The SCEAS System
Navigation Menu

Conferences in DBLP

International Conference/Workshop on Entertainment Computing (iwec)
2010 (conf/iwec/2010)


  1. Baby Robot "YOTARO". [Citation Graph (, )][DBLP]


  2. A Card Playing Humanoid for Understanding Socio-emotional Interaction. [Citation Graph (, )][DBLP]


  3. DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing. [Citation Graph (, )][DBLP]


  4. Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition. [Citation Graph (, )][DBLP]


  5. Onomatopen: Painting Using Onomatopoeia. [Citation Graph (, )][DBLP]


  6. Helping Hands: Designing Video Games with Interpersonal Touch Interaction. [Citation Graph (, )][DBLP]


  7. Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience. [Citation Graph (, )][DBLP]


  8. The MINWii Project: Renarcissization of Patients Suffering from Alzheimer's Disease Through Video Game-Based Music Therapy. [Citation Graph (, )][DBLP]


  9. Virtual Team Performance Depends on Distributed Leadership. [Citation Graph (, )][DBLP]


  10. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions. [Citation Graph (, )][DBLP]


  11. Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks. [Citation Graph (, )][DBLP]


  12. Multiple Page Recognition and Tracking for Augmented Books. [Citation Graph (, )][DBLP]


  13. Online Scene Modeling for Interactive AR Applications. [Citation Graph (, )][DBLP]


  14. Unnecessary Image Pair Detection for a Large Scale Reconstruction. [Citation Graph (, )][DBLP]


  15. Online Gaming Traffic Generator for Reproducing Gamer Behavior. [Citation Graph (, )][DBLP]


  16. Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression. [Citation Graph (, )][DBLP]


  17. Logos, Pathos, and Entertainment. [Citation Graph (, )][DBLP]


  18. The Video Cube Puzzle: On Investigating Temporal Coordination. [Citation Graph (, )][DBLP]


  19. Emotions: The Voice of the Unconscious. [Citation Graph (, )][DBLP]


  20. Analyzing the Parameters of Prey-Predator Models for Simulation Games. [Citation Graph (, )][DBLP]


  21. Analyzing Computer Game Narratives. [Citation Graph (, )][DBLP]


  22. Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication? [Citation Graph (, )][DBLP]


  23. System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method. [Citation Graph (, )][DBLP]


  24. Re-envisioning the Museum Experience: Combining New Technology with Social-Networking. [Citation Graph (, )][DBLP]


  25. Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces. [Citation Graph (, )][DBLP]


  26. Explorations in Player Motivations: Virtual Agents. [Citation Graph (, )][DBLP]


  27. Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360. [Citation Graph (, )][DBLP]


  28. Virtual Blowgun System for Breathing Movement Exercise. [Citation Graph (, )][DBLP]


  29. Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3. [Citation Graph (, )][DBLP]


  30. Event-Based Data Collection Engine for Serious Games. [Citation Graph (, )][DBLP]


  31. Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game. [Citation Graph (, )][DBLP]


  32. Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights. [Citation Graph (, )][DBLP]


  33. An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process. [Citation Graph (, )][DBLP]


  34. Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log. [Citation Graph (, )][DBLP]


  35. A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors. [Citation Graph (, )][DBLP]


  36. Research on Eclipse Based Media Art Authoring Tool for the Media Artist. [Citation Graph (, )][DBLP]


  37. BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters. [Citation Graph (, )][DBLP]


  38. Choshi Design System from 2D Images. [Citation Graph (, )][DBLP]


  39. Player's Model: Criteria for a Gameplay Profile Measure. [Citation Graph (, )][DBLP]


  40. A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction. [Citation Graph (, )][DBLP]


  41. A Biofeedback Game with Physical Actions. [Citation Graph (, )][DBLP]


  42. Dial-Based Game Interface with Multi-modal Feedback. [Citation Graph (, )][DBLP]


  43. Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube. [Citation Graph (, )][DBLP]


  44. Entertaining Education: User Friendly Cutting Interface for Digital Textbooks. [Citation Graph (, )][DBLP]


  45. Affective Interacting Art. [Citation Graph (, )][DBLP]


  46. Flexible Harmonic Temporal Structure for Modeling Musical Instrument. [Citation Graph (, )][DBLP]


  47. Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems. [Citation Graph (, )][DBLP]


  48. Narrative Entertainment System with Tabletop Interface. [Citation Graph (, )][DBLP]


  49. Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music. [Citation Graph (, )][DBLP]


  50. A Study on the Development of Mobile Based SNS-UCC Writing Tool. [Citation Graph (, )][DBLP]


  51. Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment. [Citation Graph (, )][DBLP]


  52. Multipresence-Enabled Mobile Spatial Audio Interfaces. [Citation Graph (, )][DBLP]


  53. Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device. [Citation Graph (, )][DBLP]


  54. Robotic Event Extension Experience. [Citation Graph (, )][DBLP]


  55. A Sound Engine for Virtual Cities. [Citation Graph (, )][DBLP]


  56. NetPot: Easy Meal Enjoyment for Distant Diners. [Citation Graph (, )][DBLP]


  57. Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control. [Citation Graph (, )][DBLP]


  58. Omni-Directional Display System for Group Activity on Life Review Therapy. [Citation Graph (, )][DBLP]


  59. Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator. [Citation Graph (, )][DBLP]


  60. Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card. [Citation Graph (, )][DBLP]


  61. Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology. [Citation Graph (, )][DBLP]


  62. Eye Contact Communication System between Mobile Robots Using Invisible Code Display. [Citation Graph (, )][DBLP]


  63. The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience. [Citation Graph (, )][DBLP]


  64. Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-Time. [Citation Graph (, )][DBLP]


  65. Wave Touch: Educational Game on Interactive Tabletop with Water Simulation. [Citation Graph (, )][DBLP]


  66. Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare. [Citation Graph (, )][DBLP]


  67. Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System. [Citation Graph (, )][DBLP]


  68. Smile Like Hollywood Star: Face Components as Game Input. [Citation Graph (, )][DBLP]


  69. Study on an Information Processing Model with Psychological Memory for a Kansei Robot. [Citation Graph (, )][DBLP]


  70. Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children. [Citation Graph (, )][DBLP]


  71. Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters. [Citation Graph (, )][DBLP]


  72. Development of Wall Amusements Utilizing Gesture Input. [Citation Graph (, )][DBLP]


  73. Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network. [Citation Graph (, )][DBLP]


  74. Interactive Tabu Search vs. Interactive Genetic Algorithm. [Citation Graph (, )][DBLP]


  75. Instant First-Person Posture Estimation. [Citation Graph (, )][DBLP]


  76. Monitoring User's Brain Activity for a Virtual Coach. [Citation Graph (, )][DBLP]


  77. Developing Educational and Entertaining Virtual Humans Using Elckerlyc. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002