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Conferences in DBLP

International Conference/Workshop on Entertainment Computing (iwec)
2010 (conf/iwec/2010)

  1. Baby Robot "YOTARO". [Citation Graph (, )][DBLP]

  2. A Card Playing Humanoid for Understanding Socio-emotional Interaction. [Citation Graph (, )][DBLP]

  3. DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing. [Citation Graph (, )][DBLP]

  4. Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition. [Citation Graph (, )][DBLP]

  5. Onomatopen: Painting Using Onomatopoeia. [Citation Graph (, )][DBLP]

  6. Helping Hands: Designing Video Games with Interpersonal Touch Interaction. [Citation Graph (, )][DBLP]

  7. Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience. [Citation Graph (, )][DBLP]

  8. The MINWii Project: Renarcissization of Patients Suffering from Alzheimer's Disease Through Video Game-Based Music Therapy. [Citation Graph (, )][DBLP]

  9. Virtual Team Performance Depends on Distributed Leadership. [Citation Graph (, )][DBLP]

  10. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions. [Citation Graph (, )][DBLP]

  11. Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks. [Citation Graph (, )][DBLP]

  12. Multiple Page Recognition and Tracking for Augmented Books. [Citation Graph (, )][DBLP]

  13. Online Scene Modeling for Interactive AR Applications. [Citation Graph (, )][DBLP]

  14. Unnecessary Image Pair Detection for a Large Scale Reconstruction. [Citation Graph (, )][DBLP]

  15. Online Gaming Traffic Generator for Reproducing Gamer Behavior. [Citation Graph (, )][DBLP]

  16. Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression. [Citation Graph (, )][DBLP]

  17. Logos, Pathos, and Entertainment. [Citation Graph (, )][DBLP]

  18. The Video Cube Puzzle: On Investigating Temporal Coordination. [Citation Graph (, )][DBLP]

  19. Emotions: The Voice of the Unconscious. [Citation Graph (, )][DBLP]

  20. Analyzing the Parameters of Prey-Predator Models for Simulation Games. [Citation Graph (, )][DBLP]

  21. Analyzing Computer Game Narratives. [Citation Graph (, )][DBLP]

  22. Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication? [Citation Graph (, )][DBLP]

  23. System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method. [Citation Graph (, )][DBLP]

  24. Re-envisioning the Museum Experience: Combining New Technology with Social-Networking. [Citation Graph (, )][DBLP]

  25. Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces. [Citation Graph (, )][DBLP]

  26. Explorations in Player Motivations: Virtual Agents. [Citation Graph (, )][DBLP]

  27. Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360. [Citation Graph (, )][DBLP]

  28. Virtual Blowgun System for Breathing Movement Exercise. [Citation Graph (, )][DBLP]

  29. Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3. [Citation Graph (, )][DBLP]

  30. Event-Based Data Collection Engine for Serious Games. [Citation Graph (, )][DBLP]

  31. Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game. [Citation Graph (, )][DBLP]

  32. Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights. [Citation Graph (, )][DBLP]

  33. An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process. [Citation Graph (, )][DBLP]

  34. Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log. [Citation Graph (, )][DBLP]

  35. A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors. [Citation Graph (, )][DBLP]

  36. Research on Eclipse Based Media Art Authoring Tool for the Media Artist. [Citation Graph (, )][DBLP]

  37. BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters. [Citation Graph (, )][DBLP]

  38. Choshi Design System from 2D Images. [Citation Graph (, )][DBLP]

  39. Player's Model: Criteria for a Gameplay Profile Measure. [Citation Graph (, )][DBLP]

  40. A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction. [Citation Graph (, )][DBLP]

  41. A Biofeedback Game with Physical Actions. [Citation Graph (, )][DBLP]

  42. Dial-Based Game Interface with Multi-modal Feedback. [Citation Graph (, )][DBLP]

  43. Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube. [Citation Graph (, )][DBLP]

  44. Entertaining Education: User Friendly Cutting Interface for Digital Textbooks. [Citation Graph (, )][DBLP]

  45. Affective Interacting Art. [Citation Graph (, )][DBLP]

  46. Flexible Harmonic Temporal Structure for Modeling Musical Instrument. [Citation Graph (, )][DBLP]

  47. Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems. [Citation Graph (, )][DBLP]

  48. Narrative Entertainment System with Tabletop Interface. [Citation Graph (, )][DBLP]

  49. Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music. [Citation Graph (, )][DBLP]

  50. A Study on the Development of Mobile Based SNS-UCC Writing Tool. [Citation Graph (, )][DBLP]

  51. Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment. [Citation Graph (, )][DBLP]

  52. Multipresence-Enabled Mobile Spatial Audio Interfaces. [Citation Graph (, )][DBLP]

  53. Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device. [Citation Graph (, )][DBLP]

  54. Robotic Event Extension Experience. [Citation Graph (, )][DBLP]

  55. A Sound Engine for Virtual Cities. [Citation Graph (, )][DBLP]

  56. NetPot: Easy Meal Enjoyment for Distant Diners. [Citation Graph (, )][DBLP]

  57. Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control. [Citation Graph (, )][DBLP]

  58. Omni-Directional Display System for Group Activity on Life Review Therapy. [Citation Graph (, )][DBLP]

  59. Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator. [Citation Graph (, )][DBLP]

  60. Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card. [Citation Graph (, )][DBLP]

  61. Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology. [Citation Graph (, )][DBLP]

  62. Eye Contact Communication System between Mobile Robots Using Invisible Code Display. [Citation Graph (, )][DBLP]

  63. The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience. [Citation Graph (, )][DBLP]

  64. Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-Time. [Citation Graph (, )][DBLP]

  65. Wave Touch: Educational Game on Interactive Tabletop with Water Simulation. [Citation Graph (, )][DBLP]

  66. Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare. [Citation Graph (, )][DBLP]

  67. Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System. [Citation Graph (, )][DBLP]

  68. Smile Like Hollywood Star: Face Components as Game Input. [Citation Graph (, )][DBLP]

  69. Study on an Information Processing Model with Psychological Memory for a Kansei Robot. [Citation Graph (, )][DBLP]

  70. Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children. [Citation Graph (, )][DBLP]

  71. Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters. [Citation Graph (, )][DBLP]

  72. Development of Wall Amusements Utilizing Gesture Input. [Citation Graph (, )][DBLP]

  73. Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network. [Citation Graph (, )][DBLP]

  74. Interactive Tabu Search vs. Interactive Genetic Algorithm. [Citation Graph (, )][DBLP]

  75. Instant First-Person Posture Estimation. [Citation Graph (, )][DBLP]

  76. Monitoring User's Brain Activity for a Virtual Coach. [Citation Graph (, )][DBLP]

  77. Developing Educational and Entertaining Virtual Humans Using Elckerlyc. [Citation Graph (, )][DBLP]

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