The SCEAS System
Navigation Menu

Conferences in DBLP

Technical Symposium on Computer Science Education (sigcse)
2008 (conf/sigcse/2008)

  1. Alice: a dying man's passion. [Citation Graph (, )][DBLP]

  2. Perspectives on history in computing and education. [Citation Graph (, )][DBLP]

  3. Teaching students to think nondeterministically. [Citation Graph (, )][DBLP]

  4. A conceptual approach to teaching induction for computer science. [Citation Graph (, )][DBLP]

  5. Incorporating transformations into jflap for enhanced understanding of automata. [Citation Graph (, )][DBLP]

  6. Integrating agility in the cs curriculum: practices through values. [Citation Graph (, )][DBLP]

  7. The mystery of "b : = (b = false)". [Citation Graph (, )][DBLP]

  8. Learning from wrong and creative algorithm design. [Citation Graph (, )][DBLP]

  9. A principled approach to teaching OO first. [Citation Graph (, )][DBLP]

  10. CS-1 for scientists. [Citation Graph (, )][DBLP]

  11. Bantam: a customizable, java-based, classroom compiler. [Citation Graph (, )][DBLP]

  12. Language engineering in the context of a popular, inexpensive robot platform. [Citation Graph (, )][DBLP]

  13. Language design and implementation using ruby and the interpreter pattern. [Citation Graph (, )][DBLP]

  14. Cross-cultural issues in a tutored video instruction course. [Citation Graph (, )][DBLP]

  15. Engaging constructions: family-based computing experiences for immigrant middle school students. [Citation Graph (, )][DBLP]

  16. A course in collaborative computing: collaborative learning and research with a global perspective. [Citation Graph (, )][DBLP]

  17. Fair division as a means of apportioning software engineering class projects. [Citation Graph (, )][DBLP]

  18. Improving pedagogical feedback and objective grading. [Citation Graph (, )][DBLP]

  19. APOGEE: automated project grading and instant feedback system for web based computing. [Citation Graph (, )][DBLP]

  20. Multi-player soccer and wireless embedded systems. [Citation Graph (, )][DBLP]

  21. A new paradigm for programming competitions. [Citation Graph (, )][DBLP]

  22. Computer science olympiad: exploring computer science through competition. [Citation Graph (, )][DBLP]

  23. Misunderstandings about object-oriented design: experiences using code reviews. [Citation Graph (, )][DBLP]

  24. Can students reengineer? [Citation Graph (, )][DBLP]

  25. Process improvement of peer code review and behavior analysis of its participants. [Citation Graph (, )][DBLP]

  26. Nifty assignments. [Citation Graph (, )][DBLP]

  27. An open dialogue concerning the state of education policy in computer science. [Citation Graph (, )][DBLP]

  28. Cluster computing for web-scale data processing. [Citation Graph (, )][DBLP]

  29. Microwulf: a beowulf cluster for every desk. [Citation Graph (, )][DBLP]

  30. Towards a top-down approach to teaching an undergraduate grid computing course. [Citation Graph (, )][DBLP]

  31. The role of virtualization in computing education. [Citation Graph (, )][DBLP]

  32. Poogle and the unknown-answer assignment: open-ended, sharable cs1 assignments. [Citation Graph (, )][DBLP]

  33. Games, stories, or something more traditional: the types of assignments college students prefer. [Citation Graph (, )][DBLP]

  34. An early software engineering approach to teaching cs1, cs2 and ai. [Citation Graph (, )][DBLP]

  35. Mock trials and role-playing in computer ethics courses. [Citation Graph (, )][DBLP]

  36. Ethics training and decision-making: do computer science programs need help? [Citation Graph (, )][DBLP]

  37. Experience offering a course centered on cyberporn. [Citation Graph (, )][DBLP]

  38. Debugging: the good, the bad, and the quirky -- a qualitative analysis of novices' strategies. [Citation Graph (, )][DBLP]

  39. Compiler error messages: what can help novices? [Citation Graph (, )][DBLP]

  40. Backstop: a tool for debugging runtime errors. [Citation Graph (, )][DBLP]

  41. Innovating our self image. [Citation Graph (, )][DBLP]

  42. Improving computer science diversity through summer camps. [Citation Graph (, )][DBLP]

  43. Using iPodLinux in an introductory OS course. [Citation Graph (, )][DBLP]

  44. Implementation of threads as an operating systems project. [Citation Graph (, )][DBLP]

  45. An experimental laboratory environment for teaching embedded operating systems. [Citation Graph (, )][DBLP]

  46. Exploring NSF funding opportunities. [Citation Graph (, )][DBLP]

  47. Innovation, design, and simplicity at google. [Citation Graph (, )][DBLP]

  48. The effects of pair-programming on individual programming skill. [Citation Graph (, )][DBLP]

  49. An experimental study of cooperative learning in cs1. [Citation Graph (, )][DBLP]

  50. Problem solving in community: a necessary shift in cs pedagogy. [Citation Graph (, )][DBLP]

  51. Publishing in computing education. [Citation Graph (, )][DBLP]

  52. Rediscovering the passion, beauty, joy and awe: making computing fun again. [Citation Graph (, )][DBLP]

  53. Games: good/evil. [Citation Graph (, )][DBLP]

  54. A story-centered, learn-by-doing approach to software engineering education. [Citation Graph (, )][DBLP]

  55. Struggles of new college graduates in their first software development job. [Citation Graph (, )][DBLP]

  56. Patterns for programming in parallel, pedagogically. [Citation Graph (, )][DBLP]

  57. From sockets and RMI to web services. [Citation Graph (, )][DBLP]

  58. Undergraduate data communications and networking projects using opnet and wireshark software. [Citation Graph (, )][DBLP]

  59. Isn't it time you had an emulab? [Citation Graph (, )][DBLP]

  60. Automatic extraction of notions from course material. [Citation Graph (, )][DBLP]

  61. Identifying important and difficult concepts in introductory computing courses using a delphi process: selective compression of unicode arrays in java. [Citation Graph (, )][DBLP]

  62. Bloom's taxonomy revisited: specifying assessable learning objectives in computer science. [Citation Graph (, )][DBLP]

  63. Evaluating a breadth-first cs 1 for scientists. [Citation Graph (, )][DBLP]

  64. CS 0.5: a better approach to introductory computer science for majors. [Citation Graph (, )][DBLP]

  65. Pre-programming analysis tutors help students learn basic programming concepts. [Citation Graph (, )][DBLP]

  66. A model for high school computer science education: the four key elements that make it! [Citation Graph (, )][DBLP]

  67. A novel approach to K-12 CS education: linking mathematics and computer science. [Citation Graph (, )][DBLP]

  68. Scratching the surface of advanced topics in software engineering: a workshop module for middle school students. [Citation Graph (, )][DBLP]

  69. The game of life: an outreach model for high school students with disabilities. [Citation Graph (, )][DBLP]

  70. 'scratch' your way to introductory cs. [Citation Graph (, )][DBLP]

  71. Game-themed programming assignments: the faculty perspective. [Citation Graph (, )][DBLP]

  72. Broadening participation through scalable game design. [Citation Graph (, )][DBLP]

  73. Ucigame, a java library for games. [Citation Graph (, )][DBLP]

  74. Defense against the dark arts. [Citation Graph (, )][DBLP]

  75. Moving beyond security tracks: integrating security in cs0 and cs1. [Citation Graph (, )][DBLP]

  76. Teaching cryptography with open-source software. [Citation Graph (, )][DBLP]

  77. Serious fun: peer-led team learning in CS. [Citation Graph (, )][DBLP]

  78. Student understanding of object-oriented programming as expressed in concept maps. [Citation Graph (, )][DBLP]

  79. Evolving an integrated curriculum for object-oriented analysis and design. [Citation Graph (, )][DBLP]

  80. Using cognitive conflict and visualisation to improve mental models held by novice programmers. [Citation Graph (, )][DBLP]

  81. Socially relevant computing. [Citation Graph (, )][DBLP]

  82. Community connections: lessons learned developing and maintaining a computer science service-learning program. [Citation Graph (, )][DBLP]

  83. Forging connections between life and class using reading assignments: a case study. [Citation Graph (, )][DBLP]

  84. Increasing diversity in k-12 computer science: strategies from the field. [Citation Graph (, )][DBLP]

  85. Programming by choice: urban youth learning programming with scratch. [Citation Graph (, )][DBLP]

  86. Cybercivics: a novel approach to reaching k-12 students with the social relevance of computer science. [Citation Graph (, )][DBLP]

  87. The expansion of CS4HS: an outreach program for high school teachers. [Citation Graph (, )][DBLP]

  88. Wikis: collaborative learning for cs education. [Citation Graph (, )][DBLP]

  89. Grid computing at the undergraduate level: can we do it? [Citation Graph (, )][DBLP]

  90. Multidisciplinary students and instructors: a second-year games course. [Citation Graph (, )][DBLP]

  91. An interdisciplinary major emphasizing multimedia. [Citation Graph (, )][DBLP]

  92. Exploring studio-based instructional models for computing education. [Citation Graph (, )][DBLP]

  93. Will they stay or will they go? [Citation Graph (, )][DBLP]

  94. Student perceptions of computer science: a retention study comparing graduating seniors with cs leavers. [Citation Graph (, )][DBLP]

  95. Cultural representations of gender among u. s. computer science undergraduates: statistical and data mining results. [Citation Graph (, )][DBLP]

  96. A case study of retention practices at the University of Illinois at Urbana-Champaign. [Citation Graph (, )][DBLP]

  97. Noteblogging: taking note taking public. [Citation Graph (, )][DBLP]

  98. A system for developing tablet pc applications for education. [Citation Graph (, )][DBLP]

  99. Operational experience with a virtual networking laboratory. [Citation Graph (, )][DBLP]

  100. Local: a model geared towards ubiquitous learning. [Citation Graph (, )][DBLP]

  101. Nifty objects for CS0 and CS1. [Citation Graph (, )][DBLP]

  102. Developing inclusive outreach activities for students with visual impairments. [Citation Graph (, )][DBLP]

  103. Helping him see: guiding a visually impaired student through the computer science curriculum. [Citation Graph (, )][DBLP]

  104. Inspiring blind high school students to pursue computer science with instant messaging chatbots. [Citation Graph (, )][DBLP]

  105. Course experiences of computing students with disabilities: four case studies. [Citation Graph (, )][DBLP]

  106. Security education: a roadmap to the future. [Citation Graph (, )][DBLP]

  107. Undergraduate research experiences in data mining. [Citation Graph (, )][DBLP]

  108. Improving retention and graduate recruitment through immersive research experiences for undergraduates. [Citation Graph (, )][DBLP]

  109. Can great research be taught?: independent research with cross-disciplinary thinking and broader impact. [Citation Graph (, )][DBLP]

  110. A citation analysis of the sigcse 2007 proceedings. [Citation Graph (, )][DBLP]

  111. Preparing students for industry's software engineering needs. [Citation Graph (, )][DBLP]

  112. An image background detection project for a visual exploration of DFS and BFS. [Citation Graph (, )][DBLP]

  113. A cross-domain visual learning engine for interactive generation of instructional materials. [Citation Graph (, )][DBLP]

  114. A query simulation system to illustrate database query execution. [Citation Graph (, )][DBLP]

  115. Introducing an experimental cognitive robotics curriculum at historically black colleges and universities. [Citation Graph (, )][DBLP]

  116. The funnel that grew our cis major in the cs desert. [Citation Graph (, )][DBLP]

  117. A bioinformatics track in computer science. [Citation Graph (, )][DBLP]

  118. Grace hopper visits the neighborhood. [Citation Graph (, )][DBLP]

  119. Improving the persistence of first-year undergraduate women in computer science. [Citation Graph (, )][DBLP]

  120. The effect of using problem-solving software tutors on the self-confidence of female students. [Citation Graph (, )][DBLP]

  121. It seemed like a good idea at the time. [Citation Graph (, )][DBLP]

  122. Curriculum update from the ACM education board: CS2008 and a report on masters degrees. [Citation Graph (, )][DBLP]

  123. Test-driven learning in early programming courses. [Citation Graph (, )][DBLP]

  124. Supporting student-written tests of gui programs. [Citation Graph (, )][DBLP]

  125. Teaching software development with ATDD and easyaccept. [Citation Graph (, )][DBLP]

  126. Computer science for everyone: making your computing classes and departments accessible. [Citation Graph (, )][DBLP]

  127. Computer science: past, present, and future. [Citation Graph (, )][DBLP]

System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
System created by [] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002