The SCEAS System
Navigation Menu

Conferences in DBLP

Advances in Computer Entertainment Technology (ACMace)
2004 (conf/ACMace/2004)


  1. Frontmatter. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:- [Conf]
  2. Junji Watanabe, Hideyuki Ando, Taro Maeda
    Gaze-triggered selective information display. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:10-17 [Conf]
  3. Josephine Reid, Mathew Lipson, Jenny Hyams, Kate L. Shaw
    "Fancy a schmink?": a novel networked game in a café. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:18-23 [Conf]
  4. Itaru Kuramoto, Kazumasa Kashiwagi, Yu Shibuya, Yoshihiro Tsujino, Shigeki Ohtsuka
    How can entertainment improve workers' motivation and their productivity? [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:24-31 [Conf]
  5. Fred Charles, Marc Cavazza, Steven J. Mead, Olivier Martin, Alok Nandi, Xavier Marichal
    Compelling experiences in mixed reality interactive storytelling. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:32-40 [Conf]
  6. Naho Inamoto, Hideo Saito
    Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:42-50 [Conf]
  7. David Joseph Chaplin, Abdennour El Rhalibi
    IPD for emotional NPC societies in games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:51-60 [Conf]
  8. Seung Zoo Jeong, Naoki Hashimoto, Makoto Sato
    A novel interaction system with force feedback between real - and virtual human: an entertainment system: "virtual catch ball". [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:61-66 [Conf]
  9. Fusako Kusunoki, Ikuko Eguchi Yairi, Takuichi Nishimura
    Multi-Audible table for collaborative work. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:67-73 [Conf]
  10. Andrew G. Brooks, Jesse Gray, Guy Hoffman
    Robot's play: interactive games with sociable machines. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:74-83 [Conf]
  11. Fusako Kusunoki, Ayako Isyama, Kouji Tokiwa, Takuichi Nishimura
    The sensing board enhanced by interactive sound system for collaborative work. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:84-90 [Conf]
  12. Annika Wolff, Paul Mulholland, Zdenek Zdráhal
    Scene-driver: a narrative-driven game architecture reusing broadcast animation content. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:91-99 [Conf]
  13. Dan Fielding, Mike Fraser, Brian Logan, Steve Benford
    Extending game participation with embodied reporting agents. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:100-108 [Conf]
  14. Magy Seif El-Nasr
    A user-centric adaptive story architecture: borrowing from acting theories. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:109-116 [Conf]
  15. Nicholas Cooper, Aaron Keatley, Maria Dahlquist, Simon Mann, Hannah Slay, Joanne Zucco, Ross Smith, Bruce H. Thomas
    Augmented Reality Chinese Checkers. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:117-126 [Conf]
  16. Yutaka Ishibashi, Hidehiko Kasugai, Masaki Fujimoto
    An intra-stream synchronization algorithm for haptic media in networked virtual environments. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:127-133 [Conf]
  17. Yutaka Ishibashi, Katsunori Inazumi, Shuji Tasaka, Toshio Asano
    Media synchronization between voice and movement of avatars in networked virtual environments. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:134-139 [Conf]
  18. Peter K. K. Loh, S. Phong, Wentong Cai, Tony Kai Yun Chan
    Multiplayer internet gaming with VRML: a relook. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:140-147 [Conf]
  19. Johnny Friberg, Dan Gärdenfors
    Audio games: new perspectives on game audio. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:148-154 [Conf]
  20. Henrik Lörstad, Mark d'Inverno, John Eacott
    The intelligent street: responsive sound environments for social interaction. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:155-162 [Conf]
  21. Carsten Magerkurth, Timo Engelke, Maral Memisoglu
    Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:163-172 [Conf]
  22. Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi
    The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:173-180 [Conf]
  23. Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata
    Entertainment feature of a game using skin conductance response. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:181-186 [Conf]
  24. Andrea Mazzone, Christian P. Spagno, Andreas M. Kunz
    The HoverMesh: a deformable structure based on vacuum cells: new advances in the research of tangible user interfaces. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:187-193 [Conf]
  25. Manuel Oliveira
    Virtual environment system layered object model. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:194-202 [Conf]
  26. Duncan McCaffery, Joe Finney
    The need for real time consistency management in P2P mobile gaming environments. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:203-211 [Conf]
  27. Tristan Barnett, Stephen R. Clarke
    Optimizing returns in the gaming industry for players and operators of Video Poker machines. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:212-216 [Conf]
  28. Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano
    Edutaining school pupils for Japanese hand alphabets. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:217-221 [Conf]
  29. Jayakumar S. Kandhasamy, Ming Xie
    From text to images through meanings. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:222-227 [Conf]
  30. Kiel Mark Gilleade, Alan J. Dix
    Using frustration in the design of adaptive videogames. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:228-232 [Conf]
  31. Tanja Lang, Philip Branch, Grenville J. Armitage
    A synthetic traffic model for Quake3. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:233-238 [Conf]
  32. Stephano Zanetti, Abdennour El Rhalibi
    Machine learning techniques for FPS in Q3. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:239-244 [Conf]
  33. Chek Yang Foo, Elina M. I. Koivisto
    Defining grief play in MMORPGs: player and developer perceptions. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:245-250 [Conf]
  34. Peter Quax, Patrick Monsieurs, Wim Lamotte
    Performance evaluation of client-side video stream quality selection using autonomous avatars. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:251-256 [Conf]
  35. Grenville J. Armitage, Lawrence Stewart
    Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:257-262 [Conf]
  36. Anne-Gwenn Bosser
    Massively multi-player games: matching game design with technical design. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:263-268 [Conf]
  37. Carsten Matysczok, Rafael Radkowski, Jan Berssenbrügge
    AR-bowling: immersive and realistic game play in real environments using augmented reality. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:269-276 [Conf]
  38. Charles Woodward, Petri Honkamaa, Jani Jäppinen, Esa-Pekka Pyökkimies
    CamBall: augmented networked table tennis played with real rackets. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:275-276 [Conf]
  39. Nitiwat Sanornoi, Pitikhate Sooraksa
    Artificial intelligence based on fuzzy behavior for game programming. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:277-279 [Conf]
  40. Lesley Anderson, Jon Purdy, Warren Viant
    Variations on a fuzzy logic gesture recognition algorithm. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:280-283 [Conf]
  41. Lynne E. Hall, Adrian Gordon, Russell James, Lynne Newall
    A lightweight rule-based Al engine for mobile games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:284-289 [Conf]
  42. Masumi Shimizu, Mie Nakatani, Hirokazu Kato, Shogo Nishida
    Communication environment for sharing fond memories. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:290-295 [Conf]
  43. Hirofumi Morioka, Mie Nakatani, Shogo Nishida
    Proposal of an algorithm to synthesize music suitable for dance. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:296-301 [Conf]
  44. Diego J. Díaz, Clara Boj, Moisés Mañas Carbonell
    "SeeSaw videogame" a new multi-user collaborative game device. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:302-306 [Conf]
  45. Junichi Hoshino, Hiroshi Mori, Atsushi Nakano, Jun Takazawa
    Embodied 3D story space. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:307-312 [Conf]
  46. Dhananjay Sampath
    ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:313-316 [Conf]
  47. Masaki Fujimoto, Yutaka Ishibashi
    The effect of stereoscopic viewing of a virtual space on a networked game using haptic media. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:317-320 [Conf]
  48. Volker Paelke, Christian Reimann, Dirk Stichling
    Foot-based mobile interaction with games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:321-324 [Conf]
  49. Sam-ha Choi, Hee-Dong Chang, Kyung-Sik Kim
    Development of force-feedback device for PC-game using vibration. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:325-330 [Conf]
  50. Ernest A. Edmonds, Andrew Martin, Sandra Pauletto
    Audio-visual interfaces in digital art. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:331-336 [Conf]
  51. Wai-Chun Lam, Feng Zou, Taku Komura
    Motion editing with data glove. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:337-342 [Conf]
  52. Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
    Magic mirror: a new VR platform design and its applications. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:343-348 [Conf]
  53. Nipan Maniar, William Garrison
    Dynamic streaming media: creating custom programmes in real-time. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:349- [Conf]
  54. Steffen P. Walz, Gerhard M. Buurman, Christoph Wartmann, Simon Schirm, Ádám Moravánszky, Ronald Vuillemin
    Carplication: a rhetorical study information racer. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:350-351 [Conf]
  55. Hiroshi Mori, Sayuri Ohta, Junichi Hoshino
    Automatic dance generation from music annotation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:352-353 [Conf]
  56. Atsushi Nakano, Rai Chan, Junichi Hoshino
    Panorama-based immersive story environment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:354- [Conf]
  57. William Carter, Scott S. Fisher
    Mobile sound communities. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:355-356 [Conf]
  58. Siddharth Singh, Adrian David Cheok, Soh Chor Kiong
    A step towards anywhere gaming. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:357-358 [Conf]
  59. Siddharth Singh, Adrian David Cheok, Guo Loong Ng, Farzam Farbiz
    Augmented reality post-it system. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:359- [Conf]
  60. Adrian David Cheok, Kok Hwee Goh, Wei Liu, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang
    Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:360-361 [Conf]
  61. Zhiying Zhou, Adrian David Cheok, Tingting Chan, Yu Li
    Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:362-363 [Conf]
  62. Zhiying Zhou, Adrian David Cheok, Jiun Horng Pan, Yu Li
    Magic Story Cube: an interactive tangible interface for storytelling. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:364-365 [Conf]
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002