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Conferences in DBLP

Annual Conference on Computer Graphics (SIGGRAPH) (siggraph)
2009 (conf/siggraph/2009asiaedu)


  1. Explore design solutions through online games. [Citation Graph (, )][DBLP]


  2. Educational activity using the photograph mapping system. [Citation Graph (, )][DBLP]


  3. Mime and physical theatre workshop for CG animators and directors. [Citation Graph (, )][DBLP]


  4. SEGA Corporation's training programs. [Citation Graph (, )][DBLP]


  5. An innovative game creator upbringing project in the Asian region. [Citation Graph (, )][DBLP]


  6. Animation at Filmakademie Baden-Württemberg, Germany. [Citation Graph (, )][DBLP]


  7. Learning course for sensory interaction. [Citation Graph (, )][DBLP]


  8. The seduction of realism. [Citation Graph (, )][DBLP]


  9. Construction trial of a practical education curriculum for game development by industry/university collaboration. [Citation Graph (, )][DBLP]


  10. Developing practical models for teaching motion capture. [Citation Graph (, )][DBLP]


  11. Educating technophile artists: experiences from a highly successful computer animation undergraduate programme. [Citation Graph (, )][DBLP]


  12. CG education improves human's power of expression. [Citation Graph (, )][DBLP]


  13. Voyage to the age of the dinosaurs project, an experiential learning situation with undergraduates, graduates and visiting professionals. [Citation Graph (, )][DBLP]


  14. Using new media to create integrating art therapy: animation therapy. [Citation Graph (, )][DBLP]


  15. Dynamics-based tools: an unusual path to design integration. [Citation Graph (, )][DBLP]


  16. Teaching animation in computer science. [Citation Graph (, )][DBLP]


  17. Practical workshop for next-gen game creators utilizing advanced graphic engine "MAJUA®". [Citation Graph (, )][DBLP]


  18. Effects of culture on the pre-production design of the HIV Game. [Citation Graph (, )][DBLP]


  19. Who is on my team: building strong teams in interdisciplinary visualization courses. [Citation Graph (, )][DBLP]


  20. WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers. [Citation Graph (, )][DBLP]


  21. Utilizing high definition cinema system to design an immersive experience of the paintings of Ito Jakuchu. [Citation Graph (, )][DBLP]


  22. An education method for VR content creation using groupwork. [Citation Graph (, )][DBLP]


  23. Workshop: digital character making. [Citation Graph (, )][DBLP]


  24. Three-dimensional digital enviroments and computer graphics influencing K-12 individuals' digital literacy development and interdisciplinary lifelong learning. [Citation Graph (, )][DBLP]

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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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