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Conferences in DBLP
Is a bot at the controls?: Detecting input data attacks. [Citation Graph (, )][DBLP]
User identification based on game-play activity patterns. [Citation Graph (, )][DBLP]
Skype4Games. [Citation Graph (, )][DBLP]
A long-term study of a popular MMORPG. [Citation Graph (, )][DBLP]
A measurement study of virtual populations in massively multiplayer online games. [Citation Graph (, )][DBLP]
Emotional states control for on-line game avatars. [Citation Graph (, )][DBLP]
Hydra: a massively-multiplayer peer-to-peer architecture for the game developer. [Citation Graph (, )][DBLP]
Mediator: a design framework for P2P MMOGs. [Citation Graph (, )][DBLP]
Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG. [Citation Graph (, )][DBLP]
Assessment of MANET broadcast schemes in the application context of multiplayer video games. [Citation Graph (, )][DBLP]
Construction and scheduling of extrapolated parity packets for dead reckoning in network gaming. [Citation Graph (, )][DBLP]
Wildlife net-gamekeepers using sensor network. [Citation Graph (, )][DBLP]
ARMA(1, 1) modeling of Quake4 Server to client game traffic. [Citation Graph (, )][DBLP]
Adaptive Δ-causality control with adaptive dead-reckoning in networked games. [Citation Graph (, )][DBLP]
RTF: a real-time framework for developing scalable multiplayer online games. [Citation Graph (, )][DBLP]
Do nintendo handhelds play nice?: An analysis of its wireless behavior. [Citation Graph (, )][DBLP]
An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. [Citation Graph (, )][DBLP]
Synchronization medium: a consistency maintenance component for mobile multiplayer games. [Citation Graph (, )][DBLP]
Dynamic clustering in delaunay-based P2P networked virtual environments. [Citation Graph (, )][DBLP]
Virtual context based services for support of interaction in virtual worlds. [Citation Graph (, )][DBLP]
Enhanced mirrored servers for network games. [Citation Graph (, )][DBLP]
Performance analysis of the ANGEL system for automated control of game traffic prioritisation. [Citation Graph (, )][DBLP]
Latency evaluation of networking mechanisms for game traffic. [Citation Graph (, )][DBLP]
Time-stamp service makes real-time gaming cheat-free. [Citation Graph (, )][DBLP]
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