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Conferences in DBLP
The fun of using TCP for an MMORPG. [Citation Graph (, )][DBLP]
Assigning game server roles in mobile ad-hoc networks. [Citation Graph (, )][DBLP]
A platform for dynamic microcell redeployment in massively multiplayer online games. [Citation Graph (, )][DBLP]
Evaluating dead reckoning variations with a multi-player game simulator. [Citation Graph (, )][DBLP]
FGS-MR: MPEG4 fine grained scalable multi-resolution layered video encoding. [Citation Graph (, )][DBLP]
AMTrac: adaptive meta-caching for transcoding. [Citation Graph (, )][DBLP]
On combining temporal scaling and quality scaling for streaming MPEG. [Citation Graph (, )][DBLP]
Multi-hop buffering and adaptation for video-based sensor networking applications. [Citation Graph (, )][DBLP]
NSYNC: network synchronization for peer-to-peer streaming overlay construction. [Citation Graph (, )][DBLP]
Understanding mesh-based peer-to-peer streaming. [Citation Graph (, )][DBLP]
Intra-stream encoding for multiple depth streams. [Citation Graph (, )][DBLP]
Design and evaluation of a 3D video system based on H.264 view coding. [Citation Graph (, )][DBLP]
Optimistic load balancing in a distributed virtual environment. [Citation Graph (, )][DBLP]
A multi-stream adaptation framework for bandwidth management in 3D tele-immersion. [Citation Graph (, )][DBLP]
A hybrid thin-client protocol for multimedia streaming and interactive gaming applications. [Citation Graph (, )][DBLP]
Redundancy-controllable adaptive retransmission timeout estimation for packet video. [Citation Graph (, )][DBLP]
Optimizing overlay topology by reducing cut vertices. [Citation Graph (, )][DBLP]
GONE: an infrastructure overlay for resilient, DoS-limiting networking. [Citation Graph (, )][DBLP]
Revisiting multimedia streaming in mobile ad hoc networks. [Citation Graph (, )][DBLP]
Off-line economies for digital media. [Citation Graph (, )][DBLP]
Video authentication for H.264/AVC using digital signature standard and secure hash algorithm. [Citation Graph (, )][DBLP]
Harmonic placement: file system support for scalable streaming of layer encoded object. [Citation Graph (, )][DBLP]
AC/DC: an algorithm for cheating detection by cheating. [Citation Graph (, )][DBLP]
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