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Conferences in DBLP

International Conference/Workshop on Entertainment Computing (iwec)
2008 (conf/iwec/2008)

  1. How I Learned to Love the Bomb: Defconand the Ethics of Computer Games. [Citation Graph (, )][DBLP]

  2. When Items Become Victims: Brand Memory in Violent and Nonviolent Games. [Citation Graph (, )][DBLP]

  3. Immersion, the Greatest Hook. [Citation Graph (, )][DBLP]

  4. Newsgames: Theory and Design. [Citation Graph (, )][DBLP]

  5. Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. [Citation Graph (, )][DBLP]

  6. A Surround Display Warp-Mesh Utility to Enhance Player Engagement. [Citation Graph (, )][DBLP]

  7. Development and Evaluation of a Centaur Robot. [Citation Graph (, )][DBLP]

  8. Analysis of Japanese Folktales for the Purpose of Story Generation. [Citation Graph (, )][DBLP]

  9. Strategic Path Planning on the Basis of Risk vs. Time. [Citation Graph (, )][DBLP]

  10. Fear Inducer: A Mixed Reality Audio Experience. [Citation Graph (, )][DBLP]

  11. Game Bot Detection Based on Avatar Trajectory. [Citation Graph (, )][DBLP]

  12. Achievement of Carrying Objects by Small-Sized Humanoid Robot. [Citation Graph (, )][DBLP]

  13. Interactive Multimedia Contents in the IllusionHole. [Citation Graph (, )][DBLP]

  14. Creating an Emotionally Adaptive Game. [Citation Graph (, )][DBLP]

  15. Robust Interactive Storytelling Framework for Automatic TV Content/Story Production. [Citation Graph (, )][DBLP]

  16. Designing Toys That Come Alive: Curious Robots for Creative Play. [Citation Graph (, )][DBLP]

  17. Musical B-boying: A Wearable Musical Instrument by Dancing. [Citation Graph (, )][DBLP]

  18. Hybrid Visual Tracking for Augmented Books. [Citation Graph (, )][DBLP]

  19. Towards Emotional Characters in Computer Games. [Citation Graph (, )][DBLP]

  20. Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling. [Citation Graph (, )][DBLP]

  21. Frame Selection for Automatic Comic Generation from Game Log. [Citation Graph (, )][DBLP]

  22. Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3. [Citation Graph (, )][DBLP]

  23. Experiences Employing Novice Wizard Operators in a Gallery Setting. [Citation Graph (, )][DBLP]

  24. Fast Rendering of Large Crowds Using GPU. [Citation Graph (, )][DBLP]

  25. Physiological Player Sensing: New Interaction Devices for Video Games. [Citation Graph (, )][DBLP]

  26. Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem. [Citation Graph (, )][DBLP]

  27. Dome Displays for Educational Games and Activities in the Museum and on the Road. [Citation Graph (, )][DBLP]

  28. Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment. [Citation Graph (, )][DBLP]

  29. BCI for Games: A 'State of the Art' Survey. [Citation Graph (, )][DBLP]

  30. In-Depth Observation of Video Gamers. [Citation Graph (, )][DBLP]

  31. BioMedia for Entertainment. [Citation Graph (, )][DBLP]

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