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Conferences in DBLP

Virtual Worlds (vw)
2009 (conf/cw/2009)

  1. Challenges in Crowd Simulation. [Citation Graph (, )][DBLP]

  2. Robot Programming Using Augmented Reality. [Citation Graph (, )][DBLP]

  3. Assembly Design and Evaluation Based on Bare-Hand Interaction in an Augmented Reality Environment. [Citation Graph (, )][DBLP]

  4. Dynamic Hand Gesture Tracking and Recognition for Real-Time Immersive Virtual Object Manipulation. [Citation Graph (, )][DBLP]

  5. Collaboration in 3D Shared Spaces Using X3D and VRML. [Citation Graph (, )][DBLP]

  6. Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras. [Citation Graph (, )][DBLP]

  7. Overcoming the Information Overload Problem in a Multiform Feedback Based Virtual Reality System for Hand Motion Rehabilitation. [Citation Graph (, )][DBLP]

  8. The Reflexive Campus: A Study of Dynamic Architecture in a Virtual World. [Citation Graph (, )][DBLP]

  9. Beyond Reactive Systems: An Associative Memory for Sensory-Driven Intelligent Behavior. [Citation Graph (, )][DBLP]

  10. Virtual Humans in Serious Games. [Citation Graph (, )][DBLP]

  11. Mathematical Foundation for Designing and Modeling Cyberworlds. [Citation Graph (, )][DBLP]

  12. A Rule-Based Motion Planning for Crowd Simulation. [Citation Graph (, )][DBLP]

  13. Distortion Correction for Immersive Navigation in Spherical Image Environment. [Citation Graph (, )][DBLP]

  14. Cyclic Animation of Human Body Using PDE Surfaces and Maya. [Citation Graph (, )][DBLP]

  15. General Concept of Repairing CAD-Models. [Citation Graph (, )][DBLP]

  16. Gender Classification Based on 3D Face Geometry Features Using SVM. [Citation Graph (, )][DBLP]

  17. Interactive Surface Design and Manipulation Using PDE-Method through Autodesk Maya Plug-in. [Citation Graph (, )][DBLP]

  18. Optimal 3D Surface Reconstruction from Multiview Photographic Images. [Citation Graph (, )][DBLP]

  19. On Spherical Product Surfaces in E3. [Citation Graph (, )][DBLP]

  20. Towards a Definition of Virtual Objects Using Partial Differential Equations. [Citation Graph (, )][DBLP]

  21. Generating Animation from Natural Language Texts and Framework of Motion Database. [Citation Graph (, )][DBLP]

  22. Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-Driven Research. [Citation Graph (, )][DBLP]

  23. Overview of Factors for Internet Banking Adoption. [Citation Graph (, )][DBLP]

  24. Automatic Composition for Contemporary Dance Using 3D Motion Clips: Experiment on Dance Training and System Evaluation. [Citation Graph (, )][DBLP]

  25. Reanimating Cultural Heritage through Service Orientation, Workflows, Social Networking and Mashups. [Citation Graph (, )][DBLP]

  26. A Content Management System for User-Driven Museums in Second life. [Citation Graph (, )][DBLP]

  27. Adding and Browsing Comments in E-newspaper: An Initial Experiment. [Citation Graph (, )][DBLP]

  28. A Novel Framework for Multi-objective Optimization of Video CODECs. [Citation Graph (, )][DBLP]

  29. The Effects of Gender Differences in the Acceptance of Biometrics Authentication Systems within Online Transaction. [Citation Graph (, )][DBLP]

  30. Visual Interaction for Real-Time Navigation of Autonomous Mobile Robots. [Citation Graph (, )][DBLP]

  31. A Machine Learning Approach for Classifying Offline Handwritten Arabic Words. [Citation Graph (, )][DBLP]

  32. Calculate the Energy of Active Regions and Solar Disk on Satellite Images for Real-Time Solar Flare Forecasting. [Citation Graph (, )][DBLP]

  33. A Short Review of Methods for Face Detection and Multifractal Analysis. [Citation Graph (, )][DBLP]

  34. An efficient Image Retrieval through DCT Histogram Quantization. [Citation Graph (, )][DBLP]

  35. Watermarking H.264/AVC by Modifying DC Coefficients. [Citation Graph (, )][DBLP]

  36. Automatic 3D Face Recognition Using Fourier Descriptors. [Citation Graph (, )][DBLP]

  37. Next-Day Prediction of Sunspots Area and McIntosh Classifications Using Hidden Markov Models. [Citation Graph (, )][DBLP]

  38. STAKCERT Framework in Eradicating Worms Attack. [Citation Graph (, )][DBLP]

  39. Modelling Intelligent Phishing Detection System for E-banking Using Fuzzy Data Mining. [Citation Graph (, )][DBLP]

  40. Social Engineering Detection Using Neural Networks. [Citation Graph (, )][DBLP]

  41. Multi-platform Human Computer Interaction in Converged Media Spaces. [Citation Graph (, )][DBLP]

  42. User Interface for Assisting Babies with Feeding Disorders. [Citation Graph (, )][DBLP]

  43. Comparison of Adaptive, Adaptable and Mixed-Initiative Menus. [Citation Graph (, )][DBLP]

  44. Visual Query Interface for Molecular Dynamics Application. [Citation Graph (, )][DBLP]

  45. Interactive and Augmented Information Spaces to Support Learning and Dynamic Decision-Making. [Citation Graph (, )][DBLP]

  46. Designing Augmented Reality Games for Mobile Learning Using an Instructional-Motivational Paradigm. [Citation Graph (, )][DBLP]

  47. Learning in Virtual Worlds: The Challenges and Opportunities. [Citation Graph (, )][DBLP]

  48. The Use of Multimodal Metaphors on E-learning Note-Taking. [Citation Graph (, )][DBLP]

  49. Education in Virtual Worlds: Virtual Storytelling. [Citation Graph (, )][DBLP]

  50. Green Channel Watermarking to Overcome the Problem of Multiple Claims of Ownership for Digital Coloured Images. [Citation Graph (, )][DBLP]

  51. Determination of the Factors that Influence Consumers' Trust in Business-to-Consumers Electronic Commerce: An Empirical Approach. [Citation Graph (, )][DBLP]

  52. An Integrated Trust Model for Business-to-Consumer (B2C) E-commerce: Integrating Trust with the Technology Acceptance Model. [Citation Graph (, )][DBLP]

  53. The Conditions of Permeability: How Shared Cyberworlds Turn into Laboratories of Possible Worlds. [Citation Graph (, )][DBLP]

  54. Modeling the Personal Space of Virtual Agents for Behavior Simulation. [Citation Graph (, )][DBLP]

  55. Place and Locality in Augmented Public Space: A Case Study in the Site Specific Nature of Urban Screens. [Citation Graph (, )][DBLP]

  56. Cyberworld Cybernetic Art Model for Shared Communications. [Citation Graph (, )][DBLP]

  57. A Face Tracking Algorithm for User Interaction in Mobile Devices. [Citation Graph (, )][DBLP]

  58. Mobile Assisted Language Learning in a Developing Country Context. [Citation Graph (, )][DBLP]

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