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Conferences in DBLP

Technical Symposium on Computer Science Education (sigcse)
2010 (conf/sigcse/2010)


  1. Useful sharing. [Citation Graph (, )][DBLP]


  2. Building server-side web language processors. [Citation Graph (, )][DBLP]


  3. MieruCompiler: integrated visualization tool with "horizontal slicing" for educational compilers. [Citation Graph (, )][DBLP]


  4. Frances: a tool for understanding code generation. [Citation Graph (, )][DBLP]


  5. Do roadshows work?: examining the effectiveness of just be. [Citation Graph (, )][DBLP]


  6. Connecting k-16 curriculum & policy: making computer science engaging, accessible, and hospitable for underrepresented students. [Citation Graph (, )][DBLP]


  7. Integrating evaluation into program development: benefits of baselining a NSF-BPC alliance. [Citation Graph (, )][DBLP]


  8. Use of satellite imagery in multidisciplinary projects. [Citation Graph (, )][DBLP]


  9. MPCT: media propelled computational thinking. [Citation Graph (, )][DBLP]


  10. Computational thinking for the sciences: a three day workshop for high school science teachers. [Citation Graph (, )][DBLP]


  11. Expanding the frontiers of computer science: designing a curriculum to reflect a diverse field. [Citation Graph (, )][DBLP]


  12. Connecting across campus. [Citation Graph (, )][DBLP]


  13. Women in CS: an evaluation of three promising practices. [Citation Graph (, )][DBLP]


  14. Relevant real-world undergraduate research problems: lessons from the nsf-reu trenches. [Citation Graph (, )][DBLP]


  15. Building bridges to other departments: three strategies. [Citation Graph (, )][DBLP]


  16. Variations on a theme: role of media in motivating computing education. [Citation Graph (, )][DBLP]


  17. Using the imagine cup SDI as the foundation for computer science capstone projects. [Citation Graph (, )][DBLP]


  18. Industry fellows: bringing professional practice into the classroom. [Citation Graph (, )][DBLP]


  19. Teaching communication, leadership, and the social context of computing via a consulting course. [Citation Graph (, )][DBLP]


  20. Digital visualization tools improve teaching 3D character modeling. [Citation Graph (, )][DBLP]


  21. Teaching web information retrieval to undergraduates. [Citation Graph (, )][DBLP]


  22. Electronic commerce virtual laboratory. [Citation Graph (, )][DBLP]


  23. Developing a validated assessment of fundamental CS1 concepts. [Citation Graph (, )][DBLP]


  24. Creating the digital logic concept inventory. [Citation Graph (, )][DBLP]


  25. Identifying student misconceptions of programming. [Citation Graph (, )][DBLP]


  26. Social networking: the new computer fluency? [Citation Graph (, )][DBLP]


  27. Educating the next generation of spammers. [Citation Graph (, )][DBLP]


  28. Teaching the principles of the hacker curriculum to undergraduates. [Citation Graph (, )][DBLP]


  29. What everyone needs to know about computation. [Citation Graph (, )][DBLP]


  30. Understanding NSF funding opportunities. [Citation Graph (, )][DBLP]


  31. A web service-oriented approach to teaching CS/IS1. [Citation Graph (, )][DBLP]


  32. Teaching computer networks in a real network: the technical perspectives. [Citation Graph (, )][DBLP]


  33. IPsecLite: a tool for teaching security concepts. [Citation Graph (, )][DBLP]


  34. Teaching simplified network protocols. [Citation Graph (, )][DBLP]


  35. Problem-directed discrete structures course. [Citation Graph (, )][DBLP]


  36. Reinventing CS50. [Citation Graph (, )][DBLP]


  37. Broadening student enthusiasm for computer science with a great insights course. [Citation Graph (, )][DBLP]


  38. Coaching via cognitive apprenticeship. [Citation Graph (, )][DBLP]


  39. Increasing technical excellence, leadership and commitment of computing students through identity-based mentoring. [Citation Graph (, )][DBLP]


  40. Teaching with robots: a service-learning approach to mentor training. [Citation Graph (, )][DBLP]


  41. The Weiner lecture archives: an ontology-driven interface for viewing synchronized lectures and notes. [Citation Graph (, )][DBLP]


  42. The design of an online environment to support pedagogical code reviews. [Citation Graph (, )][DBLP]


  43. A visualization tool for tutoring the interactive learning of data structures and algorithmic schemes. [Citation Graph (, )][DBLP]


  44. Comparing alice, greenfoot & scratch. [Citation Graph (, )][DBLP]


  45. Multicore education: pieces of the parallel puzzle. [Citation Graph (, )][DBLP]


  46. Recognizing the most influential CS education papers. [Citation Graph (, )][DBLP]


  47. Science education for the 21st century: using the insights of science to teach/learn science. [Citation Graph (, )][DBLP]


  48. What do "CS1" and "CS2" mean?: investigating differences in the early courses. [Citation Graph (, )][DBLP]


  49. Braided teaching in secondary CS education: contexts, continuity, and the role of programming. [Citation Graph (, )][DBLP]


  50. Writing in an upper-level CS course. [Citation Graph (, )][DBLP]


  51. A breadth-first course in multicore and manycore programming. [Citation Graph (, )][DBLP]


  52. Test-first Java concurrency for the classroom. [Citation Graph (, )][DBLP]


  53. Introducing concurrency in CS 1. [Citation Graph (, )][DBLP]


  54. A technology infused science summer camp to prepare student leaders in 8th grade classrooms. [Citation Graph (, )][DBLP]


  55. Design and evaluation of a computer science and engineering course for middle school girls. [Citation Graph (, )][DBLP]


  56. Computational thinking via interactive journalism in middle school. [Citation Graph (, )][DBLP]


  57. Compatibility of partnered students in computer science education. [Citation Graph (, )][DBLP]


  58. The benefits of pairing by ability. [Citation Graph (, )][DBLP]


  59. Making contact with the forgotten k-12 influence: are you smarter than your 5th grader? [Citation Graph (, )][DBLP]


  60. Report on the future of computing education summit. [Citation Graph (, )][DBLP]


  61. Surfacing computer science in STEM education. [Citation Graph (, )][DBLP]


  62. If ____________, you might be a computational thinker! [Citation Graph (, )][DBLP]


  63. Scalable game design and the development of a checklist for getting computational thinking into public schools. [Citation Graph (, )][DBLP]


  64. Game-themed programming assignments for faculty: a case study. [Citation Graph (, )][DBLP]


  65. What game developers look for in a new graduate: interviews and surveys at one game company. [Citation Graph (, )][DBLP]


  66. Parallel computing: at the interface of high school and industry. [Citation Graph (, )][DBLP]


  67. Using microlabs to teach modern distributed computing. [Citation Graph (, )][DBLP]


  68. Is teaching parallel algorithmic thinking to high school students possible?: one teacher's experience. [Citation Graph (, )][DBLP]


  69. Introductory computing students' conceptions of illegal student-student collaboration. [Citation Graph (, )][DBLP]


  70. Harnessing surprise: tales from students' transformational biographies. [Citation Graph (, )][DBLP]


  71. Collaborative research in computer science education: a case study. [Citation Graph (, )][DBLP]


  72. Development and application of a web-based programming learning system with LED display kits. [Citation Graph (, )][DBLP]


  73. A strategy for collaborative outreach: lessons from the CSbots project. [Citation Graph (, )][DBLP]


  74. A k-12 college partnership. [Citation Graph (, )][DBLP]


  75. Novel approaches to CS 0 with app inventor for android. [Citation Graph (, )][DBLP]


  76. Effective delivery of computing curriculum in middle school: challenges and solutions. [Citation Graph (, )][DBLP]


  77. Re-imagining the first year of computing. [Citation Graph (, )][DBLP]


  78. Peer review in CS2: conceptual learning. [Citation Graph (, )][DBLP]


  79. Turning exams into a learning experience. [Citation Graph (, )][DBLP]


  80. Experience report: peer instruction in introductory computing. [Citation Graph (, )][DBLP]


  81. How programming environment shapes perception, learning and goals: logo vs. scratch. [Citation Graph (, )][DBLP]


  82. Teaching computational thinking through musical live coding in scratch. [Citation Graph (, )][DBLP]


  83. Scratching middle schoolers' creative itch. [Citation Graph (, )][DBLP]


  84. A simple machine simulator for teaching stack frames. [Citation Graph (, )][DBLP]


  85. In the zone: virtual computing on a budget. [Citation Graph (, )][DBLP]


  86. The pep/8 memory tracer: visualizing activation records on the run-time stack. [Citation Graph (, )][DBLP]


  87. Monetary values: double trouble or dollars and sense? [Citation Graph (, )][DBLP]


  88. Double sorting: testing their sorting skills. [Citation Graph (, )][DBLP]


  89. The baffling CS notions of "as-if" and "don't-care". [Citation Graph (, )][DBLP]


  90. Computational thinking in high school courses. [Citation Graph (, )][DBLP]


  91. Some developments in mathematical thinking for computer science education since computing curricula 2001. [Citation Graph (, )][DBLP]


  92. Rediscovering the passion, beauty, joy, and awe: making computing fun again, part 3. [Citation Graph (, )][DBLP]


  93. Undergraduate computer science education in China. [Citation Graph (, )][DBLP]


  94. A survey of computer science teacher preparation programs in Israel tells us: computer science deserves a designated high school teacher preparation! [Citation Graph (, )][DBLP]


  95. The inteaction between high school curriculum and first year college courses: the case of computing. [Citation Graph (, )][DBLP]


  96. Internationalization of computer science education. [Citation Graph (, )][DBLP]


  97. Empirical evidence for the existence and uses of metacognition in computer science problem solving. [Citation Graph (, )][DBLP]


  98. Peerwise: replication study of a student-collaborative self-testing web service in a u.s. setting. [Citation Graph (, )][DBLP]


  99. How interactive multimedia authoring transforms object-oriented thinking. [Citation Graph (, )][DBLP]


  100. Manipulating mindset to positively influence introductory programming performance. [Citation Graph (, )][DBLP]


  101. Analyzing test items: using item response theory to validate assessments. [Citation Graph (, )][DBLP]


  102. Using strategies for assessment of programming exercises. [Citation Graph (, )][DBLP]


  103. Measuring high school students' attitudes toward computing. [Citation Graph (, )][DBLP]


  104. An advanced assessment tool and process. [Citation Graph (, )][DBLP]


  105. 24/7 lectures as an exam review technique. [Citation Graph (, )][DBLP]


  106. Principles of asking effective questions during student problem solving. [Citation Graph (, )][DBLP]


  107. Computer science illustrated: engaging visual aids for computer science education. [Citation Graph (, )][DBLP]


  108. Using You Tube to enhance student class preparation in an introductory Java course. [Citation Graph (, )][DBLP]


  109. Building an online educational community for algorithm visualization. [Citation Graph (, )][DBLP]


  110. The development and use of scoring rubrics: (or how to grade thousands of exams without losing your mind). [Citation Graph (, )][DBLP]


  111. Nifty assignments. [Citation Graph (, )][DBLP]


  112. Teaching operating systems using virtual appliances and distributed version control. [Citation Graph (, )][DBLP]


  113. Linux kernel projects for an undergraduate operating systems course. [Citation Graph (, )][DBLP]


  114. Teaching operating systems: windows kernel projects. [Citation Graph (, )][DBLP]


  115. Evaluating the impact of PBL and tablet PCs in an algorithms and computer programming course. [Citation Graph (, )][DBLP]


  116. Does studio-based instruction work in CS 1?: an empirical comparison with a traditional approach. [Citation Graph (, )][DBLP]


  117. Implementing studio-based learning in CS2. [Citation Graph (, )][DBLP]


  118. Using contour diagrams and JIVE to illustrate object-oriented semantics in the Java programming language. [Citation Graph (, )][DBLP]


  119. Interfaces first (and foremost) with Java. [Citation Graph (, )][DBLP]


  120. Performance of python CS1 students in mid-level non-python CS courses. [Citation Graph (, )][DBLP]


  121. Integrating sustainability into undergraduate computing education. [Citation Graph (, )][DBLP]


  122. An approach to integrating ICTD projects into an undergraduate curriculum. [Citation Graph (, )][DBLP]


  123. In their words: student feedback on an international project collaboration. [Citation Graph (, )][DBLP]


  124. Closed labs in computer science I revisited in the context of online testing. [Citation Graph (, )][DBLP]


  125. How do computing faculty adopt curriculum innovations?: the story from instructors. [Citation Graph (, )][DBLP]


  126. CS1, arcade games and the free Java book. [Citation Graph (, )][DBLP]


  127. Consultants on systemic reform for gender balance. [Citation Graph (, )][DBLP]


  128. Interdisciplinary computing education for the challenges of the future. [Citation Graph (, )][DBLP]


  129. It seemed like a good idea at the time. [Citation Graph (, )][DBLP]


  130. Suddenly, all computing is parallel: seizing opportunity amid the clamor. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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