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Conferences in DBLP

Intelligent Technologies for Interactive Entertainment (intetain)
2009 (conf/intetain/2009)


  1. Entertainment Computing, Social Transformation and the Quantum Field. [Citation Graph (, )][DBLP]


  2. Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening. [Citation Graph (, )][DBLP]


  3. Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars. [Citation Graph (, )][DBLP]


  4. Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?. [Citation Graph (, )][DBLP]


  5. Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives. [Citation Graph (, )][DBLP]


  6. A Design Approach to Decentralized Interactive Environments. [Citation Graph (, )][DBLP]


  7. Accessible Gaming through Mainstreaming Kinetic Controller. [Citation Graph (, )][DBLP]


  8. Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play. [Citation Graph (, )][DBLP]


  9. Swinxsbee: A Shared Interactive Play Object to Stimulate Children's Social Play Behaviour and Physical Exercise. [Citation Graph (, )][DBLP]


  10. Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application. [Citation Graph (, )][DBLP]


  11. iTheater Puppets Tangible Interactions for Storytelling. [Citation Graph (, )][DBLP]


  12. Automatic and Interactive Key Posture Design by Combing the PIK with Parametric Posture Splicing. [Citation Graph (, )][DBLP]


  13. Web-Enabled 3D Game Playing for Looped Knight's Tour. [Citation Graph (, )][DBLP]


  14. Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots. [Citation Graph (, )][DBLP]


  15. Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games. [Citation Graph (, )][DBLP]


  16. Immersion in Movement-Based Interaction. [Citation Graph (, )][DBLP]


  17. Mood Swings: An Affective Interactive Art System. [Citation Graph (, )][DBLP]


  18. Navigating a Maze with Balance Board and Wiimote. [Citation Graph (, )][DBLP]


  19. Experiences with Interactive Multi-touch Tables. [Citation Graph (, )][DBLP]


  20. The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play. [Citation Graph (, )][DBLP]


  21. Dead on Arrival: Adapting Games to Finish at a Given Time or Location. [Citation Graph (, )][DBLP]


  22. Design and Implementation of a Mobile Exergaming Platform. [Citation Graph (, )][DBLP]


  23. Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments. [Citation Graph (, )][DBLP]


  24. Stay Tuned! An Automatic RSS Feeds Trans-coder. [Citation Graph (, )][DBLP]


  25. An Experiment in Improvised Interactive Drama. [Citation Graph (, )][DBLP]


  26. Big Fat Wand: A Pointing Device for Open Space Edutainment. [Citation Graph (, )][DBLP]


  27. Enhancing Mediated Interpersonal Communication through Affective Haptics. [Citation Graph (, )][DBLP]


  28. Opinion Elicitation in Second Life. [Citation Graph (, )][DBLP]


  29. Hidden Markov Models Implementation for Tangible Interfaces. [Citation Graph (, )][DBLP]

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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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