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Conferences in DBLP
Chiptune Marching Band: presented simultaneously in Japanese and English. [Citation Graph (, )][DBLP]
High-Dynamic-Range Imaging for artists. [Citation Graph (, )][DBLP]
Scattering. [Citation Graph (, )][DBLP]
Computational geometry algorithms library. [Citation Graph (, )][DBLP]
Producing pre-render/in-game shared character asset. [Citation Graph (, )][DBLP]
Theory and methods of lightfield photography. [Citation Graph (, )][DBLP]
Creative collaboration: effective CG pipelines: any size, any place. [Citation Graph (, )][DBLP]
Practical rigid body physics for games. [Citation Graph (, )][DBLP]
Exploring the potential of layered BRDF models. [Citation Graph (, )][DBLP]
Sketching interfaces for computer graphics. [Citation Graph (, )][DBLP]
Spectral mesh processing. [Citation Graph (, )][DBLP]
What's your story? [Citation Graph (, )][DBLP]
Tips for successful voice recordings for Anime and CG. [Citation Graph (, )][DBLP]
Biophysically-based appearance models: the bumpy road toward predictability. [Citation Graph (, )][DBLP]
Build your own 3D scanner: optical triangulation for beginners. [Citation Graph (, )][DBLP]
Predictive rendering. [Citation Graph (, )][DBLP]
Let's make a tennis game!: introduction to game programming. [Citation Graph (, )][DBLP]
Camera control in computer graphics: models, techniques and applications. [Citation Graph (, )][DBLP]
Keeping your money on the screen & off the floor. [Citation Graph (, )][DBLP]
Visual media retargeting. [Citation Graph (, )][DBLP]
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