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Conferences in DBLP

Designing Pleasurable Products and Interfaces (DPPI) (dppi)
2007 (conf/dppi/2007)


  1. On the experience of love: the underlying principles. [Citation Graph (, )][DBLP]


  2. Cultural differences and design methods for user experience research: Dutch and Korean participants compared. [Citation Graph (, )][DBLP]


  3. Designing the ground for pleasurable experience. [Citation Graph (, )][DBLP]


  4. Designing tangible artefacts for playful interactions and dialogues. [Citation Graph (, )][DBLP]


  5. A study in play, pleasure and interaction design. [Citation Graph (, )][DBLP]


  6. Tranquil interaction: exploring archaic culture in the Kylä installation. [Citation Graph (, )][DBLP]


  7. Magical experiences in interaction design. [Citation Graph (, )][DBLP]


  8. Mind the face. [Citation Graph (, )][DBLP]


  9. Measuring the emotional impact of websites: a study on combining a dimensional and discrete emotion approach in measuring visual appeal of university websites. [Citation Graph (, )][DBLP]


  10. Appropriation by adornments: personalization makes the everyday life more pleasant. [Citation Graph (, )][DBLP]


  11. Disabled persons as lead users in the domestic environment. [Citation Graph (, )][DBLP]


  12. Understanding luxury in the premium automotive industry. [Citation Graph (, )][DBLP]


  13. Product behavior and appearance effects on experienced engagement during experiential and goal-directed tasks. [Citation Graph (, )][DBLP]


  14. My agent as myself or another: effects on credibility and listening to advice. [Citation Graph (, )][DBLP]


  15. How interface agents affect interaction between humans and computers. [Citation Graph (, )][DBLP]


  16. Collaborative design exploration: envisioning future practices with make tools. [Citation Graph (, )][DBLP]


  17. Interaction gestalt and the design of aesthetic interactions. [Citation Graph (, )][DBLP]


  18. Making sense: interactive sculptures as tangible design material. [Citation Graph (, )][DBLP]


  19. "Brands that Touch" and anthropology of consumption: towards an understanding of how to design pleasurable products. [Citation Graph (, )][DBLP]


  20. New luxury landscapes: trajectories, clusters and design directions. [Citation Graph (, )][DBLP]


  21. Luxury & new luxury, quality & equality. [Citation Graph (, )][DBLP]


  22. Exploring design concepts for sharing experiences through digital photography. [Citation Graph (, )][DBLP]


  23. From entry to access: how shareability comes about. [Citation Graph (, )][DBLP]


  24. Interaction paradigms in technology-enhanced social spaces: a case study in museums. [Citation Graph (, )][DBLP]


  25. Designing for new photographic experiences: how the lomographic practice informed context photography. [Citation Graph (, )][DBLP]


  26. How probes inform and influence the design process. [Citation Graph (, )][DBLP]


  27. Reverse alarm clock: a research through design example of designing for the self. [Citation Graph (, )][DBLP]


  28. It's about time: an affective and desirable alarm clock. [Citation Graph (, )][DBLP]


  29. Kitchen album: concept based on progressive user research. [Citation Graph (, )][DBLP]


  30. MediaFranca: ubiquitous computing for youth engagement. [Citation Graph (, )][DBLP]


  31. Smart bag: managing home and raising children. [Citation Graph (, )][DBLP]


  32. Emotional interaction as a way of communication. [Citation Graph (, )][DBLP]


  33. The critter: a leather and felt interface for open-ended interaction. [Citation Graph (, )][DBLP]


  34. Slow messaging: intimate communication for couples living at a distance. [Citation Graph (, )][DBLP]


  35. The aesthetics of touch in interaction design. [Citation Graph (, )][DBLP]


  36. From IC to I see: amusing interactive platform to improve kids' cognition process. [Citation Graph (, )][DBLP]


  37. TILTle: exploring dynamic balance. [Citation Graph (, )][DBLP]


  38. Decisions decisions plant vessels. [Citation Graph (, )][DBLP]


  39. Your dinner's calling: supporting family dinnertime activities. [Citation Graph (, )][DBLP]


  40. Shared moments: opportunities for mobile phones in religious participation. [Citation Graph (, )][DBLP]


  41. Typology of the experiences. [Citation Graph (, )][DBLP]


  42. Mobiles can't kiss and hug, so lets meet over coffee. [Citation Graph (, )][DBLP]


  43. ExperienceLabs: investigating people's experiences in realistic "lab" settings. [Citation Graph (, )][DBLP]


  44. Disintermediating the PC: a product centric view on Web 2.0. [Citation Graph (, )][DBLP]

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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002