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Conferences in DBLP

Advances in Computer Graphics Hardware (egh)
2009 (conf/egh/2009)

  1. Spatial splits in bounding volume hierarchies. [Citation Graph (, )][DBLP]

  2. Object partitioning considered harmful: space subdivision for BVHs. [Citation Graph (, )][DBLP]

  3. A parallel algorithm for construction of uniform grids. [Citation Graph (, )][DBLP]

  4. CFU: multi-purpose configurable filtering unit for mobile multimedia applications on graphics hardware. [Citation Graph (, )][DBLP]

  5. Scaling of 3D game engine workloads on modern multi-GPU systems. [Citation Graph (, )][DBLP]

  6. Embedded function composition. [Citation Graph (, )][DBLP]

  7. Efficient depth peeling via bucket sort. [Citation Graph (, )][DBLP]

  8. Data-parallel rasterization of micropolygons with defocus and motion blur. [Citation Graph (, )][DBLP]

  9. Accelerating shadow rays using volumetric occluders and modified kd-tree traversal. [Citation Graph (, )][DBLP]

  10. Hardware-accelerated global illumination by image space photon mapping. [Citation Graph (, )][DBLP]

  11. Image space gathering. [Citation Graph (, )][DBLP]

  12. Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces. [Citation Graph (, )][DBLP]

  13. Morphological antialiasing. [Citation Graph (, )][DBLP]

  14. Selective and adaptive supersampling for real-time ray tracing. [Citation Graph (, )][DBLP]

  15. A directionally adaptive edge anti-aliasing filter. [Citation Graph (, )][DBLP]

  16. Efficient ray traced soft shadows using multi-frusta tracing. [Citation Graph (, )][DBLP]

  17. Understanding the efficiency of ray traversal on GPUs. [Citation Graph (, )][DBLP]

  18. Faster incoherent rays: Multi-BVH ray stream tracing. [Citation Graph (, )][DBLP]

  19. Efficient stream compaction on wide SIMD many-core architectures. [Citation Graph (, )][DBLP]

  20. Fast minimum spanning tree for large graphs on the GPU. [Citation Graph (, )][DBLP]

  21. Stream compaction for deferred shading. [Citation Graph (, )][DBLP]

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