpersonal connection. [Citation Graph (, )][DBLP]


  245. Squishy circuits: a tangible medium for electronics education. [Citation Graph (, )][DBLP]


  246. Modality is the message: interactivity effects on perception and engagement. [Citation Graph (, )][DBLP]


  247. Interactive diagram layout. [Citation Graph (, )][DBLP]


  248. DocBlocks: communication-minded visualization of topics in U.S. congressional bills. [Citation Graph (, )][DBLP]


  249. Investigating an appropriate design for personal firewalls. [Citation Graph (, )][DBLP]


  250. Investigating user account control practices. [Citation Graph (, )][DBLP]


  251. Sensing human activities with resonant tuning. [Citation Graph (, )][DBLP]


  252. Toward a computationally-enhanced acoustic grand piano. [Citation Graph (, )][DBLP]


  253. Tangible spin cube for 3D ring menu in real space. [Citation Graph (, )][DBLP]


  254. Exploring cultural differences in information behavior applying psychophysiological methods. [Citation Graph (, )][DBLP]


  255. uCom: spatial displays for visual awareness of remote locations. [Citation Graph (, )][DBLP]


  256. Synthesizing meaningful feedback for exploring virtual worlds using a screen reader. [Citation Graph (, )][DBLP]


  257. Exploring surround haptics displays. [Citation Graph (, )][DBLP]


  258. Reuse: promoting repurposing through an online DIY community. [Citation Graph (, )][DBLP]


  259. The problem of defining values for design: a lack of common ground between industry and academia? [Citation Graph (, )][DBLP]


  260. Astrojumper: motivating children with autism to exercise using a VR game. [Citation Graph (, )][DBLP]


  261. Graphemes: self-organizing shape-based clustered structures for network visualisations. [Citation Graph (, )][DBLP]


  262. Selective function of speaker gaze before and during questions: towards developing museum guide robots. [Citation Graph (, )][DBLP]


  263. Communication and computing in health facilities of southwest Uganda. [Citation Graph (, )][DBLP]


  264. A sketch recognition interface that recognizes hundreds of shapes in course-of-action diagrams. [Citation Graph (, )][DBLP]


  265. Gender and role differences in family-based healthy living networks. [Citation Graph (, )][DBLP]


  266. Remote interaction for 3D manipulation. [Citation Graph (, )][DBLP]


  267. Thermo-message: exploring the potential of heat as a modality of peripheral expression. [Citation Graph (, )][DBLP]


  268. Human social response toward humanoid robot's head and facial features. [Citation Graph (, )][DBLP]


  269. Generating default privacy policies for online social networks. [Citation Graph (, )][DBLP]


  270. SNAG: social networking games to facilitate interaction. [Citation Graph (, )][DBLP]


  271. The effect of eco-driving system towards sustainable driving behavior. [Citation Graph (, )][DBLP]


  272. One-press control: a tactile input method for pressure-sensitive computer keyboards. [Citation Graph (, )][DBLP]


  273. Indian cultural effects on user research methodologies. [Citation Graph (, )][DBLP]


  274. A novel method to monitor driver's distractions. [Citation Graph (, )][DBLP]


  275. Input precision for gaze-based graphical passwords. [Citation Graph (, )][DBLP]


  276. Classifying web queries by topic and user intent. [Citation Graph (, )][DBLP]


  277. Designing a touch-screen sensecam browser to support an aging population. [Citation Graph (, )][DBLP]


  278. Modeling the effect of habituation on banner blindness as a function of repetition and search type: gap analysis for future work. [Citation Graph (, )][DBLP]


  279. Usability and strength in click-based graphical passwords. [Citation Graph (, )][DBLP]


  280. Exploring iterative and parallel human computation processes. [Citation Graph (, )][DBLP]


  281. iPhone as a physical activity measurement platform. [Citation Graph (, )][DBLP]


  282. Effects of cognitive aging on credibility assessment of online health information. [Citation Graph (, )][DBLP]


  283. Himawari: shape memory alloy motion display for robotic representation. [Citation Graph (, )][DBLP]


  284. Constant connectivity, selective participation: mobile-social interaction of students and faculty. [Citation Graph (, )][DBLP]


  285. Remote web browsing via the phone with teleweb. [Citation Graph (, )][DBLP]


  286. A task-focused approach to support sharing and interruption recovery in web browsers. [Citation Graph (, )][DBLP]


  287. Mudpad: fluid haptics for multitouch surfaces. [Citation Graph (, )][DBLP]


  288. RUMU editor: a non-WYSIWYG web editor for non-technical users. [Citation Graph (, )][DBLP]


  289. Cobra: flexible displays for mobilegaming scenarios. [Citation Graph (, )][DBLP]


  290. gBook: an e-book reader with physical document navigation techniques. [Citation Graph (, )][DBLP]


  291. SequenceBook: interactive paper book capable of changing the storylines by shuffling pages. [Citation Graph (, )][DBLP]


  292. Get the picture?: evaluating interfaces through children's drawings. [Citation Graph (, )][DBLP]


  293. DragonFly: spatial navigation for lecture videos. [Citation Graph (, )][DBLP]


  294. Cookie confusion: do browser interfaces undermine understanding? [Citation Graph (, )][DBLP]


  295. Buddy bearings: a person-to-person navigation system. [Citation Graph (, )][DBLP]


  296. Health shelf: interactive nutritional labels. [Citation Graph (, )][DBLP]


  297. PIM-Mail: consolidating task and email management. [Citation Graph (, )][DBLP]


  298. Exploring reactive access control. [Citation Graph (, )][DBLP]


  299. Building common ground and reciprocity through social network games. [Citation Graph (, )][DBLP]


  300. Model-driven development of advanced user interfaces. [Citation Graph (, )][DBLP]


  301. Brain, body and bytes: psychophysiological user interaction. [Citation Graph (, )][DBLP]


  302. Designing and evaluating affective aspects of sociable media to support social connectedness. [Citation Graph (, )][DBLP]


  303. BELIV'10: beyond time and errors novel evaluation methods for information visualization. [Citation Graph (, )][DBLP]


  304. Artifacts in design: representation, ideation, and process. [Citation Graph (, )][DBLP]


  305. Models, theories and methods of studying online behaviour. [Citation Graph (, )][DBLP]


  306. Natural user interfaces: the prospect and challenge of touch and gestural computing. [Citation Graph (, )][DBLP]


  307. Examining appropriation, re-use, and maintenance for sustainability. [Citation Graph (, )][DBLP]


  308. Context-adaptive interaction for collaborative work. [Citation Graph (, )][DBLP]


  309. Whole body interaction 2010. [Citation Graph (, )][DBLP]


  310. Researcher-practitioner interaction. [Citation Graph (, )][DBLP]


  311. The future of FLOSS in CHI research and practice. [Citation Graph (, )][DBLP]


  312. HCI at the end of life: understanding death, dying, and the digital. [Citation Graph (, )][DBLP]


  313. Design to read: designing for people who do not read easily. [Citation Graph (, )][DBLP]


  314. Cognitive models of user behavior in social information systems. [Citation Graph (, )][DBLP]


  315. Know thyself: monitoring and reflecting on facets of one's life. [Citation Graph (, )][DBLP]


  316. Video games as research instruments. [Citation Graph (, )][DBLP]


  317. Bridging the gap: moving from contextual analysis to design. [Citation Graph (, )][DBLP]


  318. SkCHI: designing sketch recognition interfaces. [Citation Graph (, )][DBLP]


  319. Wellness informatics: towards a definition and grand challenges. [Citation Graph (, )][DBLP]


  320. Next generation of HCI and education: workshop on UI technologies and educational pedagogy. [Citation Graph (, )][DBLP]


  321. Senior-friendly technologies: interaction design for senior users. [Citation Graph (, )][DBLP]


  322. Microblogging: what and how can we learn from it? [Citation Graph (, )][DBLP]


  323. Critical dialogue: interaction, experience and cultural theory. [Citation Graph (, )][DBLP]


  324. Ontology models for interaction design: case study of online support. [Citation Graph (, )][DBLP]


  325. The fulfillment of user needs and the course of time in field investigation. [Citation Graph (, )][DBLP]


  326. Using "rapid experimentation" to inform customer service experience design. [Citation Graph (, )][DBLP]


  327. Visualizing language use in team conversations: designing through theory, experiments, and iterations. [Citation Graph (, )][DBLP]


  328. Rehabilitation centred design. [Citation Graph (, )][DBLP]


  329. Best of both worlds: improving gmail labels with the affordances of folders. [Citation Graph (, )][DBLP]


  330. Needs analysis: the case of flexible constraints and mutable boundaries. [Citation Graph (, )][DBLP]


  331. Challenges of software recontextualization: lessons learned. [Citation Graph (, )][DBLP]


  332. Using metaphors to create a natural user interface for microsoft surface. [Citation Graph (, )][DBLP]


  333. Case study: designing an advanced visualization system for geological core drilling expeditions. [Citation Graph (, )][DBLP]


  334. Factors impeding Wiki use in the enterprise: a case study. [Citation Graph (, )][DBLP]


  335. Contacts 3.0: bringing together research and design teams to reinvent the phonebook. [Citation Graph (, )][DBLP]


  336. Concept mapping in agile usability: a case study. [Citation Graph (, )][DBLP]


  337. Designing a pen-based flashcard application to support classroom learning environment. [Citation Graph (, )][DBLP]


  338. A novel way to conduct human studies and do some good. [Citation Graph (, )][DBLP]


  339. More than a feeling: understanding the desirability factor in user experience. [Citation Graph (, )][DBLP]


  340. Fit and Finish using a bug tracking system: challenges and recommendations. [Citation Graph (, )][DBLP]


  341. The mystique of numbers: belief in quantitative approaches to segmentation and persona development. [Citation Graph (, )][DBLP]


  342. Automating UI guidelines verification by leveraging pattern based UI and model based development. [Citation Graph (, )][DBLP]


  343. Snap and match: a case study of virtual color cosmetics consultation. [Citation Graph (, )][DBLP]


  344. Cogknow day navigator: the system in daily life. [Citation Graph (, )][DBLP]


  345. ContraVision: presenting contrasting visions of future technology. [Citation Graph (, )][DBLP]


  346. Counterlines: a duet for piano and pen display. [Citation Graph (, )][DBLP]


  347. Exploring information spaces by using tangible magic lenses in a tabletop environment. [Citation Graph (, )][DBLP]


  348. Gest: exploring gestural interactions. [Citation Graph (, )][DBLP]


  349. Mirrored message wall: sharing between real and virtual space. [Citation Graph (, )][DBLP]


  350. Open columns: a carbon dioxide (CO2) responsive architecture. [Citation Graph (, )][DBLP]


  351. The proximity toolkit and ViconFace: the video. [Citation Graph (, )][DBLP]


  352. 'STEPS': walking on the music, moving with light breathing. [Citation Graph (, )][DBLP]


  353. Tongue music: the sound of a kiss. [Citation Graph (, )][DBLP]


  354. Whole body large wall display interfaces. [Citation Graph (, )][DBLP]


  355. WOW pod. [Citation Graph (, )][DBLP]


  356. ZOOZbeat: mobile music recreation. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002