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Conferences in DBLP

Technical Symposium on Computer Science Education (sigcse)
2009 (conf/sigcse/2009)

  1. All I really need to know I learned in CS1. [Citation Graph (, )][DBLP]

  2. Starting with scratch in CS 1. [Citation Graph (, )][DBLP]

  3. Developing authentic problem solving skills in introductory computing classes. [Citation Graph (, )][DBLP]

  4. Using collaborative, modified peer led team learning to improve student success and retention in intro cs. [Citation Graph (, )][DBLP]

  5. The impact of instructor initiative on student learning: a tutoring study. [Citation Graph (, )][DBLP]

  6. CS1 students speak: advice for students by students. [Citation Graph (, )][DBLP]

  7. Successful and unsuccessful problem solving approaches of novice programmers. [Citation Graph (, )][DBLP]

  8. Do students differentiate between computing disciplines? [Citation Graph (, )][DBLP]

  9. An activity-based sensor networks course for undergraduates with sun spot devices. [Citation Graph (, )][DBLP]

  10. GINI: a user-level toolkit for creating micro internets for teaching & learning computer networking. [Citation Graph (, )][DBLP]

  11. Engaging students through mobile game development. [Citation Graph (, )][DBLP]

  12. CS262: a breadth-second survey of informatic CS. [Citation Graph (, )][DBLP]

  13. Breadth-last technical electives: integrating the CS core via computer games and mobile robotics. [Citation Graph (, )][DBLP]

  14. Renaissance computing: an initiative for promoting student participation in computing. [Citation Graph (, )][DBLP]

  15. SIGCSE: from the beginnings to a bright future. [Citation Graph (, )][DBLP]

  16. Rediscovering the passion, beauty, joy, and awe: making computing fun again, continued. [Citation Graph (, )][DBLP]

  17. Exploring NSF funding opportunities in EHR and CISE. [Citation Graph (, )][DBLP]

  18. Panel on revitalized undergraduate computing education. [Citation Graph (, )][DBLP]

  19. Experiences with just-in-time teaching in systems and design courses. [Citation Graph (, )][DBLP]

  20. Using daily student presentations to address attitudes and communication skills in CS1. [Citation Graph (, )][DBLP]

  21. Student-generated active-learning exercises. [Citation Graph (, )][DBLP]

  22. "Georgia computes!": improving the computing education pipeline. [Citation Graph (, )][DBLP]

  23. Methodology for successful undergraduate recruiting in computer science at comprehensive public universities. [Citation Graph (, )][DBLP]

  24. Representation of women in CS: how do we measure a program's success? [Citation Graph (, )][DBLP]

  25. Bringing big systems to small schools: distributed systems for undergraduates. [Citation Graph (, )][DBLP]

  26. Hadoop at home: large-scale computing at a small college. [Citation Graph (, )][DBLP]

  27. Seattle: a platform for educational cloud computing. [Citation Graph (, )][DBLP]

  28. Python CS1 as preparation for C++ CS2. [Citation Graph (, )][DBLP]

  29. A "CS 1.5" introduction to web programming. [Citation Graph (, )][DBLP]

  30. Has the paradigm shift in CS1 a harmful effect on data structures courses: a case study. [Citation Graph (, )][DBLP]

  31. An historical look at the SIGCSE conference. [Citation Graph (, )][DBLP]

  32. Report of the 2008 SIGPLAN programming languages curriculum workshop: preliminary report. [Citation Graph (, )][DBLP]

  33. Using open source software to engage students in computer science education. [Citation Graph (, )][DBLP]

  34. Preparing students for ubiquitous parallelism. [Citation Graph (, )][DBLP]

  35. Test-driven design for introductory OO programming. [Citation Graph (, )][DBLP]

  36. Test-driven data structures: revitalizing CS2. [Citation Graph (, )][DBLP]

  37. Implications of integrating test-driven development into CS1/CS2 curricula. [Citation Graph (, )][DBLP]

  38. Exploring factors that influence computer science introductory course students to persist in the major. [Citation Graph (, )][DBLP]

  39. Sexism: toxic to women's persistence in CSE doctoral programs. [Citation Graph (, )][DBLP]

  40. Using peer-led team learning to increase participation and success of under-represented groups in introductory computer science. [Citation Graph (, )][DBLP]

  41. Using ink to expose students' thought processes in CS2/CS7. [Citation Graph (, )][DBLP]

  42. Dereferee: exploring pointer mismanagement in student code. [Citation Graph (, )][DBLP]

  43. Retina: helping students and instructors based on observed programming activities. [Citation Graph (, )][DBLP]

  44. A multidisciplinary approach towards computational thinking for science majors. [Citation Graph (, )][DBLP]

  45. Teaching computational thinking through bioinformatics to biology students. [Citation Graph (, )][DBLP]

  46. Pander to ponder. [Citation Graph (, )][DBLP]

  47. A historical look at curricula and materials. [Citation Graph (, )][DBLP]

  48. Girls do like playing and creating games. [Citation Graph (, )][DBLP]

  49. Best practices in software engineering project class management. [Citation Graph (, )][DBLP]

  50. Rethinking computing. [Citation Graph (, )][DBLP]

  51. Introductory programming courses and computer games. [Citation Graph (, )][DBLP]

  52. A graphics package for the first day and beyond. [Citation Graph (, )][DBLP]

  53. QuickDraw: bringing graphics into first year. [Citation Graph (, )][DBLP]

  54. A simple framework for interactive games in CS1. [Citation Graph (, )][DBLP]

  55. Gr8 designs for Gr8 girls: a middle-school program and its evaluation. [Citation Graph (, )][DBLP]

  56. A scaffolded introduction to dynamic website development for female high school students. [Citation Graph (, )][DBLP]

  57. A CS unplugged design pattern. [Citation Graph (, )][DBLP]

  58. An information assurance curriculum for commanding officers using hands-on experiments. [Citation Graph (, )][DBLP]

  59. Teaching database security and auditing. [Citation Graph (, )][DBLP]

  60. Virtualized games for teaching about distributed systems. [Citation Graph (, )][DBLP]

  61. Two mathematical gestalts for computer theory. [Citation Graph (, )][DBLP]

  62. The hidden injuries of overloading 'ADT'. [Citation Graph (, )][DBLP]

  63. Thinking about computational thinking. [Citation Graph (, )][DBLP]

  64. It seemed like a good idea at the time. [Citation Graph (, )][DBLP]

  65. Report on the ACM/IEEE-CS undergraduate curricula recommendations. [Citation Graph (, )][DBLP]

  66. Preparation of high school computer science teachers: the Israeli perspective. [Citation Graph (, )][DBLP]

  67. Engaging middle school teachers and students with alice in a diverse set of subjects. [Citation Graph (, )][DBLP]

  68. Filling the gap in programming instruction: a text-enhanced graphical programming environment for junior high students. [Citation Graph (, )][DBLP]

  69. Introducing computer programming via gameboy advance homebrew. [Citation Graph (, )][DBLP]

  70. On the role and effectiveness of pop quizzes in CS1. [Citation Graph (, )][DBLP]

  71. Integrating pedagogical code reviews into a CS 1 course: an empirical study. [Citation Graph (, )][DBLP]

  72. Another look at the behaviors of novice programmers. [Citation Graph (, )][DBLP]

  73. Academia-academia-industry collaborations on software engineering projects using local-remote teams. [Citation Graph (, )][DBLP]

  74. An international collaboration in software engineering. [Citation Graph (, )][DBLP]

  75. Foss 101: engaging introductory students in the open source movement. [Citation Graph (, )][DBLP]

  76. The heart of a whistle-blower: a corporate decision-making game for computer ethics classes. [Citation Graph (, )][DBLP]

  77. Experimental evaluation of an educational game for improved learning in introductory computing. [Citation Graph (, )][DBLP]

  78. Multi-site evaluation of SimSE. [Citation Graph (, )][DBLP]

  79. The future of the AP CS program. [Citation Graph (, )][DBLP]

  80. From the man on the moon to 2001 and beyond: the evolving social and ethical impact of computers a session to commemorate SIGCSE' 40 anniversary. [Citation Graph (, )][DBLP]

  81. New models for the CS1 course: a fifteen year retrospective. [Citation Graph (, )][DBLP]

  82. Using games in introductory courses: tips from the trenches. [Citation Graph (, )][DBLP]

  83. Engagement: gaming throughout the curriculum. [Citation Graph (, )][DBLP]

  84. Weighted game developer qualifications for consideration in curriculum development. [Citation Graph (, )][DBLP]

  85. Revising an assessment plan to conform to the new ABET-CAC guidelines. [Citation Graph (, )][DBLP]

  86. A model academic ethics and integrity policy for computer science departments. [Citation Graph (, )][DBLP]

  87. Methods, metrics and motivation for a green computer science program. [Citation Graph (, )][DBLP]

  88. Using programming to help students understand the value of diversity. [Citation Graph (, )][DBLP]

  89. Teaching programming and problem solving to CS2 students using think-alouds. [Citation Graph (, )][DBLP]

  90. Analyzing programming projects. [Citation Graph (, )][DBLP]

  91. Fabrication: a tangible link between computer science and creativity. [Citation Graph (, )][DBLP]

  92. Using modes of inquiry and engaging problems to link computer science and mathematics. [Citation Graph (, )][DBLP]

  93. Combining distinct graduate and undergraduate HCI courses: an experiential and interactive approach. [Citation Graph (, )][DBLP]

  94. Advanced placement computer science: the future of tracking the first year of instruction. [Citation Graph (, )][DBLP]

  95. Trends and discoveries of the computing educators oral history project. [Citation Graph (, )][DBLP]

  96. Historical sources as a teaching tool. [Citation Graph (, )][DBLP]

  97. Increasing engagement in automata theory with JFLAP. [Citation Graph (, )][DBLP]

  98. Understanding student performance on an algorithm simulation task: implications for guided learning. [Citation Graph (, )][DBLP]

  99. LC3uArch: a graphical simulator of the LC-3 microarchitecture. [Citation Graph (, )][DBLP]

  100. Abstraction and extensibility in digital logic simulation software. [Citation Graph (, )][DBLP]

  101. An inexpensive hand-eye system for undergraduate robotics instruction. [Citation Graph (, )][DBLP]

  102. CSbots: design and deployment of a robot designed for the CS1 classroom. [Citation Graph (, )][DBLP]

  103. Personalizing CS1 with robots. [Citation Graph (, )][DBLP]

  104. Do LEGO® Mindstorms® motivate students in CS1? [Citation Graph (, )][DBLP]

  105. A synthesis course in hardware architecture, compilers, and software engineering. [Citation Graph (, )][DBLP]

  106. Build an operating system from scratch: a project for an introductory operating systems course. [Citation Graph (, )][DBLP]

  107. The pintos instructional operating system kernel. [Citation Graph (, )][DBLP]

  108. A history of computing course with a technical focus. [Citation Graph (, )][DBLP]

  109. Two in the middle: digital character production and machinima courses. [Citation Graph (, )][DBLP]

  110. Enhancing undergraduate education: a REU model for interdisciplinary research. [Citation Graph (, )][DBLP]

  111. Linking computer science, art, and practice through digital sound. [Citation Graph (, )][DBLP]

  112. Music performamatics: interdisciplinary interaction. [Citation Graph (, )][DBLP]

  113. Nifty assignments. [Citation Graph (, )][DBLP]

  114. A tutorial on stroke-based interfaces: unistroke recognition algorithms appropriate for compelling projects in introductory courses. [Citation Graph (, )][DBLP]

  115. Acm education board and masters level programs. [Citation Graph (, )][DBLP]

  116. Introducing PyLighter: dynamic code highlighter. [Citation Graph (, )][DBLP]

  117. Predictive vs. passive animation learning tools. [Citation Graph (, )][DBLP]

  118. Data space animation for learning the semantics of C++ pointers. [Citation Graph (, )][DBLP]

  119. Learning programming through fashion and design: a pilot summer course in wearable computing for middle school students. [Citation Graph (, )][DBLP]

  120. Young women in computing: lessons learned from an educational & outreach program. [Citation Graph (, )][DBLP]

  121. The summer academy for advancing deaf and hard of hearing in computing. [Citation Graph (, )][DBLP]

  122. An experience report on the design and delivery of two new software design courses. [Citation Graph (, )][DBLP]

  123. Injecting rapid feedback and collaborative reasoning in teaching specifications. [Citation Graph (, )][DBLP]

  124. On preparing students for distributed software development with a synchronous, collaborative development platform. [Citation Graph (, )][DBLP]

  125. Embedding computer science concepts in K-12 science curricula. [Citation Graph (, )][DBLP]

  126. Entertainment arts and engineering(or how to fast track a new interdisciplinary program). [Citation Graph (, )][DBLP]

  127. What makes CS teachers change?: factors influencing CS teachers' adoption of curriculum innovations. [Citation Graph (, )][DBLP]

  128. The present and future of computational thinking. [Citation Graph (, )][DBLP]

  129. Whither scheme?: 21st century approaches to scheme in CS1. [Citation Graph (, )][DBLP]

  130. Make IT matter: how computing can make a difference. [Citation Graph (, )][DBLP]

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