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Conferences in DBLP

Symposium on Interactive 3D Graphics (SI3D) (si3d)
2010 (conf/si3d/2010)


  1. Asynchronous rendering. [Citation Graph (, )][DBLP]


  2. BoBlossom: modeling growing plants in games. [Citation Graph (, )][DBLP]


  3. Real time ray tracing of point-based models. [Citation Graph (, )][DBLP]


  4. Fast capacity constrained Voronoi tessellation. [Citation Graph (, )][DBLP]


  5. Distance based illumination as a navigational aid. [Citation Graph (, )][DBLP]


  6. Spectral simulation of hybrid bodies with deformable and rigid materials. [Citation Graph (, )][DBLP]


  7. Research and application of 3D engine in the simulation of natural scene. [Citation Graph (, )][DBLP]


  8. Variance soft shadow mapping. [Citation Graph (, )][DBLP]


  9. Ambient occlusion volumes. [Citation Graph (, )][DBLP]


  10. Real-time rendering of river networks. [Citation Graph (, )][DBLP]


  11. An adaptive splitting and transmission control method for rendering point model on mobile devices. [Citation Graph (, )][DBLP]


  12. Procedural texture particles. [Citation Graph (, )][DBLP]


  13. Every last detail: density based level of detail control for crowd rendering. [Citation Graph (, )][DBLP]


  14. Feature-preserving deformation of tessellated surfaces. [Citation Graph (, )][DBLP]


  15. Tiny encryption algorithm for parallel random numbers on the GPU. [Citation Graph (, )][DBLP]


  16. Following multiple unpredictable coherent targets among obstacles. [Citation Graph (, )][DBLP]


  17. Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. [Citation Graph (, )][DBLP]


  18. Quickly bounding diagonal edge lengths in tessellated bilinear patches. [Citation Graph (, )][DBLP]


  19. Moving crowds: a linear animation system for crowd simulation. [Citation Graph (, )][DBLP]


  20. Voxel-space ambient occlusion. [Citation Graph (, )][DBLP]


  21. Direct illumination from dynamic area lights with visibility. [Citation Graph (, )][DBLP]


  22. Toward a machine learning approach for classifying user goals from user interactions. [Citation Graph (, )][DBLP]


  23. A real-time screened-Poisson solver for interactive surface editing. [Citation Graph (, )][DBLP]


  24. Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps. [Citation Graph (, )][DBLP]


  25. Fast continuous collision detection using deforming non-penetration filters. [Citation Graph (, )][DBLP]


  26. Interactive fluid-particle simulation using translating Eulerian grids. [Citation Graph (, )][DBLP]


  27. Learning skeletons for shape and pose. [Citation Graph (, )][DBLP]


  28. Frankenrigs: building character rigs from multiple sources. [Citation Graph (, )][DBLP]


  29. Synthesis and editing of personalized stylistic human motion. [Citation Graph (, )][DBLP]


  30. Real-time multi-agent path planning on arbitrary surfaces. [Citation Graph (, )][DBLP]


  31. Efficient sparse voxel octrees. [Citation Graph (, )][DBLP]


  32. On-the-fly decompression and rendering of multiresolution terrain. [Citation Graph (, )][DBLP]


  33. FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. [Citation Graph (, )][DBLP]


  34. Parallel Banding Algorithm to compute exact distance transform with the GPU. [Citation Graph (, )][DBLP]


  35. Spatio-temporal upsampling on the GPU. [Citation Graph (, )][DBLP]


  36. Cascaded light propagation volumes for real-time indirect illumination. [Citation Graph (, )][DBLP]


  37. Interactive volume caustics in single-scattering media. [Citation Graph (, )][DBLP]


  38. Epipolar sampling for shadows and crepuscular rays in participating media with single scattering. [Citation Graph (, )][DBLP]


  39. Interactive painterly stylization of images, videos and 3D animations. [Citation Graph (, )][DBLP]


  40. Simple data-driven modeling of brushes. [Citation Graph (, )][DBLP]


  41. Radiance Scaling for versatile surface enhancement. [Citation Graph (, )][DBLP]


  42. Volumetric obscurance. [Citation Graph (, )][DBLP]


  43. Stochastic transparency. [Citation Graph (, )][DBLP]


  44. Fourier opacity mapping. [Citation Graph (, )][DBLP]


  45. Assisted texture assignment. [Citation Graph (, )][DBLP]


  46. LEAN mapping. [Citation Graph (, )][DBLP]


  47. Efficient irradiance normal mapping. [Citation Graph (, )][DBLP]

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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002