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Conferences in DBLP

Wireless and Mobile Technologies in Education (WMTE) (wmte)
2008 (conf/wmte/2008)


  1. Computer Supported Ubiquitous Learning: Augmenting Learning Experiences in the Real World. [Citation Graph (, )][DBLP]


  2. Beyond the Ownership of Handheld Devices: Active Learning with Ubiquitous Learning Minds. [Citation Graph (, )][DBLP]


  3. My Sports Pulse: Increasing Student Interest in STEM Disciplines through Sports Themes, Games and Mobile Technologies. [Citation Graph (, )][DBLP]


  4. Combining Physical Activities and Mobile Games to Promote Novel Learning Practices. [Citation Graph (, )][DBLP]


  5. Use of Mobile Phones in Language Learning: Developing Effective Instructional Materials. [Citation Graph (, )][DBLP]


  6. Tablet PC to Support Collaborative Learning: An Empirical Study of English Vocabulary Learning. [Citation Graph (, )][DBLP]


  7. PALLAS: Personalised Language Learning on Mobile Devices. [Citation Graph (, )][DBLP]


  8. Research on the Communicative Mobile English Learning Model. [Citation Graph (, )][DBLP]


  9. Context-Aware Writing in Ubiquitous Learning Environments. [Citation Graph (, )][DBLP]


  10. Tools for Students Doing Mobile Fieldwork. [Citation Graph (, )][DBLP]


  11. Conducting Situated Learning in a Context-Aware Ubiquitous Learning Environment. [Citation Graph (, )][DBLP]


  12. A Decision Tree Approach to Conducting Dynamic Assessment in a Context-Aware Ubiquitous Learning Environment. [Citation Graph (, )][DBLP]


  13. Identifying Personalized Context-Aware Knowledge Structure for Individual User in Ubiquitous Learning Environment. [Citation Graph (, )][DBLP]


  14. Bringing School Science to Life: Personalization, Contextualization and Reflection of Self-Collected Data. [Citation Graph (, )][DBLP]


  15. Evaluating the Effects of Mobile Technology on an Outdoor Experiential Learning. [Citation Graph (, )][DBLP]


  16. Supporting Rich Interaction in the Classroom with Mobile Devices. [Citation Graph (, )][DBLP]


  17. Research on the Application of One-to-One Learning in Chinese Classical Poem Education. [Citation Graph (, )][DBLP]


  18. Enhancing Mobile Learning Delivery through Exploration of the Learner Experience. [Citation Graph (, )][DBLP]


  19. Development of a Knowledge Management System Integrated with Local Communication Channels and Knowledge Management Initiatives for Kenyan Rural Farming Communities. [Citation Graph (, )][DBLP]


  20. Folksonomy-Based Indexing for Location-Aware Retrieval of Learning Contents. [Citation Graph (, )][DBLP]


  21. Rescue Knowledge M-Learning System by 3G Mobile Phones. [Citation Graph (, )][DBLP]


  22. Towards Computational Models for Mobile Learning Objects. [Citation Graph (, )][DBLP]


  23. Collage - The Carnuntum Scenario. [Citation Graph (, )][DBLP]


  24. A Comprehensive Information Based Variable-Size Model for Intelligent Tutoring Systems. [Citation Graph (, )][DBLP]


  25. Collaborative Learning in a Mobile Technology Supported Environment: A Case Study on Analyzing the Interactions. [Citation Graph (, )][DBLP]


  26. A Mobile-Device-Supported Brain-Friendly Reading System. [Citation Graph (, )][DBLP]


  27. The Design of an Ubiquitous Learning System with Research Problem-Based Learning (RPBL) Model for Qualitative Studies. [Citation Graph (, )][DBLP]


  28. RFID-Based Ubiquitous Learning Environment for School Students. [Citation Graph (, )][DBLP]


  29. Development of a Long-Distance-Controlled Robot System for Engineering Education. [Citation Graph (, )][DBLP]


  30. A Framework Supporting User-Specific Services in RFID Systems. [Citation Graph (, )][DBLP]


  31. An Activity-Oriented Design Framework for Mobile Learning Experience. [Citation Graph (, )][DBLP]


  32. Enabling Interoperable Mobile Learning: Evaluation Results from the Use of SMILE PDA Learning Design Player. [Citation Graph (, )][DBLP]


  33. The Emergence of Mobile Devices Influencing Learning from the Viewpoint of Convergences. [Citation Graph (, )][DBLP]


  34. Survey Research on Mobile Phone Market for Mobile-Learning in Japan. [Citation Graph (, )][DBLP]


  35. Teacher Monitoring System in One-to-One Self-Paced Learning Classroom. [Citation Graph (, )][DBLP]


  36. Innovation of Future Education in Taiwan: Enjoy Learning with Mobile Learning Technology. [Citation Graph (, )][DBLP]


  37. A System Perspective to Establish a Mobile Collaborative Learning Environment (MCLE) - A Preliminary Study of Empirical Practice. [Citation Graph (, )][DBLP]


  38. The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example. [Citation Graph (, )][DBLP]


  39. Designing an Online Virtual World for Learning and Training. [Citation Graph (, )][DBLP]


  40. Using the RFIDs to Construct the Ubiquitous Self-Learning Environment for Understanding the Plants in the Schoolyard. [Citation Graph (, )][DBLP]


  41. Analysis on the Prospects of Parent-Adolescent Communication Served by Mobile Technology. [Citation Graph (, )][DBLP]


  42. Designing a Groupware with Handheld Devices for Learning Mathematics. [Citation Graph (, )][DBLP]


  43. A SWOT Analysis of m-Learning Diffusion in China and Taiwan. [Citation Graph (, )][DBLP]


  44. Content Development for CPR over Handheld Devices. [Citation Graph (, )][DBLP]


  45. Collaborative-Inquiry Learning in the Environment. Design Experiment with Distributed Face-to-Face and Mobile Scaffolds. [Citation Graph (, )][DBLP]


  46. Using web2.0 Software and Mobile Devices for Creating Shared Understanding among Virtual Learning Communities. [Citation Graph (, )][DBLP]


  47. Dog Detective - An Experience of Game-Based Ubiquitous Learning in Elementary School Science Experiment Class. [Citation Graph (, )][DBLP]

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