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Conferences in DBLP
How I Learned to Love the Bomb: Defconand the Ethics of Computer Games. [Citation Graph (, )][DBLP]
When Items Become Victims: Brand Memory in Violent and Nonviolent Games. [Citation Graph (, )][DBLP]
Immersion, the Greatest Hook. [Citation Graph (, )][DBLP]
Newsgames: Theory and Design. [Citation Graph (, )][DBLP]
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. [Citation Graph (, )][DBLP]
A Surround Display Warp-Mesh Utility to Enhance Player Engagement. [Citation Graph (, )][DBLP]
Development and Evaluation of a Centaur Robot. [Citation Graph (, )][DBLP]
Analysis of Japanese Folktales for the Purpose of Story Generation. [Citation Graph (, )][DBLP]
Strategic Path Planning on the Basis of Risk vs. Time. [Citation Graph (, )][DBLP]
Fear Inducer: A Mixed Reality Audio Experience. [Citation Graph (, )][DBLP]
Game Bot Detection Based on Avatar Trajectory. [Citation Graph (, )][DBLP]
Achievement of Carrying Objects by Small-Sized Humanoid Robot. [Citation Graph (, )][DBLP]
Interactive Multimedia Contents in the IllusionHole. [Citation Graph (, )][DBLP]
Creating an Emotionally Adaptive Game. [Citation Graph (, )][DBLP]
Robust Interactive Storytelling Framework for Automatic TV Content/Story Production. [Citation Graph (, )][DBLP]
Designing Toys That Come Alive: Curious Robots for Creative Play. [Citation Graph (, )][DBLP]
Musical B-boying: A Wearable Musical Instrument by Dancing. [Citation Graph (, )][DBLP]
Hybrid Visual Tracking for Augmented Books. [Citation Graph (, )][DBLP]
Towards Emotional Characters in Computer Games. [Citation Graph (, )][DBLP]
Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling. [Citation Graph (, )][DBLP]
Frame Selection for Automatic Comic Generation from Game Log. [Citation Graph (, )][DBLP]
Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3. [Citation Graph (, )][DBLP]
Experiences Employing Novice Wizard Operators in a Gallery Setting. [Citation Graph (, )][DBLP]
Fast Rendering of Large Crowds Using GPU. [Citation Graph (, )][DBLP]
Physiological Player Sensing: New Interaction Devices for Video Games. [Citation Graph (, )][DBLP]
Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem. [Citation Graph (, )][DBLP]
Dome Displays for Educational Games and Activities in the Museum and on the Road. [Citation Graph (, )][DBLP]
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment. [Citation Graph (, )][DBLP]
BCI for Games: A 'State of the Art' Survey. [Citation Graph (, )][DBLP]
In-Depth Observation of Video Gamers. [Citation Graph (, )][DBLP]
BioMedia for Entertainment. [Citation Graph (, )][DBLP]
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