Educating technophile artists: experiences from a highly successful computer animation undergraduate programme. [Citation Graph (, )][DBLP]
CG education improves human's power of expression. [Citation Graph (, )][DBLP]
Voyage to the age of the dinosaurs project, an experiential learning situation with undergraduates, graduates and visiting professionals. [Citation Graph (, )][DBLP]
Using new media to create integrating art therapy: animation therapy. [Citation Graph (, )][DBLP]
Dynamics-based tools: an unusual path to design integration. [Citation Graph (, )][DBLP]
Practical workshop for next-gen game creators utilizing advanced graphic engine "MAJUA®". [Citation Graph (, )][DBLP]
Effects of culture on the pre-production design of the HIV Game. [Citation Graph (, )][DBLP]
Who is on my team: building strong teams in interdisciplinary visualization courses. [Citation Graph (, )][DBLP]
WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers. [Citation Graph (, )][DBLP]
Utilizing high definition cinema system to design an immersive experience of the paintings of Ito Jakuchu. [Citation Graph (, )][DBLP]
An education method for VR content creation using groupwork. [Citation Graph (, )][DBLP]
Three-dimensional digital enviroments and computer graphics influencing K-12 individuals' digital literacy development and interdisciplinary lifelong learning. [Citation Graph (, )][DBLP]
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP