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Conferences in DBLP

Intelligent Virtual Agents (iva)
2009 (conf/iva/2009)

  1. Endowing Virtual Characters with Expressive Conversational Skills. [Citation Graph (, )][DBLP]

  2. Intelligent Expression-Based Character Agent Systems. [Citation Graph (, )][DBLP]

  3. Past and Future Challenges in Creating Emotionally-Engaging Real-Time Digital Actors in Videogames. [Citation Graph (, )][DBLP]

  4. Engagement vs. Deceit: Virtual Humans with Human Autobiographies. [Citation Graph (, )][DBLP]

  5. A Socially-Aware Memory for Companion Agents. [Citation Graph (, )][DBLP]

  6. A Model of Personality and Emotional Traits. [Citation Graph (, )][DBLP]

  7. BDI-Based Development of Virtual Characters with a Theory of Mind. [Citation Graph (, )][DBLP]

  8. How Do Place and Objects Combine? "What-Where" Memory for Human-Like Agents. [Citation Graph (, )][DBLP]

  9. EXSTASIS - An Extended Status Model for Social Interactions. [Citation Graph (, )][DBLP]

  10. Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces. [Citation Graph (, )][DBLP]

  11. Modeling Peripersonal Action Space for Virtual Humans Using Touch and Proprioception. [Citation Graph (, )][DBLP]

  12. GNetIc - Using Bayesian Decision Networks for Iconic Gesture Generation. [Citation Graph (, )][DBLP]

  13. A Probabilistic Model of Motor Resonance for Embodied Gesture Perception. [Citation Graph (, )][DBLP]

  14. A Groovy Virtual Drumming Agent. [Citation Graph (, )][DBLP]

  15. Motion Synthesis Using Style-Editable Inverse Kinematics. [Citation Graph (, )][DBLP]

  16. Methodologies for the User Evaluation of the Motion of Virtual Humans. [Citation Graph (, )][DBLP]

  17. A Study into Preferred Explanations of Virtual Agent Behavior. [Citation Graph (, )][DBLP]

  18. Evaluating Adaptive Feedback in an Educational Computer Game. [Citation Graph (, )][DBLP]

  19. Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent? [Citation Graph (, )][DBLP]

  20. The Lessons Learned in Developing Multi-user Attentive Quiz Agents. [Citation Graph (, )][DBLP]

  21. On-Site Evaluation of the Interactive COHIBIT Museum Exhibit. [Citation Graph (, )][DBLP]

  22. Evaluating an Algorithm for the Generation of Multimodal Referring Expressions in a Virtual World: A Pilot Study. [Citation Graph (, )][DBLP]

  23. Expression of Emotions Using Wrinkles, Blushing, Sweating and Tears. [Citation Graph (, )][DBLP]

  24. Impact of Expressive Wrinkles on Perception of a Virtual Character's Facial Expressions of Emotions. [Citation Graph (, )][DBLP]

  25. Real-Time Crying Simulation. [Citation Graph (, )][DBLP]

  26. Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied Conversational Agent. [Citation Graph (, )][DBLP]

  27. An Approach for Creating and Blending Synthetic Facial Expressions of Emotion. [Citation Graph (, )][DBLP]

  28. Animating Idle Gaze in Public Places. [Citation Graph (, )][DBLP]

  29. Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures. [Citation Graph (, )][DBLP]

  30. One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents' Behaviour. [Citation Graph (, )][DBLP]

  31. Combining Facial and Postural Expressions of Emotions in a Virtual Character. [Citation Graph (, )][DBLP]

  32. Expression of Moral Emotions in Cooperating Agents. [Citation Graph (, )][DBLP]

  33. Evaluating Emotive Character Animations Created with Procedural Animation. [Citation Graph (, )][DBLP]

  34. Modeling Emotional Expressions as Sequences of Behaviors. [Citation Graph (, )][DBLP]

  35. I Feel What You Feel: Empathy and Placebo Mechanisms for Autonomous Virtual Humans. [Citation Graph (, )][DBLP]

  36. Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents. [Citation Graph (, )][DBLP]

  37. When Human Coders (and Machines) Disagree on the Meaning of Facial Affect in Spontaneous Videos. [Citation Graph (, )][DBLP]

  38. Spontaneous Avatar Behavior for Human Territoriality. [Citation Graph (, )][DBLP]

  39. Tree Paths: A New Model for Steering Behaviors. [Citation Graph (, )][DBLP]

  40. A Virtual Tour Guide for Virtual Worlds. [Citation Graph (, )][DBLP]

  41. Design and Implementation of a Virtual Salesclerk. [Citation Graph (, )][DBLP]

  42. Duality of Actor and Character Goals in Virtual Drama. [Citation Graph (, )][DBLP]

  43. EMBR - A Realtime Animation Engine for Interactive Embodied Agents. [Citation Graph (, )][DBLP]

  44. Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement. [Citation Graph (, )][DBLP]

  45. ION Framework - A Simulation Environment for Worlds with Virtual Agents. [Citation Graph (, )][DBLP]

  46. DTask and LiteBody: Open Source, Standards-Based Tools for Building Web-Deployed Embodied Conversational Agents. [Citation Graph (, )][DBLP]

  47. A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis. [Citation Graph (, )][DBLP]

  48. Mediating Performance through Virtual Agents. [Citation Graph (, )][DBLP]

  49. Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier with Learning. [Citation Graph (, )][DBLP]

  50. Should Agents Speak Like, um, Humans? The Use of Conversational Fillers by Virtual Agents. [Citation Graph (, )][DBLP]

  51. Turn Management or Impression Management? [Citation Graph (, )][DBLP]

  52. Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversations. [Citation Graph (, )][DBLP]

  53. Issues in Dynamic Generation of Sign Language Utterances for a Web 2.0 Virtual Signer. [Citation Graph (, )][DBLP]

  54. Towards More Human-Like Episodic Memory for More Human-Like Agents. [Citation Graph (, )][DBLP]

  55. RealActor: Character Animation and Multimodal Behavior Realization System. [Citation Graph (, )][DBLP]

  56. Locomotion Animation by Using Riding Motion. [Citation Graph (, )][DBLP]

  57. Automated Generation of Emotive Virtual Humans. [Citation Graph (, )][DBLP]

  58. Little Mozart: Establishing Long Term Relationships with (Virtual) Companions. [Citation Graph (, )][DBLP]

  59. Real-Time Backchannel Selection for ECAs According to User's Level of Interest. [Citation Graph (, )][DBLP]

  60. Virtual Autonomous Agents in an Informed Environment for Risk Prevention. [Citation Graph (, )][DBLP]

  61. An Immersive Approach to Evaluating Role Play. [Citation Graph (, )][DBLP]

  62. At the Virtual Frontier: Introducing Gunslinger, a Multi-Character, Mixed-Reality, Story-Driven Experience. [Citation Graph (, )][DBLP]

  63. Designing an Educational Game Facilitating Children's Understanding of the Development of Social Relationships Using IVAs with Social Group Dynamics. [Citation Graph (, )][DBLP]

  64. Real-Time Rendering of Skin Changes Caused by Emotions. [Citation Graph (, )][DBLP]

  65. Extensions and Applications of Pogamut 3 Platform. [Citation Graph (, )][DBLP]

  66. Interactants' Most Intimate Self-disclosure in Interactions with Virtual Humans. [Citation Graph (, )][DBLP]

  67. Evaluation of Novice and Expert Interpersonal Interaction Skills with a Virtual Patient. [Citation Graph (, )][DBLP]

  68. Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression. [Citation Graph (, )][DBLP]

  69. RMRSBot - Using Linguistic Information to Enrich a Chatbot. [Citation Graph (, )][DBLP]

  70. Cultural Differences in Using Facial Parts as Cues to Recognize Emotions in Avatars. [Citation Graph (, )][DBLP]

  71. Adaptive Mind Agent. [Citation Graph (, )][DBLP]

  72. Study on Sensitivity to ECA Behavior Parameters. [Citation Graph (, )][DBLP]

  73. Influence of Music and Sounds in an Agent-Based Storytelling Environment. [Citation Graph (, )][DBLP]

  74. Widening the Evaluation Net. [Citation Graph (, )][DBLP]

  75. Are ECAs More Persuasive than Textual Messages? [Citation Graph (, )][DBLP]

  76. Adapting a Virtual Agent to Users' Vocabulary and Needs. [Citation Graph (, )][DBLP]

  77. Information State Based Multimodal Dialogue Management: Estimating Conversational Engagement from Gaze Information. [Citation Graph (, )][DBLP]

  78. Synthetic Characters with Personality and Emotion. [Citation Graph (, )][DBLP]

  79. Modelling and Implementing Irrational and Subconscious Interpersonal and Intra-personal Processes. [Citation Graph (, )][DBLP]

  80. A Method to Detect an Atmosphere of "Involvement, Enjoyment, and/or Excitement" in Multi-user Interaction. [Citation Graph (, )][DBLP]

  81. Want to Know How to Play the Game? Ask the ORACLE! [Citation Graph (, )][DBLP]

  82. Varying Personality in Spoken Dialogue with a Virtual Human. [Citation Graph (, )][DBLP]

  83. Agent-Assisted Navigation for Virtual Worlds. [Citation Graph (, )][DBLP]

  84. A Real-Time Transfer and Adaptive Learning Approach for Game Agents in a Layered Architecture. [Citation Graph (, )][DBLP]

  85. Intelligent Tutoring Games with Agent Modeling. [Citation Graph (, )][DBLP]

  86. The Impact of Different Embodied Agent-Feedback on Users' Behavior. [Citation Graph (, )][DBLP]

  87. Web-Based Evaluation of Talking Heads: How Valid Is It? [Citation Graph (, )][DBLP]

  88. Gérard. [Citation Graph (, )][DBLP]

  89. Method for Custom Facial Animation and Lip-Sync in an Unsupported Environment, Second LifeTM. [Citation Graph (, )][DBLP]

  90. Spectators, a Joy to Watch. [Citation Graph (, )][DBLP]

  91. IVAN - Intelligent Interactive Virtual Agent Narrators. [Citation Graph (, )][DBLP]

  92. CREACTOR - An Authoring Framework for Virtual Actors. [Citation Graph (, )][DBLP]

  93. The Multi-modal Rock-Paper-Scissors Game. [Citation Graph (, )][DBLP]

  94. A Gesture Analysis and Modeling Tool for Interactive Embodied Agents. [Citation Graph (, )][DBLP]

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