Conferences in DBLP
Frontmatter. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:- [Conf ] Junji Watanabe , Hideyuki Ando , Taro Maeda Gaze-triggered selective information display. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:10-17 [Conf ] Josephine Reid , Mathew Lipson , Jenny Hyams , Kate L. Shaw "Fancy a schmink?": a novel networked game in a café. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:18-23 [Conf ] Itaru Kuramoto , Kazumasa Kashiwagi , Yu Shibuya , Yoshihiro Tsujino , Shigeki Ohtsuka How can entertainment improve workers' motivation and their productivity? [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:24-31 [Conf ] Fred Charles , Marc Cavazza , Steven J. Mead , Olivier Martin , Alok Nandi , Xavier Marichal Compelling experiences in mixed reality interactive storytelling. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:32-40 [Conf ] Naho Inamoto , Hideo Saito Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:42-50 [Conf ] David Joseph Chaplin , Abdennour El Rhalibi IPD for emotional NPC societies in games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:51-60 [Conf ] Seung Zoo Jeong , Naoki Hashimoto , Makoto Sato A novel interaction system with force feedback between real - and virtual human: an entertainment system: "virtual catch ball". [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:61-66 [Conf ] Fusako Kusunoki , Ikuko Eguchi Yairi , Takuichi Nishimura Multi-Audible table for collaborative work. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:67-73 [Conf ] Andrew G. Brooks , Jesse Gray , Guy Hoffman Robot's play: interactive games with sociable machines. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:74-83 [Conf ] Fusako Kusunoki , Ayako Isyama , Kouji Tokiwa , Takuichi Nishimura The sensing board enhanced by interactive sound system for collaborative work. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:84-90 [Conf ] Annika Wolff , Paul Mulholland , Zdenek Zdráhal Scene-driver: a narrative-driven game architecture reusing broadcast animation content. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:91-99 [Conf ] Dan Fielding , Mike Fraser , Brian Logan , Steve Benford Extending game participation with embodied reporting agents. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:100-108 [Conf ] Magy Seif El-Nasr A user-centric adaptive story architecture: borrowing from acting theories. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:109-116 [Conf ] Nicholas Cooper , Aaron Keatley , Maria Dahlquist , Simon Mann , Hannah Slay , Joanne Zucco , Ross Smith , Bruce H. Thomas Augmented Reality Chinese Checkers. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:117-126 [Conf ] Yutaka Ishibashi , Hidehiko Kasugai , Masaki Fujimoto An intra-stream synchronization algorithm for haptic media in networked virtual environments. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:127-133 [Conf ] Yutaka Ishibashi , Katsunori Inazumi , Shuji Tasaka , Toshio Asano Media synchronization between voice and movement of avatars in networked virtual environments. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:134-139 [Conf ] Peter K. K. Loh , S. Phong , Wentong Cai , Tony Kai Yun Chan Multiplayer internet gaming with VRML: a relook. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:140-147 [Conf ] Johnny Friberg , Dan Gärdenfors Audio games: new perspectives on game audio. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:148-154 [Conf ] Henrik Lörstad , Mark d'Inverno , John Eacott The intelligent street: responsive sound environments for social interaction. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:155-162 [Conf ] Carsten Magerkurth , Timo Engelke , Maral Memisoglu Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:163-172 [Conf ] Ryoichi Watanabe , Yuichi Itoh , Masatsugu Asai , Yoshifumi Kitamura , Fumio Kishino , Hideo Kikuchi The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:173-180 [Conf ] Shigeru Sakurazawa , Naofumi Yoshida , Nagisa Munekata Entertainment feature of a game using skin conductance response. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:181-186 [Conf ] Andrea Mazzone , Christian P. Spagno , Andreas M. Kunz The HoverMesh: a deformable structure based on vacuum cells: new advances in the research of tangible user interfaces. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:187-193 [Conf ] Manuel Oliveira Virtual environment system layered object model. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:194-202 [Conf ] Duncan McCaffery , Joe Finney The need for real time consistency management in P2P mobile gaming environments. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:203-211 [Conf ] Tristan Barnett , Stephen R. Clarke Optimizing returns in the gaming industry for players and operators of Video Poker machines. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:212-216 [Conf ] Miki Namatame , Yasushi Harada , Fusako Kusunoki , Takao Terano Edutaining school pupils for Japanese hand alphabets. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:217-221 [Conf ] Jayakumar S. Kandhasamy , Ming Xie From text to images through meanings. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:222-227 [Conf ] Kiel Mark Gilleade , Alan J. Dix Using frustration in the design of adaptive videogames. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:228-232 [Conf ] Tanja Lang , Philip Branch , Grenville J. Armitage A synthetic traffic model for Quake3. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:233-238 [Conf ] Stephano Zanetti , Abdennour El Rhalibi Machine learning techniques for FPS in Q3. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:239-244 [Conf ] Chek Yang Foo , Elina M. I. Koivisto Defining grief play in MMORPGs: player and developer perceptions. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:245-250 [Conf ] Peter Quax , Patrick Monsieurs , Wim Lamotte Performance evaluation of client-side video stream quality selection using autonomous avatars. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:251-256 [Conf ] Grenville J. Armitage , Lawrence Stewart Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:257-262 [Conf ] Anne-Gwenn Bosser Massively multi-player games: matching game design with technical design. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:263-268 [Conf ] Carsten Matysczok , Rafael Radkowski , Jan Berssenbrügge AR-bowling: immersive and realistic game play in real environments using augmented reality. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:269-276 [Conf ] Charles Woodward , Petri Honkamaa , Jani Jäppinen , Esa-Pekka Pyökkimies CamBall: augmented networked table tennis played with real rackets. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:275-276 [Conf ] Nitiwat Sanornoi , Pitikhate Sooraksa Artificial intelligence based on fuzzy behavior for game programming. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:277-279 [Conf ] Lesley Anderson , Jon Purdy , Warren Viant Variations on a fuzzy logic gesture recognition algorithm. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:280-283 [Conf ] Lynne E. Hall , Adrian Gordon , Russell James , Lynne Newall A lightweight rule-based Al engine for mobile games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:284-289 [Conf ] Masumi Shimizu , Mie Nakatani , Hirokazu Kato , Shogo Nishida Communication environment for sharing fond memories. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:290-295 [Conf ] Hirofumi Morioka , Mie Nakatani , Shogo Nishida Proposal of an algorithm to synthesize music suitable for dance. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:296-301 [Conf ] Diego J. Díaz , Clara Boj , Moisés Mañas Carbonell "SeeSaw videogame" a new multi-user collaborative game device. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:302-306 [Conf ] Junichi Hoshino , Hiroshi Mori , Atsushi Nakano , Jun Takazawa Embodied 3D story space. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:307-312 [Conf ] Dhananjay Sampath ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:313-316 [Conf ] Masaki Fujimoto , Yutaka Ishibashi The effect of stereoscopic viewing of a virtual space on a networked game using haptic media. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:317-320 [Conf ] Volker Paelke , Christian Reimann , Dirk Stichling Foot-based mobile interaction with games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:321-324 [Conf ] Sam-ha Choi , Hee-Dong Chang , Kyung-Sik Kim Development of force-feedback device for PC-game using vibration. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:325-330 [Conf ] Ernest A. Edmonds , Andrew Martin , Sandra Pauletto Audio-visual interfaces in digital art. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:331-336 [Conf ] Wai-Chun Lam , Feng Zou , Taku Komura Motion editing with data glove. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:337-342 [Conf ] Ig-Jae Kim , Hyun Jin Lee , Hyoung-Gon Kim Magic mirror: a new VR platform design and its applications. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:343-348 [Conf ] Nipan Maniar , William Garrison Dynamic streaming media: creating custom programmes in real-time. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:349- [Conf ] Steffen P. Walz , Gerhard M. Buurman , Christoph Wartmann , Simon Schirm , Ádám Moravánszky , Ronald Vuillemin Carplication: a rhetorical study information racer. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:350-351 [Conf ] Hiroshi Mori , Sayuri Ohta , Junichi Hoshino Automatic dance generation from music annotation. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:352-353 [Conf ] Atsushi Nakano , Rai Chan , Junichi Hoshino Panorama-based immersive story environment. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:354- [Conf ] William Carter , Scott S. Fisher Mobile sound communities. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:355-356 [Conf ] Siddharth Singh , Adrian David Cheok , Soh Chor Kiong A step towards anywhere gaming. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:357-358 [Conf ] Siddharth Singh , Adrian David Cheok , Guo Loong Ng , Farzam Farbiz Augmented reality post-it system. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:359- [Conf ] Adrian David Cheok , Kok Hwee Goh , Wei Liu , Farzam Farbiz , Sze Lee Teo , Hui Siang Teo , Shang Ping Lee , Yu Li , Siew Wan Fong , Xubo Yang Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:360-361 [Conf ] Zhiying Zhou , Adrian David Cheok , Tingting Chan , Yu Li Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:362-363 [Conf ] Zhiying Zhou , Adrian David Cheok , Jiun Horng Pan , Yu Li Magic Story Cube: an interactive tangible interface for storytelling. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:364-365 [Conf ]