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Conferences in DBLP

International Conference/Workshop on Entertainment Computing (iwec)
2009 (conf/iwec/2009)


  1. Player Performance, Satisfaction, and Video Game Enjoyment. [Citation Graph (, )][DBLP]


  2. Analysis of Area Revisitation Patterns in World of Warcarft. [Citation Graph (, )][DBLP]


  3. Scaling the Level of Difficulty in Single Player Video Games. [Citation Graph (, )][DBLP]


  4. Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals. [Citation Graph (, )][DBLP]


  5. Marker-Less Tracking for Multi-layer Authoring in AR Books. [Citation Graph (, )][DBLP]


  6. Personal Space Modeling for Human-Computer Interaction. [Citation Graph (, )][DBLP]


  7. Technology-Enhanced Role-Play for Intercultural Learning Contexts. [Citation Graph (, )][DBLP]


  8. MusicCommentator: Generating Comments Synchronized with Musical Audio Signals by a Joint Probabilistic Model of Acoustic and Textual Features. [Citation Graph (, )][DBLP]


  9. MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhoneTM. [Citation Graph (, )][DBLP]


  10. Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level. [Citation Graph (, )][DBLP]


  11. Player Experience Evaluation: An Approach Based on the Personal Construct Theory. [Citation Graph (, )][DBLP]


  12. A Plot-Manipulation Algebra to Support Digital Storytelling. [Citation Graph (, )][DBLP]


  13. Distributed Episode Control System for Interactive Narrative Entertainment. [Citation Graph (, )][DBLP]


  14. Virtual Noctiluca: Interaction between Light and Water Using Real-Time Fluid Simulation and 3D Motion Measurement. [Citation Graph (, )][DBLP]


  15. Sound and Movement Visualization in the AR-Jazz Scenario. [Citation Graph (, )][DBLP]


  16. Experimenting with Sound Immersion in an Arts and Crafts Museum. [Citation Graph (, )][DBLP]


  17. BayesianBand: Jam Session System Based on Mutual Prediction by User and System. [Citation Graph (, )][DBLP]


  18. v.morish'09: A Morphing-Based Singing Design Interface for Vocal Melodies. [Citation Graph (, )][DBLP]


  19. New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System. [Citation Graph (, )][DBLP]


  20. Using Persuasive Technologies for Energy Consumption Management: A South African Case Study. [Citation Graph (, )][DBLP]


  21. Designing Interactive Blimps as Puppets. [Citation Graph (, )][DBLP]


  22. Requirements for Supporting Individual Human Creativity in the Design Domain. [Citation Graph (, )][DBLP]


  23. Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii Remotes. [Citation Graph (, )][DBLP]


  24. TNT: Touch 'n' Tangibles on LC-Displays. [Citation Graph (, )][DBLP]


  25. Entertainment Game to Support Interaction between Teachers and Students. [Citation Graph (, )][DBLP]


  26. Multi-layer Based Authoring Tool for Digilog Book. [Citation Graph (, )][DBLP]


  27. Community Created Narrations as Mobile Entertainment. [Citation Graph (, )][DBLP]


  28. Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis. [Citation Graph (, )][DBLP]


  29. Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games. [Citation Graph (, )][DBLP]


  30. A Real-Time Video Illustration Using CUDA. [Citation Graph (, )][DBLP]


  31. A Distributed Render Farm System for Animation Production. [Citation Graph (, )][DBLP]


  32. Extending the Strada Framework to Design an AI for ORTS. [Citation Graph (, )][DBLP]


  33. Services in Game Worlds: A Semantic Approach to Improve Object Interaction. [Citation Graph (, )][DBLP]


  34. Glasses-Free 3D Image Viewer by Handmade DIY Craft. [Citation Graph (, )][DBLP]


  35. Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field Effect. [Citation Graph (, )][DBLP]


  36. RFID Painting Demonstration. [Citation Graph (, )][DBLP]


  37. Development and Evaluation of a Digital Vegetation Interaction Game for Children. [Citation Graph (, )][DBLP]


  38. 4-Views Display System for Collaborative Tasks on Round Table. [Citation Graph (, )][DBLP]


  39. Invisible Two-Dimensional Code Display for Additional Information. [Citation Graph (, )][DBLP]


  40. MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children. [Citation Graph (, )][DBLP]


  41. Live Demonstration of the Pervasive Game "GPS Joker". [Citation Graph (, )][DBLP]


  42. Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based Rendering. [Citation Graph (, )][DBLP]


  43. Reinforcement Learning for Blackjack. [Citation Graph (, )][DBLP]


  44. "Plug: Secrets of the Museum": A Pervasive Game Taking Place in a Museum. [Citation Graph (, )][DBLP]


  45. In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection. [Citation Graph (, )][DBLP]


  46. Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach. [Citation Graph (, )][DBLP]


  47. Orpheus: Automatic Composition System Considering Prosody of Japanese Lyrics. [Citation Graph (, )][DBLP]


  48. A Handy Laser Show System for Open Space Entertainment. [Citation Graph (, )][DBLP]


  49. Sketch-It-Up! Demo. [Citation Graph (, )][DBLP]


  50. Automatic Chat Generation of Emotional Entertainment Characters Using News Information. [Citation Graph (, )][DBLP]


  51. Incremental Learning Algorithm for Online Action Game System. [Citation Graph (, )][DBLP]


  52. Task-Based Second Language Learning Game System. [Citation Graph (, )][DBLP]


  53. Designing a Game Controller for Novice HALO3 Players. [Citation Graph (, )][DBLP]


  54. AZ66: How Can We Play with Emotions?. [Citation Graph (, )][DBLP]


  55. WHO AM I? : A Art Ludic Installation in Virtual Reality. [Citation Graph (, )][DBLP]


  56. Affective Interaction: Challenges at the Ubiquitous Computing Times. [Citation Graph (, )][DBLP]


  57. You Are Here. [Citation Graph (, )][DBLP]


  58. Game Experience May Vary: Understanding Play. [Citation Graph (, )][DBLP]


  59. The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers. [Citation Graph (, )][DBLP]


  60. The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG). [Citation Graph (, )][DBLP]


  61. Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction. [Citation Graph (, )][DBLP]


  62. Japan's Arcade Games and Their Technology. [Citation Graph (, )][DBLP]

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NOTICE2
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