Conferences in DBLP
Implicit 3D modeling and tracking for anywhere augmentation. [Citation Graph (, )][DBLP ] Real-time tracking of visually attended objects in interactive virtual environments. [Citation Graph (, )][DBLP ] Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markers. [Citation Graph (, )][DBLP ] A semi-automatic realtime calibration technique for a handheld projector. [Citation Graph (, )][DBLP ] Handheld AR indoor guidance system using vision technique. [Citation Graph (, )][DBLP ] Supporting the creation of dynamic, interactive virtual environments. [Citation Graph (, )][DBLP ] Stable and efficient miscible liquid-liquid interactions. [Citation Graph (, )][DBLP ] Simulating competitive interactions using singly captured motions. [Citation Graph (, )][DBLP ] State-annotated motion graphs. [Citation Graph (, )][DBLP ] Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. [Citation Graph (, )][DBLP ] Anticipation from example. [Citation Graph (, )][DBLP ] A robust method for real-time thread simulation. [Citation Graph (, )][DBLP ] Accurate on-line avatar control with collision anticipation. [Citation Graph (, )][DBLP ] Real-time navigation of independent agents using adaptive roadmaps. [Citation Graph (, )][DBLP ] Interactive control of real-time crowd navigation in virtual environment. [Citation Graph (, )][DBLP ] CrowdViewer: from simple script to large-scale virtual crowds. [Citation Graph (, )][DBLP ] Officer Garcia: a virtual human for mediating eyewitness identification. [Citation Graph (, )][DBLP ] The benefits of immersion for spatial understanding of complex underground cave systems. [Citation Graph (, )][DBLP ] Consistent interactive augmentation of live camera images with correct near-field illumination. [Citation Graph (, )][DBLP ] Interactive rendering of optical effects in wet hair. [Citation Graph (, )][DBLP ] Building high performance DVR via HLA, scene graph and parallel rendering. [Citation Graph (, )][DBLP ] Real-time global illumination in the CAVE. [Citation Graph (, )][DBLP ] Incremental wavelet importance sampling for direct illumination. [Citation Graph (, )][DBLP ] The design and implementation of a VR-architecture for smooth motion. [Citation Graph (, )][DBLP ] Gesture-based interaction for a magic crystal ball. [Citation Graph (, )][DBLP ] Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact. [Citation Graph (, )][DBLP ] A classification scheme for multi-sensory augmented reality. [Citation Graph (, )][DBLP ] Real-time auditory-visual distance rendering for a virtual reaching task. [Citation Graph (, )][DBLP ] Enhancing VR-based visualization with a 2D vibrotactile array. [Citation Graph (, )][DBLP ] Towards a system for reusable 3D interaction techniques. [Citation Graph (, )][DBLP ] An immaterial depth-fused 3D display. [Citation Graph (, )][DBLP ] Active guideline: spatiotemporal history as a motion technique and navigation aid for virtual environments. [Citation Graph (, )][DBLP ] Depth-of-field blur effects for first-person navigation in virtual environments. [Citation Graph (, )][DBLP ] Tour generation for exploration of 3D virtual environments. [Citation Graph (, )][DBLP ] Dynamic landmark placement as a navigation aid in virtual worlds. [Citation Graph (, )][DBLP ] AR façade: an augmented reality interactve drama. [Citation Graph (, )][DBLP ] Bimanual task division preferences for volume selection. [Citation Graph (, )][DBLP ] Design flexibility in seamless coded pattern for localization. [Citation Graph (, )][DBLP ] Development of MR application families: an InTml-based approach. [Citation Graph (, )][DBLP ] Evaluating a haptic-based virtual environment for venepuncture training. [Citation Graph (, )][DBLP ] Eye tracking and gaze vector calculation within immersive virtual environments. [Citation Graph (, )][DBLP ] Chloe@University: an indoor, mobile mixed reality guidance system. [Citation Graph (, )][DBLP ] Hybrid traveling in fully-immersive large-scale geographic environments. [Citation Graph (, )][DBLP ] Interactive smart character in a shooting game. [Citation Graph (, )][DBLP ] Mixed reality for enhancing business communications using virtual worlds. [Citation Graph (, )][DBLP ] Motion picture production facility with liquid cooled 512 processor mobile super computing vehicle and virtual reality environment. [Citation Graph (, )][DBLP ] Multi-agent systems applied to virtual environments: a case study. [Citation Graph (, )][DBLP ] Shakespearean karaoke. [Citation Graph (, )][DBLP ] Stride scheduling for time-critical collision detection. [Citation Graph (, )][DBLP ] Usability of multiple degree-of-freedom input devices and virtual reality displays for interactive visual data analysis. [Citation Graph (, )][DBLP ] View-dependent mesh streaming using multi-chart geometry images. [Citation Graph (, )][DBLP ] Virtual vision: visual sensor networks in virtual reality. [Citation Graph (, )][DBLP ] VR-based visual analytics of LIDAR data for cliff erosion assessment. [Citation Graph (, )][DBLP ]