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Conferences in DBLP

Technical Symposium on Computer Science Education (sigcse)
2008 (conf/sigcse/2008)


  1. Alice: a dying man's passion. [Citation Graph (, )][DBLP]


  2. Perspectives on history in computing and education. [Citation Graph (, )][DBLP]


  3. Teaching students to think nondeterministically. [Citation Graph (, )][DBLP]


  4. A conceptual approach to teaching induction for computer science. [Citation Graph (, )][DBLP]


  5. Incorporating transformations into jflap for enhanced understanding of automata. [Citation Graph (, )][DBLP]


  6. Integrating agility in the cs curriculum: practices through values. [Citation Graph (, )][DBLP]


  7. The mystery of "b : = (b = false)". [Citation Graph (, )][DBLP]


  8. Learning from wrong and creative algorithm design. [Citation Graph (, )][DBLP]


  9. A principled approach to teaching OO first. [Citation Graph (, )][DBLP]


  10. CS-1 for scientists. [Citation Graph (, )][DBLP]


  11. Bantam: a customizable, java-based, classroom compiler. [Citation Graph (, )][DBLP]


  12. Language engineering in the context of a popular, inexpensive robot platform. [Citation Graph (, )][DBLP]


  13. Language design and implementation using ruby and the interpreter pattern. [Citation Graph (, )][DBLP]


  14. Cross-cultural issues in a tutored video instruction course. [Citation Graph (, )][DBLP]


  15. Engaging constructions: family-based computing experiences for immigrant middle school students. [Citation Graph (, )][DBLP]


  16. A course in collaborative computing: collaborative learning and research with a global perspective. [Citation Graph (, )][DBLP]


  17. Fair division as a means of apportioning software engineering class projects. [Citation Graph (, )][DBLP]


  18. Improving pedagogical feedback and objective grading. [Citation Graph (, )][DBLP]


  19. APOGEE: automated project grading and instant feedback system for web based computing. [Citation Graph (, )][DBLP]


  20. Multi-player soccer and wireless embedded systems. [Citation Graph (, )][DBLP]


  21. A new paradigm for programming competitions. [Citation Graph (, )][DBLP]


  22. Computer science olympiad: exploring computer science through competition. [Citation Graph (, )][DBLP]


  23. Misunderstandings about object-oriented design: experiences using code reviews. [Citation Graph (, )][DBLP]


  24. Can students reengineer? [Citation Graph (, )][DBLP]


  25. Process improvement of peer code review and behavior analysis of its participants. [Citation Graph (, )][DBLP]


  26. Nifty assignments. [Citation Graph (, )][DBLP]


  27. An open dialogue concerning the state of education policy in computer science. [Citation Graph (, )][DBLP]


  28. Cluster computing for web-scale data processing. [Citation Graph (, )][DBLP]


  29. Microwulf: a beowulf cluster for every desk. [Citation Graph (, )][DBLP]


  30. Towards a top-down approach to teaching an undergraduate grid computing course. [Citation Graph (, )][DBLP]


  31. The role of virtualization in computing education. [Citation Graph (, )][DBLP]


  32. Poogle and the unknown-answer assignment: open-ended, sharable cs1 assignments. [Citation Graph (, )][DBLP]


  33. Games, stories, or something more traditional: the types of assignments college students prefer. [Citation Graph (, )][DBLP]


  34. An early software engineering approach to teaching cs1, cs2 and ai. [Citation Graph (, )][DBLP]


  35. Mock trials and role-playing in computer ethics courses. [Citation Graph (, )][DBLP]


  36. Ethics training and decision-making: do computer science programs need help? [Citation Graph (, )][DBLP]


  37. Experience offering a course centered on cyberporn. [Citation Graph (, )][DBLP]


  38. Debugging: the good, the bad, and the quirky -- a qualitative analysis of novices' strategies. [Citation Graph (, )][DBLP]


  39. Compiler error messages: what can help novices? [Citation Graph (, )][DBLP]


  40. Backstop: a tool for debugging runtime errors. [Citation Graph (, )][DBLP]


  41. Innovating our self image. [Citation Graph (, )][DBLP]


  42. Improving computer science diversity through summer camps. [Citation Graph (, )][DBLP]


  43. Using iPodLinux in an introductory OS course. [Citation Graph (, )][DBLP]


  44. Implementation of threads as an operating systems project. [Citation Graph (, )][DBLP]


  45. An experimental laboratory environment for teaching embedded operating systems. [Citation Graph (, )][DBLP]


  46. Exploring NSF funding opportunities. [Citation Graph (, )][DBLP]


  47. Innovation, design, and simplicity at google. [Citation Graph (, )][DBLP]


  48. The effects of pair-programming on individual programming skill. [Citation Graph (, )][DBLP]


  49. An experimental study of cooperative learning in cs1. [Citation Graph (, )][DBLP]


  50. Problem solving in community: a necessary shift in cs pedagogy. [Citation Graph (, )][DBLP]


  51. Publishing in computing education. [Citation Graph (, )][DBLP]


  52. Rediscovering the passion, beauty, joy and awe: making computing fun again. [Citation Graph (, )][DBLP]


  53. Games: good/evil. [Citation Graph (, )][DBLP]


  54. A story-centered, learn-by-doing approach to software engineering education. [Citation Graph (, )][DBLP]


  55. Struggles of new college graduates in their first software development job. [Citation Graph (, )][DBLP]


  56. Patterns for programming in parallel, pedagogically. [Citation Graph (, )][DBLP]


  57. From sockets and RMI to web services. [Citation Graph (, )][DBLP]


  58. Undergraduate data communications and networking projects using opnet and wireshark software. [Citation Graph (, )][DBLP]


  59. Isn't it time you had an emulab? [Citation Graph (, )][DBLP]


  60. Automatic extraction of notions from course material. [Citation Graph (, )][DBLP]


  61. Identifying important and difficult concepts in introductory computing courses using a delphi process: selective compression of unicode arrays in java. [Citation Graph (, )][DBLP]


  62. Bloom's taxonomy revisited: specifying assessable learning objectives in computer science. [Citation Graph (, )][DBLP]


  63. Evaluating a breadth-first cs 1 for scientists. [Citation Graph (, )][DBLP]


  64. CS 0.5: a better approach to introductory computer science for majors. [Citation Graph (, )][DBLP]


  65. Pre-programming analysis tutors help students learn basic programming concepts. [Citation Graph (, )][DBLP]


  66. A model for high school computer science education: the four key elements that make it! [Citation Graph (, )][DBLP]


  67. A novel approach to K-12 CS education: linking mathematics and computer science. [Citation Graph (, )][DBLP]


  68. Scratching the surface of advanced topics in software engineering: a workshop module for middle school students. [Citation Graph (, )][DBLP]


  69. The game of life: an outreach model for high school students with disabilities. [Citation Graph (, )][DBLP]


  70. 'scratch' your way to introductory cs. [Citation Graph (, )][DBLP]


  71. Game-themed programming assignments: the faculty perspective. [Citation Graph (, )][DBLP]


  72. Broadening participation through scalable game design. [Citation Graph (, )][DBLP]


  73. Ucigame, a java library for games. [Citation Graph (, )][DBLP]


  74. Defense against the dark arts. [Citation Graph (, )][DBLP]


  75. Moving beyond security tracks: integrating security in cs0 and cs1. [Citation Graph (, )][DBLP]


  76. Teaching cryptography with open-source software. [Citation Graph (, )][DBLP]


  77. Serious fun: peer-led team learning in CS. [Citation Graph (, )][DBLP]


  78. Student understanding of object-oriented programming as expressed in concept maps. [Citation Graph (, )][DBLP]


  79. Evolving an integrated curriculum for object-oriented analysis and design. [Citation Graph (, )][DBLP]


  80. Using cognitive conflict and visualisation to improve mental models held by novice programmers. [Citation Graph (, )][DBLP]


  81. Socially relevant computing. [Citation Graph (, )][DBLP]


  82. Community connections: lessons learned developing and maintaining a computer science service-learning program. [Citation Graph (, )][DBLP]


  83. Forging connections between life and class using reading assignments: a case study. [Citation Graph (, )][DBLP]


  84. Increasing diversity in k-12 computer science: strategies from the field. [Citation Graph (, )][DBLP]


  85. Programming by choice: urban youth learning programming with scratch. [Citation Graph (, )][DBLP]


  86. Cybercivics: a novel approach to reaching k-12 students with the social relevance of computer science. [Citation Graph (, )][DBLP]


  87. The expansion of CS4HS: an outreach program for high school teachers. [Citation Graph (, )][DBLP]


  88. Wikis: collaborative learning for cs education. [Citation Graph (, )][DBLP]


  89. Grid computing at the undergraduate level: can we do it? [Citation Graph (, )][DBLP]


  90. Multidisciplinary students and instructors: a second-year games course. [Citation Graph (, )][DBLP]


  91. An interdisciplinary major emphasizing multimedia. [Citation Graph (, )][DBLP]


  92. Exploring studio-based instructional models for computing education. [Citation Graph (, )][DBLP]


  93. Will they stay or will they go? [Citation Graph (, )][DBLP]


  94. Student perceptions of computer science: a retention study comparing graduating seniors with cs leavers. [Citation Graph (, )][DBLP]


  95. Cultural representations of gender among u. s. computer science undergraduates: statistical and data mining results. [Citation Graph (, )][DBLP]


  96. A case study of retention practices at the University of Illinois at Urbana-Champaign. [Citation Graph (, )][DBLP]


  97. Noteblogging: taking note taking public. [Citation Graph (, )][DBLP]


  98. A system for developing tablet pc applications for education. [Citation Graph (, )][DBLP]


  99. Operational experience with a virtual networking laboratory. [Citation Graph (, )][DBLP]


  100. Local: a model geared towards ubiquitous learning. [Citation Graph (, )][DBLP]


  101. Nifty objects for CS0 and CS1. [Citation Graph (, )][DBLP]


  102. Developing inclusive outreach activities for students with visual impairments. [Citation Graph (, )][DBLP]


  103. Helping him see: guiding a visually impaired student through the computer science curriculum. [Citation Graph (, )][DBLP]


  104. Inspiring blind high school students to pursue computer science with instant messaging chatbots. [Citation Graph (, )][DBLP]


  105. Course experiences of computing students with disabilities: four case studies. [Citation Graph (, )][DBLP]


  106. Security education: a roadmap to the future. [Citation Graph (, )][DBLP]


  107. Undergraduate research experiences in data mining. [Citation Graph (, )][DBLP]


  108. Improving retention and graduate recruitment through immersive research experiences for undergraduates. [Citation Graph (, )][DBLP]


  109. Can great research be taught?: independent research with cross-disciplinary thinking and broader impact. [Citation Graph (, )][DBLP]


  110. A citation analysis of the sigcse 2007 proceedings. [Citation Graph (, )][DBLP]


  111. Preparing students for industry's software engineering needs. [Citation Graph (, )][DBLP]


  112. An image background detection project for a visual exploration of DFS and BFS. [Citation Graph (, )][DBLP]


  113. A cross-domain visual learning engine for interactive generation of instructional materials. [Citation Graph (, )][DBLP]


  114. A query simulation system to illustrate database query execution. [Citation Graph (, )][DBLP]


  115. Introducing an experimental cognitive robotics curriculum at historically black colleges and universities. [Citation Graph (, )][DBLP]


  116. The funnel that grew our cis major in the cs desert. [Citation Graph (, )][DBLP]


  117. A bioinformatics track in computer science. [Citation Graph (, )][DBLP]


  118. Grace hopper visits the neighborhood. [Citation Graph (, )][DBLP]


  119. Improving the persistence of first-year undergraduate women in computer science. [Citation Graph (, )][DBLP]


  120. The effect of using problem-solving software tutors on the self-confidence of female students. [Citation Graph (, )][DBLP]


  121. It seemed like a good idea at the time. [Citation Graph (, )][DBLP]


  122. Curriculum update from the ACM education board: CS2008 and a report on masters degrees. [Citation Graph (, )][DBLP]


  123. Test-driven learning in early programming courses. [Citation Graph (, )][DBLP]


  124. Supporting student-written tests of gui programs. [Citation Graph (, )][DBLP]


  125. Teaching software development with ATDD and easyaccept. [Citation Graph (, )][DBLP]


  126. Computer science for everyone: making your computing classes and departments accessible. [Citation Graph (, )][DBLP]


  127. Computer science: past, present, and future. [Citation Graph (, )][DBLP]

NOTICE1
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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