The SCEAS System
Navigation Menu

Conferences in DBLP

(fecs)
2007 (conf/fecs/2007)


  1. Assessment of a Team and Project Oriented Undergraduate Computer Graphics Course. [Citation Graph (, )][DBLP]


  2. Improving Student/Student and Student/Instructor Communication for Non-Native English Speakers in Computer Science Courses. [Citation Graph (, )][DBLP]


  3. Re-evaluating the Role of Closed Lab in the Computer Science Curriculum. [Citation Graph (, )][DBLP]


  4. Computing Branches Out: On Revitalizing Computing Education. [Citation Graph (, )][DBLP]


  5. Academic/Industry Collaboration in Undergraduate Software Engineering - A Fifteen Year Perspective. [Citation Graph (, )][DBLP]


  6. Assessment and its Role in Accreditation. [Citation Graph (, )][DBLP]


  7. Providing Accurate And Timely Feedback By Automatically Grading Student Programming Labs. [Citation Graph (, )][DBLP]


  8. Synergy Between Education and Research in a Studio-based User Interface Design Class. [Citation Graph (, )][DBLP]


  9. Finding a Way: What can Computer Science Education Do? [Citation Graph (, )][DBLP]


  10. Short Messaging Service Based Examination Information. [Citation Graph (, )][DBLP]


  11. A Study of Mainframe Computing Systems To A Degree Program. [Citation Graph (, )][DBLP]


  12. A Laboratory Experience in an Introductory Programming Course. [Citation Graph (, )][DBLP]


  13. Constructing a Test Item Generator for Program Debugging Assessment. [Citation Graph (, )][DBLP]


  14. Tuition Raffle System: A Capstone Research Project. [Citation Graph (, )][DBLP]


  15. Systematic Approach to Evaluation Process: A Case Study. [Citation Graph (, )][DBLP]


  16. Combining Data Mining in effectiveness of Educational Results. [Citation Graph (, )][DBLP]


  17. Distributed Software Platform to Evaluate and Store Multimedia Educational Artifacts. [Citation Graph (, )][DBLP]


  18. Student Performance Monitoring in Classroom Teaching. [Citation Graph (, )][DBLP]


  19. Reaching Non-Traditional Graduate Students Through Distance Learning: An Experience Report. [Citation Graph (, )][DBLP]


  20. Using a Wiki to Enhance Learning. [Citation Graph (, )][DBLP]


  21. Teaching Security through Active Learning. [Citation Graph (, )][DBLP]


  22. Expanding the Pipeline: The Influence of Collaborative Learning. [Citation Graph (, )][DBLP]


  23. Online Education - Teaching the Teachers. [Citation Graph (, )][DBLP]


  24. Internet-based, on Demand Education and Training. [Citation Graph (, )][DBLP]


  25. Team-Based Project Design of an Autonomous Robot. [Citation Graph (, )][DBLP]


  26. Encouraging Equal Participation in Student Team Projects. [Citation Graph (, )][DBLP]


  27. Using Software Development Cycle to Integrate Software Engineering Principles throughout the Undergraduate Computer Science Curriculum. [Citation Graph (, )][DBLP]


  28. Using the Web to Improve an On-line Automatic Scoring System. [Citation Graph (, )][DBLP]


  29. A Learning Environment in Courses with Team Projects. [Citation Graph (, )][DBLP]


  30. Teaching Smart Systems in Mechanical Engineering Science. [Citation Graph (, )][DBLP]


  31. Game Design as a Writing Course in the Liberal Arts. [Citation Graph (, )][DBLP]


  32. Game Programming to Introduce Information Technology to Middle School Students. [Citation Graph (, )][DBLP]


  33. Measuring Changes in Perceptions and Self-Efficacy in CS1. [Citation Graph (, )][DBLP]


  34. Applying Gaming Technologies for Developing Teaching Tools. [Citation Graph (, )][DBLP]


  35. Students' First Programming Experience: Procedural versus Object-Oriented Approaches. [Citation Graph (, )][DBLP]


  36. Data Visualization in the High-School Physics Classroom: Pathway to Engineering and Computer Science Careers? [Citation Graph (, )][DBLP]


  37. Using Visualization to Teach Recursion throughout a Computer Science Curriculum. [Citation Graph (, )][DBLP]


  38. Game Programming, Fast and Furious. [Citation Graph (, )][DBLP]


  39. Creating a High-Density Computer Enhanced Classroom. [Citation Graph (, )][DBLP]


  40. Use of the ispMACH 4A as a Low Cost Teaching Aid of VHDL in an Engineering Curriculum. [Citation Graph (, )][DBLP]


  41. Teaching XML and XSLT as an Introduction to Markup Languages: Course and Content Design. [Citation Graph (, )][DBLP]


  42. Eclipse as an Integrated Platform for Teaching Software Engineering. [Citation Graph (, )][DBLP]


  43. A Community Service Learning Course in a Computer ENgineering and Computer Science Department. [Citation Graph (, )][DBLP]


  44. Design of a Laboratory for an Undergraduate Distributed Systems Course. [Citation Graph (, )][DBLP]


  45. A Competency-Based Strategy to support the Writing Skills Development in the Computer Science Curricula. [Citation Graph (, )][DBLP]


  46. Technology News in the Introduction to Computer Science Classroom. [Citation Graph (, )][DBLP]


  47. A Guide for Establishing and Managing a Computer Science Industrial Advisory Board. [Citation Graph (, )][DBLP]


  48. Soft Skills Development in a Diversified Small Class. [Citation Graph (, )][DBLP]


  49. Infusing Critical Thinking Skill Classification into a Software Engineering Course. [Citation Graph (, )][DBLP]


  50. Designing Software Engineering Option within Computer Science Bachelor of Science Program. [Citation Graph (, )][DBLP]


  51. A Games Class Using XNA Game Studio Express. [Citation Graph (, )][DBLP]


  52. The Semantics of Tracing: Transitivity of Reference. [Citation Graph (, )][DBLP]


  53. Pedagogical Use of a Concurrent Versioning System (CVS) in a Computer Science Curriculum. [Citation Graph (, )][DBLP]


  54. Knowledge Retention from Introductory CS Courses. [Citation Graph (, )][DBLP]


  55. Automatic Segmentation And Recognition Of Arabic Speech. [Citation Graph (, )][DBLP]


  56. A New Algorithm for Matching Minutia in Fingerprint Technology. [Citation Graph (, )][DBLP]


  57. Advancement in Technology and its Effect on Education. [Citation Graph (, )][DBLP]


  58. Effects of Hall Current on Flow of an Oldroyd 6-constant Fluid Between Concentric Cylinders. [Citation Graph (, )][DBLP]


  59. Shared Syllabus for CS and IS: A Strategy for Common Course Delivery. [Citation Graph (, )][DBLP]


  60. An Assessment of Critical Thinking Skills of Computer Science Professionals and Students. [Citation Graph (, )][DBLP]


  61. Adding Some Lab Time is Good, Adding More Must be Better: the Benefits and Barriers to Lab-Centric Courses. [Citation Graph (, )][DBLP]


  62. Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education. [Citation Graph (, )][DBLP]


  63. Prolog as the First Programming Language. [Citation Graph (, )][DBLP]


  64. General Computer Application Knowledge: Is There a Difference Between the Genders? [Citation Graph (, )][DBLP]


  65. Connecting Theory and Practice in a Linear Control Design Experiment with Minimal Hardware Expense. [Citation Graph (, )][DBLP]


  66. Providing Experiential Learning Through Transnational Teamwork. [Citation Graph (, )][DBLP]


  67. Data Interoperability in Homogeneous Distributed Database Systems. [Citation Graph (, )][DBLP]


  68. Identifying Neurologic Music Therapy Techniques Amenable to Automation. [Citation Graph (, )][DBLP]


  69. Object-Based E-Education at Any Time in Anywhere for Everyone. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002