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Conferences in DBLP
Asynchronous rendering. [Citation Graph (, )][DBLP]
BoBlossom: modeling growing plants in games. [Citation Graph (, )][DBLP]
Real time ray tracing of point-based models. [Citation Graph (, )][DBLP]
Fast capacity constrained Voronoi tessellation. [Citation Graph (, )][DBLP]
Distance based illumination as a navigational aid. [Citation Graph (, )][DBLP]
Spectral simulation of hybrid bodies with deformable and rigid materials. [Citation Graph (, )][DBLP]
Research and application of 3D engine in the simulation of natural scene. [Citation Graph (, )][DBLP]
Variance soft shadow mapping. [Citation Graph (, )][DBLP]
Ambient occlusion volumes. [Citation Graph (, )][DBLP]
Real-time rendering of river networks. [Citation Graph (, )][DBLP]
An adaptive splitting and transmission control method for rendering point model on mobile devices. [Citation Graph (, )][DBLP]
Procedural texture particles. [Citation Graph (, )][DBLP]
Every last detail: density based level of detail control for crowd rendering. [Citation Graph (, )][DBLP]
Feature-preserving deformation of tessellated surfaces. [Citation Graph (, )][DBLP]
Tiny encryption algorithm for parallel random numbers on the GPU. [Citation Graph (, )][DBLP]
Following multiple unpredictable coherent targets among obstacles. [Citation Graph (, )][DBLP]
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. [Citation Graph (, )][DBLP]
Quickly bounding diagonal edge lengths in tessellated bilinear patches. [Citation Graph (, )][DBLP]
Moving crowds: a linear animation system for crowd simulation. [Citation Graph (, )][DBLP]
Voxel-space ambient occlusion. [Citation Graph (, )][DBLP]
Direct illumination from dynamic area lights with visibility. [Citation Graph (, )][DBLP]
Toward a machine learning approach for classifying user goals from user interactions. [Citation Graph (, )][DBLP]
A real-time screened-Poisson solver for interactive surface editing. [Citation Graph (, )][DBLP]
Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps. [Citation Graph (, )][DBLP]
Fast continuous collision detection using deforming non-penetration filters. [Citation Graph (, )][DBLP]
Interactive fluid-particle simulation using translating Eulerian grids. [Citation Graph (, )][DBLP]
Learning skeletons for shape and pose. [Citation Graph (, )][DBLP]
Frankenrigs: building character rigs from multiple sources. [Citation Graph (, )][DBLP]
Synthesis and editing of personalized stylistic human motion. [Citation Graph (, )][DBLP]
Real-time multi-agent path planning on arbitrary surfaces. [Citation Graph (, )][DBLP]
Efficient sparse voxel octrees. [Citation Graph (, )][DBLP]
On-the-fly decompression and rendering of multiresolution terrain. [Citation Graph (, )][DBLP]
FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. [Citation Graph (, )][DBLP]
Parallel Banding Algorithm to compute exact distance transform with the GPU. [Citation Graph (, )][DBLP]
Spatio-temporal upsampling on the GPU. [Citation Graph (, )][DBLP]
Cascaded light propagation volumes for real-time indirect illumination. [Citation Graph (, )][DBLP]
Interactive volume caustics in single-scattering media. [Citation Graph (, )][DBLP]
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering. [Citation Graph (, )][DBLP]
Interactive painterly stylization of images, videos and 3D animations. [Citation Graph (, )][DBLP]
Simple data-driven modeling of brushes. [Citation Graph (, )][DBLP]
Radiance Scaling for versatile surface enhancement. [Citation Graph (, )][DBLP]
Volumetric obscurance. [Citation Graph (, )][DBLP]
Stochastic transparency. [Citation Graph (, )][DBLP]
Fourier opacity mapping. [Citation Graph (, )][DBLP]
Assisted texture assignment. [Citation Graph (, )][DBLP]
LEAN mapping. [Citation Graph (, )][DBLP]
Efficient irradiance normal mapping. [Citation Graph (, )][DBLP]
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