A rigid-body target design methodology for optical pose-tracking systems. [Citation Graph (, )][DBLP]
GPU techniques for creating visually diverse crowds in real-time. [Citation Graph (, )][DBLP]
Haptic simulations based on non-smooth dynamics for rigid-bodies. [Citation Graph (, )][DBLP]
A VR framework for interacting with molecular simulations. [Citation Graph (, )][DBLP]
SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback. [Citation Graph (, )][DBLP]
A VR simulator for training and prototyping of telemanipulation of nanotubes. [Citation Graph (, )][DBLP]
A real-time simulator for interventional radiology. [Citation Graph (, )][DBLP]
Scenario sharing in a collaborative virtual environment for training. [Citation Graph (, )][DBLP]
An image-warping VR-architecture: design, implementation and applications. [Citation Graph (, )][DBLP]
A simple method for estimating the latency of interactive, real-time graphics simulations. [Citation Graph (, )][DBLP]
Radiometric compensation for a low-cost immersive projection system. [Citation Graph (, )][DBLP]
Using laser projectors for augmented reality. [Citation Graph (, )][DBLP]
User boresight calibration precision for large-format head-up displays. [Citation Graph (, )][DBLP]
Analyses of human sensitivity to redirected walking. [Citation Graph (, )][DBLP]
A psychophysically calibrated controller for navigating through large environments in a limited free-walking space. [Citation Graph (, )][DBLP]
The effect of self-embodiment on distance perception in immersive virtual environments. [Citation Graph (, )][DBLP]
Use of auditory cues for wayfinding assistance in virtual environment: music aids route decision. [Citation Graph (, )][DBLP]
Use of virtual reality for spatial knowledge transfer: effects of passive/active exploration mode in simple and complex routes for three different recall tasks. [Citation Graph (, )][DBLP]
Virtual reality as a tool for assessing episodic memory. [Citation Graph (, )][DBLP]
Image-based texture replacement using multiview images. [Citation Graph (, )][DBLP]
VirtualizeMe: interactive model reconstruction from stereo video streams. [Citation Graph (, )][DBLP]
Feature points based facial animation retargeting. [Citation Graph (, )][DBLP]
A novel method based on color information for scanned data alignment. [Citation Graph (, )][DBLP]
Segmented gesture recognition for controlling character animation. [Citation Graph (, )][DBLP]
Opportunistic controls: leveraging natural affordances as tangible user interfaces for augmented reality. [Citation Graph (, )][DBLP]
Detection of moving objects and cast shadows using a spherical vision camera for outdoor mixed reality. [Citation Graph (, )][DBLP]
ArcheoTUI - tangible interaction with foot pedal declutching for the virtual reassembly of fractured archeological objects. [Citation Graph (, )][DBLP]
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP