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Conferences in DBLP

Virtual Reality Software and Technology (vrst)
2007 (conf/vrst/2007)


  1. Implicit 3D modeling and tracking for anywhere augmentation. [Citation Graph (, )][DBLP]


  2. Real-time tracking of visually attended objects in interactive virtual environments. [Citation Graph (, )][DBLP]


  3. Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markers. [Citation Graph (, )][DBLP]


  4. A semi-automatic realtime calibration technique for a handheld projector. [Citation Graph (, )][DBLP]


  5. Handheld AR indoor guidance system using vision technique. [Citation Graph (, )][DBLP]


  6. Supporting the creation of dynamic, interactive virtual environments. [Citation Graph (, )][DBLP]


  7. Stable and efficient miscible liquid-liquid interactions. [Citation Graph (, )][DBLP]


  8. Simulating competitive interactions using singly captured motions. [Citation Graph (, )][DBLP]


  9. State-annotated motion graphs. [Citation Graph (, )][DBLP]


  10. Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. [Citation Graph (, )][DBLP]


  11. Anticipation from example. [Citation Graph (, )][DBLP]


  12. A robust method for real-time thread simulation. [Citation Graph (, )][DBLP]


  13. Accurate on-line avatar control with collision anticipation. [Citation Graph (, )][DBLP]


  14. Real-time navigation of independent agents using adaptive roadmaps. [Citation Graph (, )][DBLP]


  15. Interactive control of real-time crowd navigation in virtual environment. [Citation Graph (, )][DBLP]


  16. CrowdViewer: from simple script to large-scale virtual crowds. [Citation Graph (, )][DBLP]


  17. Officer Garcia: a virtual human for mediating eyewitness identification. [Citation Graph (, )][DBLP]


  18. The benefits of immersion for spatial understanding of complex underground cave systems. [Citation Graph (, )][DBLP]


  19. Consistent interactive augmentation of live camera images with correct near-field illumination. [Citation Graph (, )][DBLP]


  20. Interactive rendering of optical effects in wet hair. [Citation Graph (, )][DBLP]


  21. Building high performance DVR via HLA, scene graph and parallel rendering. [Citation Graph (, )][DBLP]


  22. Real-time global illumination in the CAVE. [Citation Graph (, )][DBLP]


  23. Incremental wavelet importance sampling for direct illumination. [Citation Graph (, )][DBLP]


  24. The design and implementation of a VR-architecture for smooth motion. [Citation Graph (, )][DBLP]


  25. Gesture-based interaction for a magic crystal ball. [Citation Graph (, )][DBLP]


  26. Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact. [Citation Graph (, )][DBLP]


  27. A classification scheme for multi-sensory augmented reality. [Citation Graph (, )][DBLP]


  28. Real-time auditory-visual distance rendering for a virtual reaching task. [Citation Graph (, )][DBLP]


  29. Enhancing VR-based visualization with a 2D vibrotactile array. [Citation Graph (, )][DBLP]


  30. Towards a system for reusable 3D interaction techniques. [Citation Graph (, )][DBLP]


  31. An immaterial depth-fused 3D display. [Citation Graph (, )][DBLP]


  32. Active guideline: spatiotemporal history as a motion technique and navigation aid for virtual environments. [Citation Graph (, )][DBLP]


  33. Depth-of-field blur effects for first-person navigation in virtual environments. [Citation Graph (, )][DBLP]


  34. Tour generation for exploration of 3D virtual environments. [Citation Graph (, )][DBLP]


  35. Dynamic landmark placement as a navigation aid in virtual worlds. [Citation Graph (, )][DBLP]


  36. AR façade: an augmented reality interactve drama. [Citation Graph (, )][DBLP]


  37. Bimanual task division preferences for volume selection. [Citation Graph (, )][DBLP]


  38. Design flexibility in seamless coded pattern for localization. [Citation Graph (, )][DBLP]


  39. Development of MR application families: an InTml-based approach. [Citation Graph (, )][DBLP]


  40. Evaluating a haptic-based virtual environment for venepuncture training. [Citation Graph (, )][DBLP]


  41. Eye tracking and gaze vector calculation within immersive virtual environments. [Citation Graph (, )][DBLP]


  42. Chloe@University: an indoor, mobile mixed reality guidance system. [Citation Graph (, )][DBLP]


  43. Hybrid traveling in fully-immersive large-scale geographic environments. [Citation Graph (, )][DBLP]


  44. Interactive smart character in a shooting game. [Citation Graph (, )][DBLP]


  45. Mixed reality for enhancing business communications using virtual worlds. [Citation Graph (, )][DBLP]


  46. Motion picture production facility with liquid cooled 512 processor mobile super computing vehicle and virtual reality environment. [Citation Graph (, )][DBLP]


  47. Multi-agent systems applied to virtual environments: a case study. [Citation Graph (, )][DBLP]


  48. Shakespearean karaoke. [Citation Graph (, )][DBLP]


  49. Stride scheduling for time-critical collision detection. [Citation Graph (, )][DBLP]


  50. Usability of multiple degree-of-freedom input devices and virtual reality displays for interactive visual data analysis. [Citation Graph (, )][DBLP]


  51. View-dependent mesh streaming using multi-chart geometry images. [Citation Graph (, )][DBLP]


  52. Virtual vision: visual sensor networks in virtual reality. [Citation Graph (, )][DBLP]


  53. VR-based visual analytics of LIDAR data for cliff erosion assessment. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002