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Conferences in DBLP

Virtual Reality Software and Technology (vrst)
2008 (conf/vrst/2008)


  1. In quest of realism and interactivity for virtual environments. [Citation Graph (, )][DBLP]


  2. Cognitive strategies for spatial memory of navigation: studies combining virtual reality and brain imaging. [Citation Graph (, )][DBLP]


  3. Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems? [Citation Graph (, )][DBLP]


  4. Advantages of velocity-based scaling for distant 3D manipulation. [Citation Graph (, )][DBLP]


  5. Video agent: interactive autonomous agents generated from real-world creatures. [Citation Graph (, )][DBLP]


  6. ACTIF: an interactor centric interaction framework. [Citation Graph (, )][DBLP]


  7. Overcoming eye-hand visibility mismatch in 3D pointing selection. [Citation Graph (, )][DBLP]


  8. Navidget for immersive virtual environments. [Citation Graph (, )][DBLP]


  9. HandNavigator: hands-on interaction for desktop virtual reality. [Citation Graph (, )][DBLP]


  10. Digital foam interaction techniques for 3D modeling. [Citation Graph (, )][DBLP]


  11. CubTile: a multi-touch cubic interface. [Citation Graph (, )][DBLP]


  12. A rigid-body target design methodology for optical pose-tracking systems. [Citation Graph (, )][DBLP]


  13. GPU techniques for creating visually diverse crowds in real-time. [Citation Graph (, )][DBLP]


  14. Haptic simulations based on non-smooth dynamics for rigid-bodies. [Citation Graph (, )][DBLP]


  15. A VR framework for interacting with molecular simulations. [Citation Graph (, )][DBLP]


  16. SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback. [Citation Graph (, )][DBLP]


  17. A VR simulator for training and prototyping of telemanipulation of nanotubes. [Citation Graph (, )][DBLP]


  18. A real-time simulator for interventional radiology. [Citation Graph (, )][DBLP]


  19. Scenario sharing in a collaborative virtual environment for training. [Citation Graph (, )][DBLP]


  20. An image-warping VR-architecture: design, implementation and applications. [Citation Graph (, )][DBLP]


  21. A simple method for estimating the latency of interactive, real-time graphics simulations. [Citation Graph (, )][DBLP]


  22. Radiometric compensation for a low-cost immersive projection system. [Citation Graph (, )][DBLP]


  23. Using laser projectors for augmented reality. [Citation Graph (, )][DBLP]


  24. User boresight calibration precision for large-format head-up displays. [Citation Graph (, )][DBLP]


  25. Analyses of human sensitivity to redirected walking. [Citation Graph (, )][DBLP]


  26. A psychophysically calibrated controller for navigating through large environments in a limited free-walking space. [Citation Graph (, )][DBLP]


  27. The effect of self-embodiment on distance perception in immersive virtual environments. [Citation Graph (, )][DBLP]


  28. Use of auditory cues for wayfinding assistance in virtual environment: music aids route decision. [Citation Graph (, )][DBLP]


  29. Use of virtual reality for spatial knowledge transfer: effects of passive/active exploration mode in simple and complex routes for three different recall tasks. [Citation Graph (, )][DBLP]


  30. Virtual reality as a tool for assessing episodic memory. [Citation Graph (, )][DBLP]


  31. Image-based texture replacement using multiview images. [Citation Graph (, )][DBLP]


  32. VirtualizeMe: interactive model reconstruction from stereo video streams. [Citation Graph (, )][DBLP]


  33. Feature points based facial animation retargeting. [Citation Graph (, )][DBLP]


  34. A novel method based on color information for scanned data alignment. [Citation Graph (, )][DBLP]


  35. Segmented gesture recognition for controlling character animation. [Citation Graph (, )][DBLP]


  36. Opportunistic controls: leveraging natural affordances as tangible user interfaces for augmented reality. [Citation Graph (, )][DBLP]


  37. Detection of moving objects and cast shadows using a spherical vision camera for outdoor mixed reality. [Citation Graph (, )][DBLP]


  38. Napkin sketch: handheld mixed reality 3D sketching. [Citation Graph (, )][DBLP]


  39. Mutual occlusions on table-top displays in mixed reality applications. [Citation Graph (, )][DBLP]


  40. Watercolor inspired non-photorealistic rendering for augmented reality. [Citation Graph (, )][DBLP]


  41. A framework for scalable virtual worlds using spatially organized P2P networks. [Citation Graph (, )][DBLP]


  42. Gesture recognition in flow based on PCA and using multiagent system. [Citation Graph (, )][DBLP]


  43. Clutter-aware adaptive projection inside a dynamic environment. [Citation Graph (, )][DBLP]


  44. A hybrid approach towards fully automatic 3D marker tracking. [Citation Graph (, )][DBLP]


  45. Development and evaluation of a virtual reality simulator for training of thyroid gland nodules needle biopsy. [Citation Graph (, )][DBLP]


  46. Software platform for real-time room acoustic visualization. [Citation Graph (, )][DBLP]


  47. On the hybrid aid-localization for outdoor augmented reality applications. [Citation Graph (, )][DBLP]


  48. FlowVR-VRPN: first experiments of a VRPN/FlowVR coupling. [Citation Graph (, )][DBLP]


  49. MRPipeline: a module based architecture for self adaptive mixed reality applications. [Citation Graph (, )][DBLP]


  50. Hand's 3D movement detection with one handheld camera. [Citation Graph (, )][DBLP]


  51. Wind turbines' landscape: using virtual reality for the assessment of multisensory perception in motion. [Citation Graph (, )][DBLP]


  52. Multimodal prop-based interaction with virtual mock-up: CAD model integration and human performance evaluation. [Citation Graph (, )][DBLP]


  53. VRPN and Qwerk: fast MR device prototyping and testing. [Citation Graph (, )][DBLP]


  54. Multi-touch gestural interaction in X3D using hidden Markov models. [Citation Graph (, )][DBLP]


  55. Identification judgment of self-viewpoint movie. [Citation Graph (, )][DBLP]


  56. Size estimation in product visualization using augmented reality. [Citation Graph (, )][DBLP]


  57. SqueezeOrb: a low-cost pressure-sensitive user input device. [Citation Graph (, )][DBLP]


  58. Compared distortion effects between real and virtual ophthalmic lenses with a simulator. [Citation Graph (, )][DBLP]


  59. Real-time rendering of solvent-accessible surfaces for molecular models. [Citation Graph (, )][DBLP]


  60. A movable-screen immersive projection display. [Citation Graph (, )][DBLP]


  61. An attempt of real-time CG control with multi-touch devices. [Citation Graph (, )][DBLP]


  62. AVACHAT: a new comic-based chat system for virtual avatars. [Citation Graph (, )][DBLP]


  63. Cross-modal information display to improve driving performance. [Citation Graph (, )][DBLP]


  64. Force model for CAD selection. [Citation Graph (, )][DBLP]


  65. Comparing disparity based label segregation in augmented and virtual reality. [Citation Graph (, )][DBLP]


  66. A surround interface using the Wii controller with multiple sensor bars. [Citation Graph (, )][DBLP]


  67. Using the Wii Balance Board™ as a low-cost VR interaction device. [Citation Graph (, )][DBLP]


  68. Alternative online extrinsic calibration techniques for minimally invasive surgery. [Citation Graph (, )][DBLP]


  69. VR spray painting for training and design. [Citation Graph (, )][DBLP]


  70. Localization system for large indoor environments using invisible markers. [Citation Graph (, )][DBLP]


  71. Grimage: 3D modeling for remote collaboration and telepresence. [Citation Graph (, )][DBLP]


  72. Parallel LOD for static and dynamic generic geo-referenced data. [Citation Graph (, )][DBLP]


  73. Collaborative exploration of 3D scientific data. [Citation Graph (, )][DBLP]


  74. Wired gloves for every one. [Citation Graph (, )][DBLP]


  75. ArcheoTUI - tangible interaction with foot pedal declutching for the virtual reassembly of fractured archeological objects. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002