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Conferences in DBLP

International Conference/Workshop on Entertainment Computing (iwec)
2009 (conf/iwec/2009)

  1. Player Performance, Satisfaction, and Video Game Enjoyment. [Citation Graph (, )][DBLP]

  2. Analysis of Area Revisitation Patterns in World of Warcarft. [Citation Graph (, )][DBLP]

  3. Scaling the Level of Difficulty in Single Player Video Games. [Citation Graph (, )][DBLP]

  4. Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals. [Citation Graph (, )][DBLP]

  5. Marker-Less Tracking for Multi-layer Authoring in AR Books. [Citation Graph (, )][DBLP]

  6. Personal Space Modeling for Human-Computer Interaction. [Citation Graph (, )][DBLP]

  7. Technology-Enhanced Role-Play for Intercultural Learning Contexts. [Citation Graph (, )][DBLP]

  8. MusicCommentator: Generating Comments Synchronized with Musical Audio Signals by a Joint Probabilistic Model of Acoustic and Textual Features. [Citation Graph (, )][DBLP]

  9. MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhoneTM. [Citation Graph (, )][DBLP]

  10. Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level. [Citation Graph (, )][DBLP]

  11. Player Experience Evaluation: An Approach Based on the Personal Construct Theory. [Citation Graph (, )][DBLP]

  12. A Plot-Manipulation Algebra to Support Digital Storytelling. [Citation Graph (, )][DBLP]

  13. Distributed Episode Control System for Interactive Narrative Entertainment. [Citation Graph (, )][DBLP]

  14. Virtual Noctiluca: Interaction between Light and Water Using Real-Time Fluid Simulation and 3D Motion Measurement. [Citation Graph (, )][DBLP]

  15. Sound and Movement Visualization in the AR-Jazz Scenario. [Citation Graph (, )][DBLP]

  16. Experimenting with Sound Immersion in an Arts and Crafts Museum. [Citation Graph (, )][DBLP]

  17. BayesianBand: Jam Session System Based on Mutual Prediction by User and System. [Citation Graph (, )][DBLP]

  18. v.morish'09: A Morphing-Based Singing Design Interface for Vocal Melodies. [Citation Graph (, )][DBLP]

  19. New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System. [Citation Graph (, )][DBLP]

  20. Using Persuasive Technologies for Energy Consumption Management: A South African Case Study. [Citation Graph (, )][DBLP]

  21. Designing Interactive Blimps as Puppets. [Citation Graph (, )][DBLP]

  22. Requirements for Supporting Individual Human Creativity in the Design Domain. [Citation Graph (, )][DBLP]

  23. Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii Remotes. [Citation Graph (, )][DBLP]

  24. TNT: Touch 'n' Tangibles on LC-Displays. [Citation Graph (, )][DBLP]

  25. Entertainment Game to Support Interaction between Teachers and Students. [Citation Graph (, )][DBLP]

  26. Multi-layer Based Authoring Tool for Digilog Book. [Citation Graph (, )][DBLP]

  27. Community Created Narrations as Mobile Entertainment. [Citation Graph (, )][DBLP]

  28. Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis. [Citation Graph (, )][DBLP]

  29. Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games. [Citation Graph (, )][DBLP]

  30. A Real-Time Video Illustration Using CUDA. [Citation Graph (, )][DBLP]

  31. A Distributed Render Farm System for Animation Production. [Citation Graph (, )][DBLP]

  32. Extending the Strada Framework to Design an AI for ORTS. [Citation Graph (, )][DBLP]

  33. Services in Game Worlds: A Semantic Approach to Improve Object Interaction. [Citation Graph (, )][DBLP]

  34. Glasses-Free 3D Image Viewer by Handmade DIY Craft. [Citation Graph (, )][DBLP]

  35. Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field Effect. [Citation Graph (, )][DBLP]

  36. RFID Painting Demonstration. [Citation Graph (, )][DBLP]

  37. Development and Evaluation of a Digital Vegetation Interaction Game for Children. [Citation Graph (, )][DBLP]

  38. 4-Views Display System for Collaborative Tasks on Round Table. [Citation Graph (, )][DBLP]

  39. Invisible Two-Dimensional Code Display for Additional Information. [Citation Graph (, )][DBLP]

  40. MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children. [Citation Graph (, )][DBLP]

  41. Live Demonstration of the Pervasive Game "GPS Joker". [Citation Graph (, )][DBLP]

  42. Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based Rendering. [Citation Graph (, )][DBLP]

  43. Reinforcement Learning for Blackjack. [Citation Graph (, )][DBLP]

  44. "Plug: Secrets of the Museum": A Pervasive Game Taking Place in a Museum. [Citation Graph (, )][DBLP]

  45. In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection. [Citation Graph (, )][DBLP]

  46. Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach. [Citation Graph (, )][DBLP]

  47. Orpheus: Automatic Composition System Considering Prosody of Japanese Lyrics. [Citation Graph (, )][DBLP]

  48. A Handy Laser Show System for Open Space Entertainment. [Citation Graph (, )][DBLP]

  49. Sketch-It-Up! Demo. [Citation Graph (, )][DBLP]

  50. Automatic Chat Generation of Emotional Entertainment Characters Using News Information. [Citation Graph (, )][DBLP]

  51. Incremental Learning Algorithm for Online Action Game System. [Citation Graph (, )][DBLP]

  52. Task-Based Second Language Learning Game System. [Citation Graph (, )][DBLP]

  53. Designing a Game Controller for Novice HALO3 Players. [Citation Graph (, )][DBLP]

  54. AZ66: How Can We Play with Emotions?. [Citation Graph (, )][DBLP]

  55. WHO AM I? : A Art Ludic Installation in Virtual Reality. [Citation Graph (, )][DBLP]

  56. Affective Interaction: Challenges at the Ubiquitous Computing Times. [Citation Graph (, )][DBLP]

  57. You Are Here. [Citation Graph (, )][DBLP]

  58. Game Experience May Vary: Understanding Play. [Citation Graph (, )][DBLP]

  59. The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers. [Citation Graph (, )][DBLP]

  60. The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG). [Citation Graph (, )][DBLP]

  61. Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction. [Citation Graph (, )][DBLP]

  62. Japan's Arcade Games and Their Technology. [Citation Graph (, )][DBLP]

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