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Conferences in DBLP

Technical Symposium on Computer Science Education (sigcse)
2010 (conf/sigcse/2010)

  1. Useful sharing. [Citation Graph (, )][DBLP]

  2. Building server-side web language processors. [Citation Graph (, )][DBLP]

  3. MieruCompiler: integrated visualization tool with "horizontal slicing" for educational compilers. [Citation Graph (, )][DBLP]

  4. Frances: a tool for understanding code generation. [Citation Graph (, )][DBLP]

  5. Do roadshows work?: examining the effectiveness of just be. [Citation Graph (, )][DBLP]

  6. Connecting k-16 curriculum & policy: making computer science engaging, accessible, and hospitable for underrepresented students. [Citation Graph (, )][DBLP]

  7. Integrating evaluation into program development: benefits of baselining a NSF-BPC alliance. [Citation Graph (, )][DBLP]

  8. Use of satellite imagery in multidisciplinary projects. [Citation Graph (, )][DBLP]

  9. MPCT: media propelled computational thinking. [Citation Graph (, )][DBLP]

  10. Computational thinking for the sciences: a three day workshop for high school science teachers. [Citation Graph (, )][DBLP]

  11. Expanding the frontiers of computer science: designing a curriculum to reflect a diverse field. [Citation Graph (, )][DBLP]

  12. Connecting across campus. [Citation Graph (, )][DBLP]

  13. Women in CS: an evaluation of three promising practices. [Citation Graph (, )][DBLP]

  14. Relevant real-world undergraduate research problems: lessons from the nsf-reu trenches. [Citation Graph (, )][DBLP]

  15. Building bridges to other departments: three strategies. [Citation Graph (, )][DBLP]

  16. Variations on a theme: role of media in motivating computing education. [Citation Graph (, )][DBLP]

  17. Using the imagine cup SDI as the foundation for computer science capstone projects. [Citation Graph (, )][DBLP]

  18. Industry fellows: bringing professional practice into the classroom. [Citation Graph (, )][DBLP]

  19. Teaching communication, leadership, and the social context of computing via a consulting course. [Citation Graph (, )][DBLP]

  20. Digital visualization tools improve teaching 3D character modeling. [Citation Graph (, )][DBLP]

  21. Teaching web information retrieval to undergraduates. [Citation Graph (, )][DBLP]

  22. Electronic commerce virtual laboratory. [Citation Graph (, )][DBLP]

  23. Developing a validated assessment of fundamental CS1 concepts. [Citation Graph (, )][DBLP]

  24. Creating the digital logic concept inventory. [Citation Graph (, )][DBLP]

  25. Identifying student misconceptions of programming. [Citation Graph (, )][DBLP]

  26. Social networking: the new computer fluency? [Citation Graph (, )][DBLP]

  27. Educating the next generation of spammers. [Citation Graph (, )][DBLP]

  28. Teaching the principles of the hacker curriculum to undergraduates. [Citation Graph (, )][DBLP]

  29. What everyone needs to know about computation. [Citation Graph (, )][DBLP]

  30. Understanding NSF funding opportunities. [Citation Graph (, )][DBLP]

  31. A web service-oriented approach to teaching CS/IS1. [Citation Graph (, )][DBLP]

  32. Teaching computer networks in a real network: the technical perspectives. [Citation Graph (, )][DBLP]

  33. IPsecLite: a tool for teaching security concepts. [Citation Graph (, )][DBLP]

  34. Teaching simplified network protocols. [Citation Graph (, )][DBLP]

  35. Problem-directed discrete structures course. [Citation Graph (, )][DBLP]

  36. Reinventing CS50. [Citation Graph (, )][DBLP]

  37. Broadening student enthusiasm for computer science with a great insights course. [Citation Graph (, )][DBLP]

  38. Coaching via cognitive apprenticeship. [Citation Graph (, )][DBLP]

  39. Increasing technical excellence, leadership and commitment of computing students through identity-based mentoring. [Citation Graph (, )][DBLP]

  40. Teaching with robots: a service-learning approach to mentor training. [Citation Graph (, )][DBLP]

  41. The Weiner lecture archives: an ontology-driven interface for viewing synchronized lectures and notes. [Citation Graph (, )][DBLP]

  42. The design of an online environment to support pedagogical code reviews. [Citation Graph (, )][DBLP]

  43. A visualization tool for tutoring the interactive learning of data structures and algorithmic schemes. [Citation Graph (, )][DBLP]

  44. Comparing alice, greenfoot & scratch. [Citation Graph (, )][DBLP]

  45. Multicore education: pieces of the parallel puzzle. [Citation Graph (, )][DBLP]

  46. Recognizing the most influential CS education papers. [Citation Graph (, )][DBLP]

  47. Science education for the 21st century: using the insights of science to teach/learn science. [Citation Graph (, )][DBLP]

  48. What do "CS1" and "CS2" mean?: investigating differences in the early courses. [Citation Graph (, )][DBLP]

  49. Braided teaching in secondary CS education: contexts, continuity, and the role of programming. [Citation Graph (, )][DBLP]

  50. Writing in an upper-level CS course. [Citation Graph (, )][DBLP]

  51. A breadth-first course in multicore and manycore programming. [Citation Graph (, )][DBLP]

  52. Test-first Java concurrency for the classroom. [Citation Graph (, )][DBLP]

  53. Introducing concurrency in CS 1. [Citation Graph (, )][DBLP]

  54. A technology infused science summer camp to prepare student leaders in 8th grade classrooms. [Citation Graph (, )][DBLP]

  55. Design and evaluation of a computer science and engineering course for middle school girls. [Citation Graph (, )][DBLP]

  56. Computational thinking via interactive journalism in middle school. [Citation Graph (, )][DBLP]

  57. Compatibility of partnered students in computer science education. [Citation Graph (, )][DBLP]

  58. The benefits of pairing by ability. [Citation Graph (, )][DBLP]

  59. Making contact with the forgotten k-12 influence: are you smarter than your 5th grader? [Citation Graph (, )][DBLP]

  60. Report on the future of computing education summit. [Citation Graph (, )][DBLP]

  61. Surfacing computer science in STEM education. [Citation Graph (, )][DBLP]

  62. If ____________, you might be a computational thinker! [Citation Graph (, )][DBLP]

  63. Scalable game design and the development of a checklist for getting computational thinking into public schools. [Citation Graph (, )][DBLP]

  64. Game-themed programming assignments for faculty: a case study. [Citation Graph (, )][DBLP]

  65. What game developers look for in a new graduate: interviews and surveys at one game company. [Citation Graph (, )][DBLP]

  66. Parallel computing: at the interface of high school and industry. [Citation Graph (, )][DBLP]

  67. Using microlabs to teach modern distributed computing. [Citation Graph (, )][DBLP]

  68. Is teaching parallel algorithmic thinking to high school students possible?: one teacher's experience. [Citation Graph (, )][DBLP]

  69. Introductory computing students' conceptions of illegal student-student collaboration. [Citation Graph (, )][DBLP]

  70. Harnessing surprise: tales from students' transformational biographies. [Citation Graph (, )][DBLP]

  71. Collaborative research in computer science education: a case study. [Citation Graph (, )][DBLP]

  72. Development and application of a web-based programming learning system with LED display kits. [Citation Graph (, )][DBLP]

  73. A strategy for collaborative outreach: lessons from the CSbots project. [Citation Graph (, )][DBLP]

  74. A k-12 college partnership. [Citation Graph (, )][DBLP]

  75. Novel approaches to CS 0 with app inventor for android. [Citation Graph (, )][DBLP]

  76. Effective delivery of computing curriculum in middle school: challenges and solutions. [Citation Graph (, )][DBLP]

  77. Re-imagining the first year of computing. [Citation Graph (, )][DBLP]

  78. Peer review in CS2: conceptual learning. [Citation Graph (, )][DBLP]

  79. Turning exams into a learning experience. [Citation Graph (, )][DBLP]

  80. Experience report: peer instruction in introductory computing. [Citation Graph (, )][DBLP]

  81. How programming environment shapes perception, learning and goals: logo vs. scratch. [Citation Graph (, )][DBLP]

  82. Teaching computational thinking through musical live coding in scratch. [Citation Graph (, )][DBLP]

  83. Scratching middle schoolers' creative itch. [Citation Graph (, )][DBLP]

  84. A simple machine simulator for teaching stack frames. [Citation Graph (, )][DBLP]

  85. In the zone: virtual computing on a budget. [Citation Graph (, )][DBLP]

  86. The pep/8 memory tracer: visualizing activation records on the run-time stack. [Citation Graph (, )][DBLP]

  87. Monetary values: double trouble or dollars and sense? [Citation Graph (, )][DBLP]

  88. Double sorting: testing their sorting skills. [Citation Graph (, )][DBLP]

  89. The baffling CS notions of "as-if" and "don't-care". [Citation Graph (, )][DBLP]

  90. Computational thinking in high school courses. [Citation Graph (, )][DBLP]

  91. Some developments in mathematical thinking for computer science education since computing curricula 2001. [Citation Graph (, )][DBLP]

  92. Rediscovering the passion, beauty, joy, and awe: making computing fun again, part 3. [Citation Graph (, )][DBLP]

  93. Undergraduate computer science education in China. [Citation Graph (, )][DBLP]

  94. A survey of computer science teacher preparation programs in Israel tells us: computer science deserves a designated high school teacher preparation! [Citation Graph (, )][DBLP]

  95. The inteaction between high school curriculum and first year college courses: the case of computing. [Citation Graph (, )][DBLP]

  96. Internationalization of computer science education. [Citation Graph (, )][DBLP]

  97. Empirical evidence for the existence and uses of metacognition in computer science problem solving. [Citation Graph (, )][DBLP]

  98. Peerwise: replication study of a student-collaborative self-testing web service in a u.s. setting. [Citation Graph (, )][DBLP]

  99. How interactive multimedia authoring transforms object-oriented thinking. [Citation Graph (, )][DBLP]

  100. Manipulating mindset to positively influence introductory programming performance. [Citation Graph (, )][DBLP]

  101. Analyzing test items: using item response theory to validate assessments. [Citation Graph (, )][DBLP]

  102. Using strategies for assessment of programming exercises. [Citation Graph (, )][DBLP]

  103. Measuring high school students' attitudes toward computing. [Citation Graph (, )][DBLP]

  104. An advanced assessment tool and process. [Citation Graph (, )][DBLP]

  105. 24/7 lectures as an exam review technique. [Citation Graph (, )][DBLP]

  106. Principles of asking effective questions during student problem solving. [Citation Graph (, )][DBLP]

  107. Computer science illustrated: engaging visual aids for computer science education. [Citation Graph (, )][DBLP]

  108. Using You Tube to enhance student class preparation in an introductory Java course. [Citation Graph (, )][DBLP]

  109. Building an online educational community for algorithm visualization. [Citation Graph (, )][DBLP]

  110. The development and use of scoring rubrics: (or how to grade thousands of exams without losing your mind). [Citation Graph (, )][DBLP]

  111. Nifty assignments. [Citation Graph (, )][DBLP]

  112. Teaching operating systems using virtual appliances and distributed version control. [Citation Graph (, )][DBLP]

  113. Linux kernel projects for an undergraduate operating systems course. [Citation Graph (, )][DBLP]

  114. Teaching operating systems: windows kernel projects. [Citation Graph (, )][DBLP]

  115. Evaluating the impact of PBL and tablet PCs in an algorithms and computer programming course. [Citation Graph (, )][DBLP]

  116. Does studio-based instruction work in CS 1?: an empirical comparison with a traditional approach. [Citation Graph (, )][DBLP]

  117. Implementing studio-based learning in CS2. [Citation Graph (, )][DBLP]

  118. Using contour diagrams and JIVE to illustrate object-oriented semantics in the Java programming language. [Citation Graph (, )][DBLP]

  119. Interfaces first (and foremost) with Java. [Citation Graph (, )][DBLP]

  120. Performance of python CS1 students in mid-level non-python CS courses. [Citation Graph (, )][DBLP]

  121. Integrating sustainability into undergraduate computing education. [Citation Graph (, )][DBLP]

  122. An approach to integrating ICTD projects into an undergraduate curriculum. [Citation Graph (, )][DBLP]

  123. In their words: student feedback on an international project collaboration. [Citation Graph (, )][DBLP]

  124. Closed labs in computer science I revisited in the context of online testing. [Citation Graph (, )][DBLP]

  125. How do computing faculty adopt curriculum innovations?: the story from instructors. [Citation Graph (, )][DBLP]

  126. CS1, arcade games and the free Java book. [Citation Graph (, )][DBLP]

  127. Consultants on systemic reform for gender balance. [Citation Graph (, )][DBLP]

  128. Interdisciplinary computing education for the challenges of the future. [Citation Graph (, )][DBLP]

  129. It seemed like a good idea at the time. [Citation Graph (, )][DBLP]

  130. Suddenly, all computing is parallel: seizing opportunity amid the clamor. [Citation Graph (, )][DBLP]

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for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002