Conferences in DBLP
Endowing Virtual Characters with Expressive Conversational Skills. [Citation Graph (, )][DBLP ] Intelligent Expression-Based Character Agent Systems. [Citation Graph (, )][DBLP ] Past and Future Challenges in Creating Emotionally-Engaging Real-Time Digital Actors in Videogames. [Citation Graph (, )][DBLP ] Engagement vs. Deceit: Virtual Humans with Human Autobiographies. [Citation Graph (, )][DBLP ] A Socially-Aware Memory for Companion Agents. [Citation Graph (, )][DBLP ] A Model of Personality and Emotional Traits. [Citation Graph (, )][DBLP ] BDI-Based Development of Virtual Characters with a Theory of Mind. [Citation Graph (, )][DBLP ] How Do Place and Objects Combine? "What-Where" Memory for Human-Like Agents. [Citation Graph (, )][DBLP ] EXSTASIS - An Extended Status Model for Social Interactions. [Citation Graph (, )][DBLP ] Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces. [Citation Graph (, )][DBLP ] Modeling Peripersonal Action Space for Virtual Humans Using Touch and Proprioception. [Citation Graph (, )][DBLP ] GNetIc - Using Bayesian Decision Networks for Iconic Gesture Generation. [Citation Graph (, )][DBLP ] A Probabilistic Model of Motor Resonance for Embodied Gesture Perception. [Citation Graph (, )][DBLP ] A Groovy Virtual Drumming Agent. [Citation Graph (, )][DBLP ] Motion Synthesis Using Style-Editable Inverse Kinematics. [Citation Graph (, )][DBLP ] Methodologies for the User Evaluation of the Motion of Virtual Humans. [Citation Graph (, )][DBLP ] A Study into Preferred Explanations of Virtual Agent Behavior. [Citation Graph (, )][DBLP ] Evaluating Adaptive Feedback in an Educational Computer Game. [Citation Graph (, )][DBLP ] Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent? [Citation Graph (, )][DBLP ] The Lessons Learned in Developing Multi-user Attentive Quiz Agents. [Citation Graph (, )][DBLP ] On-Site Evaluation of the Interactive COHIBIT Museum Exhibit. [Citation Graph (, )][DBLP ] Evaluating an Algorithm for the Generation of Multimodal Referring Expressions in a Virtual World: A Pilot Study. [Citation Graph (, )][DBLP ] Expression of Emotions Using Wrinkles, Blushing, Sweating and Tears. [Citation Graph (, )][DBLP ] Impact of Expressive Wrinkles on Perception of a Virtual Character's Facial Expressions of Emotions. [Citation Graph (, )][DBLP ] Real-Time Crying Simulation. [Citation Graph (, )][DBLP ] Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied Conversational Agent. [Citation Graph (, )][DBLP ] An Approach for Creating and Blending Synthetic Facial Expressions of Emotion. [Citation Graph (, )][DBLP ] Animating Idle Gaze in Public Places. [Citation Graph (, )][DBLP ] Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures. [Citation Graph (, )][DBLP ] One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents' Behaviour. [Citation Graph (, )][DBLP ] Combining Facial and Postural Expressions of Emotions in a Virtual Character. [Citation Graph (, )][DBLP ] Expression of Moral Emotions in Cooperating Agents. [Citation Graph (, )][DBLP ] Evaluating Emotive Character Animations Created with Procedural Animation. [Citation Graph (, )][DBLP ] Modeling Emotional Expressions as Sequences of Behaviors. [Citation Graph (, )][DBLP ] I Feel What You Feel: Empathy and Placebo Mechanisms for Autonomous Virtual Humans. [Citation Graph (, )][DBLP ] Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents. [Citation Graph (, )][DBLP ] When Human Coders (and Machines) Disagree on the Meaning of Facial Affect in Spontaneous Videos. [Citation Graph (, )][DBLP ] Spontaneous Avatar Behavior for Human Territoriality. [Citation Graph (, )][DBLP ] Tree Paths: A New Model for Steering Behaviors. [Citation Graph (, )][DBLP ] A Virtual Tour Guide for Virtual Worlds. [Citation Graph (, )][DBLP ] Design and Implementation of a Virtual Salesclerk. [Citation Graph (, )][DBLP ] Duality of Actor and Character Goals in Virtual Drama. [Citation Graph (, )][DBLP ] EMBR - A Realtime Animation Engine for Interactive Embodied Agents. [Citation Graph (, )][DBLP ] Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement. [Citation Graph (, )][DBLP ] ION Framework - A Simulation Environment for Worlds with Virtual Agents. [Citation Graph (, )][DBLP ] DTask and LiteBody: Open Source, Standards-Based Tools for Building Web-Deployed Embodied Conversational Agents. [Citation Graph (, )][DBLP ] A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis. [Citation Graph (, )][DBLP ] Mediating Performance through Virtual Agents. [Citation Graph (, )][DBLP ] Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier with Learning. [Citation Graph (, )][DBLP ] Should Agents Speak Like, um, Humans? The Use of Conversational Fillers by Virtual Agents. [Citation Graph (, )][DBLP ] Turn Management or Impression Management? [Citation Graph (, )][DBLP ] Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversations. [Citation Graph (, )][DBLP ] Issues in Dynamic Generation of Sign Language Utterances for a Web 2.0 Virtual Signer. [Citation Graph (, )][DBLP ] Towards More Human-Like Episodic Memory for More Human-Like Agents. [Citation Graph (, )][DBLP ] RealActor: Character Animation and Multimodal Behavior Realization System. [Citation Graph (, )][DBLP ] Locomotion Animation by Using Riding Motion. [Citation Graph (, )][DBLP ] Automated Generation of Emotive Virtual Humans. [Citation Graph (, )][DBLP ] Little Mozart: Establishing Long Term Relationships with (Virtual) Companions. [Citation Graph (, )][DBLP ] Real-Time Backchannel Selection for ECAs According to User's Level of Interest. [Citation Graph (, )][DBLP ] Virtual Autonomous Agents in an Informed Environment for Risk Prevention. [Citation Graph (, )][DBLP ] An Immersive Approach to Evaluating Role Play. [Citation Graph (, )][DBLP ] At the Virtual Frontier: Introducing Gunslinger, a Multi-Character, Mixed-Reality, Story-Driven Experience. [Citation Graph (, )][DBLP ] Designing an Educational Game Facilitating Children's Understanding of the Development of Social Relationships Using IVAs with Social Group Dynamics. [Citation Graph (, )][DBLP ] Real-Time Rendering of Skin Changes Caused by Emotions. [Citation Graph (, )][DBLP ] Extensions and Applications of Pogamut 3 Platform. [Citation Graph (, )][DBLP ] Interactants' Most Intimate Self-disclosure in Interactions with Virtual Humans. [Citation Graph (, )][DBLP ] Evaluation of Novice and Expert Interpersonal Interaction Skills with a Virtual Patient. [Citation Graph (, )][DBLP ] Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression. [Citation Graph (, )][DBLP ] RMRSBot - Using Linguistic Information to Enrich a Chatbot. [Citation Graph (, )][DBLP ] Cultural Differences in Using Facial Parts as Cues to Recognize Emotions in Avatars. [Citation Graph (, )][DBLP ] Adaptive Mind Agent. [Citation Graph (, )][DBLP ] Study on Sensitivity to ECA Behavior Parameters. [Citation Graph (, )][DBLP ] Influence of Music and Sounds in an Agent-Based Storytelling Environment. [Citation Graph (, )][DBLP ] Widening the Evaluation Net. [Citation Graph (, )][DBLP ] Are ECAs More Persuasive than Textual Messages? [Citation Graph (, )][DBLP ] Adapting a Virtual Agent to Users' Vocabulary and Needs. [Citation Graph (, )][DBLP ] Information State Based Multimodal Dialogue Management: Estimating Conversational Engagement from Gaze Information. [Citation Graph (, )][DBLP ] Synthetic Characters with Personality and Emotion. [Citation Graph (, )][DBLP ] Modelling and Implementing Irrational and Subconscious Interpersonal and Intra-personal Processes. [Citation Graph (, )][DBLP ] A Method to Detect an Atmosphere of "Involvement, Enjoyment, and/or Excitement" in Multi-user Interaction. [Citation Graph (, )][DBLP ] Want to Know How to Play the Game? Ask the ORACLE! [Citation Graph (, )][DBLP ] Varying Personality in Spoken Dialogue with a Virtual Human. [Citation Graph (, )][DBLP ] Agent-Assisted Navigation for Virtual Worlds. [Citation Graph (, )][DBLP ] A Real-Time Transfer and Adaptive Learning Approach for Game Agents in a Layered Architecture. [Citation Graph (, )][DBLP ] Intelligent Tutoring Games with Agent Modeling. [Citation Graph (, )][DBLP ] The Impact of Different Embodied Agent-Feedback on Users' Behavior. [Citation Graph (, )][DBLP ] Web-Based Evaluation of Talking Heads: How Valid Is It? [Citation Graph (, )][DBLP ] Gérard. [Citation Graph (, )][DBLP ] Method for Custom Facial Animation and Lip-Sync in an Unsupported Environment, Second LifeTM . [Citation Graph (, )][DBLP ] Spectators, a Joy to Watch. [Citation Graph (, )][DBLP ] IVAN - Intelligent Interactive Virtual Agent Narrators. [Citation Graph (, )][DBLP ] CREACTOR - An Authoring Framework for Virtual Actors. [Citation Graph (, )][DBLP ] The Multi-modal Rock-Paper-Scissors Game. [Citation Graph (, )][DBLP ] A Gesture Analysis and Modeling Tool for Interactive Embodied Agents. [Citation Graph (, )][DBLP ]